Buildfile: /Users/jan/jogamp/jogl/make/build.xml

junit.run:
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            ${target.user.set}
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:
     [echo] Loaded /Users/jan/gluegen.properties.
     [echo] antlr.jar=../../gluegen/make/lib/antlr.jar
     [echo] junit.jar=../../gluegen/make/lib/junit.jar
     [echo] win32.c.compiler=${win32.c.compiler}

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:
     [echo] isI386=${isI386}
     [echo] isAMD64=true
     [echo] is64Bit=true
     [echo] isAbiEabiGnuArmel=${isAbiEabiGnuArmel}
     [echo] isAbiEabiGnuArmhf=${isAbiEabiGnuArmhf}
     [echo] jvmDataModel32Bit=${jvmDataModel32Bit}
     [echo] jvmDataModel64Bit=${jvmDataModel64Bit}
     [echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
     [echo] FreeBSD=${isFreeBSD}
     [echo] FreeBSDX86=${isFreeBSDX86}
     [echo] FreeBSDAMD64=${isFreeBSDAMD64}
     [echo] HPUX=${isHPUX}
     [echo] IA64=${isIA64}
     [echo] Android=${isAndroid}
     [echo] AndroidARMv6=${isAndroidARMv6}
     [echo] AndroidARMv6Armel=${isAndroidARMv6Armel}
     [echo] AndroidARMv6Armhf=${isAndroidARMv6Armhf}
     [echo] Linux=${isLinux}
     [echo] LinuxAMD64=${isLinuxAMD64}
     [echo] LinuxIA64=${isLinuxIA64}
     [echo] LinuxX86=${isLinuxX86}
     [echo] LinuxARMv6=${isLinuxARMv6}
     [echo] LinuxARMv6Armel=${isLinuxARMv6Armel}
     [echo] LinuxARMv6Armhf=${isLinuxARMv6Armhf}
     [echo] LinuxAlpha=${isLinuxAlpha}
     [echo] LinuxHppa=${isLinuxHppa}
     [echo] LinuxMips=${isLinuxMips}
     [echo] LinuxMipsel=${isLinuxMipsel}
     [echo] LinuxPpc=${isLinuxPpc}
     [echo] Linuxs390=${isLinuxs390}
     [echo] Linuxs390x=${isLinuxs390x}
     [echo] LinuxSparc=${isLinuxSparc}
     [echo] OS X=true
     [echo] OS X PPC=${use.macosppc}
     [echo] OS X x32=${use.macosx32}
     [echo] OS X x64=true
     [echo] Solaris=${isSolaris}
     [echo] Solaris32Bit=${isSolaris32Bit}
     [echo] Solaris64Bit=${isSolaris64Bit}
     [echo] SolarisSparc=${isSolarisSparc}
     [echo] SolarisSparcv9=${isSolarisSparcv9}
     [echo] SolarisAMD64=${isSolarisAMD64}
     [echo] SolarisX86=${isSolarisX86}
     [echo] Unix=${isUnix}
     [echo] Windows=${isWindows}
     [echo] X11=${isX11}
     [echo] os=Mac OS X
     [echo] os=10.8.2
     [echo] arch=x86_64

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:
     [echo] os and arch: macosx-universal

gluegen.cpptasks.detect.os:

common.init:
     [echo] setup.noAWT: ${setup.noAWT}
     [echo] setup.noNativeAWT: ${setup.noNativeAWT}
     [echo] setup.noNativeDesktop: ${setup.noNativeDesktop}
     [echo] Loaded /Users/jan/jogl.properties.
     [echo] Loaded /Users/jan/gluegen.properties.
     [echo] antlr.jar=../../gluegen/make/lib/antlr.jar
     [echo] junit.jar=../../gluegen/make/lib/junit.jar
     [echo] android.jar=../../gluegen/make/lib/android-sdk/15/android.jar
     [echo] swt.jar=../make/lib/swt/cocoa-macosx-x86_64/swt-debug.jar
     [echo] isSWTRuntimeAvailable=true
     [echo] joal-jars.available: ${joal-jars.available} ../../joal/build/joal.jar

declare.common:

junit.run.settings:

junit.run.if.enabled:
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

junit.run.local:
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test.compile.check:
     [echo] jogl-test.jar /Users/jan/jogamp/jogl/build/jar/jogl-test.jar

test.compile:

junit.run.noui:
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFloatUtil01MatrixMatrixMultNOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFloatUtil01MatrixMatrixMultNOUI
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.082 sec
    [junit] 
    [junit] Testcase: testCM_m1xm2 took 0.006 sec
    [junit] Testcase: testCM_m2xm1 took 0 sec
    [junit] Testcase: testRM_m1xm2 took 0 sec
    [junit] Testcase: testRM_m2xm1 took 0 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.082 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.09 sec
    [junit] 
    [junit] Testcase: test took 0.016 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.09 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.096 sec
    [junit] 
    [junit] Testcase: testNaN took 0.017 sec
    [junit] Testcase: test01 took 0.002 sec
    [junit] Testcase: test02 took 0 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.096 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil01MatrixMatrixMultNOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil01MatrixMatrixMultNOUI
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.081 sec
    [junit] 
    [junit] Testcase: testCM_m1xm2 took 0.006 sec
    [junit] Testcase: testCM_m2xm1 took 0 sec
    [junit] Testcase: testRM_m1xm2 took 0 sec
    [junit] Testcase: testRM_m2xm1 took 0 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.081 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectDoubleNOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectDoubleNOUI
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.098 sec
    [junit] 
    [junit] Testcase: test took 0.017 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.098 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectFloatNOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestGluUnprojectFloatNOUI
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.091 sec
    [junit] 
    [junit] Testcase: test01 took 0.017 sec
    [junit] Testcase: testNaN took 0 sec
    [junit] Testcase: test02 took 0 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 0.091 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.088 sec
    [junit] 
    [junit] Testcase: testLookAtNegZIsNoOp took 0.012 sec
    [junit] Testcase: testLookAtPosY took 0 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.088 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI
    [junit] [    0.20000    0.00000    0.00000   -1.00000 ]
    [junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
    [junit] [    0.00000    0.20000    0.00000   -1.00000 ]
    [junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection
    [junit] [    0.20000    0.00000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.20000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] , Modelview
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] 
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] , Texture
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] 
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] ]
    [junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
    [junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
    [junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
    [junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
    [junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
    [junit] Projection
    [junit] Modelview
    [junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
    [junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.176 sec
    [junit] ------------- Standard Output ---------------
    [junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
    [junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
    [junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
    [junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection
    [junit] [    0.20000    0.00000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.20000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] , Modelview
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] , Texture
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] ]
    [junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
    [junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
    [junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
    [junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
    [junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
    [junit] Projection
    [junit] Modelview
    [junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
    [junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] [    0.20000    0.00000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.20000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] 
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] 
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 0.1 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.176 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] A.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
    [junit] A.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
    [junit] MATRIX - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
    [junit] PMVMatrix[backingArray true, modified[P true, Mv true, T true], dirty/req[Mvi true/false, Mvit true/false, Frustum true/false], Projection
    [junit] [    0.20000    0.00000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.20000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] , Modelview
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] , Texture
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] ]
    [junit] A.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
    [junit] A.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
    [junit] B.0.0 - Project 1,0 -->[10.0, 5.0, 0.5, 0.0]
    [junit] B.0.1 - Project 0,0 -->[5.0, 5.0, 0.5, 0.0]
    [junit] FloatUtil - Ortho 0,0,10,10 - Locate the origin in the bottom left and scale
    [junit] Projection
    [junit] Modelview
    [junit] B.1.0 - Project 1,0 -->[0.99999994, 0.0, 0.5, 0.0]
    [junit] B.1.1 - Project 0,0 -->[0.0, 0.0, 0.5, 0.0]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] [    0.20000    0.00000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.20000    0.00000   -1.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] 
    [junit] [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] [    0.00000    0.00000    1.00000    0.00000 ]
    [junit] [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] 
    [junit] ------------- ---------------- ---------------
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test.compile.check:
     [echo] jogl-test.jar /Users/jan/jogamp/jogl/build/jar/jogl-test.jar

test.compile:

junit.run.newt.headless:
     [echo] Testing com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119919561 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(testRegionRendererR2T01)
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers false, samples 0
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 0, SAMPLES 0
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers false, samples 0
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 0, SAMPLES 0
    [apply] GL CSAA SETUP: GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply]     0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]   gca_Vertices: false
    [apply]   gca_TexCoords: false
    [apply]  ], activeAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
    [apply]  ], managedAttributes [
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_TextureSize, location 2, size 1x2, count 1, data DirectFloatBufferU[pos 0, lim 2, cap 2, remaining 2; array false, direct true, r/w true: 400.0, 213.0]]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    0.04255    0.00000    0.00000   -1.00000 ]
    [apply] 0: [    0.00000    0.08000    0.00000   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_TextureUnit, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] junit.framework.TestListener: endTest(testRegionRendererR2T01)
    [apply] junit.framework.TestListener: startTest(testRegionRendererMSAA01)
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]   gca_Vertices: false
    [apply]   gca_TexCoords: false
    [apply]  ], activeAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], managedAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
    [apply] junit.framework.TestListener: endTest(testRegionRendererMSAA01)
    [apply] junit.framework.TestListener: startTest(testRegionRendererMSAA02)
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=3, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_Weight, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=3, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]   gca_Vertices: false
    [apply]   gca_TexCoords: false
    [apply]  ], activeAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], managedAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_Weight, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] junit.framework.TestListener: endTest(testRegionRendererMSAA02)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.422 sec
    [apply] ------------- Standard Output ---------------
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers false, samples 0
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 0, SAMPLES 0
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers false, samples 0
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 0, SAMPLES 0
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119919561 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]   gca_Vertices: false
    [apply]   gca_TexCoords: false
    [apply]  ], activeAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
    [apply]  ], managedAttributes [
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_TextureSize, location 2, size 1x2, count 1, data DirectFloatBufferU[pos 0, lim 2, cap 2, remaining 2; array false, direct true, r/w true: 400.0, 213.0]]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    0.04255    0.00000    0.00000   -1.00000 ]
    [apply] 0: [    0.00000    0.08000    0.00000   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_TextureUnit, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]   gca_Vertices: false
    [apply]   gca_TexCoords: false
    [apply]  ], activeAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], managedAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
    [apply] SLOCK [T Thread.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, locati-2-UserApp-JUnitTestRunner @ 1372119920927 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] on 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=3, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_Weight, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -20.0/0.0 x-300.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=3, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]   gca_Vertices: false
    [apply]   gca_TexCoords: false
    [apply]  ], activeAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], managedAttributes [
    [apply]   GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialElementCount 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
    [apply]   GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialElementCount 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_Weight, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 3, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000  -20.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000 -300.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 2, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119920927 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testRegionRendererR2T01 took 0.999 sec
    [apply] Testcase: testRegionRendererMSAA01 took 0.18 sec
    [apply] Testcase: testRegionRendererMSAA02 took 0.157 sec
     [echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119922162 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
    [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
    [apply] SLOCK [T Thread-2-Ujunit.framework.TestListener: endTest(testTextRendererMSAA01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.46 sec
    [apply] -----serApp-JUnitTestRunner @ 1372119923565 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] -------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119922162 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT00 - testTextRendererMSAA01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119923565 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testTextRendererMSAA01 took 1.279 sec
     [echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119924768 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(testTextRendererR2T01)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font LiceGL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/nce 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu RGL2.hw], on-scr[.]]
    [apply]   Caps sample buffers false, samples 0
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 0, SAMPLES 0
    [apply] GL CSAA SETUP:egular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPL use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover E_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] junit.framework.TestListener: endTest(testTextRendererR2T01)
    [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
    [apply] junit.framework.TestListener: endTest(testTextRendererMSAA01)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.004 sec
    [apply] ------------- Standard Output ---------------
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers false, samples 0
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 0, SAMPLES 0
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] GL MSAA SETUP:
    [apply]   Caps realised GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply]   Caps sample buffers true, samples 4
    [apply]   GL MULTISAMPLE true
    [apply]   GL SAMPLE_BUFFERS 1, SAMPLES 4
    [apply] GL CSAA SETUP:
    [apply]   GL SAMPLE COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_COVERAGE false
    [apply]   GL SAMPLE_ALPHA_TO_ONE false
    [apply]   GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119924768 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 4, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 1, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 3, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] Copyright 2010 Canonical Ltd.  Licensed under the Ubuntu Font Licence 1.0
    [apply] Ubuntu
    [apply] Regular
    [apply] DaltonMaagLtd: Ubuntu Regular 0.71
    [apply] Ubuntu
    [apply] Version 0.71
    [apply] Ubuntu
    [apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
    [apply] Dalton Maag Ltd
    [apply] Dalton Maag Ltd
    [apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
    [apply] 
    [apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
    [apply] http://www.daltonmaag.com/
    [apply] http://www.daltonmaag.com/
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] *** 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] *** GLDebugMessage false
    [apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
    [apply] Reshape: RenderState[ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=true, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]  ], managedUniforms [
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_PMVMatrix, location 2, size 4x4, count 2, data 
    [apply] 0: [    1.20711    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.00003   -0.20000 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]   GLUniformData[name gcu_Alpha, location 0, size 1x1, count 1, data 1.0]
    [apply]   GLUniformData[name gcu_ColorStatic, location 1, size 1x3, count 1, data HeapFloatBuffer[pos 0, lim 3, cap 3, remaining 3; array true, direct false, r/w true: 0.0, 0.0, 0.0]]
    [apply]  ]
    [apply] ]
    [apply] ]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
    [apply] Lucida Bright
    [apply] Regular
    [apply] Lucida Bright Regular: B&H:2000
    [apply] Lucida Bright Regular
    [apply] January 28, 2000; 1.10 (JAVA)
    [apply] LucidaBright
    [apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
    [apply] 
    [apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119928718 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testTextRendererR2T01 took 2.673 sec
    [apply] Testcase: testTextRendererMSAA01 took 1.241 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119928718 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119929939 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
    [apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x55e975c, handle 0x7fb2f344f220, jogamp.opengl.gl4.GL4bcImpl@2f1f99f2,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@43b3f709,
    [apply] 	Handle    0x7fb2f6140b60,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb2f6140f20
    [apply] , SurfaceHandle 0x7fb2f6140b60 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x400
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c1f9298, 1cd16868>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] junit.framework.TestListener: endTest(testTextRendererMSAA01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.529 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119929939 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
    [apply] Requested: GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x55e975c, handle 0x7fb2f344f220, jogamp.opengl.gl4.GL4bcImpl@2f1f99f2,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@43b3f709,
    [apply] 	Handle    0x7fb2f6140b60,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb2f6140f20
    [apply] , SurfaceHandle 0x7fb2f6140b60 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x400
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
    [apply] SLOCK [T Thread-2-U], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c1f9298, 1cd16868>[count 1, qsz 0, ownserApp-JUnitTestRunner @ 1372119932415 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] er <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] Chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] ** new frame ** (sleep: 100ms)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT10 - testTextRendererMSAA01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119932415 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testTextRendererMSAA01 took 2.355 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119933594 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
    [apply] Loop # 0 / 15
    [apply] junit.framework.TestListener: startTest(test01Onscreen)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde952d130
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 1 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde952d650
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 2 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9536030
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 3 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9535760
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 4 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde84a9d80
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 5 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde947bc40
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 6 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde905dab0
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 7 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde947fd80
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 8 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9541ac0
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 9 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9642d60
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 10 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcdeb92ea70
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 11 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde91491d0
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 12 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9479f50
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 13 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde907c440
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 14 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde907ad90
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]junit.framework.TestListener: endTest(test01Onscreen)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 18.761 sec
    [apply] -----------]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUn-- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRuitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jonner @ 1372119933594 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.gl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119952304 ms --- localhosttest.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
    [apply] Loop # 0 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] -.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde952d130
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 1 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde952d650
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 2 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9536030
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 3 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9535760
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 4 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde84a9d80
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 5 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde947bc40
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 6 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde905dab0
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 7 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde947fd80
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 8 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9541ac0
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 9 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9642d60
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 10 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcdeb92ea70
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 11 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde91491d0
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 12 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde9479f50
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 13 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde907c440
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Loop # 14 / 15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcde907ad90
    [apply] GLWindow: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove03GLWindowNEWT - test01Onscreen
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119952304 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01Onscreen took 18.054 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119953509 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669Recujunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01_Anim)
    [apply] rsiveGLContext01NEWT - test01_Anim
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@55b5ff11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b92d1d8
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140ee2ab
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d4352d6
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcb553251e0
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
    [apply] junit.framework.TestListener: endTest(test01_Anim)
    [apply] junit.framework.TestListener: startTest(test01_Plain)
    [apply] junit.framework.TestListener: endTest(test01_Plain)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.138 sec
    [apply] ------------- Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-6-Display-.macosx_nil-2-EDTStandard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119953509 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 -1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[Ginit on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0L2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX , dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic tru_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogampe, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@fee71ac,.opengl.gl4.GL4bcImpl@55b5ff11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.Ge 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c089da
    [apply] gear2 creaarsObjectES2@4b92d1d8
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140ee2ab
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d4352d6
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-Ated: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c9a49a5
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.nimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcb553251e0
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-es2.GearsObjectES2@75592f8b
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-6-Display-.macos1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDowx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcb53042640
    [apply] Thread[Thread-6-Display-.macosx_nil-n: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Anim
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main]2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fcb53042640
    [apply] Thread[Thread-6,5,main] GearsES2.display 640x4 GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/880, swapInterval 1, drawable 0x7fcb53042640
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] G.TestBug669RecursiveGLContext01NEWT - test01_Plain
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119956594 ms --- localhost/12L GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@fee71ac, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: 7.0.0.1:59999 - Unlock ok within 1 ms
    [apply] com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c089da
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c9a49a5
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75592f8b
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fcb53042640
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fcb53042640
    [apply] Thread[Thread-6,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fcb53042640
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT - test01_Plain
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119956594 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01_Anim took 1.897 sec
    [apply] Testcase: test01_Plain took 1.163 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119957789 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669Recujunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01_Plain)
    [apply] rsiveGLContext02NEWT - test01_Plain
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2a297593, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2d23d330
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] junit.framework.TestListener: endTest(test01_Plain)
    [apply] junit.framework.TestListener: startTest(test01_Anim)
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2373d3b6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29436f9a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a53fca0
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fee71ac
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2a467de0
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7feb2a467de0
    [apply] Thread[Thread-5,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7feb2a467de0
    [apply] Window1: frames 2
    [apply] Window2: frames 4
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7f32ea44, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2b63c410
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@281a06d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@346dd9c2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f36a72
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dd16ea6
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2b278c70
    [apply] junit.framework.TestListener: endTest(test01_Anim)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.739 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119957789 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2a297593, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2d23d330
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2373d3b6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29436f9a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a53fca0
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fee71ac
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2a467de0
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7feb2a467de0
    [apply] Thread[Thread-5,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7feb2a467de0
    [apply] Window1: frames 2
    [apply] Window2: frames 4
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Plain
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7f32ea44, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2b63c410
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@281a06d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@346dd9c2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f36a72
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dd16ea6
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7feb2b278c70
    [apply] Window1: frames 18
    [apply] WindWindow1: frames 18
    [apply] Window2: frames 40
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-6-ow2: frames 40
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119959473 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01_Plain took 0.878 sec
    [apply] TestcasDisplay-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.e: test01_Anim took 0.78 sec
    [apply] test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT - test01_Anim
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119959473 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119960364 ms +++ localhosjunit.framework.TestListener: tests to run: 6
    [apply] junit.framework.TestListener: startTest(testGL2ES2_Demo1_DoubleBuffer_Normal)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiRealized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized faln]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hse, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], w], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX Opeoffscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGrapnGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full thicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, rue
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5adc9d4a, 2.1 (hardwNullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfare) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@241cb016
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576c86df
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@160ac750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,maile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLPin] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsErofile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHookS2.display 400x300, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x56b6e2fe, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samx300, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.teples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7festGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] 38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x56b6e2fe, handle 0x7fe38b838c20, jogamp.opengl.gl4.GL4bcImpl@5adc9d4a,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@49da93e0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@66273fb3[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2ES2_Demo1_DoubleBuffer_Normal)
    [apply] junit.framework.TestListener: startTest(testGL2ES2_Demo2MSAA4)
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x580f016d, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x580f016d, handle 0x7fe38be3fcf0, jogamp.opengl.gl4.GL4bcImpl@38b930e4,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6321d94c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@638e5d4[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@178c47d[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2ES2_Demo2MSAA4)
    [apply] junit.framework.TestListener: startTest(testGL2ES2_FBODemoMSAA4)
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x67010def, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x67010def, handle 0x7fe38ba650d0, jogamp.opengl.gl4.GL4bcImpl@6321d94c,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@763d6442
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388165b3
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373be7c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6321d94c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 4,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] **** Init
    [apply] **** Reshape: 400x300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] **** Reshape: 200x150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee]
    [apply] **** Reshape: 800x600
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] **** Reshape: 600x450
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
    [apply] EGL ES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
    [apply] EGL ES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@48650f6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25c5b6e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d7693f7
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73ec7d7a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@43413f6c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@70aaedf2[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2ES2_FBODemoMSAA4)
    [apply] junit.framework.TestListener: startTest(testEGLES2_Demo0Normal)
    [apply] junit.framework.TestListener: endTest(testEGLES2_Demo0Normal)
    [apply] junit.framework.TestListener: startTest(testEGLES2_Demo0MSAA4)
    [apply] junit.framework.TestListener: endTest(testEGLES2_Demo0MSAA4)
    [apply] junit.framework.TestListener: startTest(testGL2ES2_Demo1_SingleBuffer_Normal)
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x44eeef95, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x44eeef95, handle 0x7fe38b84f0f0, jogamp.opengl.gl4.GL4bcImpl@48650f6d,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119961919 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@62d7e23c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4b4603d6[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2ES2_Demo1_SingleBuffer_Normal)
    [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 1.611 sec
    [apply] ------------- Standard Output ---------------
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x56b6e2fe, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x56b6e2fe, handle 0x7fe38b838c20, jogamp.opengl.gl4.GL4bcImpl@5adc9d4a,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25a8e0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25a8e0
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <2037f84c, 3a8e561a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Init back  FBO: FBO[name r/w 2/2, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Resize1.oldBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize1.nowBack : FBO[name r/w 2/2, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Resize2.nowFront: FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize2.oldBack : FBO[name r/w 2/2, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x2, obj 0x30027d3e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x58e34201], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x736c8a11]
    [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x6f1ece4c], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x36a0a46c], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f7a1892]
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@49da93e0[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@66273fb3[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x580f016d, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x580f016d, handle 0x7fe38be3fcf0, jogamp.opengl.gl4.GL4bcImpl@38b930e4,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38b916530,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38b916530
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <73b090be, 4ceee548>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x59264b6d], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x61220ed4]
    [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x5a6ad119], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x2fbb21e], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x4126c845], hasSamplesSink true, state OK, obj 0x1ac5eeaf]
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.MultisampleDemoES2@638e5d4[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@178c47d[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x67010def, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x67010def, handle 0x7fe38ba650d0, jogamp.opengl.gl4.GL4bcImpl@6321d94c,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25ef70,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4],
    [apply] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25ef70
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <72787a6f, 43ae481f>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound true, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Init back  FBO: FBO[name r/w 2/1, init true, bound false, size 400x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 400x300, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 400x300, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 400x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound true, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize1.oldBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize1.nowBack : FBO[name r/w 2/1, init true, bound false, size 200x150, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 200x150, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 200x150, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 200x150, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound true, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x3, obj 0x587ccaee], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x68eefca4]
    [apply] Resize2.oldBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Resize2.nowBack : FBO[name r/w 2/1, init true, bound false, size 800x600, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 800x600, name 0x2, obj 0x6d1e7dd8], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 800x600, name 0x1, obj 0x220ca8ce], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 800x600, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x7639fabd], hasSamplesSink true, state OK, obj 0x6cd827df]
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.FBOMix2DemosES2@43413f6c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@70aaedf2[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version null [GL 0.0.0 (n/a), vendor 0.0.0 (n/a)], options 0x0, this 0x44eeef95, handle 0x0, null,
    [apply] 	 quirks: n/a,
    [apply] 	Drawable: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Realized GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init GLAD: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x44eeef95, handle 0x7fe38b84f0f0, jogamp.opengl.gl4.GL4bcImpl@48650f6d,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@42023a27,
    [apply] 	Handle    0x7fe38d25fb30,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 0, front 0, num 1,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	FBO back  write 1, FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fe38d25fb30
    [apply] , size 400x300
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <23efdc4, 75865002>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 400x300]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] Init GLAD: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Init front FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Init back  FBO: FBO[name r/w 1/1, init true, bound false, size 400x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 400x300, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 400x300, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.oldFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.nowFront: FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.oldBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize1.nowBack : FBO[name r/w 1/1, init true, bound false, size 200x150, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 200x150, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.oldFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.nowFront: FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.oldBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Resize2.nowBack : FBO[name r/w 1/1, init true, bound false, size 800x600, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 800x600, name 0x1, obj 0x26d68a6e], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8051, 800x600, border 0, dataFormat 0x1907, dataType 0x1401; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x22b3428e], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4f1a4fad]
    [apply] Fin: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@62d7e23c[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4b4603d6[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119960364 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5adc9d4a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@241cb016
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576c86df
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@160ac750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x6f1ece4c]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25a8e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_DoubleBuffer_Normal-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_DoubleBuffer_Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x59264b6d]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo2MSAA4_______________-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo2MSAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6321d94c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@763d6442
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388165b3
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373be7c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6321d94c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 4,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] **** Init
    [apply] **** Reshape: 400x300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] **** Reshape: 200x150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x3, obj 0x587ccaee]
    [apply] **** Reshape: 800x600
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] **** Reshape: 600x450
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval -1, drawable 0x7fe38d25ef70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_FBODemoMSAA4_____________-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0600x0450.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_FBODemoMSAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
    [apply] EGL ES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
    [apply] EGL ES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testEGLES2_Demo0MSAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@48650f6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25c5b6e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d7693f7
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73ec7d7a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Resize1.oldDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e]
    [apply] Resize1.newDepth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 200x150, name 0x1, obj 0x26d68a6e]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0006-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 600x450, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 600x450, swapInterval 0, drawable 0x7fe38d25fb30
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOAutoDrawableFactoryNEWT.testGL2ES2_Demo1_SingleBuffer_Normal-n0011-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0600x0450.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT - testGL2ES2_Demo1_SingleBuffer_Normal
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119961919 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGL2ES2_Demo1_DoubleBuffer_Normal took 0.976 sec
    [apply] Testcase: testGL2ES2_Demo2MSAA4 took 0.171 sec
    [apply] Testcase: testGL2ES2_FBODemoMSAA4 took 0.195 sec
    [apply] Testcase: testEGLES2_Demo0Normal took 0 sec
    [apply] Testcase: testEGLES2_Demo0MSAA4 took 0 sec
    [apply] Testcase: testGL2ES2_Demo1_SingleBuffer_Normal took 0.183 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119963179 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x5228e6c6, handle 0x7fbbe3cab710, jogamp.opengl.gl4.GL4bcImpl@1133e2b3,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@65685e97,
    [apply] 	Handle    0x7fbbe3ca8150,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fbbe3ca8640
    [apply] , SurfaceHandle 0x7fbbe3ca8150 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 200x150
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <271a3f84, 2c40072a>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] resize: 0 -> 1 - 200x150
    [apply] resize: 1 -> 2 - 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0002-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] resize: 2 -> 3 - 600x450
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0003-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
    [apply] resize: 3 -> 4 - 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0004-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.99 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119963179 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x5228e6c6, handle 0x7fbbe3cab710, jogamp.opengl.gl4.GL4bcImpl@1133e2b3,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@65685e97,
    [apply] 	Handle    0x7fbbe3ca8150,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fbbe3ca8640
    [apply] , SurfaceHandle 0x7fbbe3ca8150 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 200x150
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <271a3f84, 2c40072a>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] resize: 0 -> 1 - 200x150
    [apply] resize: 1 -> 2 - 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0002-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] resize: 2 -> 3 - 600x450
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0003-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0600x0450.png
    [apply] resize: 3 -> 4 - 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestFBOMRTNEWT01.test01-n0004-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119966115 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 2.908 sec
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119966115 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119967331 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window resized: 64/64 128x128
    [apply] NW chosen: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 128x128, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36b4fec5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@481caae8
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52188a54
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4921bae7
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36b4fec5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
    [apply] **** Init
    [apply] **** Reshape: 128x128
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 128x128, swapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] XXX: 128x128, c 1
    [apply] XXX: 128x128, c 2
    [apply] XXX: 128x128, c 3
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0000-msaa0-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] **** NumSamples: 0 -> 4
    [apply] XXX: 128x128, c 4
    [apply] XXX: 128x128, c 5
    [apply] XXX: 128x128, c 6
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0001-msaa4-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] **** NumSamples: 4 -> 8
    [apply] XXX: 128x128, c 7
    [apply] XXX: 128x128, c 8
    [apply] XXX: 128x128, c 9
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0002-msaa8-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] **** NumSamples: 8 -> 0
    [apply] XXX: 384x384, c 1
    [apply] XXX: 384x384, c 2
    [apply] XXX: 384x384, c 3
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0003-msaa0-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0384x0384.png
    [apply] **** NumSamples: 0 -> 4
    [apply] XXX: 384x384, c 4
    [apply] XXX: 384x384, c 5
    [apply] XXX: 384x384, c 6
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0004-msaa4-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0384x0384.png
    [apply] **** NumSamples: 4 -> 8
    [apply] XXX: 384x384, c 7
    [apply] XXX: 384x384, c 8
    [apply] XXX: 384x384, c 9
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0005-msaa8-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0384x0384.png
    [apply] **** NumSamples: 8 -> 0
    [apply] XXX: 640x640, c 1
    [apply] XXX: 640x640, c 2
    [apply] XXX: 640x640, c 3
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0006-msaa0-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0640x0640.png
    [apply] **** NumSamples: 0 -> 4
    [apply] XXX: 640x640, c 4
    [apply] XXX: 640x640, c 5
    [apply] XXX: 640x640, c 6
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0007-msaa4-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0640x0640.png
    [apply] **** NumSamples: 4 -> 8
    [apply] XXX: 640x640, c 7
    [apply] XXX: 640x640, c 8
    [apply] XXX: 640x640, c 9
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0008-msaa8-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0640x0640.png
    [apply] window resized: 64/64 896x896
    [apply] **** Reshape: 896x896
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 896x896, swapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 896x896, swapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] junit.framework.TestListener: startTest(test01_Main)
    [apply] junit.framework.TestListener: endTest(test01_Main)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.013 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119967331 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window resized: 64/64 128x128
    [apply] NW chosen: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 128x128, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36b4fec5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@481caae8
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52188a54
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4921bae7
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36b4fec5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
    [apply] **** Init
    [apply] **** Reshape: 128x128
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 128x128, swapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] XXX: 128x128, c 1
    [apply] XXX: 128x128, c 2
    [apply] XXX: 128x128, c 3
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0000-msaa0-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] **** NumSamples: 0 -> 4
    [apply] XXX: 128x128, c 4
    [apply] XXX: 128x128, c 5
    [apply] XXX: 128x128, c 6
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0001-msaa4-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] **** NumSamples: 4 -> 8
    [apply] XXX: 128x128, c 7
    [apply] XXX: 128x128, c 8
    [apply] XXX: 128x128, c 9
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0002-msaa8-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] **** NumSamples: 8 -> 0
    [apply] XXX: 384x384, c 1
    [apply] XXX: 384x384, c 2
    [apply] XXX: 384x384, c 3
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0003-msaa0-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0384x0384.png
    [apply] **** NumSamples: 0 -> 4
    [apply] XXX: 384x384, c 4
    [apply] XXX: 384x384, c 5
    [apply] XXX: 384x384, c 6
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0004-msaa4-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0384x0384.png
    [apply] **** NumSamples: 4 -> 8
    [apply] XXX: 384x384, c 7
    [apply] XXX: 384x384, c 8
    [apply] XXX: 384x384, c 9
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0005-msaa8-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0384x0384.png
    [apply] **** NumSamples: 8 -> 0
    [apply] XXX: 640x640, c 1
    [apply] XXX: 640x640, c 2
    [apply] XXX: 640x640, c 3
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0006-msaa0-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0640x0640.png
    [apply] **** NumSamples: 0 -> 4
    [apply] XXX: 640x640, c 4
    [apply] XXX: 640x640, c 5
    [apply] XXX: 640x640, c 6
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0007-msaa4-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0640x0640.png
    [apply] **** NumSamples: 4 -> 8
    [apply] XXX: 640x640, c 7
    [apply] XXX: 640x640, c 8
    [apply] XXX: 640x640, c 9
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOMix2DemosES2NEWT.test01_____-n0008-msaa8-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0640x0640.png
    [apply] window resized: QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,64/64 896x896
    [apply] **** Reshape: 896x896
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 896x896, swapImain] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... nterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 896x896, s
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: wapInterval -1, drawable 0x7fa69c31e350
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] QUIT Wcom.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogindow Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] l.acore.TestFBOMix2DemosES2NEWT - test01_Main
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosGearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] ThreaES2NEWT - test01_Main
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119970290 ms --- localhost/127.0.0.1:59999 - Unlock ok witd[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.johin 1 ms
    [apply] gamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_Main
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119970290 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 2.933 sec
    [apply] Testcase: test01_Main took 0 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119971489 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@241cb016, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@167d912
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48dc2d76
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f2cc358
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b646a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x7fb52b646a20
    [apply] FBOD1 FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@531de17f[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@64630d2a[init true], ], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b646a20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x737210fc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x2795804b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x45b94b9a],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8128f39], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b646a20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <17ce342b, 62c2ff42>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x42b18df5, handle 0x7fb52b2380f0, jogamp.opengl.gl4.GL4bcImpl@241cb016,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b646a20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x737210fc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x2795804b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x45b94b9a],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8128f39], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b646a20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <17ce342b, 62c2ff42>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52a441440,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb52a441e60
    [apply] , SurfaceHandle 0x7fb52a441440 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@700478b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3590ec87, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@3d98ae8a, ], windowLock <72eb059d, 23bdc15c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x33cadfde, handle 0x7fb52b52ec20, jogamp.opengl.gl4.GL4bcImpl@7ee19158,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52a441440,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb52a441e60
    [apply] , SurfaceHandle 0x7fb52a441440 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@700478b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3590ec87, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@3d98ae8a, ], windowLock <72eb059d, 23bdc15c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb52a441e60
    [apply] , SurfaceHandle 0x7fb52a441440 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@700478b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3590ec87, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@3d98ae8a, ], windowLock <72eb059d, 23bdc15c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4747e32a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b555e20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] FBOD2 FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2@6488a2db[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@467c0b6d[init true], ], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b555e20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x57a8551], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x2c81eb3b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2ec68ba6],
    [apply] 	FBO back  write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x27782e36], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x6cfa5747], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4321ef78],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b555e20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <68f0d1b6, 1a58398d>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0xb0d697c, handle 0x7fb52a401e90, jogamp.opengl.gl4.GL4bcImpl@4747e32a,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b555e20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x57a8551], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x2c81eb3b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2ec68ba6],
    [apply] 	FBO back  write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x27782e36], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x6cfa5747], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4321ef78],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b555e20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <68f0d1b6, 1a58398d>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] XXX: 256x256, c 1
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] XXX: 256x256, c 2
    [apply] window pos/siz: 64/64 256x256, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] XXX: 256x256, c 3
    [apply] XXX: 256x256, c 4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b646a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b555e20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [apply] XXX: 256x256, c 5
    [apply] XXX: 256x256, c 6
    [apply] XXX: 256x256, c 7
    [apply] XXX: 256x256, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0000-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] XXX: 256x256, c 9
    [apply] XXX: 512x512, c 1
    [apply] XXX: 512x512, c 2
    [apply] XXX: 512x512, c 3
    [apply] XXX: 512x512, c 4
    [apply] XXX: 512x512, c 5
    [apply] XXX: 512x512, c 6
    [apply] XXX: 512x512, c 7
    [apply] XXX: 512x512, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0001-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] XXX: 512x512, c 9
    [apply] XXX: 768x768, c 1
    [apply] XXX: 768x768, c 2
    [apply] XXX: 768x768, c 3
    [apply] XXX: 768x768, c 4
    [apply] XXX: 768x768, c 5
    [apply] XXX: 768x768, c 6
    [apply] XXX: 768x768, c 7
    [apply] XXX: 768x768, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0002-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0768x0768.png
    [apply] XXX: 768x768, c 9
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... 
    [apply] Exception in thread "Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1" javax.media.nativewindow.NativeWindowException: Drawable is not offscreen: ResizeableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 0, front 1, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 256x256
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <17ce342b, 62c2ff42>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]]
    [apply] 	at jogamp.opengl.GLDrawableHelper.resizeOffscreenDrawable(GLDrawableHelper.java:271)
    [apply] 	at jogamp.opengl.GLAutoDrawableBase.defaultWindowResizedOp(GLAutoDrawableBase.java:209)
    [apply] 	at jogamp.opengl.GLOffscreenAutoDrawableImpl.setSize(GLOffscreenAutoDrawableImpl.java:61)
    [apply] 	at com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT$3.reshape(TestFBOOffThreadSharedContextMix2DemosES2NEWT.java:199)
    [apply] 	at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:602)
    [apply] 	at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:608)
    [apply] 	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:374)
    [apply] 	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1029)
    [apply] 	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:904)
    [apply] 	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:573)
    [apply] 	at jogamp.opengl.GLAutoDrawableBase.defaultWindowResizedOp(GLAutoDrawableBase.java:222)
    [apply] 	at com.jogamp.newt.opengl.GLWindow.access$200(GLWindow.java:101)
    [apply] 	at com.jogamp.newt.opengl.GLWindow$2.windowResized(GLWindow.java:122)
    [apply] 	at jogamp.newt.WindowImpl.consumeWindowEvent(WindowImpl.java:2621)
    [apply] 	at jogamp.newt.WindowImpl.consumeEvent(WindowImpl.java:2142)
    [apply] 	at jogamp.newt.DisplayImpl.dispatchMessage(DisplayImpl.java:417)
    [apply] 	at jogamp.newt.DisplayImpl.dispatchMessage(DisplayImpl.java:444)
    [apply] 	at jogamp.newt.DisplayImpl.dispatchMessages(DisplayImpl.java:480)
    [apply] 	at jogamp.newt.DisplayImpl$5.run(DisplayImpl.java:409)
    [apply] 	at jogamp.newt.DefaultEDTUtil$EventDispatchThread.run(DefaultEDTUtil.java:308)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
    [apply] junit.framework.TestListener: addFailure(test01, expected:<true> but was:<false>)
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 1, Errors: 0, Time elapsed: 4.661 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119971489 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@241cb016, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@167d912
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48dc2d76
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f2cc358
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b646a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x7fb52b646a20
    [apply] FBOD1 FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@531de17f[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@64630d2a[init true], ], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b646a20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x737210fc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x2795804b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x45b94b9a],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8128f39], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b646a20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <17ce342b, 62c2ff42>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x42b18df5, handle 0x7fb52b2380f0, jogamp.opengl.gl4.GL4bcImpl@241cb016,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b646a20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x737210fc], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x2795804b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x45b94b9a],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x8128f39], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b646a20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <17ce342b, 62c2ff42>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52a441440,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb52a441e60
    [apply] , SurfaceHandle 0x7fb52a441440 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@700478b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3590ec87, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@3d98ae8a, ], windowLock <72eb059d, 23bdc15c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x33cadfde, handle 0x7fb52b52ec20, jogamp.opengl.gl4.GL4bcImpl@7ee19158,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52a441440,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb52a441e60
    [apply] , SurfaceHandle 0x7fb52a441440 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@700478b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3590ec87, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@3d98ae8a, ], windowLock <72eb059d, 23bdc15c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fb52a441e60
    [apply] , SurfaceHandle 0x7fb52a441440 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@700478b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@3590ec87, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@3d98ae8a, ], windowLock <72eb059d, 23bdc15c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4747e32a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b555e20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] FBOD2 FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.RedSquareES2@6488a2db[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@467c0b6d[init true], ], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b555e20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x57a8551], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x2c81eb3b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2ec68ba6],
    [apply] 	FBO back  write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x27782e36], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x6cfa5747], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4321ef78],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b555e20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <68f0d1b6, 1a58398d>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0xb0d697c, handle 0x7fb52a401e90, jogamp.opengl.gl4.GL4bcImpl@4747e32a,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 1, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x7fb52b555e20,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 3, FBO[name r/w 3/3, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x3, obj 0x57a8551], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x3, obj 0x2c81eb3b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x2ec68ba6],
    [apply] 	FBO back  write 4, FBO[name r/w 4/4, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x4, obj 0x27782e36], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x4, obj 0x6cfa5747], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x4321ef78],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fb52b555e20
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <68f0d1b6, 1a58398d>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: null]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] XXX: 256x256, c 1
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] XXX: 256x256, c 2
    [apply] window pos/siz: 64/64 256x256, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] XXX: 256x256, c 3
    [apply] XXX: 256x256, c 4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b646a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fb52b555e20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [apply] XXX: 256x256, c 5
    [apply] XXX: 256x256, c 6
    [apply] XXX: 256x256, c 7
    [apply] XXX: 256x256, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0000-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] XXX: 256x256, c 9
    [apply] XXX: 512x512, c 1
    [apply] XXX: 512x512, c 2
    [apply] XXX: 512x512, c 3
    [apply] XXX: 512x512, c 4
    [apply] XXX: 512x512, c 5
    [apply] XXX: 512x512, c 6
    [apply] XXX: 512x512, c 7
    [apply] XXX: 512x512, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0001-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] XXX: 512x512, c 9
    [apply] XXX: 768x768, c 1
    [apply] XXX: 768x768, c 2
    [apply] XXX: 768x768, c 3
    [apply] XXX: 768x768, c 4
    [apply] XXX: 768x768, c 5
    [apply] XXX: 768x768, c 6
    [apply] XXX: 768x768, c 7
    [apply] XXX: 768x768, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01-n0002-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0768x0768.png
    [apply] XXX: 768x768, c 9
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose ... 
    [apply] Exception in thread "Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1" javax.media.nativewindow.NativeWindowException: Drawable is not offscreen: ResizeableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.Ma++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119976099 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] cOSXCGLDrawableFactory@63ccff6d,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 0, front 1, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 256x256
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <17ce342b, 62c2ff42>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]]
    [apply] 	at jogamp.opengl.GLDrawableHelper.resizeOffscreenDrawable(GLDrawableHelper.java:271)
    [apply] 	at jogamp.opengl.GLAutoDrawableBase.defaultWindowResizedOp(GLAutoDrawableBase.java:209)
    [apply] 	at jogamp.opengl.GLOffscreenAutoDrawableImpl.setSize(GLOffscreenAutoDrawableImpl.java:61)
    [apply] 	at com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT$3.reshape(TestFBOOffThreadSharedContextMix2DemosES2NEWT.java:199)
    [apply] 	at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:602)
    [apply] 	at jogamp.opengl.GLDrawableHelper.reshape(GLDrawableHelper.java:608)
    [apply] 	at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:374)
    [apply] 	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1029)
    [apply] 	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:904)
    [apply] 	at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:573)
    [apply] 	at jogamp.opengl.GLAutoDrawableBase.defaultWindowResizedOp(GLAutoDrawableBase.java:222)
    [apply] 	at com.jogamp.newt.opengl.GLWindow.access$200(GLWindow.java:101)
    [apply] 	at com.jogamp.newt.opengl.GLWindow$2.windowResized(GLWindow.java:122)
    [apply] 	at jogamp.newt.WindowImpl.consumeWindowEvent(WindowImpl.java:2621)
    [apply] 	at jogamp.newt.WindowImpl.consumeEvent(WindowImpl.java:2142)
    [apply] 	at jogamp.newt.DisplayImpl.dispatchMessage(DisplayImpl.java:417)
    [apply] 	at jogamp.newt.DisplayImpl.dispatchMessage(DisplayImpl.java:444)
    [apply] 	at jogamp.newt.DisplayImpl.dispatchMessages(DisplayImpl.java:480)
    [apply] 	at jogamp.newt.DisplayImpl$5.run(DisplayImpl.java:409)
    [apply] 	at jogamp.newt.DefaultEDTUtil$EventDispatchThread.run(DefaultEDTUtil.java:308)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119976099 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 4.583 sec
    [apply] 	FAILED
    [apply] expected:<true> but was:<false>
    [apply] junit.framework.AssertionFailedError: expected:<true> but was:<false>
    [apply] 	at com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT.runTestGL(TestFBOOffThreadSharedContextMix2DemosES2NEWT.java:256)
    [apply] 	at com.jogamp.opengl.test.junit.jogl.acore.TestFBOOffThreadSharedContextMix2DemosES2NEWT.test01(TestFBOOffThreadSharedContextMix2DemosES2NEWT.java:263)
    [apply] 	at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206)
    [apply] 
    [apply] Result: 1
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119977320 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1da3607e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63ccff6d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2795804b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4819d03a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fc228423fc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x7fc228423fc0
    [apply] FBOD1 FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@7f50e6f9[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@208b4e03[init true], ], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc228423fc0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x737210fc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x62c2ff42], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x17ce342b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x700478b5],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fc228423fc0
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <3590ec87, 3d98ae8a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x6e3f6f3, handle 0x7fc22b228bc0, jogamp.opengl.gl4.GL4bcImpl@1da3607e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc228423fc0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x737210fc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x62c2ff42], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x17ce342b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x700478b5],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fc228423fc0
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <3590ec87, 3d98ae8a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc22b227870,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc22b227c50
    [apply] , SurfaceHandle 0x7fc22b227870 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@72eb059d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@23bdc15c, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7ee19158, ], windowLock <b0d697c, 1d88518f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x4c2f8262, handle 0x7fc22b22cb20, jogamp.opengl.gl4.GL4bcImpl@60a2926e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc22b227870,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc22b227c50
    [apply] , SurfaceHandle 0x7fc22b227870 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@72eb059d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@23bdc15c, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7ee19158, ], windowLock <b0d697c, 1d88518f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc22b227c50
    [apply] , SurfaceHandle 0x7fc22b227870 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@72eb059d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@23bdc15c, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7ee19158, ], windowLock <b0d697c, 1d88518f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 256x256, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] XXX: 256x256, c 1
    [apply] XXX: 256x256, c 2
    [apply] XXX: 256x256, c 3
    [apply] XXX: 256x256, c 4
    [apply] XXX: 256x256, c 5
    [apply] XXX: 256x256, c 6
    [apply] XXX: 256x256, c 7
    [apply] XXX: 256x256, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0000-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] XXX: 256x256, c 9
    [apply] XXX: 512x512, c 1
    [apply] window resized: 64/64 512x512
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x7fc228423fc0
    [apply] XXX: 512x512, c 2
    [apply] XXX: 512x512, c 3
    [apply] XXX: 512x512, c 4
    [apply] XXX: 512x512, c 5
    [apply] XXX: 512x512, c 6
    [apply] XXX: 512x512, c 7
    [apply] XXX: 512x512, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0001-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] XXX: 512x512, c 9
    [apply] window resized: 64/64 768x768
    [apply] XXX: 768x768, c 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x7fc228423fc0
    [apply] XXX: 768x768, c 2
    [apply] XXX: 768x768, c 3
    [apply] XXX: 768x768, c 4
    [apply] XXX: 768x768, c 5
    [apply] XXX: 768x768, c 6
    [apply] XXX: 768x768, c 7
    [apply] XXX: 768x768, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0002-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0768x0768.png
    [apply] XXX: 768x768, c 9
    [apply] window resized: 64/64 1024x1024
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x7fc228423fc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.986 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119977320 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1da3607e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63ccff6d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2795804b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4819d03a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval -1, drawable 0x7fc228423fc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval -1, drawable 0x7fc228423fc0
    [apply] FBOD1 FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@7f50e6f9[init true], com.jogamp.opengl.test.junit.jogl.demos.GLFinishOnDisplay@208b4e03[init true], ], 
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc228423fc0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x737210fc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x62c2ff42], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x17ce342b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x700478b5],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fc228423fc0
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <3590ec87, 3d98ae8a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x6e3f6f3, handle 0x7fc22b228bc0, jogamp.opengl.gl4.GL4bcImpl@1da3607e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: ResizeableImpl[Initialized true, realized true, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc228423fc0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	fboI back 1, front 0, num 2,
    [apply] 	FBO front read 1, FBO[name r/w 1/1, init true, bound false, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x1, obj 0x7a78eb52], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x737210fc], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x18a1934f],
    [apply] 	FBO back  write 2, FBO[name r/w 2/2, init true, bound true, size 256x256, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 256x256, name 0x2, obj 0x62c2ff42], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 256x256, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x2, obj 0x17ce342b], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x700478b5],
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x7fc228423fc0
    [apply] , size 256x256
    [apply] , UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , surfaceLock <3590ec87, 3d98ae8a>[count 0, qsz 0, owner <NULL>]
    [apply] , OSXDummyUpstreamSurfaceHook[ 256x256]
    [apply] , upstreamSurface false ]], mode NSOPENGL] , 
    [apply] 	UpstreamWidget: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 0 [], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
    [apply] SLOCK [T Thr	Handle    0x7fc22b227870,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphiead-2-UserApp-JUnitTestRunner @ 1372119980254 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] csScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc22b227c50
    [apply] , SurfaceHandle 0x7fc22b227870 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@72eb059d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@23bdc15c, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7ee19158, ], windowLock <b0d697c, 1d88518f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x4c2f8262, handle 0x7fc22b22cb20, jogamp.opengl.gl4.GL4bcImpl@60a2926e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@16b5b4d1,
    [apply] 	Handle    0x7fc22b227870,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc22b227c50
    [apply] , SurfaceHandle 0x7fc22b227870 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@72eb059d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@23bdc15c, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7ee19158, ], windowLock <b0d697c, 1d88518f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc22b227c50
    [apply] , SurfaceHandle 0x7fc22b227870 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 256x256
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@72eb059d, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@23bdc15c, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@7ee19158, ], windowLock <b0d697c, 1d88518f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 256x256, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] XXX: 256x256, c 1
    [apply] XXX: 256x256, c 2
    [apply] XXX: 256x256, c 3
    [apply] XXX: 256x256, c 4
    [apply] XXX: 256x256, c 5
    [apply] XXX: 256x256, c 6
    [apply] XXX: 256x256, c 7
    [apply] XXX: 256x256, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0000-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] XXX: 256x256, c 9
    [apply] XXX: 512x512, c 1
    [apply] window resized: 64/64 512x512
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval -1, drawable 0x7fc228423fc0
    [apply] XXX: 512x512, c 2
    [apply] XXX: 512x512, c 3
    [apply] XXX: 512x512, c 4
    [apply] XXX: 512x512, c 5
    [apply] XXX: 512x512, c 6
    [apply] XXX: 512x512, c 7
    [apply] XXX: 512x512, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0001-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] XXX: 512x512, c 9
    [apply] window resized: 64/64 768x768
    [apply] XXX: 768x768, c 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 768x768, swapInterval -1, drawable 0x7fc228423fc0
    [apply] XXX: 768x768, c 2
    [apply] XXX: 768x768, c 3
    [apply] XXX: 768x768, c 4
    [apply] XXX: 768x768, c 5
    [apply] XXX: 768x768, c 6
    [apply] XXX: 768x768, c 7
    [apply] XXX: 768x768, c 8
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestFBOOnThreadSharedContext1DemoES2NEWT.test01-n0002-msaa0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0768x0768.png
    [apply] XXX: 768x768, c 9
    [apply] window resized: 64/64 1024x1024
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval -1, drawable 0x7fc228423fc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOOnThreadSharedContext1DemoES2NEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119980254 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 2.909 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119981472 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testOnScreenDblBuf)
    [apply] Window: jogamp.newt.driver.macosx.WindowDriver
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@11016d2b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49b3a360
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30ab196d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31125c11
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x400, swapInterval 1, drawable 0x7fd0a8c3b8f0
    [apply] 1 s: 60 f / 1064 ms, 56.3 fps, 17 ms/f; total: 60 f, 56.3 fps, 17 ms/f
    [apply] Fin start ...
    [apply] Fin Drawable: MacOSXOnscreenCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactoThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: comry@7e30c28,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedEx.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunnt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x400
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , er @ 1372119984406 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@4b331a23, com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], windowLock <722dc847, 1bb7e7e1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x400
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@4b331a23, com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], windowLock <722dc847, 1bb7e7e1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testOnScreenDblBuf)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.988 sec
    [apply] ------------- Standard Output ---------------
    [apply] Window: jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin start ...
    [apply] Fin Drawable: MacOSXOnscreenCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7e30c28,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x400
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@4b331a23, com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], windowLock <722dc847, 1bb7e7e1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x400
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT$3@4b331a23, com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], MouseListeners num 0 [], KeyListeners num 1 [com.jogamp.opengl.test.junit.util.QuitAdapter@7f91667, ], windowLock <722dc847, 1bb7e7e1>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119981472 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@11016d2b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49b3a360
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30ab196d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31125c11
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x400, swapInterval 1, drawable 0x7fd0a8c3b8f0
    [apply] 1 s: 60 f / 1064 ms, 56.3 fps, 17 ms/f; total: 60 f, 56.3 fps, 17 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT - testOnScreenDblBuf
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119984406 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testOnScreenDblBuf took 2.908 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119985613 ms +++ localhosjunit.framework.TestListener: tests to run: 16
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBuf)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw],Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.h on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXOnscw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] L Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6a254f1e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44b6e02b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42374a4b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3beea3e3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: MacOSXOnscreenCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@778c1f36, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <10554f8b, 50d9370d>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@778c1f36, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <10554f8b, 50d9370d>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OnScreenDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiWindow: jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawabn]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full trule   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] e
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@258a1ed8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@278806c4
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53744222
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75a1f0fb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0002-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0004-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: MacOSXOnscreenCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawabHandle    0x0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, le 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapIntevsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], morval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window falsnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDe, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop elegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawabfalse, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5ad42b12, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1f57d954, 407d29df>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.driver.mleDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] acosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5ad42b12, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1f57d954, 407d29df>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GLn]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.h2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GLw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX Ope Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]nGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full t
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw]rue
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@47b9747, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e0f928
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1005ec04
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsOb, offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl,jectES2@74ca02d3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,mai jogamp.nativewindow.WrappedSurface
    [apply] n] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dblispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testG, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 1, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullTL2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]]
    [apply] , surfaceLock <1a239ad8, 178ae850>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow nul - testGL2OffScreenFBOSglBuf
    [apply] l
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@2099e843, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <585f976d, 6bcea26e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.Wrappn]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full tedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]rue
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@128c5c03, 2.1 (hardw
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw]are) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3381a3ba
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42422c1
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6065af06
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,mai, offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl,n] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES jogamp.nativewindow.WrappedSurface
    [apply] 2.display 400x300, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dFin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.Macispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dblL2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] , mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <5943cb0b, 71c76cf5>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5bc2832e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3f327012, 85bce28>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3085dc5a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3923193
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72f4abb9
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d3639a5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 1, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <6d9c1fce, 24ec459a>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@13cd9466, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1dc9beb2, 2806a765>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@17e3c793, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4132b71e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68943402
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e2a4f1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc222b1b040
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222b1b040
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222b1b040
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc22296d9b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22296d9b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22296d9b0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc224985de0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc224985de0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc224985de0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] Fin Drawable: MacOSXPbufferCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@60afa858, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2c555aff, 17c93216>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@60afa858, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2c555aff, 17c93216>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@28e48426, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17918d9b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e7c733
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc710d1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc2229633a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc2229633a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc2229633a0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc222b63220
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222b63220
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222b63220
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc222e19e40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222e19e40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222e19e40
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] Fin Drawable: MacOSXPbufferCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@703b16bb, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3751888d, 49dbfd5a>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@703b16bb, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3751888d, 49dbfd5a>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@23a620d8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCaFin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dblpsNEWT - testES2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscr, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, nullnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsCx0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, haronfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullTdware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	ProolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[Gofiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2L2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ GL2/GL2.hw], offscr[bitmap]]]
    [apply] , surfaceLock <6b3ab760, 5bdd369f>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWitUITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
    [apply] hSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@182d2fd7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3e9fd8a7, 7048dc0f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf)
    [apply] junit.framework.TestListener: startTest(testES2OnScreenSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenSglBuf)
    [apply] junit.framework.TestListener: startTest(testAvailableInfo)
    [apply] junit.framework.TestListener: endTest(testAvailableInfo)
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119996398 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [apply] Tests run: 16, Failures: 0, Errors: 0, Time elapsed: 10.842 sec
    [apply] ------------- Standard Output ---------------
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin Drawable: MacOSXOnscreenCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@778c1f36, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <10554f8b, 50d9370d>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@778c1f36, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <10554f8b, 50d9370d>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin Drawable: MacOSXOnscreenCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5ad42b12, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1f57d954, 407d29df>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5ad42b12, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1f57d954, 407d29df>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 1, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]]
    [apply] , surfaceLock <1a239ad8, 178ae850>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@2099e843, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <585f976d, 6bcea26e>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <5943cb0b, 71c76cf5>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@5bc2832e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3f327012, 85bce28>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 1, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
    [apply] , surfaceLock <6d9c1fce, 24ec459a>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@13cd9466, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1dc9beb2, 2806a765>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Fin Drawable: MacOSXPbufferCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@60afa858, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2c555aff, 17c93216>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@60afa858, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2c555aff, 17c93216>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Fin Drawable: MacOSXPbufferCGLDrawable[Realized false,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Surface   jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@703b16bb, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3751888d, 49dbfd5a>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@703b16bb, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3751888d, 49dbfd5a>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: jogamp.newt.OffscreenWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Drawable   Post-GL(2): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Fin Drawable: GLFBODrawableImpl[Initialized false, realized false, texUnit 0, samples 0,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@7f65d909,
    [apply] 	Handle    0x0,
    [apply] 	Caps      GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	fboI back 0, front 0, num 0,
    [apply] 	FBO front read 0, null,
    [apply] 	FBO back  write 0, null,
    [apply] 	Surface   WrappedSurface[ displayHandle 0x0
    [apply] , surfaceHandle 0x0
    [apply] , size 800x600
    [apply] , UOB[ WINDOW_INVISIBLE ]
    [apply] , MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]]
    [apply] , surfaceLock <6b3ab760, 5bdd369f>[count 0, qsz 0, owner <NULL>]
    [apply] , DelegatedUpstreamSurfaceHookWithSurfaceSize[OSXDummyUpstreamSurfaceHook[ 64x64], jogamp.newt.OffscreenWindow: 0x0 800x600]
    [apply] , upstreamSurface false ]]
    [apply] Fin Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT$3@182d2fd7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3e9fd8a7, 7048dc0f>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119985613 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6a254f1e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44b6e02b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42374a4b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3beea3e3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenDblBuf________-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495c5e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@258a1ed8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@278806c4
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53744222
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75a1f0fb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0002-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OnScreenSglBuf________-n0004-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22495dde0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@47b9747, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e0f928
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1005ec04
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74ca02d3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc221c48a80
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf___-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@128c5c03, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3381a3ba
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42422c1
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6065af06
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222968510
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf____-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3085dc5a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3923193
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72f4abb9
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d3639a5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc22491c980
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@17e3c793, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4132b71e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68943402
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e2a4f1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc222b1b040
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222b1b040
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc222b1b040
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc22296d9b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22296d9b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc22296d9b0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc224985de0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc224985de0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc224985de0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@28e48426, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17918d9b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e7c733
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc710d1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc2229633a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc2229633a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc2229633a0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc222b63220
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222b63220
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc222b63220
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc222e19e40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222e19e40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc222e19e40
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@23a620d8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableDelegateOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf_-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testES2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT - testAvailableInfo
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119996398 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGL2OnScreenDblBuf took 2.052 sec
    [apply] Testcase: testES2OnScreenDblBuf took 0.001 sec
    [apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec
    [apply] Testcase: testES2OffScreenFBOSglBuf took 0 sec
    [apply] Testcase: testES2OffScreenFBODblBuf took 0 sec
    [apply] Testcase: testES2OffScreenPbufferDblBuf took 0.001 sec
    [apply] Testcase: testES2OffScreenPbufferSglBuf took 0 sec
    [apply] Testcase: testGL2OnScreenSglBuf took 1.294 sec
    [apply] Testcase: testGL2OffScreenAutoDblBuf took 1.236 sec
    [apply] Testcase: testGL2OffScreenFBOSglBuf took 1.218 sec
    [apply] Testcase: testGL2OffScreenFBODblBuf took 1.228 sec
    [apply] Testcase: testGL2OffScreenPbufferDblBuf took 1.252 sec
    [apply] Testcase: testGL2OffScreenPbufferSglBuf took 1.252 sec
    [apply] Testcase: testGL2OffScreenBitmapSglBuf took 1.214 sec
    [apply] Testcase: testES2OnScreenSglBuf took 0 sec
    [apply] Testcase: testAvailableInfo took 0.003 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119997606 ms +++ localhosjunit.framework.TestListener: tests to run: 12
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencil)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencil)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufMSAA)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufStencilMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencilMSAA)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufStencil)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufStencil)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufMSAA)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferDblBufStencilMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblBufStencilMSAA)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: startTest(testAvailableInfo)
    [apply] junit.framework.TestListener: endTest(testAvailableInfo)
    [apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 0.729 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119997606 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogProfile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT amp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
    [apply] SLOCK [T Thread-2-UserApp-JUnit- testES2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCaTestRunner @ 1372119998277 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- -------------psNEWT - testES2OffScreenFBOSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - tes--
    [apply] 
    [apply] Testcase: testES2OffScreenFBODblBuf took 0.64 sec
    [apply] Testcase: testES2OffScreenFBOSglBuf took 0 sec
    [apply] Testcase: testES2OffScreenFtES2OffScreenFBODblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapBODblBufStencil took 0.001 sec
    [apply] Testcase: testES2OffScreenFBODblBufMSAA took 0 sec
    [apply] Testcase: testES2OffScreenFBODblBufStencilMSAAsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore took 0.001 sec
    [apply] Testcase: testES2OffScreenPbufferDblBuf took 0 sec
    [apply] Testcase: testES2OffScreenPbufferSglBuf took 0.001 sec
    [apply] Testca.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.tesse: testES2OffScreenPbufferDblBufStencil took 0 sec
    [apply] Testcase: testES2OffScreenPbufferDblBufMSAA took 0 sec
    [apply] Testcase: testES2OffSt.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCasecreenPbufferDblBufStencilMSAA took 0 sec
    [apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec
    [apply] Testcase: testAvailableInfo took 0.002 .tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] +sec
    [apply] +++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenPbufferDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT - testAvailableInfo
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119998277 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119999505 ms +++ localhosjunit.framework.TestListener: tests to run: 20
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@b94cd40, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3fa355b7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@197a7f9[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencilMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GLGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - t : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw],estGL2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accu offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full truem-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2):
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@70aa0758, 2.1 (hardware GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] ) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GeGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - tars@434aa410[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@595938f3[init false], ], 
    [apply] 	DrawabestGL2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2Ole: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencilMSAA)
    [apply] jffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile:unit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgb GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3b5215d3, 2.1 (hardware) - 2.1 NVIDa 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbup.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, Gffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-FrLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, gb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] -D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: it.jogl.demos.gl2.Gears@10f005ef[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e159698[initGLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@26469036, 2.1 (hardware) - 2.1 NVIDIA-8.6..1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, 22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bmono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] one-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - tFin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@55e5f3af[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6be19237[initestGL2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnC false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbuapsNEWT - testGL2OffScreenPbufferDblBufStencil
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilfferSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufStencil)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/ities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_V    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba ERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile:8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@67a62feb, 2.1 (hardware) - 2.1 NVID (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0IA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTes, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/tRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0001-GL2___-hw-pbu0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] ffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.jun++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenit.jogl.demos.gl2.Gears@4e3a5e80[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5a124d9f[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbuPbufferDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscrfferDblBufStencil)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]] Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@68d77506, 2.1 (hardware) -
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLPr 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserAppofile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], of-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0001-GL2_fscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] __-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1a33c91e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3dd8de02[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbuGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffsfferDblBufMSAA)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBufStencilMSAA)
    [apply] Requested  GL Caps: GLCaps[rgbcrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen Ga 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce er]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basicGLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.Wr true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6ac0b7f6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x3appedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(00
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufSte1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw]ncilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-U, offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, serApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n000dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 3-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - tit.jogl.demos.gl2.Gears@7811e600[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5f134795[initestGL2OffScreenPbufferDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactory false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBufStencilMSAA)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: TX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@40541d79, 2.1 (hardware) - 2.1 NVIDI/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0,A-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply]  dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCaFin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GepsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabiliars@a78f12e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@a220861[init false], ], 
    [apply] 	Drawableties: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INI: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBuf)
    [apply] junit.frameT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSIOwork.TestListener: startTest(testGL2OffScreenBitmapDblBufRGBA8881)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0N: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLPr/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaqueofile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36372287, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunn, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengler: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0001-GL2___-hw-fbobject.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLPro-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] shot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - tFin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2d34accc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d3c9c43[init false], ], 
    [apply] 	DrawabestGL2OffScreenBitmapDblBufRGBA8881
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2Ole: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGBA8881)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGB555)
    [apply] Requested  GL Caps: GLCaps[rgba 5/5/5/0, opaque, accuffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCam-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 5/5/5/0pabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardw]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profileare) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , h: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66762bb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTesw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, tRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0001-GL2___-hw-fbodbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] bject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@77671e5d[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@12faa8e9[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGB555)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufRGBA5551)
    [apply] Requested  GL Caps: GLCaps[rgba 5/5/5/1, opaque, accuGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_m-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 5/5/5/1, opaVERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3d48392b, 2.1 (hardware) - 2.1 NVIque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardwDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTeare) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hstRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0001-GL2___-hw-fbw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] object-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1c7c0f04[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@14bdde38[init false], ], 
    [apply] 	DrawabGears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Disposle: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufRGBA5551)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, ae
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreccum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] enBitmapDblBufRGBA5551
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/00/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accu: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compilm-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] er-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@675f222b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GeGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCaars@3d6bf0b6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@79885c3a[init false], ], 
    [apply] 	DrawabpsNEWT - testGL2OffScreenBitmapDblBufStencil
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilitle: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf)
    [apply] junit.fraies: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INITmework.TestListener: startTest(testGL2OffScreenBitmapDblBufStencil)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaqu GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProe, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2d09c79b, 2.1 (hardware) - 2.1 NVIDIA-8.6l.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] .22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OfFin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GefscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabars@657189ad[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@105f0e3[init false], ], 
    [apply] 	Drawablilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GLe: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufStencil)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rg2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX ba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscOpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, fulr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opal true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2f1c7c32, 2.1 (haque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GLrdware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/G ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] L2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GeGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCars@2c3525fc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5550da10[init false], ], 
    [apply] 	Drawabapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GLle: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufMSAA)
    [apply] junit2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 68.framework.TestListener: startTest(testGL2OffScreenBitmapDblBufStencilMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, acc0MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true,um-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6fea3dd0, 2.1: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw],  (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Throffscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfilead-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAe[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen  A_-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply]    GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GeGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - tars@3dedd5df[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4974433c[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufStencilMSAAestGL2OffScreenBitmapDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, )
    [apply] junit.framework.TestListener: startTest(testAvailableInfo)
    [apply] junit.framework.TestListener: endTest(testAvailableInfo)
    [apply] junit.framhandle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, ework.TestListener: startTest(testGL2OffScreenAutoDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dFBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	fp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffsalse
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfilecreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVID
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hwInfo
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScre, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] enAutoDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@22836aae, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@45fb6e95[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e191c17[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIAst/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.h-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2dafc6d2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0001-GL2___-hw-fbobject-Bone-Frgb__Iw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] rgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GeGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNars@29886bfe[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b6a05ff[init false], ], 
    [apply] 	DrawabEWT - testGL2OffScreenFBODblBufStencil
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: Gle: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf)
    [apply] junit.framewLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL ISork.TestListener: startTest(testGL2OffScreenFBODblBufStencil)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba : jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[G/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw,L2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@48ec350d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ge GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] ar1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GeGears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2Oars@5638041f[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7796bb71[init false], ], 
    [apply] 	DrawabffScreenFBODblBufStencil________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [apply] Gears: Reshaple: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencil)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/e 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScr0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] eenFBODblBufMSAA
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba , dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 80/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] .GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@24360ac1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7427ffc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1ee07d1d[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufMSAA)
    [apply] Tests run: 20, Failures: 0, Errors: 0, Time elapsed: 3.413 sec
    [apply] ------------- Standard Output ---------------
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3fa355b7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@197a7f9[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] ReqGears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - tuested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfilestGL2OffScreenFBODblBufMSAA
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120002856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
    [apply] e[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@434aa410[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@595938f3[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@10f005ef[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e159698[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@55e5f3af[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6be19237[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4e3a5e80[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5a124d9f[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1a33c91e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3dd8de02[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Fin Drawable: GLOffscreenAutoDrawableImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7811e600[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5f134795[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@a78f12e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@a220861[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2d34accc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d3c9c43[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@77671e5d[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@12faa8e9[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1c7c0f04[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@14bdde38[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3d6bf0b6[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@79885c3a[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@657189ad[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@105f0e3[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@2c3525fc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5550da10[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3dedd5df[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4974433c[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@45fb6e95[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7e191c17[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@29886bfe[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b6a05ff[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5638041f[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@7796bb71[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7427ffc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@1ee07d1d[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372119999505 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@b94cd40, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBuf_______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@70aa0758, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3b5215d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf___________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@26469036, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf___________-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@67a62feb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencil____-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@68d77506, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufMSAA_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6ac0b7f6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenPbufferDblBufStencilMSAA-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenPbufferDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@40541d79, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBuf____________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36372287, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA8881____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA8881
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66762bb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGB555______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGB555
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3d48392b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufRGBA5551____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufRGBA5551
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@675f222b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf____________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2d09c79b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencil_____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2f1c7c32, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufMSAA________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6fea3dd0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenBitmapDblBufStencilMSAA_-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenBitmapDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testAvailableInfo
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@22836aae, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenAutoDblBuf______________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2dafc6d2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBOSglBuf_______________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@48ec350d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@24360ac1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120002856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGL2OffScreenFBODblBuf took 0.932 sec
    [apply] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.133 sec
    [apply] Testcase: testGL2OffScreenPbufferDblBuf took 0.144 sec
    [apply] Testcase: testGL2OffScreenPbufferSglBuf took 0.131 sec
    [apply] Testcase: testGL2OffScreenPbufferDblBufStencil took 0.129 sec
    [apply] Testcase: testGL2OffScreenPbufferDblBufMSAA took 0.149 sec
    [apply] Testcase: testGL2OffScreenPbufferDblBufStencilMSAA took 0.139 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBuf took 0.122 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufRGBA8881 took 0.126 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufRGB555 took 0.134 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufRGBA5551 took 0.121 sec
    [apply] Testcase: testGL2OffScreenBitmapSglBuf took 0.123 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufStencil took 0.12 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufMSAA took 0.139 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufStencilMSAA took 0.148 sec
    [apply] Testcase: testAvailableInfo took 0.004 sec
    [apply] Testcase: testGL2OffScreenAutoDblBuf took 0.123 sec
    [apply] Testcase: testGL2OffScreenFBOSglBuf took 0.128 sec
    [apply] Testcase: testGL2OffScreenFBODblBufStencil took 0.139 sec
    [apply] Testcase: testGL2OffScreenFBODblBufMSAA took 0.13 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120004068 ms +++ localhosjunit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapDblBuf)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5433d17, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsFin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3711e4cc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4518a20[init false], ], 
    [apply] 	DrawablNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, oe: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBuf)
    [apply] junit.framework.TestListener: startTest(testAvailableInfo)
    [apply] junit.framework.TestListener: endTest(testAvailableInfo)
    [apply] junit.framework.TestLiwner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardwarestener: startTest(testGL2OffScreenBitmapDblBufMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/m)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   s
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply]  Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITesrgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbtCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-ro]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]gba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl]
    [apply] .gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3609cce9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - teFin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GestGL2OffScreenBitmapDblBufMSAA
    [apply] ars@ff32798[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@24ac7456[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapDblBufMSAA)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.155 sec
    [apply] ------------- Standard Output ---------------
    [apply] Requested  GL Caps: SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120005165 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3711e4cc[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4518a20[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLOffscreenAutoDrawableImpl$FBOImpl, jogamp.nativewindow.WrappedSurface
    [apply] Drawable Caps Pre_GL : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (1): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Fin Drawable: FBOImpl[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@ff32798[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@24ac7456[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	UpstreamWidget: null]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120004068 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5433d17, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBuf____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testAvailableInfo
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3609cce9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableFactoryGLnBitmapCapsNEWT.testGL2OffScreenBitmapDblBufMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGLnBitmapCapsNEWT - testGL2OffScreenBitmapDblBufMSAA
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120005165 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGL2OffScreenBitmapDblBuf took 0.927 sec
    [apply] Testcase: testAvailableInfo took 0.002 sec
    [apply] Testcase: testGL2OffScreenBitmapDblBufMSAA took 0.14 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120006384 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
    [apply] junit.framework.TestListener: tests to run: 28
    [apply] junit.framework.TestListener: startTest(testAvailableInfo)
    [apply] junit.framework.TestListener: endTest(testAvailableInfo)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenBitmapSglBuf)
    [apply] RDefault Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLoequested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GLck[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.2/GL2.hw], offscr[fbo]]
    [apply] hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen   0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR  GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[f: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compilbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] er-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c7787ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OFin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.GearsffScreenBitmapSglBuf________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tea@7c1ba98b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@20913236[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsirDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
    [apply] Proze [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitfile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - tors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, estES2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop fals- testES2OnScreenDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLe, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.WindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junnewt.opengl.GLWindow$2@28c77d04, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <40e0a686, 5cd4c8b0>[count 0, qszit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCas 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenBitmapSglBuf)
    [apply] junit.framework.TestListener: startTest(testES2OnScreenSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenSglBuf)
    [apply] junit.framework.TestListe.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
    [apply] ++++ener: startTest(testES2OnScreenDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBuf)
    [apply] junit.framework.TestListener UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGL: startTest(testES2OnScreenDblBufStencil)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufStencil)
    [apply] junit.framework.TeWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jostListener: startTest(testES2OnScreenDblBufMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufMSAA)
    [apply] junit.frameworgl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] k.TestListener: startTest(testES2OnScreenDblBufStencilMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OnScreenDblBufStencilMS++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOAA)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenAuSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCatoDblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScrpsNEWT - testES2OffScreenFBOSglBuf
    [apply] eenFBOSglBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBuf)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOjunit.framework.TestListener: endTest(testES2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOfufStencil)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencil)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenFBODblBufMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufMSAA)
    [apply] junit.framework.TestListener: stafscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.artTest(testES2OffScreenFBODblBufStencilMSAA)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenFBODblBufStencilMSAA)
    [apply] junit.fcore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.tesramework.TestListener: startTest(testES2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferDblt.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCaseBuf)
    [apply] junit.framework.TestListener: startTest(testES2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: endTest(testES2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] +, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] +++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, onThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maie, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogan]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGmp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosxL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2554ab83, 2.1 (hardwar.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28e48426
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@329fefc3
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObje[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, ectES2@2236052c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,mainopaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogam] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2p.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] .display 400x300, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0002-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawabFin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2df2888[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@8ddfa31[init false], ], 
    [apply] 	Drawablele 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInte: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refrval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ...Count 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false,  
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: comnull], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt wi.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: ndow false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , Alwcom.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] aysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@49dbfd5a, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <9d64598, 52730333>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenAutoDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfilThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maie[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen   n]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.h  GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@27615572, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b4ee300
    [apply] gear2 created: com.jbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/ogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28193ba0
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@109999f1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsE0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWinS2.display 400x300, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400dow, jogamp.nativewindow.WrappedSurface
    [apply] x300, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@fd1c5f4[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@151b1e49[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3f047fc3, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <405ffb87, 5d7a7d15>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenAutoDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBOSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6fb65730, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e9fd8a7
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7048dc0f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f679660
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@439f9baf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@23a620d8[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7bfba08e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <44ea0a39, 61454787>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBOSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2eae85ab, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10c6f695
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7666b8cd
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51eed775
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c04b310
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@455bac23[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5825168[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@54c8010f, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <16bdab45, 7e374aac>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencil)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiWindow: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbn]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full tl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.Wrue
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@22bb1eab, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@432db58d
    [apply] gear2 created: com.jrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfilogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dea5e6f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsOe[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen   bjectES2@35de01c9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [apply]   GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.aFin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.Gearscore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.tesES2@13f5483e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4c59e8ae[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], mot.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
    [apply] nitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@59c4be76, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3b46305, 37d0df29>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencil)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw,Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sa GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA Gmple-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBOogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sampl: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@e-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-e46bf784b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6444e5b7
    [apply] xt default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosegear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@674584ce
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@512255a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-Jn     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfiUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] Gle[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] earsES2.display 400x300, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@44a711a8[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@34784fce[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window falsThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTe, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop festRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.jalse, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogaunit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] mp.newt.opengl.GLWindow$2@7dafbdd4, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1cd7e9c3, 23341000>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufMSAA)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenFBODblBufStencilMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, saThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maimple-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sampln]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA Ge-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogaeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBOmp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-e: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@xt default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosed7a0c96, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eddb0e6
    [apply] gn     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfiear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c88fcb2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jole[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] gl.demos.es2.GearsObjectES2@558620f5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTES2@66757811[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2a1dd8a4[init false], ], 
    [apply] 	DrawabestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] le: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@47ffa2ec, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <602158e1, 2d524d15>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenFBODblBufStencilMSAA)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiWindow: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbn]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MXl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWind OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, fuow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hll true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1135a18e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4111b923
    [apply] gear2 created: cw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaquom.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7291ca34
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.Gee, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(2): com.jogaarsObjectES2@417256af
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,mp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply] 5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994d953e50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d953e50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d953e50
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b404a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b404a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b404a20
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c367840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c367840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c367840
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] ES2@4506213e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@157090d9[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-9-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-9, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@399342e7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <730d6938, 7577168a>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OffScreenPbufferSglBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, onThread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maie, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable,n]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@11236a4b, 2.1 (h jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono ardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52740fae
    [apply] gear2 created: c , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hom.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b192cc
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.Gew], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaquarsObjectES2@711cb0c5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,e, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(2): com.joga5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994d825840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d825840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.displaymp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply]  400x300, swapInterval 1, drawable 0x7f994d825840
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c360fe0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c360fe0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c360fe0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994db48a60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994db48a60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994db48a60
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitFin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.joglES2@672f7719[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d343f3b[init false], ], 
    [apply] 	Drawab.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] le: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-10-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-10, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@382839bd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <58e6c418, 16543141>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OffScreenPbufferSglBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBuf)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,maiWindow: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbn]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@619ab6f6, 2.1 (hardwarl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl,e) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a70dd47
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47cf7e4a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObj mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosxectES2@76c511b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2..WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfildisplay 400x300, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x30e[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, 0, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCopaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamapsNEWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] p.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1191acf4[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@72f1d02e[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-11-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-11, excl false, refCount 0, hasEDT true, edtRunning falThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitse, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.joglt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners n.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jum 1 [com.jogamp.newt.opengl.GLWindow$2@65f27299, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1041cf19, 50837ogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
    [apply] aa5>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBuf)
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufStencil)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1cf15580, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23975e4d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26b0237c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75e9b5bb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@453db1eb[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@556bded0[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-12-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-12, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@5e2842b6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2533eb05, 738aa857>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufStencil)
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@543b4c5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31da28a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e9a139f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@257e3336
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3f80cfa7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@21c0fd83[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-13-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-13, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7a0136b0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <65ad9b63, 68b4b4bb>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufMSAA)
    [apply] junit.framework.TestListener: startTest(testGL2OnScreenDblBufStencilMSAA)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@67d77351, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cab40bf
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f27c218
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b37d60c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@201a970[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b1af917[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-14-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-14, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@262d5f10, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6cbc2704, 34a5af61>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] junit.framework.TestListener: endTest(testGL2OnScreenDblBufStencilMSAA)
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120024728 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Tests run: 28, Failures: 0, Errors: 0, Time elapsed: 18.41 sec
    [apply] ------------- Standard Output ---------------
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[bitmap]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@7c1ba98b[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@20913236[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@28c77d04, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <40e0a686, 5cd4c8b0>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2df2888[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@8ddfa31[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@49dbfd5a, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <9d64598, 52730333>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@fd1c5f4[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@151b1e49[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3f047fc3, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <405ffb87, 5d7a7d15>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@439f9baf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@23a620d8[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7bfba08e, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <44ea0a39, 61454787>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@455bac23[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5825168[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@54c8010f, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <16bdab45, 7e374aac>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@13f5483e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4c59e8ae[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-6-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-6, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@59c4be76, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <3b46305, 37d0df29>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@44a711a8[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@34784fce[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-7-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-7, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7dafbdd4, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1cd7e9c3, 23341000>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.WrappedSurface
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.nativewindow.WrappedSurface
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@66757811[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2a1dd8a4[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-8-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-8, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@47ffa2ec, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <602158e1, 2d524d15>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@4506213e[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@157090d9[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-9-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-9, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@399342e7, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <730d6938, 7577168a>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.OffscreenWindow
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.OffscreenWindow
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@672f7719[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5d343f3b[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.OffscreenWindow[Config null
    [apply] , NEWT-Screen[.macosx_nil-10-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-10, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@382839bd, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <58e6c418, 16543141>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1191acf4[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@72f1d02e[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-11-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-11, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@65f27299, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1041cf19, 50837aa5>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@453db1eb[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@556bded0[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-12-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-12, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@5e2842b6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2533eb05, 738aa857>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@3f80cfa7[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@21c0fd83[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-13-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-13, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@7a0136b0, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <65ad9b63, 68b4b4bb>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Window: com.jogamp.newt.opengl.GLWindow
    [apply] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [apply] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [apply] Fin: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@201a970[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@3b1af917[init false], ], 
    [apply] 	Drawable: null, 
    [apply] 	Context: null, 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [apply] , NEWT-Screen[.macosx_nil-14-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-14, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x0
    [apply] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto false), size 800x600
    [apply] , Visible false, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@262d5f10, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6cbc2704, 34a5af61>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120006384 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testAvailableInfo
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c7787ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 400x300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Gears: Reshape 0/0 200x150
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Gears: Reshape 0/0 800x600
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenBitmapSglBuf________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenBitmapSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OnScreenDblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testES2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2554ab83, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28e48426
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@329fefc3
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2236052c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0001-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0002-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenSglBuf_______________-n0003-GL2___-hw-onscreen-Bone-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c524ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@27615572, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b4ee300
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28193ba0
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@109999f1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b465520
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenAutoDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6fb65730, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e9fd8a7
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7048dc0f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f679660
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0001-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0003-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b4659c0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBOSglBuf___________-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBOSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2eae85ab, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10c6f695
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7666b8cd
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51eed775
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c04b310
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBuf___________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@22bb1eab, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@432db58d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dea5e6f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35de01c9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c362050
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencil____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@46bf784b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6444e5b7
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@674584ce
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@512255a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994d8220e0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufMSAA_______-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@d7a0c96, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5eddb0e6
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c88fcb2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@558620f5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b45b630
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenFBODblBufStencilMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1135a18e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4111b923
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7291ca34
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@417256af
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994d953e50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d953e50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d953e50
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b404a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b404a20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b404a20
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c367840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c367840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c367840
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferDblBuf_______-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@11236a4b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52740fae
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41b192cc
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@711cb0c5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994d825840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d825840
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994d825840
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0001-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c360fe0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c360fe0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c360fe0
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0003-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994db48a60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994db48a60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994db48a60
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OffScreenPbufferSglBuf_______-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OffScreenPbufferSglBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@619ab6f6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a70dd47
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47cf7e4a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76c511b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBuf_______________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c361030
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBuf
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1cf15580, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@23975e4d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26b0237c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75e9b5bb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencil________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b456300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@543b4c5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31da28a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e9a139f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@257e3336
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufMSAA___________-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994b471940
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufMSAA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@67d77351, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cab40bf
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f27c218
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b37d60c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1: ** screenshot: TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT.testGL2OnScreenDblBufStencilMSAA____-n0004-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f994c346a70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT - testGL2OnScreenDblBufStencilMSAA
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120024728 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testAvailableInfo took 0.626 sec
    [apply] Testcase: testGL2OffScreenBitmapSglBuf took 1.337 sec
    [apply] Testcase: testES2OnScreenSglBuf took 0.001 sec
    [apply] Testcase: testES2OnScreenDblBuf took 0 sec
    [apply] Testcase: testES2OnScreenDblBufStencil took 0 sec
    [apply] Testcase: testES2OnScreenDblBufMSAA took 0 sec
    [apply] Testcase: testES2OnScreenDblBufStencilMSAA took 0.001 sec
    [apply] Testcase: testES2OffScreenAutoDblBuf took 0 sec
    [apply] Testcase: testES2OffScreenFBOSglBuf took 0.001 sec
    [apply] Testcase: testES2OffScreenFBODblBuf took 0 sec
    [apply] Testcase: testES2OffScreenFBODblBufStencil took 0.001 sec
    [apply] Testcase: testES2OffScreenFBODblBufMSAA took 0 sec
    [apply] Testcase: testES2OffScreenFBODblBufStencilMSAA took 0.001 sec
    [apply] Testcase: testES2OffScreenPbufferDblBuf took 0 sec
    [apply] Testcase: testES2OffScreenPbufferSglBuf took 0.001 sec
    [apply] Testcase: testGL2OnScreenSglBuf took 1.355 sec
    [apply] Testcase: testGL2OffScreenAutoDblBuf took 1.247 sec
    [apply] Testcase: testGL2OffScreenFBOSglBuf took 1.217 sec
    [apply] Testcase: testGL2OffScreenFBODblBuf took 1.214 sec
    [apply] Testcase: testGL2OffScreenFBODblBufStencil took 1.225 sec
    [apply] Testcase: testGL2OffScreenFBODblBufMSAA took 1.229 sec
    [apply] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 1.218 sec
    [apply] Testcase: testGL2OffScreenPbufferDblBuf took 1.224 sec
    [apply] Testcase: testGL2OffScreenPbufferSglBuf took 1.224 sec
    [apply] Testcase: testGL2OnScreenDblBuf took 1.276 sec
    [apply] Testcase: testGL2OnScreenDblBufStencil took 1.287 sec
    [apply] Testcase: testGL2OnScreenDblBufMSAA took 1.305 sec
    [apply] Testcase: testGL2OnScreenDblBufStencilMSAA took 1.317 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120026030 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01_1A1RThreads_100Resizes)
    [apply] t/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6226d537, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25d4fabc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4199600b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c7093d2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] animThreadCount 1, frameCount 200
    [apply] reszThreadCount 1, resizeCount 100
    [apply] tasks 2, threads 2
    [apply] create anim task/thread 0
    [apply] create resz task/thread 0
    [apply] start resize thread 0
    [apply] start anim thread 0
    [apply] Resizer 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Animatr 0, count 200: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] junit.framework.TestListener: endTest(test01_1A1RThreads_100Resizes)
    [apply] junit.framework.TestListener: startTest(test01_3A3RThreads_50Resizes)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] *** reshapes: 130, displays 405
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@21a52ed3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3eaa6e7e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@273c3256
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610cc039
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] animThreadCount 3, frameCount 100
    [apply] reszThreadCount 3, resizeCount 50
    [apply] tasks 6, threads 6
    [apply] create anim task/thread 0
    [apply] create anim task/thread 1
    [apply] create anim task/thread 2
    [apply] create resz task/thread 0
    [apply] create resz task/thread 1
    [apply] create resz task/thread 2
    [apply] start resize thread 0
    [apply] start anim thread 0
    [apply] Resizer 0, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] start resize thread 1
    [apply] Animatr 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] start anim thread 1
    [apply] Resizer 1, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz1
    [apply] start resize thread 2
    [apply] Animatr 1, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim1
    [apply] start anim thread 2
    [apply] Resizer 2, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 2, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 1: END: Thread-2-UserApp-JUnitTestRunner-anim1
    [apply] Animatr 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim2
    [apply] Animatr 2: END: Thread-2-UserApp-JUnitTestRunner-anim2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] junit.framework.TestListener: endTest(test01_3A3RThreads_50Resizes)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.765 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120026030 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6226d537, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25d4fabc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4199600b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c7093d2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] animThreadCount 1, frameCount 200
    [apply] reszThreadCount 1, resizeCount 100
    [apply] tasks 2, threads 2
    [apply] create anim task/thread 0
    [apply] create resz task/thread 0
    [apply] start resize thread 0
    [apply] start anim thread 0
    [apply] Resizer 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Animatr 0, count 200: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[main-MainThread,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f09b3aaf0
    [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] *** reshapes: 130, displays 405
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_1A1RThreads_100Resizes
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@21a52ed3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3eaa6e7e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@273c3256
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610cc039
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] animThreadCount 3, frameCount 100
    [apply] reszThreadCount 3, resizeCount 50
    [apply] tasks 6, threads 6
    [apply] create anim task/thread 0
    [apply] create anim task/thread 1
    [apply] create anim task/thread 2
    [apply] create resz task/thread 0
    [apply] create resz task/thread 1
    [apply] create resz task/thread 2
    [apply] start resize thread 0
    [apply] start anim thread 0
    [apply] Resizer 0, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] start resize thread 1
    [apply] Animatr 0, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] start anim thread 1
    [apply] Resizer 1, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz1
    [apply] start resize thread 2
    [apply] Animatr 1, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim1
    [apply] start anim thread 2
    [apply] Resizer 2, count 50: PRE: Thread-2-UserApp-JUnitTestRunner-resz2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 2, count 100: PRE: Thread-2-UserApp-JUnitTestRunner-anim2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 65x65, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 66x66, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 67x67, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 68x68, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 69x69, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 70x70, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 71x71, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 72x72, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 73x73, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 74x74, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 75x75, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 76x76, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 77x77, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 78x78, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 79x79, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 80x80, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 81x81, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 82x82, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 83x83, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 84x84, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 85x85, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.reshape 0/0 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 86x86, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 87x87, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 88x88, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim0,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Animatr 0: END: Thread-2-UserApp-JUnitTestRunner-anim0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-anim2,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Animatr 1: END: Thread-2-UserApp-JUnitTestRunner-anim1
    [apply] Animatr 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-anim2
    [apply] Animatr 2: END: Thread-2-UserApp-JUnitTestRunner-anim2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 89x89, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 90x90, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 91x91, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.reshape 0/0 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.display 96x96, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 97x97, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 98x98, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 99x99, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 100x100, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 101x101, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 102x102, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 103x103, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 104x104, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 105x105, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 107x107, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 1: END: Thread-2-UserApp-JUnitTestRunner-resz1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz2
    [apply] Resizer 2: END: Thread-2-UserApp-JUnitTestRunner-resz2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] *** reshapes: 181, displays 634
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120031739 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01_1A1RThreads_100Resizes took 2.982 sec
    [apply] Testcase: test01_3A3RThreads_50Resizes took 2.7 sec
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 106x106, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 107x107, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.reshape 0/0 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[main-MainThread,5,main] GearsES2.display 92x92, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Resizer 0: END: Thread-2-UserApp-JUnitTestRunner-resz0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 93x93, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 1: END: Thread-2-UserApp-JUnitTestRunner-resz1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 94x94, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Resizer 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-resz2
    [apply] Resizer 2: END: Thread-2-UserApp-JUnitTestRunner-resz2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 95x95, swapInterval 0, drawable 0x7f9f0b378b30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] *** reshapes: 181, displays 634
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT - test01_3A3RThreads_50Resizes
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120031739 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT
    [apply] junit.framework.TestListener: tests to run: 4
    [apply] junit.framework.TestListener: startTest(test01GLDebugEnabled)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120032992 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (Compatibility profile, arb, debug, FBO, junit.framework.TestListener: endTest(test01GLDebugEnabled)
    [apply] junit.framework.TestListener: startTest(test02GLDebugError)
    [apply] hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
    [apply] ++++ UITestCase.setUp: junit.framework.TestListener: endTest(test02GLDebugError)
    [apply] junit.framework.TestListener: startTest(test03GLDebugInsert)
    [apply] com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
    [apply] ++++ UITestCase.setUp:junit.framework.TestListener: endTest(test03GLDebugInsert)
    [apply] junit.framework.TestListener: startTest(test01GLDebugDisabled)
    [apply]  com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
    [apply] junit.framework.TestListener: endTest(test01GLDebugDisabled)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.291 sec
    [apply] -----glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITes-------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnittCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
    [apply] SLOCK [T Thread-2-UserApp-JUniTestRunner @ 1372120032992 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.otTestRunner @ 1372120038234 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] pengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120038234 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GLDebugEnabled took 1.865 sec
    [apply] Testcase: test02GLDebugError took 1.115 sec
    [apply] Testcase: test03GLDebugInsert took 1.118 sec
    [apply] Testcase: test01GLDebugDisabled took 1.117 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(test01GLDebug01Enabled)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120039424 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (Compatibility profile, arb, debug, FBO, junit.framework.TestListener: endTest(test01GLDebug01Enabled)
    [apply] junit.framework.TestListener: startTest(test02GLDebug01Error)
    [apply] hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
    [apply] ++++ UITestCase.setUpjunit.framework.TestListener: endTest(test02GLDebug01Error)
    [apply] junit.framework.TestListener: startTest(test01GLDebug01Disabled)
    [apply] : com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
    [apply] junit.framework.TestListener: endTest(test01GLDebug01Disabled)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.27 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: lSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120043638 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ocalhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120039424 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
    [apply] glDebug extension: null
    [apply] glDebug enabled: false
    [apply] glDebug sync: true
    [apply] context version: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120043638 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GLDebug01Enabled took 1.899 sec
    [apply] Testcase: test02GLDebug01Error took 1.141 sec
    [apply] Testcase: test01GLDebug01Disabled took 1.14 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120044835 ms +++ localhosjunit.framework.TestListener: tests to run: 5
    [apply] junit.framework.TestListener: startTest(test04_GL3)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
    [apply]   - GL_MAX_TEXTURE_SIZE: 16384
    [apply]   - GL_ACTIVE_TEXTURE: 33984
    [apply]   - GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [apply]   - GL_MAX_COLOR_ATTACHMENTS: 8
    [apply]  GL UnitTester
    [apply]   GL_VENDOR: NVIDIA Corporation
    [apply]   GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply]   GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply]   GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply]   GL FBO: basic true, full true
    [apply]   GL Profile: GLProfile[GL3/G - GL_MAX_SAMPLES: 8
    [apply] junit.framework.TestListener: endTest(test04_GL3)
    [apply] junit.framework.TestListener: startTest(test05_GL4)
    [apply] junitL3.hw]
    [apply]   GL Renderer Quirks:[NoOffscreenBitmap]
    [apply]   GL:jogamp.opengl.gl4.GL4bcImpl@658b9d9b, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply]   - pre GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply] ++++ UITestCase.tearDown.framework.TestListener: endTest(test05_GL4)
    [apply] junit.framework.TestListener: startTest(test03_GL2)
    [apply] : com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
    [apply] GL4 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
    [apply]   - GL_MAX_TEXTURE_SIZE: 16384
    [apply]   - GL_ACTIVE_TEXTURE: 33984
    [apply]   - GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [apply]   - GL_MAX_COLOR_ATTACHMENTS: 8
    [apply]   - GL_MAX_SAMPLES: 8
    [apply] junit.framework.TestListener: endTest(test03_GL2)
    [apply] junit.framework.TestListener: startTest(test02__ES2)
    [apply] junit.framework.TestListener: endTest(test02__ES2)
    [apply] junit.framework.TestListener: startTest(test01_ES1)
    [apply] junit.framework.TestListener: endTest(test01_ES1)
    [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 3.034 sec
    [apply] ------------- Standard Output ---------------
    [apply]   - GL_MAX_TEXTURE_SIZE: 16384
    [apply]   - GL_ACTIVE_TEXTURE: 33984
    [apply]   - GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [apply]   - GL_MAX_COLOR_ATTACHMENTS: 8
    [apply]   - GL_MAX_SAMPLES: 8
    [apply]   - GL_MAX_TEXTURE_SIZE: 16384
    [apply]   - GL_ACTIVE_TEXTURE: 33984
    [apply]   - GL_MAX_TEXTURE_IMAGE_UNITS: 16
    [apply]   - GL_MAX_COLOR_ATTACHMENTS: 8
    [apply]   - GL_MAX_SAMPLES: 8
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120044835 ms +++GL UnitTester
    [apply]   GL_VENDOR: NVIDIA Corporation
    [apply]   GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply]   GL_VERSION: 2.1 NVIDIA-8.6 localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestG.22
    [apply]   GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply]   GL FBO: basic true, full true
    [apply]   GL Profile: GLProfile[GL2/GLMesaBug651NEWT - test04_GL3
    [apply] GL UnitTester
    [apply]   GL_VENDOR: NVIDIA Corporation
    [apply]   GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL EngineL2.hw]
    [apply]   GL Renderer Quirks:[NoOffscreenBitmap]
    [apply]   GL:jogamp.opengl.gl4.GL4bcImpl@67f79cb1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply]   - pre GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply] ++++ UITestCase.tearDown
    [apply]   GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply]   GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply]   GL FBO: basic true, full true
    [apply] : com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.  GL Profile: GLProfile[GL3/GL3.hw]
    [apply]   GL Renderer Quirks:[NoOffscreenBitmap]
    [apply]   GL:jogamp.opengl.gl4.GL4bcImpl@658b9d9b, 3.2 (harjogl.acore.TestGLMesaBug651NEWT - test02__ES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
    [apply] GLdware) - 3.2 NVIDIA-8.6.22
    [apply]   - pre GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-ErrorES1 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
    [apply] SLOCK [T Thread-2-Us 0x0
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test04_GL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
    [apply] GL4 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.teerApp-JUnitTestRunner @ 1372120047816 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] st.junit.jogl.acore.TestGLMesaBug651NEWT - test05_GL4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
    [apply] GL UnitTester
    [apply]   GL_VENDOR: NVIDIA Corporation
    [apply]   GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply]   GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply]   GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply]   GL FBO: basic true, full true
    [apply]   GL Profile: GLProfile[GL2/GL2.hw]
    [apply]   GL Renderer Quirks:[NoOffscreenBitmap]
    [apply]   GL:jogamp.opengl.gl4.GL4bcImpl@67f79cb1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply]   - pre GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply]   - GL-Error 0x0
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test03_GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test02__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
    [apply] GLES1 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT - test01_ES1
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120047816 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test04_GL3 took 1.807 sec
    [apply] Testcase: test05_GL4 took 0.001 sec
    [apply] Testcase: test03_GL2 took 1.146 sec
    [apply] Testcase: test02__ES2 took 0 sec
    [apply] Testcase: test01_ES1 took 0 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120049027 ms +++ localhosjunit.framework.TestListener: tests to run: 7
    [apply] junit.framework.TestListener: startTest(test00ShowAvailProfiles)
    [apply] t/127.0.0.1:59999 - Locked within 8 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLojunit.framework.TestListener: endTest(test00ShowAvailProfiles)
    [apply] junit.framework.TestListener: startTest(test10GL2PolygonModeFailuck[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compare)
    [apply] tibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
    [apply] junit.framework.TestListener: endTest(test10GL2PolygonModeFailure)
    [apply] junit.framework.TestListener: startTest(test11GL3bcPolygonModCTX: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VEReFailure)
    [apply] junit.framework.TestListener: endTest(test11GL3bcPolygonModeFailure)
    [apply] junit.framework.TestListener: startTest(test12GL3PolygonModeFailure)
    [apply] SION: 2.1 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
    [apply] GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
    [apply] junit.framework.TestListener: endTest(test12GL3PolygonModeFailure)
    [apply] junit.framework.TestListener: startTest(test20GL2BindArrayAttCTX: 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBugributeFails)
    [apply] 658NEWT - test20GL2BindArrayAttributeFails
    [apply] CTX: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERjunit.framework.TestListener: endTest(test20GL2BindArrayAttributeFails)
    [apply] junit.framework.TestListener: startTest(test21GL3bcBindArrayAttributeFails)
    [apply] junit.framework.TestListener: endTest(test21GL3bcBindArrayAttributeFails)
    [apply] junit.framework.TestListener: starSION: 2.1 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
    [apply] GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TetTest(test22GL3BindArrayAttributeFails)
    [apply] stGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
    [apply] junit.framework.TestListener: endTest(test22GL3BindArrayAttributeFails)
    [apply] CTX: 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
    [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 5.268 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120049027 ms +++ localhost/127.0.0.1:59999 - Locked within 8 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120054235 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] AvailProfiles
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test00ShowAvailProfiles
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
    [apply] CTX: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test10GL2PolygonModeFailure
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
    [apply] GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test11GL3bcPolygonModeFailure
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
    [apply] CTX: 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test12GL3PolygonModeFailure
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
    [apply] CTX: 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test20GL2BindArrayAttributeFails
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
    [apply] GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test21GL3bcBindArrayAttributeFails
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
    [apply] CTX: 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT - test22GL3BindArrayAttributeFails
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120054235 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test00ShowAvailProfiles took 0.641 sec
    [apply] Testcase: test10GL2PolygonModeFailure took 1.158 sec
    [apply] Testcase: test11GL3bcPolygonModeFailure took 0 sec
    [apply] Testcase: test12GL3PolygonModeFailure took 1.126 sec
    [apply] Testcase: test20GL2BindArrayAttributeFails took 1.139 sec
    [apply] Testcase: test21GL3bcBindArrayAttributeFails took 0 sec
    [apply] Testcase: test22GL3BindArrayAttributeFails took 1.117 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120055443 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
    [apply] junit.framework.TestListener: tests to run: 6
    [apply] junit.framework.TestListener: startTest(test01FFP__GL2)
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
    [apply] junit.framework.TestListener: endTest(test01FFP__GL2)
    [apply] junit.framework.TestListener: startTest(test03FFP__ES2)
    [apply] junit.framework.TestListener: endTest(test03FFP__ES2)
    [apply] junit.framework.TestListener: startTest(test04FFP__GL2ES2)
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0001-flat-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0002-smooth-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(test04FFP__GL2ES2)
    [apply] junit.framework.TestListener: startTest(test11GLSL_GL2)
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0003-attn0-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(test11GLSL_GL2)
    [apply] junit.framework.TestListener: startTest(test12GLSL_ES2)
    [apply] junit.framework.TestListener: endTest(test12GLSL_ES2)
    [apply] junit.framework.TestListener: startTest(test02FFP__ES1)
    [apply] junit.framework.TestListener: endTest(test02FFP__ES1)
    [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 4.614 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120055443 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test01FFP__GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x501
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test01FFP__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test03FFP__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0001-flat-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0002-smooth-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test04FFP__GL2ES2-n0003-attn0-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test04FFP__GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0001-flat-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0002-smooth-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test11GLSL_GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
    [apply] ++++ UITestCase.setThread-2-UserApp-JUnitTestRunner: ** screenshot: TestGLPointsNEWT.test11GLSL_GL2___-n0003-attn0-GL2___-hw-onscreen-Bdbl-Frgb__IrUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
    [apply] GLES1 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opegba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT -ngl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120060002 ms --- loc test11GLSL_GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
    [apply] GLES2 n/a
    [apply] ++++ alhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01FFP__GL2 took 1.965 sec
    [apply] Testcase: test03FFP__ES2 took 0 sec
    [apply] Testcase: test04FFP__GL2ES2 took 1.351 sec
    [apply] Testcase: test11GLSL_GL2 took 1.212 sec
    [apply] TeUITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test12GLSL_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT - test02FFP__ES1
    [apply] GLES1 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junitstcase: test12GLSL_ES2 took 0 sec
    [apply] Testcase: test02FFP__ES1 took 0 sec
    [apply] .jogl.acore.TestGLPointsNEWT - test02FFP__ES1
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120060002 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120061218 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testInitSingleton)
    [apply] junit.framework.TestListener: endTest(testInitSingleton)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.732 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120061218 ms +++ localhost/127.0.0.1:59999 -SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120061895 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT - testInitSingleton
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120061895 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testInitSingleton took 0.65 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120063105 ms +++ localhosjunit.framework.TestListener: tests to run: 12
    [apply] junit.framework.TestListener: startTest(testVersion)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [apply]   int8    1 / 1, int16   2 / 2
    [apply]   int     4 / 4, long    8 / 8
    [apply]   int32   4 / 4, int64   8 / 8
    [apply]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [apply]   pointer 8 / 8, page    4096
    [apply] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: com.jogamp.common
    [apply] Extension Name: com.jogamp.common
    [apply] Specification Title: GlueGen Java Bindings Generator
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: GlueGen Run-Time
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: javax.media.nativewindow
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: javax.media.opengl
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: com.jogamp.newt
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testVersion)
    [apply] junit.framework.TestListener: startTest(testGL3)
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL3/GL3.hw]
    [apply] GL Version     3.2 (hardware) - 3.2 NVIDIA-8.6.22 [GL 3.2.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     3.2 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.50 / 1.50.0
    [apply] GL_EXTENSIONS  16
    [apply]                GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testGL3)
    [apply] junit.framework.TestListener: startTest(testGLES1)
    [apply] junit.framework.TestListener: endTest(testGLES1)
    [apply] junit.framework.TestListener: startTest(testGL2)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
    [apply] Profile GLES1 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testGL2)
    [apply] junit.framework.TestListener: startTest(testGL4)
    [apply] junit.framework.TestListener: endTest(testGL4)
    [apply] junit.framework.TestListener: startTest(testGLProfileGL2ES2)
    [apply] GLProfile GL2ES2: GLProfile[GL2/GL2.hw]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
    [apply] Profile GL4 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testGLProfileGL2ES2)
    [apply] junit.framework.TestListener: startTest(testGL4bc)
    [apply] junit.framework.TestListener: endTest(testGL4bc)
    [apply] junit.framework.TestListener: startTest(testGL3bc)
    [apply] junit.framework.TestListener: endTest(testGL3bc)
    [apply] junit.framework.TestListener: startTest(testGLES2)
    [apply] junit.framework.TestListener: endTest(testGLES2)
    [apply] junit.framework.TestListener: startTest(testGLProfileDefault)
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] GLProfile.getDefaultDevice(): MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] GLProfile.getDefault(): GLProfile[GL2/GL2.hw]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
    [apply] Profile GL4bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
    [apply] Profile GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testGLProfileDefault)
    [apply] junit.framework.TestListener: startTest(testGLProfileMaxProgrammable)
    [apply] GLProfile.getMaxProgrammable(): GLProfile[GL3/GL3.hw]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL3/GL3.hw]
    [apply] GL Version     3.2 (hardware) - 3.2 NVIDIA-8.6.22 [GL 3.2.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     3.2 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.50 / 1.50.0
    [apply] GL_EXTENSIONS  16
    [apply]                GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testGLProfileMaxProgrammable)
    [apply] junit.framework.TestListener: startTest(testGLProfileGL2ES1)
    [apply] GLProfile GL2ES1: GLProfile[GL2/GL2.hw]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] junit.framework.TestListener: endTest(testGLProfileGL2ES1)
    [apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 8.222 sec
    [apply] ------------- Standard Output ---------------
    [apply] GLProfile GL2ES2: GLProfile[GL2/GL2.hw]
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] GLProfile.getDefaultDevice(): MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] GLProfile.getDefault(): GLProfile[GL2/GL2.hw]
    [apply] GLProfile.getMaxProgrammable(): GLProfile[GL3/GL3.hw]
    [apply] GLProfile GL2ES1: GLProfile[GL2/GL2.hw]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120063105 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [apply]   int8    1 / 1, int16   2 / 2
    [apply]   int     4 / 4, long    8 / 8
    [apply]   int32   4 / 4, int64   8 / 8
    [apply]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [apply]   pointer 8 / 8, page    4096
    [apply] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: com.jogamp.common
    [apply] Extension Name: com.jogamp.common
    [apply] Specification Title: GlueGen Java Bindings Generator
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: GlueGen Run-Time
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: javax.media.nativewindow
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: javax.media.opengl
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: com.jogamp.newt
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL3/GL3.hw]
    [apply] GL Version     3.2 (hardware) - 3.2 NVIDIA-8.6.22 [GL 3.2.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     3.2 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.50 / 1.50.0
    [apply] GL_EXTENSIONS  16
    [apply]                GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
    [apply] Profile GLES1 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
    [apply] Profile GL4 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
    [apply] Profile GL4bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
    [apply] Profile GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
    [apply] SLOCK [T Thread-2-Usarb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLerApp-JUnitTestRunner @ 1372120071265 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL3/GL3.hw]
    [apply] GL Version     3.2 (hardware) - 3.2 NVIDIA-8.6.22 [GL 3.2.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     3.2 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.50 / 1.50.0
    [apply] GL_EXTENSIONS  16
    [apply]                GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120071265 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testVersion took 0.664 sec
    [apply] Testcase: testGL3 took 1.245 sec
    [apply] Testcase: testGLES1 took 0.001 sec
    [apply] Testcase: testGL2 took 1.23 sec
    [apply] Testcase: testGL4 took 0.001 sec
    [apply] Testcase: testGLProfileGL2ES2 took 1.25 sec
    [apply] Testcase: testGL4bc took 0.001 sec
    [apply] Testcase: testGL3bc took 0 sec
    [apply] Testcase: testGLES2 took 0.001 sec
    [apply] Testcase: testGLProfileDefault took 1.252 sec
    [apply] Testcase: testGLProfileMaxProgrammable took 1.234 sec
    [apply] Testcase: testGLProfileGL2ES1 took 1.251 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test02GLVendorVersion)
    [apply] junit.framework.TesThread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120072481 ms +++ localhostListener: endTest(test02GLVendorVersion)
    [apply] junit.framework.TestListener: startTest(test01GLVersion)
    [apply] junit.framework.TestListener: endTest(test01GLVersion)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.091 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120072481 ms +++ lt/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion
    [apply] Test[true:true:true][0]: 1.2.3 (GL_VERSION_2_1 DummyTool 1.2.3) -> 1.2.3 ( DummyTool 1.2.3)ocalhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLV, define [true:true:true]
    [apply] Test[true:true:true][1]: 7.0.3 (2.1 Mesa 7.0.3-rc2) -> 7.0.3 ( Mesa 7.0.3-rc2), define [true:true:trueersionParsing00NEWT - test02GLVendorVersion
    [apply] Test[true:true:true][0]: 1.2.3 (GL_VERSION_2_1 DummyTool 1.2.3) -> 1.2.3 ( DummyTool 1.2.3), define [true:true:true]
    [apply] Test[true:true:true][1]: 7.0.3 (2.1 Mesa 7.0.3-rc2) -> 7.0.3 ( Mesa 7.0.3-rc2), define [true:true:true]
    [apply] Test[true:true:true][2]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8) -> 9.1.8 ( Compatibility Profile Context 9.01.8), define [true:true:true]
    [apply] Test[true:true:true][3]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 12.]
    [apply] Test[true:true:true][2]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8) -> 9.1.8 ( Compatibility Profile Context 9.01.102.3 ( Compatibility Profile Context 12.102.3.0), define [true:true:true]
    [apply] Test[true:true:true][4]: 7.0.3 (2.1 Mesa 7.0.3-rc2 po8), define [true:true:true]
    [apply] Test[true:true:true][3]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 12.102.3 (st odd) -> 7.0.3 ( Mesa 7.0.3-rc2 post odd), define [true:true:true]
    [apply] Test[true:true:true][5]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 9.1.8 ( Compatibility Profile Context 9.01.8 post odd), define [true:true:true]
    [apply] Test[true:true: Compatibility Profile Context 12.102.3.0), define [true:true:true]
    [apply] Test[true:true:true][4]: 7.0.3 (2.1 Mesa 7.0.3-rc2 post odd)true][6]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 12.102.3 ( Compatibility Profile Context 12. -> 7.0.3 ( Mesa 7.0.3-rc2 post odd), define [true:true:true]
    [apply] Test[true:true:true][5]: 9.1.8 (4.2.12171 Compatibility Profile Context 9.01.8 post odd) -> 9.1.8 ( Compatibility Profile Context 9.01.8 post odd), define [true:true:true]
    [apply] Test[true:true:true][6]: 12.102.3 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 12.102.3 ( Compatibility Profile Context 12.102.3.0102.3.0 post odd), define [true:true:true]
    [apply] Test[true:true:true][7]: 9.1.1 (OpenGL ES 2.0 Mesa 9.1.1) -> 9.1.1 ( Mesa 9.1.1), define [true:true:true]
    [apply] Test[true:true:true][8]: 14.10.1 (OpenGL ES 2.0 14.10.1) -> 14.10.1 ( 14.10.1), define [true:true:true]
    [apply] Tes post odd), define [true:true:true]
    [apply] Test[true:true:true][7]: 9.1.1 (OpenGL ES 2.0 Mesa 9.1.1) -> 9.1.1 ( Mesa 9.1.1), define [true:true:true]
    [apply] Test[true:true:true][8]: 14.10.1 (OpenGL ES 2.0 14.10.1) -> 14.10.1 ( 14.10.1), define [true:true:true]
    [apply] Test[true:t[true:true:true][9]: 14.10.1 (OpenGL ES GLSL ES 2.0 14.10.1) -> 14.10.1 ( 14.10.1), define [true:true:true]
    [apply] Test[true:true:truetrue:true][9]: 14.10.1 (OpenGL ES GLSL ES 2.0 14.10.1) -> 14.10.1 ( 14.10.1), define [true:true:true]
    [apply] Test[true:true:true][10]: 11.33.44 (OpenGL ES 2.0 3Com L3 11.33.44) -> 11.33.44 ( 11.33.44), define [true:true:true]
    [apply] Test[true:true:false][0]: 1.2.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 1.2.0 ( Dummy Tool 1.2), define [true:true:false]
    [apply] Test[true:true:false][1]: 7.12.0 (2.1 Mesa 7.12)][10]: 11.33.44 (OpenGL ES 2.0 3Com L3 11.33.44) -> 11.33.44 ( 11.33.44), define [true:true:true]
    [apply] Test[true:true:false][0]: 1.2. -> 7.12.0 ( Mesa 7.12), define [true:true:false]
    [apply] Test[true:true:false][2]: 7.12.0 (2.1 Mesa 7.12-devel) -> 7.12.0 ( Mesa 7.12-d0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 1.2.0 ( Dummy Tool 1.2), define [true:true:false]
    [apply] Test[true:true:false][1]: 7.12.0 (2.1 Mesevel), define [true:true:false]
    [apply] Test[true:true:false][3]: 7.12.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 7.12.0 ( Mesa 7.12-devela 7.12) -> 7.12.0 ( Mesa 7.12), define [true:true:false]
    [apply] Test[true:true:false][2]: 7.12.0 (2.1 Mesa 7.12-devel) -> 7.12.0 ( Mesa (git-d6c318e)), define [true:true:false]
    [apply] Test[true:true:false][4]: 7.12.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 7.12.0 ( Mesa 7.12-devel la1 la2 li3), define [true:true:false]
    [apply] Test[true:true:false][5]: 310.32.0 (4.3.0 NVIDIA 310.32) -> 310.32.0 ( NVIDIA 310.32), define [true:true:false]
    [apply] Test[true:true:false][6]: 9.1.0 (OpenGL ES 2.0 Mesa 9.1) -> 9.1.0 ( Mesa 9.1), define [true:true:false]
    [apply] Test[true:true:false][7]: 14.10.0 (OpenGL ES 2.0 14.10) -> 14.10.0 ( 14.10), define [true:true:false]
    [apply] Test[true:true:false][8]: 14.10.0 (OpenGL ES GLSL ES 2.0 14.10) -> 14.10.0 ( 14.10), define [true:true:false]
    [apply] Test[true:true:false][9]: 11.33.0 (OpenGL ES 2.0 3Com L3 11.33) -> 11.33.0 ( 11.33), define [true:true:false]
    [apply] Test[false:false:false][0]: 0.0.0 (GL_VERSION_2_1) -> 0.0.0 (n/a), define [false:false:false]
    [apply] Test[false:false:false][1]: 0.0.0 (OpenGL ES 2.0) -> 0.0.0 (n/a), define [false:false:fa 7.12-devel), define [true:true:false]
    [apply] Test[true:true:false][3]: 7.12.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 7.12.0 ( Mesa 7.1lse]
    [apply] Test[false:false:false][2]: 0.0.0 (OpenGL ES GLSL ES 2.0) -> 0.0.0 (n/a), define [false:false:false]
    [apply] Test[false:false:false][3]: 0.0.0 (OpenGL 2.1 LaLa) -> 0.0.0 (n/a), define [false:false:false]
    [apply] Test[false:false:false][4]: 0.0.0 (4.2.11762 Compatibility Profile Context) -> 0.0.0 (n/a), define [false:false:false]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01GLVersion
    [apply] Test[0]: 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3) -> 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3), vali2-devel (git-d6c318e)), define [true:true:false]
    [apply] Test[true:true:false][4]: 7.12.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 7.12.0 ( Mesa 7.12-devel la1 la2 li3), define [true:true:false]
    [apply] Test[true:true:false][5]: 310.32.0 (4.3.0 NVIDIA 310.32) -> 310.32.0 ( NVIDIA 310.32), define [true:true:false]
    [apply] Test[true:true:false][6]: 9.1.0 (OpenGL ES 2.0 Mesa 9.1) -> 9.1.0 ( Mesa 9.1), define [true:true:false]
    [apply] Test[true:true:false][7]: 14.10.0 (OpenGL ES 2.0 14.10) -> 14.10.0 ( 14.10), define [true:true:false]
    [apply] Test[true:true:false][8]: 14.10.0 (OpenGL ES GLSL ES 2.0 14.10) -> 14.10.0 ( 14.10), define [true:true:false]
    [apply] Test[true:true:false][9]: 11.d true, define [true:true:false]
    [apply] Test[1]: 2.1.0 (2.1 Mesa 7.0.3-rc2) -> 2.1.0 (2.1 Mesa 7.0.3-rc2), valid true, define [true:tru33.0 (OpenGL ES 2.0 3Com L3 11.33) -> 11.33.0 ( 11.33), define [true:true:false]
    [apply] Test[false:false:false][0]: 0.0.0 (GL_VERSION_2e:false]
    [apply] Test[2]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01._1) -> 0.0.0 (n/a), define [false:false:false]
    [apply] Test[false:false:false][1]: 0.0.0 (OpenGL ES 2.0) -> 0.0.0 (n/a), define [false:f8), valid true, define [true:true:false]
    [apply] Test[3]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 4.2.0 (4.2.12198alse:false]
    [apply] Test[false:false:false][2]: 0.0.0 (OpenGL ES GLSL ES 2.0) -> 0.0.0 (n/a), define [false:false:false]
    [apply] Test[false:fals Compatibility Profile Context 12.102.3.0), valid true, define [true:true:false]
    [apply] Test[4]: 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd) ->e:false][3]: 0.0.0 (OpenGL 2.1 LaLa) -> 0.0.0 (n/a), define [false:false:false]
    [apply] Test[false:false:false][4]: 0.0.0 (4.2.11762 Compatibility Profile Context) -> 0.0.0 (n/a), define [false:false:false]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jo 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd), valid true, define [true:true:false]
    [apply] Test[5]: 4.2.0 (4.2.12171 Compatibility Profile Contegl.acore.TestGLVersionParsing00NEWT - test02GLVendorVersion
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGxt 9.01.8 post odd) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd), valid true, define [true:true:false]
    [apply] TesLVersionParsing00NEWT - test01GLVersion
    [apply] Test[0]: 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3) -> 2.1.0 (GL_VERSION_2_1 DummyTool 1.2.3t[6]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.1), valid true, define [true:true:false]
    [apply] Test[1]: 2.1.0 (2.1 Mesa 7.0.3-rc2) -> 2.1.0 (2.1 Mesa 7.0.3-rc2), valid true, define [t02.3.0 post odd), valid true, define [true:true:false]
    [apply] Test[7]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1), valid true, define [true:true:false]
    [apply] Test[8]: 2.0.0 (OpenGL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES 2.0 14.10.1), valid true, rue:true:false]
    [apply] Test[2]: 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8), valid true, define [true:true:false]
    [apply] Test[3]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0) -> 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0), valid true, define [true:true:false]
    [apply] Test[4]: 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd) -> 2.1.0 (2.1 Mesa 7.0.3-rc2 post odd), valid true, define [true:true:false]
    [apply] Test[5]: 4.2.0 (4.2.12171 Compatibility Profildefine [true:true:false]
    [apply] Test[9]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1), valid true, define [true:true:false]
    [apply] Test[10]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44), valid true, de Context 9.01.8 post odd) -> 4.2.0 (4.2.12171 Compatibility Profile Context 9.01.8 post odd), valid true, define [true:true:falefine [true:true:false]
    [apply] Test[11]: 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2), valid true, dese]
    [apply] Test[6]: 4.2.0 (4.2.12198 Compatibility Profile Context 12.102.3.0 post odd) -> 4.2.0 (4.2.12198 Compatibility Profile Contefine [true:true:false]
    [apply] Test[12]: 2.1.0 (2.1 Mesa 7.12) -> 2.1.0 (2.1 Mesa 7.12), valid true, define [true:true:false]
    [apply] Test[13]: 2.1.0 (2.1 Mesa 7.12-devel) -> 2.1.0 (2.1 Mesa 7.12-devel), valid true, define [true:true:false]
    [apply] Test[14]: 2.1.0 (2.1 Mesa 7.12-xt 12.102.3.0 post odd), valid true, define [true:true:false]
    [apply] Test[7]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1.1) -> 2.0.0 (OpenGL ES 2.0 devel (git-d6c318e)) -> 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)), valid true, define [true:true:false]
    [apply] Test[15]: 2.1.0 (2.1 MesMesa 9.1.1), valid true, define [true:true:false]
    [apply] Test[8]: 2.0.0 (OpenGL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES 2.0 14.10.1), valida 7.12-devel la1 la2 li3) -> 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3), valid true, define [true:true:false]
    [apply] Test[16]: 4.3.0 (4.3. true, define [true:true:false]
    [apply] Test[9]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1) -> 2.0.0 (OpenGL ES GLSL ES 2.0 14.10.1), valid t0 NVIDIA 310.32) -> 4.3.0 (4.3.0 NVIDIA 310.32), valid true, define [true:true:false]
    [apply] Test[17]: 2.0.0 (OpenGL ES 2.0 Mesa 9.1) -rue, define [true:true:false]
    [apply] Test[10]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33.44), valid true, define [true:true:false]
    [apply] Test[11]: 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2) -> 2.1.0 (GL_VERSION_2_1 Dummy Tool 1.2), valid true, define [true:true:false]
    [apply] Test[12]: 2.1.0 (2.1 Mesa 7.12) -> 2.1.0 (2.1 Mesa 7.12), valid true, define [true:true:false]
    [apply] Tes> 2.0.0 (OpenGL ES 2.0 Mesa 9.1), valid true, define [true:true:false]
    [apply] Test[18]: 2.0.0 (OpenGL ES 2.0 14.10) -> 2.0.0 (OpenGL ES 2.0 14.10), valid true, define [true:true:false]
    [apply] Test[19]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10) -> 2.0.0 (OpenGL ES GLSL ES 2.0 t[13]: 2.1.0 (2.1 Mesa 7.12-devel) -> 2.1.0 (2.1 Mesa 7.12-devel), valid true, define [true:true:false]
    [apply] Test[14]: 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)) -> 2.1.0 (2.1 Mesa 7.12-devel (git-d6c318e)), valid true, define [true:true:false]
    [apply] Test[15]: 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3) -> 2.1.0 (2.1 Mesa 7.12-devel la1 la2 li3), valid true, define [true:true:false]
    [apply] Test[16]: 4.3.14.10), valid true, define [true:true:false]
    [apply] Test[20]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.330 (4.3.0 NVIDIA 310.32) -> 4.3.0 (4.3.0 NVIDIA 310.32), valid true, define [true:true:false]
    [apply] Test[17]: 2.0.0 (OpenGL ES 2.0 Mesa), valid true, define [true:true:false]
    [apply] Test[21]: 2.1.0 (GL_VERSION_2_1) -> 2.1.0 (GL_VERSION_2_1), valid true, define [true:tru 9.1) -> 2.0.0 (OpenGL ES 2.0 Mesa 9.1), valid true, define [true:true:false]
    [apply] Test[18]: 2.0.0 (OpenGL ES 2.0 14.10) -> 2.0.0 (Ope:false]
    [apply] Test[22]: 2.0.0 (OpenGL ES 2.0) -> 2.0.0 (OpenGL ES 2.0), valid true, define [true:true:false]
    [apply] Test[23]: 2.0.0 (OpenGL enGL ES 2.0 14.10), valid true, define [true:true:false]
    [apply] Test[19]: 2.0.0 (OpenGL ES GLSL ES 2.0 14.10) -> 2.0.0 (OpenGL ES GLSL ES GLSL ES 2.0) -> 2.0.0 (OpenGL ES GLSL ES 2.0), valid true, define [true:true:false]
    [apply] Test[24]: 2.1.0 (OpenGL 2.1 LaLa) -> 2.1.ES 2.0 14.10), valid true, define [true:true:false]
    [apply] Test[20]: 2.0.0 (OpenGL ES 2.0 3Com L3 11.33) -> 2.0.0 (OpenGL ES 2.0 3Com L3 11.33), valid true, define [true:true:false]
    [apply] Test[21]: 2.1.0 (GL_VERSION_2_1) -> 2.1.0 (GL_VERSION_2_1), valid true, define [true:true:false]
    [apply] Test[22]: 2.0.0 (OpenGL ES 2.0) -> 2.0.0 (OpenGL ES 2.0), valid true, define [true:true:false]
    [apply] Test[23]: 2.0.0 (0 (OpenGL 2.1 LaLa), valid true, define [true:true:false]
    [apply] Test[25]: 4.2.0 (4.2.11762 Compatibility Profile Context) -> 4.2.0 (4.OpenGL ES GLSL ES 2.0) -> 2.0.0 (OpenGL ES GLSL ES 2.0), valid true, define [true:true:false]
    [apply] Test[24]: 2.1.0 (OpenGL 2.1 LaLa) -> 2.1.0 (OpenGL 2.1 LaLa), valid true, define [true:true:false]
    [apply] Test[25]: 4.2.0 (4.2.11762 Compatibility Profile Context) -> 4.2.0 (4.2.11762 Compatibility Profile Context), valid true, define [true:true:false]
    [apply] Test-X1: 2.0.0 (GL_VERSION_2), valid false, 2.11762 Compatibility Profile Context), valid true, define [true:true:false]
    [apply] Test-X1: 2.0.0 (GL_VERSION_2), valid false, define define [true:false:false]
    [apply] Test-X2: 2.0.0 (GL2 Buggy L3), valid false, define [true:false:false]
    [apply] Test-X3: 0.0.0 (GL Nope), valid [true:false:false]
    [apply] Test-X2: 2.0.0 (GL2 Buggy L3), valid false, define [true:false:false]
    [apply] Test-X3: 0.0.0 (GL Nope), valid false, define [false:false:false]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT - test01false, define [false:false:false]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT -GLVersion
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120072515 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  test01GLVersion
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120072515 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test02GLVendorVersion took 0.007 sec
    [apply] Testcase: test01GLVersion took 0.003 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120073712 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec0junit.framework.TestListener: tests to run: 6
    [apply] junit.framework.TestListener: startTest(testReadPixelsGL_640x480xRGBAxUB)
    [apply] 1NEWT - testReadPixelsGL_640x480xRGBAxUB
    [apply] junit.framework.TestListener: endTest(testReadPixelsGL_640x480xRGBAxUB)
    [apply] junit.framework.TestListener: startTest(testReadPixelsGL_99x100xRGBxUB)
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
    [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
    [apply] junit.framework.TestListener: endTest(testReadPixelsGL_99x100xRGBxUB)
    [apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xRGBxUB)
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xRGBxUB)
    [apply] junit.framework.TestListener: startTest(testReadPixelrowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffesGL2GL3_99x100xRGBxUB)
    [apply] r, only had 230400
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
    [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
    [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
    [apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_99x100xRGBxUB)
    [apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xREDxUB)
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
    [apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xREDxUB)
    [apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_102x100xREDxUB)
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
    [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
    [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
    [apply] SLOCjunit.framework.TestListener: endTest(testReadPixelsGL2GL3_102x100xREDxUB)
    [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.835 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120073712 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
    [apply] ++++ UITestCase.K [T Thread-2-UserApp-JUnitTestRunner @ 1372120081490 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
    [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
    [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
    [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
    [apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
    [apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
    [apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
    [apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120081490 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testReadPixelsGL_640x480xRGBAxUB took 1.967 sec
    [apply] Testcase: testReadPixelsGL_99x100xRGBxUB took 1.15 sec
    [apply] Testcase: testReadPixelsGL2GL3_640x480xRGBxUB took 1.161 sec
    [apply] Testcase: testReadPixelsGL2GL3_99x100xRGBxUB took 1.151 sec
    [apply] Testcase: testReadPixelsGL2GL3_640x480xREDxUB took 1.169 sec
    [apply] Testcase: testReadPixelsGL2GL3_102x100xREDxUB took 1.152 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120082701 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
    [apply] JOGLTask 0: START: 0/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 2: START: 300/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 3: START: 450/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 1: START: 150/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 4: START: 600/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] JOGLTask 5: START: 750/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] JOGLTask 6: START: 900/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] JOGLTask 7: START: 1050/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] JOGLTask 8: START: 1200/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] JOGLTask 9: START: 1350/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] JOGLTask 10: START: 1500/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] JOGLTask 11: START: 1650/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] JOGLTask 12: START: 1800/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] JOGLTask 13: START: 1950/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] JOGLTask 14: START: 2100/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] JOGLTask 15: START: 2250/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] junit.framework.TestListener: startTest(test16SixteenThreads)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@72169862, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3beea3e3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3049aad2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@346dd9c2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a6350d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a6350d0
    [apply] JOGLTask 14: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] JOGLTask 14: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5bbad64e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11df787e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@665fa15c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@105ad386
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a1b38f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a1b38f0
    [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6440eb2a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3185ded7
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be90ea7
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c11ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58945b5d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58945b5d0
    [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 2: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@783b1da2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4443f502
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@498a7951
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2222da8f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa589465570
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa589465570
    [apply] JOGLTask 8: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] JOGLTask 8: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@237dfc02, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c6a1e01
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ad80b42
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dcb3007
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa589466f20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa589466f20
    [apply] JOGLTask 12: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] JOGLTask 12: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@25496f80, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@595c9dcd
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f7c2b90
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@611023b4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a5298c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a5298c0
    [apply] JOGLTask 15: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] JOGLTask 15: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6dae9680, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@92d4709
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b92a493
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5872ee46
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a1f04d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a1f04d0
    [apply] JOGLTask 13: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] JOGLTask 13: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@8621fcc, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31125c11
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c5a7942
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67cef2cd
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a68bd80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a68bd80
    [apply] JOGLTask 7: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] JOGLTask 7: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4888b7ec, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bb7e7e1
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46d872fe
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c65a608
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58c168ee0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58c168ee0
    [apply] JOGLTask 9: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] JOGLTask 9: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@547a7880, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd69103
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fca747e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14a614b5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593000490
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593000490
    [apply] JOGLTask 4: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] JOGLTask 4: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@53ae5a48, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3570713d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@691a7733
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4887eb2d
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a54ffc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a54ffc0
    [apply] JOGLTask 6: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] JOGLTask 6: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c63f8ce, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@482dbdc2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33053093
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19b81d10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593008f50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593008f50
    [apply] JOGLTask 11: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] JOGLTask 11: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5a766050, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e781ecc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102e1bbd
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@431f1d97
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a0805a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a0805a0
    [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@46ea3050, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@108dad9c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4580e541
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@114b320d
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a5551c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a5551c0
    [apply] JOGLTask 5: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] JOGLTask 5: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62ba5f6a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cbc9567
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40f4dd2b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be4535e
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa5931390c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa5931390c0
    [apply] JOGLTask 10: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] JOGLTask 10: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5dbc21b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1b4b2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465e1377
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a500db8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa5894e2e00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa5894e2e00
    [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 3: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 2: END: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 14: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] JOGLTask 14: END: Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 8: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] JOGLTask 8: END: Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 1: END: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 12: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 12: END: Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 15: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] JOGLTask 15: END: Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 7: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] JOGLTask 7: END: Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 13: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] JOGLTask 13: END: Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 9: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] JOGLTask 9: END: Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 4: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] JOGLTask 4: END: Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 6: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 6: END: Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 11: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] JOGLTask 11: END: Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 5: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] JOGLTask 5: END: Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: END: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 10: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] JOGLTask 10: END: Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] junit.framework.TestListener: endTest(test16SixteenThreads)
    [apply] junit.framework.TestListener: startTest(test02FourThreads)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 3: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 3: END: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] total: 2.469s
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
    [apply] JOGLTask 0: START: 0/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 1: START: 150/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 2: START: 300/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 3: START: 450/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@513ba552, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b70cec2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1661de
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a734beb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a268c40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a268c40
    [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2ffb8c83, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5700187d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4747e32a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4092fef5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a2c31a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a2c31a0
    [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 2: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@51d4a240, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47cee369
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fb42753
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c81eb3b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593205d80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593205d80
    [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@23f24a78, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@286446c9
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f634ad6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc65051
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593107510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593107510
    [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 3: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: END: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: END: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] junit.framework.TestListener: endTest(test02FourThreads)
    [apply] junit.framework.TestListener: startTest(test02TwoThreads)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 3: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 3: END: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 2: END: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] total: 0.631s
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
    [apply] JOGLTask 1: START: 150/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 0: START: 0/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3dd8de02, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@162966a5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7811e600
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f134795
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a275ee0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a275ee0
    [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36372287, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66762bb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d82e645
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cdbf42e
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa59332b2a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa59332b2a0
    [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] junit.framework.TestListener: endTest(test02TwoThreads)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: END: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: END: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] total: 0.539s
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120087507 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.859 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120082701 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
    [apply] JOGLTask 0: START: 0/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 2: START: 300/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 3: START: 450/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 1: START: 150/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 4: START: 600/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] JOGLTask 5: START: 750/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] JOGLTask 6: START: 900/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] JOGLTask 7: START: 1050/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] JOGLTask 8: START: 1200/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] JOGLTask 9: START: 1350/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] JOGLTask 10: START: 1500/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] JOGLTask 11: START: 1650/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] JOGLTask 12: START: 1800/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] JOGLTask 13: START: 1950/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] JOGLTask 14: START: 2100/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] JOGLTask 15: START: 2250/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@72169862, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3beea3e3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3049aad2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@346dd9c2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a6350d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a6350d0
    [apply] JOGLTask 14: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] JOGLTask 14: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5bbad64e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11df787e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@665fa15c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@105ad386
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a1b38f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a1b38f0
    [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6440eb2a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3185ded7
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4be90ea7
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c11ce0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58945b5d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58945b5d0
    [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 2: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@783b1da2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4443f502
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@498a7951
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2222da8f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa589465570
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa589465570
    [apply] JOGLTask 8: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] JOGLTask 8: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@237dfc02, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c6a1e01
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ad80b42
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dcb3007
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa589466f20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa589466f20
    [apply] JOGLTask 12: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] JOGLTask 12: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@25496f80, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@595c9dcd
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f7c2b90
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@611023b4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a5298c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a5298c0
    [apply] JOGLTask 15: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] JOGLTask 15: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6dae9680, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@92d4709
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b92a493
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5872ee46
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a1f04d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a1f04d0
    [apply] JOGLTask 13: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] JOGLTask 13: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@8621fcc, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31125c11
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c5a7942
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67cef2cd
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a68bd80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a68bd80
    [apply] JOGLTask 7: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] JOGLTask 7: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4888b7ec, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bb7e7e1
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46d872fe
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c65a608
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58c168ee0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58c168ee0
    [apply] JOGLTask 9: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] JOGLTask 9: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@547a7880, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fd69103
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fca747e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14a614b5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593000490
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593000490
    [apply] JOGLTask 4: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] JOGLTask 4: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@53ae5a48, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3570713d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@691a7733
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4887eb2d
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a54ffc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a54ffc0
    [apply] JOGLTask 6: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] JOGLTask 6: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c63f8ce, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@482dbdc2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33053093
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19b81d10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593008f50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593008f50
    [apply] JOGLTask 11: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] JOGLTask 11: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5a766050, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e781ecc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102e1bbd
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@431f1d97
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a0805a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a0805a0
    [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@46ea3050, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@108dad9c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4580e541
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@114b320d
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a5551c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a5551c0
    [apply] JOGLTask 5: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] JOGLTask 5: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62ba5f6a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cbc9567
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40f4dd2b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be4535e
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa5931390c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa5931390c0
    [apply] JOGLTask 10: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] JOGLTask 10: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5dbc21b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1b4b2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465e1377
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a500db8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa5894e2e00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa5894e2e00
    [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 3: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 2: END: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 14: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] JOGLTask 14: END: Thread-2-UserApp-JUnitTestRunner-jt14
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 8: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] JOGLTask 8: END: Thread-2-UserApp-JUnitTestRunner-jt8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 1: END: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 12: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 12: END: Thread-2-UserApp-JUnitTestRunner-jt12
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 15: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] JOGLTask 15: END: Thread-2-UserApp-JUnitTestRunner-jt15
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 7: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] JOGLTask 7: END: Thread-2-UserApp-JUnitTestRunner-jt7
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 13: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] JOGLTask 13: END: Thread-2-UserApp-JUnitTestRunner-jt13
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 9: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] JOGLTask 9: END: Thread-2-UserApp-JUnitTestRunner-jt9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 4: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] JOGLTask 4: END: Thread-2-UserApp-JUnitTestRunner-jt4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 6: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] JOGLTask 6: END: Thread-2-UserApp-JUnitTestRunner-jt6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 11: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] JOGLTask 11: END: Thread-2-UserApp-JUnitTestRunner-jt11
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 5: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] JOGLTask 5: END: Thread-2-UserApp-JUnitTestRunner-jt5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: END: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 10: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] JOGLTask 10: END: Thread-2-UserApp-JUnitTestRunner-jt10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 3: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 3: END: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] total: 2.469s
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test16SixteenThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
    [apply] JOGLTask 0: START: 0/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 1: START: 150/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 2: START: 300/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 3: START: 450/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@513ba552, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b70cec2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1661de
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a734beb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a268c40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a268c40
    [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2ffb8c83, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5700187d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4747e32a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4092fef5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a2c31a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a2c31a0
    [apply] JOGLTask 2: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 2: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@51d4a240, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47cee369
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fb42753
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c81eb3b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593205d80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593205d80
    [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@23f24a78, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@286446c9
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f634ad6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fc65051
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa593107510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa593107510
    [apply] JOGLTask 3: INITIALIZED: , NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 3: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: END: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: END: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 3: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] JOGLTask 3: END: Thread-2-UserApp-JUnitTestRunner-jt3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt0-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 2: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] JOGLTask 2: END: Thread-2-UserApp-JUnitTestRunner-jt2
    [apply] total: 0.631s
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02FourThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
    [apply] JOGLTask 1: START: 150/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 0: START: 0/0, reuse true - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3dd8de02, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@162966a5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7811e600
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f134795
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa58a275ee0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa58a275ee0
    [apply] JOGLTask 0: INITIALIZED: , NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36372287, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66762bb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d82e645
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cdbf42e
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa59332b2a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 128x128, swapInterval 0, drawable 0x7fa59332b2a0
    [apply] JOGLTask 1: INITIALIZED: , NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]] - Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: RUNNING: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 0: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] JOGLTask 0: END: Thread-2-UserApp-JUnitTestRunner-jt0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-jt1-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] JOGLTask 1: DONE/SYNC: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] JOGLTask 1: END: Thread-2-UserApp-JUnitTestRunner-jt1
    [apply] total: 0.539s
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent01NEWT - test02TwoThreads
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120087507 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test16SixteenThreads took 2.473 sec
    [apply] Testcase: test02FourThreads took 0.631 sec
    [apply] Testcase: test02TwoThreads took 0.539 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120088705 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test16SixteenThreads)
    [apply] junit.framework.TestListener: endTest(test16SixteenThreads)
    [apply] junit.++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
    [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
    [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
    [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120089876 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] framework.TestListener: startTest(test02FourThreads)
    [apply] junit.framework.TestListener: endTest(test02FourThreads)
    [apply] junit.framework.TestListener: startTest(test02TwoThreads)
    [apply] junit.framework.TestListener: endTest(test02TwoThreads)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.225 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120088705 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
    [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test16SixteenThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
    [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02FourThreads
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
    [apply] Disabled for auto unit test until further analysis - Windows/ATI driver crash
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrent02NEWT - test02TwoThreads
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120089876 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test16SixteenThreads took 0.002 sec
    [apply] Testcase: test02FourThreads took 0 sec
    [apply] Testcase: test02TwoThreads took 0.001 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120091070 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testMain)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [apply]   int8    1 / 1, int16   2 / 2
    [apply]   int     4 / 4, long    8 / 8
    [apply]   int32   4 / 4, int64   8 / 8
    [apply]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [apply]   pointer 8 / 8, page    4096
    [apply] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: com.jogamp.common
    [apply] Extension Name: com.jogamp.common
    [apply] Specification Title: GlueGen Java Bindings Generator
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: GlueGen Run-Time
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: javax.media.opengl
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] junit.framework.TestListener: endTest(testMain)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.913 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120091070 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [apply]   int8    1 / 1, int16   2 / 2
    [apply]   int     4 / 4, long    8 / 8
    [apply]   int32   4 / 4, int64   8 / 8
    [apply]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [apply]   pointer 8 / 8, page    4096
    [apply] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [apply] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: false
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: com.jogamp.common
    [apply] Extension Name: com.jogamp.common
    [apply] Specification Title: GlueGen Java Bindings Generator
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: GlueGen Run-Time
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Package: javax.media.opengl
    [apply] Extension Name: javax.media.opengl
    [apply] Specification Title: Java Bindings for OpenGL API Specification
    [apply] Specification Vendor: JogAmp Community
    [apply] Specification Version: 2.0
    [apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [apply] Implementation Vendor: JogAmp Community
    [apply] Implementation Vendor ID: com.jogamp
    [apply] Implementation URL: http://jogamp.org/
    [apply] Implementation Version: 2.0.2-rc-20130624
    [apply] Implementation Build: 2.0-bmanual-20130624
    [apply] Implementation Branch: master
    [apply] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL-----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuf2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] 
    [apply] Desktop Capabilities: 
    [apply] 	none
    [apply] 
    [apply] EGL Capabilities: 
    [apply] 	none
    [apply] 
    [apply] 
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multifer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARtexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_B_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_aGL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_dd GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_rARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cubepeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgre_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_floata GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EX GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax ix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_wiGL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fondow_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sepg_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_objarate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draect GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GLw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_sca_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadowled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 G_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compressiL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secon_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxtirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texturequery GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_arr_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_textureay GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_pac_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_stked_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_trorage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_objansform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluatect_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLEors GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IB_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option PLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATIGL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV__texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_Nvertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120092924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------V_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_N------
    [apply] 
    [apply] Testcase: testMain took 1.827 sec
    [apply] V_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120092924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120094144 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRjunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(testWriteRead01b)
    [apply] ead01NEWT - testWriteRead01b
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
    [apply] junit.framework.TestListener: endTest(testWriteRead01b)
    [apply] junit.framework.TestListener: startTest(testWriteRead01a)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
    [apply] junit.framework.TestListener: endTest(testWriteRead01a)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.047 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120094144 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120097140 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120097140 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] riteRead01b took 1.869 sec
    [apply] Testcase: testWriteRead01a took 1.094 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakGLPbuffer)
    [apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakGLPbuffer)
    [apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeak)
    [apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeak)
    [apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakFBOAutoDrawable)
    [apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakFBOAutoDrawable)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 12.495 sec
    [apply] 
    [apply] Testcase: testX11WindowMemoryLeakGLPbuffer took 0.837 sec
    [apply] Testcase: testX11WindowMemoryLeak took 11.396 sec
    [apply] Testcase: testX11WindowMemoryLeakFBOAutoDrawable took 0.214 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120111961 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
    [apply] swap group max groups -1, barriers -1, false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3f130f01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11628d93
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d3cb6cf
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d05ffdb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fb0e849d140
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fb0e849d140
    [apply] swap group max groups -1, barriers -1, false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@a53fca0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@285d4a6a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c089da
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c9a49a5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fb0eb31fc50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fb0eb31fc50
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.696 sec
    [apply] ------------- StandaThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTrd Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13estRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-172120111961 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
    [apply] swap group max groups -1, barriers -1, false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3f130f01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11628d93
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d3cb6cf
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d05ffdb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fb0e849d140
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterva-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120115604 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] l 1, drawable 0x7fb0e849d140
    [apply] swap group max groups -1, barriers -1, false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@a53fca0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@285d4a6a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c089da
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c9a49a5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fb0eb31fc50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fb0eb31fc50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120115604 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 3.003 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120116495 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 5
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] PMV-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.0junit.framework.TestListener: startTest(test00MatrixToString)
    [apply] 0000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] junit.framework.TestListener: endTest(test00MatrixToString)
    [apply] junit.framework.TestListener: startTest(test01MviUpdateTraditionalAccess)
    [apply] FLU-R-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] junit.framework.TestListener: endTest(test01MviUpdateTraditionalAccess)
    [apply] junit.framework.TestListener: startTest(test02MviUpdateShaderAccess)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] junit.framework.TestListener: endTest(test02MviUpdateShaderAccess)
    [apply] junit.framework.TestListener: startTest(test03MvTranslate)
    [apply] junit.framework.TestListener: endTest(test03MvTranslate)
    [apply] junit.framework.TestListener: startTest(test04MvTranslateRotate)
    [apply] junit.framework.TestListener: endTest(test04MvTranslateRotate)
    [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 1.001 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120116495 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] PMV-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test04Mv++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITestCase.tearDown: com.jogamp.TranslateRotate
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120117441 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test00MatrixToString took 0.011 sec
    [apply] Testcase: test01MviUpdateTraditionalAccess took 0.14 sec
    [apply] Testcase: test02MviUpdateShaderAccess took 0.093 sec
    [apply] Testcase: test03MvTranslate took 0.004 sec
    [apply] Testcase: test04MvTranslateRotate took 0.002 sec
    [apply] opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120117441 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix02NEWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(testLookAtNegZIsNoOp)
    [apply] junit.framework.TestListener: endTest(testLookAtNegZIsNoOp)
    [apply] junit.framework.TestListener: startTest(testLookAtPosY)
    [apply] junit.framework.TestListener: endTest(testLookAtPosY)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.057 sec
    [apply] 
    [apply] Testcase: testLookAtNegZIsNoOp took 0.007 sec
    [apply] Testcase: testLookAtPosY took 0 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120119850 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62214c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6b63f5ff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4de58e9e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4fc9008e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.785 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120119850 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62214c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6b63f5ff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4de58e9e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4fc9008e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120124588 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 4.054 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120124588 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120125796 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] GearsGL2 init on Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@105c552f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@67cbabb9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@30816436, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@bbb058f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.Tejunit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.249 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120125796 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
    [apply] GearsGL2 init on Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@105c552f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GstSharedContextListNEWT2 - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120132995 ms --- localhost/127.0.0.1:59999 - UeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBOnlock ok within 1 ms
    [apply] : basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@67cbabb9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@30816436, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] GearsGL2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@bbb058f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list reused: 1
    [apply] gear2 list reused: 2
    [apply] gear3 list reused: 3
    [apply] Gears: Reshape 0/0 256x256
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120132995 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 6.557 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120134213 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@437ef115, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6e18ad71
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@16230e2f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@57783b03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@27736f80, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6e18ad71
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@16230e2f
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@57783b03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@39091e66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6e18ad71
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@16230e2f
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@57783b03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7d3292d2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3de3a840
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2d3b217e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@513ee65
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120138948 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.784 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120134213 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@437ef115, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6e18ad71
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@16230e2f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@57783b03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@27736f80, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6e18ad71
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@16230e2f
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@57783b03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@39091e66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6e18ad71
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@16230e2f
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@57783b03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7d3292d2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@3de3a840
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2d3b217e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@513ee65
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120138948 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 4.058 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT.xml
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120140168 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2junit.framework.TestListener: startTest(testCommonAnimatorSharedOffscreen)
    [apply] .hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@487227bd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c45901a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3af7dab3
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66373c03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7faaf503b710
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7faaf503b710
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@12aa6801, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1044ec1
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41ce616c
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@545e1b34
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf309cd60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@715fcf90, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46fe469c
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcdd02d
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411e6b7e
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf3510750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7e191c17, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b6a05ff
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dafc6d2
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f261c6c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf53918d0
    [apply] junit.framework.TestListener: endTest(testCommonAnimatorSharedOffscreen)
    [apply] junit.framework.TestListener: startTest(testEachWithAniThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsESmatorSharedOffscreen)
    [apply] junit.framework.TestListener: endTest(testEachWithAnimatorSharedOffscreen)
    [apply] junit.framework.TestListener: s2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.tartTest(testCommonAnimatorSharedOnscreen)
    [apply] test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
    [apply] Shared context w/ 3 context each running in there own thread is instable here on OSX 10.7.4/NVidia,
    [apply] SIGSEGV @ glDrawArrays / glBindBuffer .. any shared VBO.
    [apply] Seems to run fine on 10.6.8/NVidia.
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@243634f2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20fcbdaf
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31093d14
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7faaf35398c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7faaf35398c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@185c1d56, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a2fc571
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164b9b8f
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dd1d4b8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf3342e00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6268ca71, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59fc7921
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e7493ae
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@478bacbf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf30aba30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@69f17969, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f42525
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b2c2fd
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1f99f2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf33664b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(testCommonAnimatorSharedOnscreen)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 12.7estRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-249 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120140168 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@487227bd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c45901a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3af7dab3
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66373c03
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7faaf503b710
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7faaf503b710
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@12aa6801, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1044ec1
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41ce616c
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@545e1b34
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf309cd60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporatio-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.disposn
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@715fcf90, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46fe469c
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fcdd02d
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411e6b7e
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf3510750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7e191c17, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b6a05ff
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2dafc6d2
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f261c6c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf53918d0
    [apply] Thread[Thre FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-ead-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOffscreen
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
    [apply] Shared context w/ 3 context each running in there own thread is instable here on OSX 10.7.4/NVidia,
    [apply] SIGSEGV @ glDrawArrays / glBindBuffer .. any shared VBO.
    [apply] Seems to run fine on 1JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120152866 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] 0.6.8/NVidia.
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testEachWithAnimatorSharedOffscreen
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@243634f2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20fcbdaf
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31093d14
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@55890532
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7faaf35398c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7faaf35398c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@185c1d56, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a2fc571
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164b9b8f
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dd1d4b8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf3342e00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6268ca71, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59fc7921
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e7493ae
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@478bacbf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf30aba30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@69f17969, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f42525
    [apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b2c2fd
    [apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f1f99f2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0, drawable 0x7faaf33664b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - testCommonAnimatorSharedOnscreen
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120152866 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testCommonAnimatorSharedOffscreen took 5.519 sec
    [apply] Testcase: testEachWithAnimatorSharedOffscreen took 0 sec
    [apply] Testcase: testCommonAnimatorSharedOnscreen took 6.498 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120154084 ms +++ localhosjunit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(test01OneLife)
    [apply] t/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@df69935, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@133d5355
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f29fb51
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d3292d2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f3538c40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f3538c40
    [apply] junit.framework.TestListener: endTest(test01OneLife)
    [apply] junit.framework.TestListener: startTest(test01AnotherLife)
    [apply] 0 s: 60 f / 979 ms, 61.2 fps, 16 ms/f; total: 60 f, 61.2 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Total:                          2863.415ms
    [apply]   GLProfile.initSingleton():    619.994ms
    [apply]   Demo Code:                    2241.824ms
    [apply]   GLProfile.shutdown():         1.399ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@611023b4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ce213b5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e7be718
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4880f07f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f35341f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f35341f0
    [apply] 0 s: 60 f / 997 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Total:                          2480.881ms
    [apply]   GLProfile.initSingleton():    339.534ms
    [apply]   Demo Code:                    2141.347ms
    [apply]   GLProfile.shutdown():         0.034ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01junit.framework.TestListener: endTest(test01AnotherLife)
    [apply] junit.framework.TestListener: startTest(test01TwoLifes)
    [apply] TwoLifes
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1bb7e7e1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efb0e95
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@547a7880
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@347d46d4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f32ac080
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f32ac080
    [apply] 0 s: 60 f / 990 ms, 60.6 fps, 16 ms/f; total: 60 f, 60.6 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Total:                          2519.387ms
    [apply]   GLProfile.initSingleton():    361.186ms
    [apply]   Demo Code:                    2158.2ms
    [apply]   GLProfile.shutdown():         0.095ms
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@19b81d10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a08feeb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5497fb72
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45fd24c1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f532f700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f532f700
    [apply] 0 s: 60 f / 993 ms, 60.4 fps, 16 ms/f; total: 60 f, 60.4 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nijunit.framework.TestListener: endTest(test01TwoLifes)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 10.383 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120154084 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profl-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Total:                          2428.301ms
    [apply]   GLProfile.initSingleton():    307.558ms
    [apply]   Demo Code:                    2120.743ms
    [apply]   GLProfile.shutdown():         0.099ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120164408 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@df69935, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@133d5355
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f29fb51
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d3292d2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f3538c40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f3538c40
    [apply] 0 s: 60 f / 979 ms, 61.2 fps, 16 ms/f; total: 60 f, 61.2 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Total:                          2863.415ms
    [apply]   GLProfile.initSingleton():    619.994ms
    [apply]   Demo Code:                    2241.824ms
    [apply]   GLProfile.shutdown():         1.399ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@611023b4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ce213b5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e7be718
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4880f07f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f35341f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f35341f0
    [apply] 0 s: 60 f / 997 ms, 60.1 fps, 16 ms/f; total: 60 f, 60.1 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Total:                          2480.881ms
    [apply]   GLProfile.initSingleton():    339.534ms
    [apply]   Demo Code:                    2141.347ms
    [apply]   GLProfile.shutdown():         0.034ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1bb7e7e1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efb0e95
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@547a7880
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@347d46d4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f32ac080
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f32ac080
    [apply] 0 s: 60 f / 990 ms, 60.6 fps, 16 ms/f; total: 60 f, 60.6 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Total:                          2519.387ms
    [apply]   GLProfile.initSingleton():    361.186ms
    [apply]   Demo Code:                    2158.2ms
    [apply]   GLProfile.shutdown():         0.095ms
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@19b81d10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a08feeb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5497fb72
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45fd24c1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa1f532f700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa1f532f700
    [apply] 0 s: 60 f / 993 ms, 60.4 fps, 16 ms/f; total: 60 f, 60.4 fps, 16 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Total:                          2428.301ms
    [apply]   GLProfile.initSingleton():    307.558ms
    [apply]   Demo Code:                    2120.743ms
    [apply]   GLProfile.shutdown():         0.099ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120164408 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01OneLife took 2.868 sec
    [apply] Testcase: test01AnotherLife took 2.481 sec
    [apply] Testcase: test01TwoLifes took 4.949 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120165603 ms +++ localhosjunit.framework.TestListener: tests to run: 8
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test01NormalPre_1Win)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa663442490
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Winjunit.framework.TestListener: endTest(test01NormalPre_1Win)
    [apply] junit.framework.TestListener: startTest(test02NormalPost_1Win)
    [apply] 
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635c2830
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(test02NormalPost_1Win)
    [apply] junit.framework.TestListener: startTest(test03ExclPre_1Win)
    [apply] estRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635c3960
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(test03ExclPre_1Win)
    [apply] junit.framework.TestListener: startTest(test04ExclPost_1Win)
    [apply] estRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa665937d00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acorjunit.framework.TestListener: endTest(test04ExclPost_1Win)
    [apply] junit.framework.TestListener: startTest(test05NormalPre_4Win)
    [apply] e.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635c46e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66246dee0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635d1cc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66306fb60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTejunit.framework.TestListener: endTest(test05NormalPre_4Win)
    [apply] junit.framework.TestListener: startTest(test06NormalPost_4Win)
    [apply] stRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6630760c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66335f4d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66344aa00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66249ed40
    [apply] junit.framework.TestListener: endTest(test06NormalPost_4Win)
    [apply] junit.framework.TestListener: startTest(test07ExclPre_4Win)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66246ccb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635dc5b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635db6a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635fae10
    [apply] junit.framework.TestListener: endTest(test07ExclPre_4Win)
    [apply] junit.framework.TestListener: startTest(test08ExclPost_4Win)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa663389750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6630a2820
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6630a4a60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66337dd60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosxjunit.framework.TestListener: endTest(test08ExclPost_4Win)
    [apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 13.012 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120165603 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunne_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08Exr-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa663442490
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test01NormalPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635c2830
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test02NormalPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635c3960
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test03ExclPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,mclPost_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120178564 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ain] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa665937d00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test04ExclPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635c46e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66246dee0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635d1cc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66306fb60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test05NormalPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6630760c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66335f4d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66344aa00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66249ed40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test06NormalPost_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66246ccb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635dc5b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635db6a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6635fae10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test07ExclPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa663389750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6630a2820
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa6630a4a60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7fa66337dd60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT - test08ExclPost_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120178564 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01NormalPre_1Win took 2.273 sec
    [apply] Testcase: test02NormalPost_1Win took 0.351 sec
    [apply] Testcase: test03ExclPre_1Win took 2.995 sec
    [apply] Testcase: test04ExclPost_1Win took 0.353 sec
    [apply] Testcase: test05NormalPre_4Win took 1.75 sec
    [apply] Testcase: test06NormalPost_4Win took 0.454 sec
    [apply] Testcase: test07ExclPre_4Win took 3.214 sec
    [apply] Testcase: test08ExclPost_4Win took 0.408 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120179775 ms +++ localhosjunit.framework.TestListener: tests to run: 8
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test01NormalPre_1Win)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850043b690
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-Jjunit.framework.TestListener: endTest(test01NormalPre_1Win)
    [apply] junit.framework.TestListener: startTest(test02NormalPost_1Win)
    [apply] UnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850043c770
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTesjunit.framework.TestListener: endTest(test02NormalPost_1Win)
    [apply] junit.framework.TestListener: startTest(test03ExclPre_1Win)
    [apply] tRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85014768f0
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-Jjunit.framework.TestListener: endTest(test03ExclPre_1Win)
    [apply] junit.framework.TestListener: startTest(test04ExclPost_1Win)
    [apply] UnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016a1a60
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTesjunit.framework.TestListener: endTest(test04ExclPost_1Win)
    [apply] junit.framework.TestListener: startTest(test05NormalPre_4Win)
    [apply] tRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85038585e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501456500
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85013412a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85013454d0
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] junit.framework.TestListener: endTest(test05NormalPre_4Win)
    [apply] junit.framework.TestListener: startTest(test06NormalPost_4Win)
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016aa610
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85038577e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85010b0fd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8503875e30
    [apply] junit.framework.TestListener: endTest(test06NormalPost_4Win)
    [apply] junit.framework.TestListener: startTest(test07ExclPre_4Win)
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016a30f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85004981b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850049a960
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501142cf0
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] junit.framework.TestListener: endTest(test07ExclPre_4Win)
    [apply] junit.framework.TestListener: startTest(test08ExclPost_4Win)
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016a44e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850049c6d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501344910
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501147c50
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] junit.framework.TestListener: endTest(test08ExclPost_4Win)
    [apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 12.955 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120179775 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850043b690
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test01NormalPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850043c770
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test02NormalPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85014768f0
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test03ExclPre_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016a1a60
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test04ExclPost_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85038585e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501456500
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85013412a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85013454d0
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer7,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-5,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test05NormalPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016aa610
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85038577e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85010b0fd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8503875e30
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer8,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-6,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test06NormalPost_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016a30f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85004981b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850049a960
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501142cf0
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer9,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer10,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-7,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test07ExclPre_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P5: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f85016a44e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f850049c6d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501344910
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f8501147c50
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-null-Timer11,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120192680 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01NormalPre_1Win took 2.255 sec
    [apply] Testcase: test02NormalPost_1Win took 0.345 sec
    [apply] Testcase: test03ExclPre_1Win took 2.981 sec
    [apply] Testcase: test04ExclPost_1Win took 0.351 sec
    [apply] Testcase: test05NormalPre_4Win took 1.702 sec
    [apply] Testcase: test06NormalPost_4Win took 0.418 sec
    [apply] Testcase: test07ExclPre_4Win took 3.214 sec
    [apply] Testcase: test08ExclPost_4Win took 0.459 sec
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-8,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT - test08ExclPost_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120192680 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120193894 ms +++ localhosjunit.framework.TestListener: tests to run: 4
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
    [apply] junit.framework.TestListener: startTest(test01Normal_1Win)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58e23e010
    [apply] 0 s: 60 f / 159 ms, 377.3 fps, 2 ms/f; total: 60 f, 377.3 fps, 2 ms/f
    [apply] 0 s: 60 f / 212 ms, 283.0 fps, 3 ms/f; total: 120 f, 323.4 fps, 3 ms/f
    [apply] 0 s: 60 f / 148 ms, 405.4 fps, 2 ms/f; total: 180 f, 346.8 fps, 2 ms/f
    [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 240 f, 400.6 fps, 2 ms/f
    [apply] 0 s: 60 f / 52 ms, 1153.8 fps, 0 ms/f; total: 300 f, 460.8 fps, 2 ms/f
    [apply] 0 s: 60 f / 100 ms, 600.0 fps, 1 ms/f; total: 360 f, 479.3 fps, 2 ms/f
    [apply] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 420 f, 485.5 fps, 2 ms/f
    [apply] 0 s: 60 f / 102 ms, 588.2 fps, 1 ms/f; total: 480 f, 496.3 fps, 2 ms/f
    [apply] 1 s: 60 f / 133 ms, 451.1 fps, 2 ms/f; total: 540 f, 490.9 fps, 2 ms/f
    [apply] 1 s: 60 f / 49 ms, 1224.4 fps, 0 ms/f; total: 600 f, 522.1 fps, 1 ms/f
    [apply] 1 s: 60 f / 77 ms, 779.2 fps, 1 ms/f; total: 660 f, 538.3 fps, 1 ms/f
    [apply] junit.framework.TestListener: endTest(test01Normal_1Win)
    [apply] junit.framework.TestListener: startTest(test03Excl_1Win)
    [apply] 1 s: 60 f / 137 ms, 437.9 fps, 2 ms/f; total: 720 f, 528.2 fps, 1 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58e03a380
    [apply] 0 s: 60 f / 123 ms, 487.8 fps, 2 ms/f; total: 60 f, 487.8 fps, 2 ms/f
    [apply] 0 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 120 f, 603.0 fps, 1 ms/f
    [apply] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 180 f, 782.6 fps, 1 ms/f
    [apply] 0 s: 60 f / 57 ms, 1052.6 fps, 0 ms/f; total: 240 f, 836.2 fps, 1 ms/f
    [apply] 0 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 300 f, 859.5 fps, 1 ms/f
    [apply] 0 s: 60 f / 42 ms, 1428.5 fps, 0 ms/f; total: 360 f, 920.7 fps, 1 ms/f
    [apply] 0 s: 60 f / 109 ms, 550.4 fps, 1 ms/f; total: 420 f, 840.0 fps, 1 ms/f
    [apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 480 f, 804.0 fps, 1 ms/f
    [apply] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 540 f, 857.1 fps, 1 ms/f
    [apply] 0 s: 60 f / 136 ms, 441.1 fps, 2 ms/f; total: 600 f, 783.2 fps, 1 ms/f
    [apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 660 f, 757.7 fps, 1 ms/f
    [apply] 1 s: 60 f / 175 ms, 342.8 fps, 2 ms/f; total: 720 f, 688.3 fps, 1 ms/f
    [apply] 1 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 780 f, 703.9 fps, 1 ms/f
    [apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 840 f, 719.1 fps, 1 ms/f
    [apply] 1 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 900 f, 711.4 fps, 1 ms/f
    [apply] 1 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 960 f, 723.4 fps, 1 ms/f
    [apply] 1 s: 60 f / 68 ms, 882.3 fps, 1 ms/f; total: 1020 f, 731.1 fps, 1 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(test03Excl_1Win)
    [apply] junit.framework.TestListener: startTest(test05Normal_4Win)
    [apply] estRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c393ea0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c15d4f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58e24a140
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c5893b0
    [apply] 0 s: 60 f / 317 ms, 189.2 fps, 5 ms/f; total: 60 f, 189.2 fps, 5 ms/f
    [apply] 0 s: 60 f / 300 ms, 200.0 fps, 5 ms/f; total: 120 f, 194.4 fps, 5 ms/f
    [apply] 0 s: 60 f / 213 ms, 281.6 fps, 3 ms/f; total: 180 f, 216.8 fps, 4 ms/f
    [apply] 1 s: 60 f / 261 ms, 229.8 fps, 4 ms/f; total: 240 f, 219.9 fps, 4 ms/f
    [apply] 1 s: 60 f / 220 ms, 272.7 fps, 3 ms/f; total: 300 f, 228.8 fps, 4 ms/f
    [apply] junit.framework.TestListener: endTest(test05Normal_4Win)
    [apply] junit.framework.TestListener: startTest(test07Excl_4Win)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c166fb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c58af80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c16a390
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c164b00
    [apply] 0 s: 60 f / 359 ms, 167.1 fps, 5 ms/f; total: 60 f, 167.1 fps, 5 ms/f
    [apply] 0 s: 60 f / 329 ms, 182.3 fps, 5 ms/f; total: 120 f, 174.4 fps, 5 ms/f
    [apply] 0 s: 60 f / 262 ms, 229.0 fps, 4 ms/f; total: 180 f, 189.4 fps, 5 ms/f
    [apply] 1 s: 60 f / 279 ms, 215.0 fps, 4 ms/f; total: 240 f, 195.2 fps, 5 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(test07Excl_4Win)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 7.729 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120193894 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58e23e010
    [apply] 0 s: 60 f / 159 ms, 377.3 fps, 2 ms/f; total: 60 f, 377.3 fps, 2 ms/f
    [apply] 0 s: 60 f / 212 ms, 283.0 fps, 3 ms/f; total: 120 f, 323.4 fps, 3 ms/f
    [apply] 0 s: 60 f / 148 ms, 405.4 fps, 2 ms/f; total: 180 f, 346.8 fps, 2 ms/f
    [apply] 0 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 240 f, 400.6 fps, 2 ms/f
    [apply] 0 s: 60 f / 52 ms, 1153.8 fps, 0 ms/f; total: 300 f, 460.8 fps, 2 ms/f
    [apply] 0 s: 60 f / 100 ms, 600.0 fps, 1 ms/f; total: 360 f, 479.3 fps, 2 ms/f
    [apply] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 420 f, 485.5 fps, 2 ms/f
    [apply] 0 s: 60 f / 102 ms, 588.2 fps, 1 ms/f; total: 480 f, 496.3 fps, 2 ms/f
    [apply] 1 s: 60 f / 133 ms, 451.1 fps, 2 ms/f; total: 540 f, 490.9 fps, 2 ms/f
    [apply] 1 s: 60 f / 49 ms, 1224.4 fpestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120201573 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] s, 0 ms/f; total: 600 f, 522.1 fps, 1 ms/f
    [apply] 1 s: 60 f / 77 ms, 779.2 fps, 1 ms/f; total: 660 f, 538.3 fps, 1 ms/f
    [apply] 1 s: 60 f / 137 ms, 437.9 fps, 2 ms/f; total: 720 f, 528.2 fps, 1 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test01Normal_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58e03a380
    [apply] 0 s: 60 f / 123 ms, 487.8 fps, 2 ms/f; total: 60 f, 487.8 fps, 2 ms/f
    [apply] 0 s: 60 f / 76 ms, 789.4 fps, 1 ms/f; total: 120 f, 603.0 fps, 1 ms/f
    [apply] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 180 f, 782.6 fps, 1 ms/f
    [apply] 0 s: 60 f / 57 ms, 1052.6 fps, 0 ms/f; total: 240 f, 836.2 fps, 1 ms/f
    [apply] 0 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 300 f, 859.5 fps, 1 ms/f
    [apply] 0 s: 60 f / 42 ms, 1428.5 fps, 0 ms/f; total: 360 f, 920.7 fps, 1 ms/f
    [apply] 0 s: 60 f / 109 ms, 550.4 fps, 1 ms/f; total: 420 f, 840.0 fps, 1 ms/f
    [apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 480 f, 804.0 fps, 1 ms/f
    [apply] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 540 f, 857.1 fps, 1 ms/f
    [apply] 0 s: 60 f / 136 ms, 441.1 fps, 2 ms/f; total: 600 f, 783.2 fps, 1 ms/f
    [apply] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 660 f, 757.7 fps, 1 ms/f
    [apply] 1 s: 60 f / 175 ms, 342.8 fps, 2 ms/f; total: 720 f, 688.3 fps, 1 ms/f
    [apply] 1 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 780 f, 703.9 fps, 1 ms/f
    [apply] 1 s: 60 f / 60 ms, 1000.0 fps, 1 ms/f; total: 840 f, 719.1 fps, 1 ms/f
    [apply] 1 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 900 f, 711.4 fps, 1 ms/f
    [apply] 1 s: 60 f / 62 ms, 967.7 fps, 1 ms/f; total: 960 f, 723.4 fps, 1 ms/f
    [apply] 1 s: 60 f / 68 ms, 882.3 fps, 1 ms/f; total: 1020 f, 731.1 fps, 1 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test03Excl_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c393ea0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c15d4f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58e24a140
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c5893b0
    [apply] 0 s: 60 f / 317 ms, 189.2 fps, 5 ms/f; total: 60 f, 189.2 fps, 5 ms/f
    [apply] 0 s: 60 f / 300 ms, 200.0 fps, 5 ms/f; total: 120 f, 194.4 fps, 5 ms/f
    [apply] 0 s: 60 f / 213 ms, 281.6 fps, 3 ms/f; total: 180 f, 216.8 fps, 4 ms/f
    [apply] 1 s: 60 f / 261 ms, 229.8 fps, 4 ms/f; total: 240 f, 219.9 fps, 4 ms/f
    [apply] 1 s: 60 f / 220 ms, 272.7 fps, 3 ms/f; total: 300 f, 228.8 fps, 4 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test05Normal_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c166fb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c58af80
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c16a390
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7ff58c164b00
    [apply] 0 s: 60 f / 359 ms, 167.1 fps, 5 ms/f; total: 60 f, 167.1 fps, 5 ms/f
    [apply] 0 s: 60 f / 329 ms, 182.3 fps, 5 ms/f; total: 120 f, 174.4 fps, 5 ms/f
    [apply] 0 s: 60 f / 262 ms, 229.0 fps, 4 ms/f; total: 180 f, 189.4 fps, 5 ms/f
    [apply] 1 s: 60 f / 279 ms, 215.0 fps, 4 ms/f; total: 240 f, 195.2 fps, 5 ms/f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext11VSyncAnimNEWT - test07Excl_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120201573 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01Normal_1Win took 2.046 sec
    [apply] Testcase: test03Excl_1Win took 1.429 sec
    [apply] Testcase: test05Normal_4Win took 1.494 sec
    [apply] Testcase: test07Excl_4Win took 1.538 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120202779 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 4
    [apply] junit.framework.TestListener: startTest(test01Normal_1Win)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac3e2f100
    [apply] 0 s: 60 f / 237 ms, 253.1 fps, 3 ms/f; total: 60 f, 253.1 fps, 3 ms/f
    [apply] 0 s: 60 f / 129 ms, 465.1 fps, 2 ms/f; total: 120 f, 327.8 fps, 3 ms/f
    [apply] 0 s: 60 f / 160 ms, 375.0 fps, 2 ms/f; total: 180 f, 342.2 fps, 2 ms/f
    [apply] 0 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 240 f, 393.4 fps, 2 ms/f
    [apply] 0 s: 60 f / 182 ms, 329.6 fps, 3 ms/f; total: 300 f, 378.7 fps, 2 ms/f
    [apply] 0 s: 60 f / 136 ms, 441.1 fps, 2 ms/f; total: 360 f, 387.9 fps, 2 ms/f
    [apply] 1 s: 60 f / 201 ms, 298.5 fps, 3 ms/f; total: 420 f, 372.0 fps, 2 ms/f
    [apply] 1 s: 60 f / 104 ms, 576.9 fps, 1 ms/f; total: 480 f, 389.2 fps, 2 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac6036170
    [apply] junit.framework.TestListener: endTest(test01Normal_1Win)
    [apply] junit.framework.TestListener: startTest(test03Excl_1Win)
    [apply] 0 s: 60 f / 188 ms, 319.1 fps, 3 ms/f; total: 60 f, 319.1 fps, 3 ms/f
    [apply] 0 s: 60 f / 101 ms, 594.0 fps, 1 ms/f; total: 120 f, 415.2 fps, 2 ms/f
    [apply] 0 s: 60 f / 208 ms, 288.4 fps, 3 ms/f; total: 180 f, 362.1 fps, 2 ms/f
    [apply] 0 s: 60 f / 164 ms, 365.8 fps, 2 ms/f; total: 240 f, 363.0 fps, 2 ms/f
    [apply] 0 s: 60 f / 127 ms, 472.4 fps, 2 ms/f; total: 300 f, 380.7 fps, 2 ms/f
    [apply] 0 s: 60 f / 205 ms, 292.6 fps, 3 ms/f; total: 360 f, 362.5 fps, 2 ms/f
    [apply] 1 s: 60 f / 162 ms, 370.3 fps, 2 ms/f; total: 420 f, 363.6 fps, 2 ms/f
    [apply] 1 s: 60 f / 134 ms, 447.7 fps, 2 ms/f; total: 480 f, 372.3 fps, 2 ms/f
    [apply] 1 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 540 f, 394.4 fps, 2 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.Tjunit.framework.TestListener: endTest(test03Excl_1Win)
    [apply] junit.framework.TestListener: startTest(test05Normal_4Win)
    [apply] estExclusiveContext12FPSAnimNEWT - test05Normal_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac398bdd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac614a890
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac3db12a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac2c81760
    [apply] 0 s: 60 f / 446 ms, 134.5 fps, 7 ms/f; total: 60 f, 134.5 fps, 7 ms/f
    [apply] 0 s: 60 f / 307 ms, 195.4 fps, 5 ms/f; total: 120 f, 159.3 fps, 6 ms/f
    [apply] 1 s: 60 f / 364 ms, 164.8 fps, 6 ms/f; total: 180 f, 161.1 fps, 6 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-Jjunit.framework.TestListener: endTest(test05Normal_4Win)
    [apply] junit.framework.TestListener: startTest(test07Excl_4Win)
    [apply] UnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac398da20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac399f620
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac2ca7730
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac3a35c10
    [apply] 0 s: 60 f / 373 ms, 160.8 fps, 6 ms/f; total: 60 f, 160.8 fps, 6 ms/f
    [apply] 0 s: 60 f / 308 ms, 194.8 fps, 5 ms/f; total: 120 f, 176.2 fps, 5 ms/f
    [apply] 0 s: 60 f / 280 ms, 214.2 fps, 4 ms/f; total: 180 f, 187.3 fps, 5 ms/f
    [apply] 1 s: 60 f / 379 ms, 158.3 fps, 6 ms/f; total: 240 f, 179.1 fps, 5 ms/f
    [apply] junit.framework.TestListener: endTest(test07Excl_4Win)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 7.75 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120202779 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac3e2f100
    [apply] 0 s: 60 f / 237 ms, 253.1 fps, 3 ms/f; total: 60 f, 253.1 fps, 3 ms/f
    [apply] 0 s: 60 f / 129 ms, 465.1 fps, 2 ms/f; total: 120 f, 327.8 fps, 3 ms/f
    [apply] 0 s: 60 f / 160 ms, 375.0 fps, 2 ms/f; total: 180 f, 342.2 fps, 2 ms/f
    [apply] 0 s: 60 f / 84 ms, 714.2 fps, 1 ms/f; total: 240 f, 393.4 fps, 2 ms/f
    [apply] 0 s: 60 f / 182 ms, 329.6 fps, 3 ms/f; total: 300 f, 378.7 fps, 2 ms/f
    [apply] 0 s: 60 f / 136 ms, 441.1 fps, 2 ms/f; total: 360 f, 387.9 fps, 2 ms/f
    [apply] 1 s: 60 f / 201 ms, 298.5 fps, 3 ms/f; total: 420 f, 372.0 fps, 2 ms/f
    [apply] 1 s: 60 f / 104 ms, 576.9 fps, 1 ms/f; total: 480 f, 389.2 fps, 2 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test01Normal_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac6036170
    [apply] 0 s: 60 f / 188 ms, 319.1 fps, 3 ms/f; total: 60 f, 319.1 fps, 3 ms/f
    [apply] 0 s: 60 f / 101 ms, 594.0 fps, 1 ms/f; total: 120 f, 415.2 fps, 2 ms/f
    [apply] 0 s: 60 f / 208 ms, 288.4 fps, 3 ms/f; total: 180 f, 36FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-J2.1 fps, 2 ms/f
    [apply] 0 s: 60 f / 164 ms, 365.8 fps, 2 ms/f; total: 240 f, 363.0 fps, 2 ms/f
    [apply] 0 s: 60 f / 127 ms, 472.4 fps, 2 ms/f; total: 300 f, 380.7 fps, 2 ms/f
    [apply] 0 s: 60 f / 205 ms, 292.6 fps, 3 ms/f; total: 360 f, 362.5 fps, 2 ms/f
    [apply] 1 s: 60 f / 162 ms, 370.3 fUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animatips, 2 ms/f; total: 420 f, 363.6 fps, 2 ms/f
    [apply] 1 s: 60 f / 134 ms, 447.7 fps, 2 ms/f; total: 480 f, 372.3 fps, 2 ms/f
    [apply] 1 s: 60 f / 80 ms, 750.0 fps, 1 ms/f; total: 540 f, 394.4 fps, 2 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer1,5,main], stopped false, paused false ng true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRshouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [apply] Thread[Thread-unner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test03Excl_1Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveC-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120210480 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ontext12FPSAnimNEWT - test05Normal_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac398bdd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac614a890
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac3db12a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac2c81760
    [apply] 0 s: 60 f / 446 ms, 134.5 fps, 7 ms/f; total: 60 f, 134.5 fps, 7 ms/f
    [apply] 0 s: 60 f / 307 ms, 195.4 fps, 5 ms/f; total: 120 f, 159.3 fps, 6 ms/f
    [apply] 1 s: 60 f / 364 ms, 164.8 fps, 6 ms/f; total: 180 f, 161.1 fps, 6 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test05Normal_4Win
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
    [apply] FPSAnimator P1:Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac398da20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac399f620
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac2ca7730
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init ...
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 0, drawable 0x7f9ac3a35c10
    [apply] 0 s: 60 f / 373 ms, 160.8 fps, 6 ms/f; total: 60 f, 160.8 fps, 6 ms/f
    [apply] 0 s: 60 f / 308 ms, 194.8 fps, 5 ms/f; total: 120 f, 176.2 fps, 5 ms/f
    [apply] 0 s: 60 f / 280 ms, 214.2 fps, 4 ms/f; total: 180 f, 187.3 fps, 5 ms/f
    [apply] 1 s: 60 f / 379 ms, 158.3 fps, 6 ms/f; total: 240 f, 179.1 fps, 5 ms/f
    [apply] FPSAnimator P4: false, Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main]: Task[thread Thread[Thread-2-UserApp-JUnitTestRunner-FPSAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-4,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT - test07Excl_4Win
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120210480 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01Normal_1Win took 2.093 sec
    [apply] Testcase: test03Excl_1Win took 1.438 sec
    [apply] Testcase: test05Normal_4Win took 1.51 sec
    [apply] Testcase: test07Excl_4Win took 1.504 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120211680 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
    [apply] junit.framework.TestListener: tests to run: 6
    [apply] junit.framework.TestListener: startTest(testSwitch2WindowSingleContextGL2ES2)
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6fab6f6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@449b369
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1b4b2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465e1377
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd0c410a0
    [apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2WindowSingleContextGL2ES2____-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] 1 - switch - START 1005
    [apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd0c4aad0
    [apply] 1 - switch - END 1005
    [apply] 2 - switch - START 2011
    [apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd0c410a0
    [apply] 2 - switch - END 2011
    [apply] Thread[Thread-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
    [apply] ++++ UITestCase.setUjunit.framework.TestListener: endTest(testSwitch2WindowSingleContextGL2ES2)
    [apply] junit.framework.TestListener: startTest(testSwitch2Gp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
    [apply] LWindowEachWithOwnDemoGL2ES2)
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1355e69, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a54d2a3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d0e940
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d817473
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d26d50
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1ca23ad, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd307fc70
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] 1 - switch - START 1008
    [apply] 1 - A w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd3333890
    [apply] 1 - A w2-h 0x7fcdd307fc70,-ctx 0x7fcdd0c44cf0
    [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd307fc70
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d26d50
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN
    [apply] 1 - B w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd0c44cf0
    [apply] 1 - B w2-h 0x7fcdd307fc70,-ctx 0x7fcdd3333890
    [apply] 1 - switch - END 1008
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] 2 - switch - START 2091
    [apply] 2 - A w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd0c44cf0
    [apply] 2 - A w2-h 0x7fcdd307fc70,-ctx 0x7fcdd3333890
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd307fc70
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d26d50
    [apply] 2 - B w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd3333890
    [apply] 2 - B w2-h 0x7fcdd307fc70,-ctx 0x7fcdd0c44cf0
    [apply] 2 - switch - END 2091
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0121-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0124-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowEachWithOwnDemoGL2ES2)
    [apply] junit.framework.TestListener: startTest(testSwitch2GLWindowEachWithOwnDemoGLES2)
    [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowEachWithOwnDemoGLES2)
    [apply] junit.framework.TestListener: startTest(testSwitch2WindowSingleContextGLES2)
    [apply] junit.framework.TestListener: endTest(testSwitch2WindowSingleContextGLES2)
    [apply] junit.framework.TestListener: startTest(testSwitch2GLWindowOneDemoGL2ES2)
    [apply] QUIT Window Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
    [apply] Thread[Thread-9-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-9-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1e907371, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74ca02d3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a7fa68b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@528f2e81
    [apply] Thread[Thread-9-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-9-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d27ad0
    [apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] 1 - switch - START 1007
    [apply] 1 - A w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd1e4e740
    [apply] 1 - A w2-h 0x7fcdd30810b0,-ctx 0x7fcdd3063e40
    [apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd30810b0
    [apply] 1 - B w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd3063e40
    [apply] 1 - B w2-h 0x7fcdd30810b0,-ctx 0x7fcdd1e4e740
    [apply] 1 - switch - END 1007
    [apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] 2 - switch - START 2003
    [apply] 2 - A w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd3063e40
    [apply] 2 - A w2-h 0x7fcdd30810b0,-ctx 0x7fcdd1e4e740
    [apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d27ad0
    [apply] 2 - B w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd1e4e740
    [apply] 2 - B w2-h 0x7fcdd30810b0,-ctx 0x7fcdd3063e40
    [apply] 2 - switch - END 2003
    [apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0117-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowOneDemoGL2ES2)
    [apply] junit.framework.TestListener: startTest(testSwitch2GLWindowOneDemoGLES2)
    [apply] junit.framework.TestListener: endTest(testSwitch2GLWindowOneDemoGLES2)
    [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.856 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120211680 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6fab6f6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@449b369
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1b4b2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@465e1377
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd0c410a0
    [apply] Thread-5-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2WindowSingleContextGL2ES2____-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] 1 - switch - START 1005
    [apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd0c4aad0
    [apply] 1 - switch - END 1005
    [apply] 2 - switch - START 2011
    [apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd0c410a0
    [apply] 2 - switch - END 2011
    [apply] Thread[Thread-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1355e69, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a54d2a3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16d0e940
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d817473
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d26d50
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1ca23ad, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd307fc70
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] 1 - switch - START 1008
    [apply] 1 - A w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd3333890
    [apply] 1 - A w2-h 0x7fcdd307fc70,-ctx 0x7fcdd0c44cf0
    [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd307fc70
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d26d50
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN
    [apply] 1 - B w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd0c44cf0
    [apply] 1 - B w2-h 0x7fcdd307fc70,-ctx 0x7fcdd3333890
    [apply] 1 - switch - END 1008
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] 2 - switch - START 2091
    [apply] 2 - A w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd0c44cf0
    [apply] 2 - A w2-h 0x7fcdd307fc70,-ctx 0x7fcdd3333890
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd307fc70
    [apply] Thread[Thread-6,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-6,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d26d50
    [apply] 2 - B w1-h 0x7fcdd1d26d50,-ctx 0x7fcdd3333890
    [apply] 2 - B w2-h 0x7fcdd307fc70,-ctx 0x7fcdd0c44cf0
    [apply] 2 - switch - END 2091
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0121-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] Thread-6-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowEachWithOwnDemoGL2ES2-n0124-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] QUIT Window Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowEachWithOwnDemoGLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2WindowSingleContextGLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
    [apply] Thread[Thread-9-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-9-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1e907371, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74ca02d3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a7fa68b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@528f2e81
    [apply] Thread[Thread-9-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-9-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d27ad0
    [apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] 1 - switch - START 1007
    [apply] 1 - A w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd1e4e740
    [apply] 1 - A w2-h 0x7fcdd30810b0,-ctx 0x7fcdd3063e40
    [apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fcdd30810b0
    [apply] 1 - B w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd3063e40
    [apply] 1 - B w2-h 0x7fcdd30810b0,-ctx 0x7fcdd1e4e740
    [apply] 1 - switch - END 1007
    [apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0060-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [apply] 2 - switch - START 2003
    [apply] 2 - A w1-h 0x7fcdd1d27ad0,-ctx 0x7fcdd3063e40
    [apply] 2 - A w2-h 0x7fcdd30810b0,-ctx 0x7fcdd1QUIT Window Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dise4e740
    [apply] Thread[Thread-9,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fcdd1d27ad0
    [apply] 2 - B w1-h 0x7fcdd1d27ad0,-pose ... 
    [apply] Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120219484 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ctx 0x7fcdd1e4e740
    [apply] 2 - B w2-h 0x7fcdd30810b0,-ctx 0x7fcdd3063e40
    [apply] 2 - switch - END 2003
    [apply] Thread-9-Animator: ** screenshot: TestGLContextDrawableSwitch01NEWT.testSwitch2GLWindowOneDemoGL2ES2________-n0117-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] QUIT Window Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-9-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT - testSwitch2GLWindowOneDemoGLES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120219484 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testSwitch2WindowSingleContextGL2ES2 took 2.967 sec
    [apply] Testcase: testSwitch2GLWindowEachWithOwnDemoGL2ES2 took 2.401 sec
    [apply] Testcase: testSwitch2GLWindowEachWithOwnDemoGLES2 took 0 sec
    [apply] Testcase: testSwitch2WindowSingleContextGLES2 took 0 sec
    [apply] Testcase: testSwitch2GLWindowOneDemoGL2ES2 took 2.406 sec
    [apply] Testcase: testSwitch2GLWindowOneDemoGLES2 took 0.001 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01GLADDelegateGL2ES2)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120220366 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
    [apply] Thread[Thread-5-null,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-null,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@68fc5a6c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b1d466b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7efa391e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dbc21b2
    [apply] Thread[Thread-5-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa3e5b2e340
    [apply] Thread-5-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fa3e5b31de0
    [apply] Thread-5-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0054-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0356x0356.png
    [apply] junit.framework.TestListener: endTest(test01GLADDelegateGL2ES2)
    [apply] junit.framework.TestListener: startTest(test02GLADDelegateGLES2)
    [apply] junit.framework.TestListener: endTest(test02GLADDelegateGLES2)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.898 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120220366 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
    [apply] Thread[Thread-5-null,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-5-null,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@68fc5a6c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b1d466b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7efa391e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dbc21b2
    [apply] Thread[Thread-5-null,5,main] GearsES2.init FIN
    [apply] Thread[Thread-5-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa3e5b2e340
    [apply] Thread-5-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-5,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fa3e5b31de0
    [apply] Thread-5-null: ** screenshot: TestGLContextDrawableSwitch10NEWT.test01GLADDelegateGL2ES2-n0054-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8880-D16-St00-Sa00_default-0356x0356.png
    [apply] Thread[Thread-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120223219 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GLADDelegateGL2ES2 took 2.822 sec
    [apply] Testcase: test02GLADDelegateGLES2 took 0 sec
    [apply] Thread[Thread-5,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-5,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[Thread-5-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test01GLADDelegateGL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
    [apply] Profile GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT - test02GLADDelegateGLES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120223219 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120224092 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605Flippjunit.framework.TestListener: tests to run: 4
    [apply] junit.framework.TestListener: startTest(test01DefaultFBO)
    [apply] edImageNEWT - test01DefaultFBO
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.capsImage right side up
    [apply] junit.framework.TestListener: endTest(test01DefaultFBO)
    [apply] junit.framework.TestListener: startTest(test01Stenci.TestBug605FlippedImageNEWT - test01DefaultFBO
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImlFBO)
    [apply] ageNEWT - test01StencilFBO
    [apply] Image right side up
    [apply] junit.framework.TestListener: endTest(test01StencilFBO)
    [apply] junit.framework.TestListener: startTest(test01DefaulGL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshotPBuffer)
    [apply] Image right side up
    [apply] junit.framework.TestListener: endTest(test01DefaultPBuffer)
    [apply] junit.framework.TestListener: startTest: TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256t(test01AccumStencilPBuffer)
    [apply] Image right side up
    [apply] junit.framework.TestListener: endTest(test01AccumStencilPBuffer)
    [apply] x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 32/32/32/32, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 0.946 sec
    [apply] ------------- Standard Output ---------------
    [apply] Image right side up
    [apply] Image right side up
    [apply] Image right side up
    [apply] Image right side up
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120224092 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultFBO
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01StencilFBO_________-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01StencilFBO
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01DefaultPBuffer_____-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01DefaultPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.joglSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120224982 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] .caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestBug605FlippedImageNEWT.test01AccumStencilPBuffer-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St08-Sa00_default-0256x0256.png
    [apply] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 32/32/32/32, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] below: 0xff0000
    [apply] above: 0xff00
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageNEWT - test01AccumStencilPBuffer
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120224982 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01DefaultFBO took 0.776 sec
    [apply] Testcase: test01StencilFBO took 0.023 sec
    [apply] Testcase: test01DefaultPBuffer took 0.035 sec
    [apply] Testcase: test01AccumStencilPBuffer took 0.031 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120226201 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisamplejunit.framework.TestListener: tests to run: 8
    [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA2)
    [apply] ES1NEWT - testOnscreenMultiSampleAA2
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa02_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA2)
    [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampl++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
    [apply] ++++ UITesteAA0)
    [apply] Case.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
    [apply] ++++ UITestjunit.framework.TestListener: endTest(testOnscreenMultiSampleAA0)
    [apply] junit.framework.TestListener: startTest(testOffsreenMultiSamplCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
    [apply] eAA8)
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffsreenMultiSampleAA8_-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
    [apply] ++++ UITestjunit.framework.TestListener: endTest(testOffsreenMultiSampleAA8)
    [apply] junit.framework.TestListener: startTest(testOnscreenMultiSamplCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
    [apply] eAA4)
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA4)
    [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA8)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa08_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA8)
    [apply] junit.framework.TestListener: startTest(testOffscreenMultiSampleAA0)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA0-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA0)
    [apply] junit.framework.TestListener: startTest(testOffscreenMultiSam++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
    [apply] ++++ UITespleAA2)
    [apply] tCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA2-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
    [apply] junit.framework.TestListener: endTest(testOffscreenMultiSampleAA2)
    [apply] junit.framework.TestListener: startTest(testOffscreenMultiSampleAA4)
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA4-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
    [apply] SLOCK [T Tjunit.framework.TestListener: endTest(testOffscreenMultiSampleAA4)
    [apply] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 10.426 sehread-2-UserApp-JUnitTestRunner @ 1372120236574 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] c
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120226201 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa02_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA0_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA0
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffsreenMultiSampleAA8_-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffsreenMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA4_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA4
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOnscreenMultiSampleAA8_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa08_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOnscreenMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA0-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA0
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA2-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa02_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
    [apply] 
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] 
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1: ** screenshot: TestMultisampleES1NEWT.testOffscreenMultiSampleAA4-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT - testOffscreenMultiSampleAA4
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120236574 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testOnscreenMultiSampleAA2 took 1.955 sec
    [apply] Testcase: testOnscreenMultiSampleAA0 took 1.198 sec
    [apply] Testcase: testOffsreenMultiSampleAA8 took 1.199 sec
    [apply] Testcase: testOnscreenMultiSampleAA4 took 1.192 sec
    [apply] Testcase: testOnscreenMultiSampleAA8 took 1.225 sec
    [apply] Testcase: testOffscreenMultiSampleAA0 took 1.19 sec
    [apply] Testcase: testOffscreenMultiSampleAA2 took 1.191 sec
    [apply] Testcase: testOffscreenMultiSampleAA4 took 1.195 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120237775 ms +++ localhosjunit.framework.TestListener: tests to run: 6
    [apply] junit.framework.TestListener: startTest(testOffsreenFBOMultiSampleAA8)
    [apply] junit.framet/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisamplework.TestListener: endTest(testOffsreenFBOMultiSampleAA8)
    [apply] junit.framework.TestListener: startTest(testOnscreenMultiSampleAA8)
    [apply] ES2NEWT - testOffsreenFBOMultiSampleAA8
    [apply] NEWT offscreen FBO Window n/a yet
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa08_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOnscreenMultiSampleAA8)
    [apply] junit.framework.TestListener: startTest(testOffscreenFBOMultiS++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
    [apply] ++++ UITestampleAA0)
    [apply] junit.framework.TestListener: endTest(testOffscreenFBOMultiSampleAA0)
    [apply] junit.framework.TestListener: startTest(testOnscCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
    [apply] NEWT offscreen FBO WireenMultiSampleAA0)
    [apply] ndow n/a yet
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
    [apply] 
    [apply] req. msaa: false
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: false
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultijunit.framework.TestListener: endTest(testOnscreenMultiSampleAA0)
    [apply] junit.framework.TestListener: startTest(testOffsreenPBufferMulSampleAA0________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: cotiSampleAA8)
    [apply] m.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-7-Display-.macosx_nil-3-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
    [apply] ++++junit.framework.TestListener: endTest(testOffsreenPBufferMultiSampleAA8)
    [apply] junit.framework.TestListener: startTest(testOffscreenPBufferMultiSampleAA0)
    [apply]  UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
    [apply] 
    [apply] req. msaa: false
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] has  msaa: false
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOffscreenPBufferMultiSampleAA0)
    [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 5.657 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120237775 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
    [apply] NEWT offscreen FBO Window n/a yet
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa08_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
    [apply] NEWT offscreen FBO Window n/a yet
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
    [apply] 
    [apply] req. msaa: false
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: false
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120243381 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply]  0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-7-Display-.macosx_nil-3-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
    [apply] 
    [apply] req. msaa: false
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] has  msaa: false
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120243381 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testOffsreenFBOMultiSampleAA8 took 0.003 sec
    [apply] Testcase: testOnscreenMultiSampleAA8 took 1.98 sec
    [apply] Testcase: testOffscreenFBOMultiSampleAA0 took 0 sec
    [apply] Testcase: testOnscreenMultiSampleAA0 took 1.201 sec
    [apply] Testcase: testOffsreenPBufferMultiSampleAA8 took 1.214 sec
    [apply] Testcase: testOffscreenPBufferMultiSampleAA0 took 1.181 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120244581 ms +++ localhosjunit.framework.TestListener: tests to run: 3
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test01OpaqueDecorated)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1f7ce10d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140ee2ab
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d4352d6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ef38f6f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc044a60ae0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fc044a60ae0
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-junit.framework.TestListener: endTest(test01OpaqueDecorated)
    [apply] junit.framework.TestListener: startTest(test01TransparentDecorated)
    [apply] Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4c089da, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5992f874
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff5b59d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c667739
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc044d31070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fc044d31070
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-junit.framework.TestListener: endTest(test01TransparentDecorated)
    [apply] junit.framework.TestListener: startTest(test01TransparentUndecDisplay-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
    [apply] orated)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@56b87a95, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@220772bc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16fda618
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66a37d72
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc044d32560
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fc044d32560
    [apply] junit.framework.TestListener: endTest(test01TransparentUndecorated)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.089 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120250625 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120244581 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1f7ce10d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140ee2ab
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d4352d6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ef38f6f
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc044a60ae0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fc044a60ae0
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4c089da, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5992f874
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ff5b59d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c667739
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc044d31070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fc044d31070
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@56b87a95, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@220772bc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16fda618
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66a37d72
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc044d32560
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fc044d32560
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120250625 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01OpaqueDecorated took 1.833 sec
    [apply] Testcase: test01TransparentDecorated took 1.771 sec
    [apply] Testcase: test01TransparentUndecorated took 1.761 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120251815 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test00)
    [apply] earsES1NEWT - test00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7ead76b5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@21546f3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@42e4fc96
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4782fe29
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 640x480, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES1NEWT.test00-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-junit.framework.TestListener: endTest(test00)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.418 sec
    [apply] ------------- StandaDisplay-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,rd Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00
    [apply] 72120251815 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.juniSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120254186 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] t.jogl.demos.es1.newt.TestGearsES1NEWT - test00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7ead76b5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@21546f3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@42e4fc96
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4782fe29
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 640x480, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES1NEWT.test00-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120254186 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test00 took 2.342 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120255380 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test00)
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
    [apply] OlympicES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7208042d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestOlympicES1NEWT.test00-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] junit.framework.TestListener: endTest(test00)
    [apply] 1 s: 60 f / 1068 ms, 56.1 fps, 17 ms/f; total: 60 f, 56.1 fps, 17 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120258378 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.048 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120255380 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
    [apply] OlympicES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7208042d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestOlympicES1NEWT.test00-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] 1 s: 60 f / 1068 ms, 56.1 fps, 17 ms/f; total: 60 f, 56.1 fps, 17 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT - test00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120258378 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test00 took 2.972 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120259260 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test00)
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@21fdc01b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES1NEWT.test00-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
    [apply] junit.framework.TestListener: endTest(test00)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.965 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 13++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
    [apply] SLOCK [T Thread-2-UserA72120259260 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] pp-JUnitTestRunner @ 1372120262175 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@21fdc01b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES1NEWT.test00-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120262175 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test00 took 2.888 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120263385 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] t/127.0.0.1:59999 - Locked within 8 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultipljunit.framework.TestListener: startTest(testElektronenMultiplizierer01)
    [apply] izierer01
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120265147 d 0ms]]
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120265147 d 104ms]NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
    [apply] ]
    [apply] 1 s: 60 f / 1134 ms, 52.9 fps, 18 ms/f; total: 60 f, 52.9 fps, 18 ms/f
    [apply] 2 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 120 f, 56.2 fps, 17 ms/f
    [apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1306094
    [apply] 3 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 180 f, 57.3 fps, 17 ms/f
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120268482 d 0ms]]
    [apply] 4 s: 60 f / 1002 ms, 59.8 fps, 16 ms/f; total: 240 f, 57.9 fps, 17 ms/f
    [apply] 5 s: 60 f / 1003 ms, 59.8 fps, 16 ms/f; total: 300 f, 58.3 fps, 17 ms/f
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120270491 d 1ms]]
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120270499 junit.framework.TestListener: endTest(testElektronenMultiplizierer01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 7.197 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektrsec
    [apply] ------------- Standard Output ---------------
    [apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
    [apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1306094
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] ThreadonenMultiplizierer01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120270524 ms --- localhost/127.0.0.1:59999 - Unlock ok with-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120263385 ms +++ localhost/127.in 0 ms
    [apply] 0.0.1:59999 - Locked within 8 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120265147 d 0ms]]
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120265147 d 104ms]]
    [apply] 1 s: 60 f / 1134 ms, 52.9 fps, 18 ms/f; total: 60 f, 52.9 fps, 18 ms/f
    [apply] 2 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 120 f, 56.2 fps, 17 ms/f
    [apply] 3 s: 60 f / 1001 ms, 59.9 fps, 16 ms/f; total: 180 f, 57.3 fps, 17 ms/f
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120268482 d 0ms]]
    [apply] 4 s: 60 f / 1002 ms, 59.8 fps, 16 ms/f; total: 240 f, 57.9 fps, 17 ms/f
    [apply] 5 s: 60 f / 1003 ms, 59.8 fps, 16 ms/f; total: 300 f, 58.3 fps, 17 ms/f
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120270491 d 1ms]]
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120270499 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120270524 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testElektronenMultiplizierer01 took 6.487 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(test02_GLES2)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120271706 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] junit.framework.TestListener: endTest(test02_GLES2)
    [apply] junit.framework.TestListener: startTest(test03_GL3)
    [apply] window resized: 64/64 640x480
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 640x480, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@50234978, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c9e067c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7abbee99
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@482dbdc2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faedd235ab0
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test03_GL3___-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] junit.framework.TestListener: endTest(test03_GL3)
    [apply] junit.framework.TestListener: startTest(test01_GL2ES2)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
    [apply] Loop 1/1
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window resized: 64/64 640x480
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 640x480, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@723fff84, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79497d11
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b2254c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aec55a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faedd1447c0
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test01_GL2ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-junit.framework.TestListener: endTest(test01_GL2ES2)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.021 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunnDisplay-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120275677 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] er @ 1372120271706 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test02_GLES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window resized: 64/64 640x480
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 640x480, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@50234978, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c9e067c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7abbee99
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@482dbdc2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faedd235ab0
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test03_GL3___-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test03_GL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
    [apply] Loop 1/1
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window resized: 64/64 640x480
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 640x480, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@723fff84, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79497d11
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b2254c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aec55a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faedd1447c0
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGearsES2NEWT.test01_GL2ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01_GL2ES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120275677 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test02_GLES2 took 0.65 sec
    [apply] Testcase: test03_GL3 took 1.668 sec
    [apply] Testcase: test01_GL2ES2 took 1.623 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120276882 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test02GL3)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
    [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 500x290, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
    [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@206bd69f, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x7fd28286a600
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0500x0290.png
    [apply] FrameCount: 120 - FrameRate: 0.0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7fd28286a600
    [apply] 0 s: 60 f / 481 ms, 124.7 fps, 8 ms/f; total: 60 f, 124.7 fps, 8 ms/f
    [apply] 0 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 120 f, 246.9 fps, 4 ms/f
    [apply] 1 s: 60 f / 1021 ms, 58.7 fps, 17 ms/f; total: 180 f, 119.4 fps, 8 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
    [apply] junit.framework.TestListener: endTest(test02GL3)
    [apply] junit.framework.TestListener: startTest(test01GL2ES2)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
    [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 500x290, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
    [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@55006eec, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x7fd284b51020
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0500x0290.png
    [apply] 1 s: 60 f / 1040 ms, 57.6 fps, 17 ms/f; total: 60 f, 57.6 fps, 17 ms/f
    [apply] junit.framework.TestListener: endTest(test01GL2ES2)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.572 sec
    [apply] ------------- Standard Output ---------------
    [apply] FrameCount: 120 - FrameRate: 0.0
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120276882 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
    [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 500x290, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
    [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@206bd69f, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x7fd28286a600
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test02GL3___-n0000-LandscapeES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0500x0290.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7fd28286a600
    [apply] 0 s: 60 f / 481 ms, 124.7 fps, 8 ms/f; total: 60 f, 124.7 fps, 8 ms/f
    [apply] 0 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 120 f, 246.9 fps, 4 ms/f
    [apply] 1 s: 60 f / 1021 ms, 58.7 fps, 17 ms/f; total: 180 f, 119.4 fps, 8 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test02GL3
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
    [apply] requested: swapInterval 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 500x290, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init ...
    [apply] LandscapeES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@55006eec, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] LandscapeES2.reshape 0/0 500x290, swapInterval 1, drawable 0x7fd284b51020
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestLandscapeES2NEWT.test01GL2ES2-n0000-LandscapeES2-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0500x0290.png
    [apply] 1 s: 60 f / 1040 ms, 57.6 fps, 17 ms/f; total: 60 f, 57.6 fps, 17 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT - test01GL2ES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120284405 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test02GL3 took 4.924 sec
    [apply] Testcase: test01GL2ES2 took 2.57 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120284405 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120285590 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01GL2ES2)
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
    [apply] Loop 1/1
    [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@13c427b3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x7f9bb212f300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] 1 s: 60 f / 1111 ms, 54.0 fps, 18 ms/f; total: 60 f, 54.0 fps, 18 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
    [apply] ++++ UITestCase.sjunit.framework.TestListener: endTest(test01GL2ES2)
    [apply] junit.framework.TestListener: startTest(test02GL3)
    [apply] etUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
    [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@26e24c48, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x7f9bb2675160
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] 1 s: 60 f / 1033 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
    [apply] junit.framework.TestListener: endTest(test02GL3)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.321 sec
    [apply] ------------- StaQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEndard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @WT - test02GL3
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120290860 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply]  1372120285590 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
    [apply] Loop 1/1
    [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@13c427b3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x7f9bb212f300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test01GL2ES2-n0000-RedSquareES2-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] 1 s: 60 f / 1111 ms, 54.0 fps, 18 ms/f; total: 60 f, 54.0 fps, 18 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
    [apply] requested: vsync false, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@26e24c48, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1, drawable 0x7f9bb2675160
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestRedSquareES2NEWT.test02GL3___-n0000-RedSquareES2-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] 1 s: 60 f / 1033 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test02GL3
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120290860 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GL2ES2 took 3.016 sec
    [apply] Testcase: test02GL3 took 2.228 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120292068 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@439c8dff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 640x480
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.516 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120292068 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
    [apply] GearsGL2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@439c8dff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 list created: 1
    [apply] gear2 list created: 2
    [apply] gear3 list created: 3
    [apply] Gears: Reshape 0/0 640x480
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120294526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 1.787 sec
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Gears: Dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120294526 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120295410 ms +++ localhosjunit.framework.TestListener: tests to run: 3
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test12_FBOCaps_NoAnim)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test12_FBOCaps_NoAnim)
    [apply] junit.framework.TestListener: startTest(test01_DefCaps_Anim)
    [apply] ngl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0012-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0016-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01_DefCaps_Anim)
    [apply] junit.framework.TestListener: startTest(test02_DefCaps_NoAnim)
    [apply] ngl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] junit.framework.TestListener: endTest(test02_DefCaps_NoAnim)
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.791 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120295410 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test12_FBOCaps_NoAnim-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test12_FBOCaps_NoAnim
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0007-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0012-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestTeapotNEWT.test01_DefCaps_Anim__-n0016-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test01_DefCaps_Anim
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestTeapotNEWT.test02_DefCaps_NoAnim-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0480.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120301157 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test12_FBOCaps_NoAnim took 1.784 sec
    [apply] Testcase: test01_DefCaps_Anim took 1.64 sec
    [apply] Testcase: test02_DefCaps_NoAnim took 1.662 sec
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestTeapotNEWT - test02_DefCaps_NoAnim
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120301157 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120302064 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGjunit.framework.TestListener: tests to run: 4
    [apply] junit.framework.TestListener: startTest(test01_GL3Core_Passthrough)
    [apply] eomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
    [apply] Init - START - useGeomShader 0 -> passthrough01_xxx
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@254cf25, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
    [apply] 1 s: 60 f / 1167 ms, 51.4 fps, 19 ms/f; total: 60 f, 51.4 fps, 19 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] junit.framework.TestListener: endTest(test01_GL3Core_Passthrough)
    [apply] junit.framework.TestListener: startTest(test02_GL3Core_FlipXYZ)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
    [apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5cedd8bc, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
    [apply] 1 s: 60 f / 1032 ms, 58.1 fps, 17 ms/f; total: 60 f, 58.1 fps, 17 ms/f
    [apply] junit.framework.TestListener: endTest(test02_GL3Core_FlipXYZ)
    [apply] junit.framework.TestListener: startTest(test11_GL3Compat_Passthrough)
    [apply] junit.framework.TestListener: endTest(test11_GL3Compat_Passthrough)
    [apply] junit.framework.TestListener: startTest(test12_GL3Compat_FlipXYZ)
    [apply] junit.framework.TestListener: endTest(test12_GL3Compat_FlipXYZ)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.414 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120302064 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
    [apply] Init - START - useGeomShader 0 -> passthrough01_xxx
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@254cf25, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test01_GL3Core_Passthrough__-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
    [apply] 1 s: 60 f / 1167 ms, 51.4 fps, 19 ms/f; total: 60 f, 51.4 fps, 19 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test01_GL3Core_Passthrough
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
    [apply] Init - START - useGeomShader 1 -> flipXYZ01_xxx
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5cedd8bc, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGeomShader01TextureGL3NEWT.test02_GL3Core_FlipXYZ______-n0000-GL3___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0800x0600.png
    [apply] Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x500
    [apply] 1 s: 60 f / 1032 ms, 58.1 fps, 17 ms/f; total: 60 f, 58.1 fps, 17 ms/f
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
    [apply] Profile GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
    [apply] Profile GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120307419 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01_GL3Core_Passthrough took 3.074 sec
    [apply] Testcase: test02_GL3Core_FlipXYZ took 2.251 sec
    [apply] Testcase: test11_GL3Compat_Passthrough took 0.001 sec
    [apply] Testcase: test12_GL3Compat_FlipXYZ took 0 sec
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test02_GL3Core_FlipXYZ
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
    [apply] Profile GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test11_GL3Compat_Passthrough
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
    [apply] Profile GL3bc n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT - test12_GL3Compat_FlipXYZ
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120307419 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT
    [apply] junit.framework.TestListener: tests to run: 5
    [apply] junit.Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120308357 ms +++ localhosframework.TestListener: startTest(test02ShaderState_PerformanceSingleKeepEnabled)
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x78bcf45, handle 0x7f91bd8607e0, jogamp.opengl.gl4.GL4bcImpl@7be643a7,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bbb41ce0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bbb41f80
    [apply] , SurfaceHandle 0x7f91bbb41ce0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5cffacb2, 15a309d1>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] junit.framework.TestListener: endTest(test02ShaderState_PerformanceSingleKeepEnabled)
    [apply] junit.framework.TestListener: startTest(test01ShaderState_Validation)
    [apply] testShaderState00PerformanceSingle toggleEnable false: 0.545s: 600f, 1100.9 fps, 0 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
    [apply] junit.framework.TestListener: endTest(test01ShaderState_Validation)
    [apply] junit.framework.TestListener: startTest(test04ShaderState_PerformanceDouble)
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x5a17a03d, handle 0x7f91bb946800, jogamp.opengl.gl4.GL4bcImpl@79636870,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bac93f50,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bac90a40
    [apply] , SurfaceHandle 0x7f91bac93f50 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6d5dcf52, 29d64896>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x4fc9008e, handle 0x7f91bbb42f10, jogamp.opengl.gl4.GL4bcImpl@1543938e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bbd57e00,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bbd2d520
    [apply] , SurfaceHandle 0x7f91bbd57e00 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <78c5a8a, f8c1de5>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] screen #2
    [apply] junit.framework.TestListener: endTest(test04ShaderState_PerformanceDouble)
    [apply] junit.framework.TestListener: startTest(test00NoShaderState_Validation)
    [apply] testShaderState01PerformanceDouble: 0.677s: 600f, 886.2 fps, 1 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
    [apply] junit.framework.TestListener: endTest(test00NoShaderState_Validation)
    [apply] junit.framework.TestListener: startTest(test03ShaderState_PerformanceSingleToggleEnable)
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x486ae507, handle 0x7f91bac97d00, jogamp.opengl.gl4.GL4bcImpl@61e253b5,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bdb48c70,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bdb23eb0
    [apply] , SurfaceHandle 0x7f91bdb48c70 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <51e5c247, 4335ed52>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x2f280e84, handle 0x7f91bbd2ecc0, jogamp.opengl.gl4.GL4bcImpl@6ed1144b,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bb84e1c0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-5, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bb84dfc0
    [apply] , SurfaceHandle 0x7f91bb84e1c0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <608b80c3, 66b2b3b9>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] junit.framework.TestListener: endTest(test03ShaderState_PerformanceSingleToggleEnable)
    [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 8.673 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120308357 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x78bcf45, handle 0x7f91bd8607e0, jogamp.opengl.gl4.GL4bcImpl@7be643a7,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bbb41ce0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bbb41f80
    [apply] , SurfaceHandle 0x7f91bbb41ce0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5cffacb2, 15a309d1>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] testShaderState00PerformanceSingle toggleEnable false: 0.545s: 600f, 1100.9 fps, 0 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x5a17a03d, handle 0x7f91bb946800, jogamp.opengl.gl4.GL4bcImpl@79636870,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bac93f50,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bac90a40
    [apply] , SurfaceHandle 0x7f91bac93f50 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6d5dcf52, 29d64896>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x4fc9008e, handle 0x7f91bbb42f10, jogamp.opengl.gl4.GL4bcImpl@1543938e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bbd57e00,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bbd2d520
    [apply] , SurfaceHandle 0x7f91bbd57e00 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <78c5a8a, f8c1de5>[count 1, qsz 0, owner <Thread-6>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] screen #2
    [apply] testShaderState01PerformanceDouble: 0.677s: 600f, 886.2 fps, 1 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x486ae507, handle 0x7f91bac97d00, jogamp.opengl.gl4.GL4bcImpl@61e253b5,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bdb48c70,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bdb23eb0
    [apply] , SurfaceHandle 0x7f91bdb48c70 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <51e5c247, 4335ed52>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x2f280e84, handle 0x7f91bbd2ecc0, jogamp.opengl.gl4.GL4bcImpl@6ed1144b,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4a63c87d,
    [apply] 	Handle    0x7f91bb84e1c0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-5, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7f91bb84dfc0
    [apply] , SurfaceHandle 0x7f91bb84e1c0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <608b80c3, 66b2b3b9>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] testShaderState00PerformanceSingle toggleEnable true: 0.506s: 600f, 1185.7 fps, 0 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120316978 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test02ShaderState_PerformanceSingleKeepEnabled took 2.507 sec
    [apply] Testcase: test01ShaderState_Validation took 1.275 sec
    [apply] Testcase: test04ShaderState_PerformanceDouble took 1.919 sec
    [apply] Testcase: test00NoShaderState_Validation took 1.151 sec
    [apply] Testcase: test03ShaderState_PerformanceSingleToggleEnable took 1.743 sec
    [apply] testShaderState00PerformanceSingle toggleEnable true: 0.506s: 600f, 1185.7 fps, 0 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120316978 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120318192 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Linked)
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x271a3f84, handle 0x7fea3501f0e0, jogamp.opengl.gl4.GL4bcImpl@78bcf45,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@6bd4bee1,
    [apply] 	Handle    0x7fea35027b00,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fea35027ef0
    [apply] , SurfaceHandle 0x7fea35027b00 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c3fdd15, 64cbbd03>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] screen #4
    [apply] screen #10
    [apply] screen #20
    [apply] screen #30
    [apply] screen #40
    [apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Linked)
    [apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Unlinked)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x7838f0e7, handle 0x7fea32e0e3a0, jogamp.opengl.gl4.GL4bcImpl@62500b5a,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@6bd4bee1,
    [apply] 	Handle    0x7fea31c48800,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fea31c4d020
    [apply] , SurfaceHandle 0x7fea31c48800 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <75197422, 5a17a03d>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] screen #4
    [apply] screen #10
    [apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Unlinked)
    [apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble)
    [apply] screen #20
    [apply] screen #30
    [apply] screen #40
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x4fc9008e, handle 0x7fea31c95ff0, jogamp.opengl.gl4.GL4bcImpl@1543938e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@6bd4bee1,
    [apply] 	Handle    0x7fea31c92f70,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fea31c93210
    [apply] , SurfaceHandle 0x7fea31c92f70 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <78c5a8a, f8c1de5>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] screen #2
    [apply] screen #1
    [apply] screen #2
    [apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble)
    [apply] testShaderState01PerformanceDouble: 0.65s: 600f, 923.0 fps, 1 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.368 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120318192 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x271a3f84, handle 0x7fea3501f0e0, jogamp.opengl.gl4.GL4bcImpl@78bcf45,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@6bd4bee1,
    [apply] 	Handle    0x7fea35027b00,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fea35027ef0
    [apply] , SurfaceHandle 0x7fea35027b00 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <5c3fdd15, 64cbbd03>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] screen #4
    [apply] screen #10
    [apply] screen #20
    [apply] screen #30
    [apply] screen #40
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x7838f0e7, handle 0x7fea32e0e3a0, jogamp.opengl.gl4.GL4bcImpl@62500b5a,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@6bd4bee1,
    [apply] 	Handle    0x7fea31c48800,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fea31c4d020
    [apply] , SurfaceHandle 0x7fea31c48800 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <75197422, 5a17a03d>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
    [apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
    [apply] screen #1
    [apply] screen #2
    [apply] screen #3
    [apply] screen #4
    [apply] screen #10
    [apply] screen #20
    [apply] screen #30
    [apply] screen #40
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
    [apply] MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x4fc9008e, handle 0x7fea31c95ff0, jogamp.opengl.gl4.GL4bcImpl@1543938e,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@6bd4bee1,
    [apply] 	Handle    0x7fea31c92f70,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fea31c93210
    [apply] , SurfaceHandle 0x7fea31c92f70 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 480x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <78c5a8a, f8c1de5>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] screen #1
    [apply] screen #2
    [apply] screen #1
    [apply] screen #2
    [apply] testShaderState01PerformanceDouble: 0.65s: 600f, 923.0 fps, 1 ms/f
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120323505 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testShaderState01ValidationSP1Linked took 2.082 sec
    [apply] Testcase: testShaderState01ValidationSP1Unlinked took 1.267 sec
    [apply] Testcase: testShaderState01PerformanceDouble took 1.939 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120323505 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120324697 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple0junit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(testGLSLCompilation01)
    [apply] 1NEWT - testGLSLCompilation01
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
    [apply] ++++ UITestCase.sejunit.framework.TestListener: endTest(testGLSLCompilation01)
    [apply] junit.framework.TestListener: startTest(testGLSLUse01)
    [apply] tUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@574356c8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7ff284a49a40
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,mainjunit.framework.TestListener: endTest(testGLSLUse01)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.234 sec
    [apply] -------------] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120327878 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120324697 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-6-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@574356c8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7ff284a49a40
    [apply] Thread[Thread-6-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120327878 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGLSLCompilation01 took 1.806 sec
    [apply] Testcase: testGLSLUse01 took 1.348 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120329090 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test01)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x2609990d, handle 0x7fc3c122ecf0, jogamp.opengl.gl4.GL4bcImpl@6a62deab,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@108e31e,
    [apply] 	Handle    0x7fc3c1472ff0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc3c1470ca0
    [apply] , SurfaceHandle 0x7fc3c1472ff0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6e76c719, 380972f7>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Screen dim 596 x 335
    [apply] Screen siz 2560 x 1440
    [apply] Screen pixel/cm 42.95302, 42.985077
    [apply] junit.framework.TestListener: endTest(test01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.167 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120329090 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
    [apply] MacOSXCGLContext [Version 2.1 (Compatibility profile, arb, debug, FBO, hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x223, this 0x2609990d, handle 0x7fc3c122ecf0, jogamp.opengl.gl4.GL4bcImpl@6a62deab,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@108e31e,
    [apply] 	Handle    0x7fc3c1472ff0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fc3c1470ca0
    [apply] , SurfaceHandle 0x7fc3c1472ff0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus false
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <6e76c719, 380972f7>[count 1, qsz 0, owner <Thread-2-UserApp-JUnitTestRunner>], surfaceLockCount 1]], mode NSOPENGL] 
    [apply] Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Screen dim 596 x 335
    [apply] Screen siz 2560 x 1440
    [apply] Screen pixel/cm 42.95302, 42.985077
    [apply] t1-t0: 619.453ms
    [apply] t3-t0: 2084.221ms
    [apply] t3-t2: 4.204ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120331202 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01 took 2.086 sec
    [apply] t1-t0: 619.453ms
    [apply] t3-t0: 2084.221ms
    [apply] t3-t2: 4.204ms
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120331202 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120332410 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFejunit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNamedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
    [apply] eOK)
    [apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
    [apply] junit.framework.TestListener: startTest(tes++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
    [apply] tGlTransformFeedbackVaryings_WhenVarNameWrong)
    [apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
    [apply] 	ERROR: Could not++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedba find transform feedback binding for 'PPPosition.'
    [apply] 
    [apply] 
    [apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameWrong)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.072 sec
    [apply] ------------- Standard Output ---------------
    [apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
    [apply] 	ERROR: Could not find transform feedback binding for 'PPPosition.'
    [apply] 
    [apply] 
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120332410 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
    [apply] ++++ UITestCase.tearDown: com.jogamp.openglckVaryings_WhenVarNameWrong
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120335430 ms --- localhost/127.0.0.1:59999 - Unlock .test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNamok within 0 ms
    [apply] eWrong
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120335430 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameOK took 1.889 sec
    [apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameWrong took 1.107 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT
    [apply] junit.framework.TestListener: tests to run: 5
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120336605 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test01MviUpdateTraditionalAccess)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.tearDownjunit.framework.TestListener: endTest(test01MviUpdateTraditionalAccess)
    [apply] junit.framework.TestListener: startTest(test02MviUpdateShaderAccess)
    [apply] junit.framework.TestListener: endTest(test02MviUpdateShaderAccess)
    [apply] junit.framework.TestListener: startTest(test03MvTranslate)
    [apply] junit.framework.TestListener: endTest(test03MvTranslate)
    [apply] junit.framework.TestListener: startTest(test04MvTranslateRotate)
    [apply] : com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] PMV-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.000junit.framework.TestListener: endTest(test04MvTranslateRotate)
    [apply] junit.framework.TestListener: startTest(test00MatrixToString)
    [apply] junit.framework.TestListener: endTest(test00MatrixToString)
    [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 0.98 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120336605 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl00    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O .test.junit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.ju4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000   nit.jogl.math.TestPMVMatrix01NEWT - test01MviUpdateTraditionalAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMat 1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    rix01NEWT - test02MviUpdateShaderAccess
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-03MvTranslate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test03MvTranslate
    [apply] ++++ UITeR-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 3x2: 
    [apply] [    1.00000    2.00000 stCase.setUp: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test04MvTranslateRotate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVjunit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] PMV-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.Matrix01NEWT - test00MatrixToString
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120337536 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] 00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 4x4: 
    [apply] [    1.00000    0.00000    0.00000    1.00000 ]
    [apply] [    0.00000    1.00000    0.00000    2.00000 ]
    [apply] [    0.00000    0.00000    1.00000    3.00000 ]
    [apply] [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 2x3: 
    [apply] [    1.00000    2.00000    3.00000 ]
    [apply] [    4.00000    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-R-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] FLU-C-O 3x2: 
    [apply] [    1.00000    2.00000 ]
    [apply] [    3.00000    4.00000 ]
    [apply] [    5.00000    6.00000 ]
    [apply] 
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT - test00MatrixToString
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120337536 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01MviUpdateTraditionalAccess took 0.138 sec
    [apply] Testcase: test02MviUpdateShaderAccess took 0.088 sec
    [apply] Testcase: test03MvTranslate took 0.005 sec
    [apply] Testcase: test04MvTranslateRotate took 0.002 sec
    [apply] Testcase: test00MatrixToString took 0.003 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120338752 ms +++ localhosjunit.framework.TestListener: tests to run: 7
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
    [apply] INFO: PBuffer supported: true
    [apply] junit.framework.TestListener: startTest(test01aOffscreenWindowPBuffer)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunnjunit.framework.TestListener: endTest(test01aOffscreenWindowPBuffer)
    [apply] junit.framework.TestListener: startTest(test01bOffscreenWiner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GdowPBufferStencil)
    [apply] L2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1fe2dcce, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff9199119a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunnjunit.framework.TestListener: endTest(test01bOffscreenWindowPBufferStencil)
    [apply] junit.framework.TestListener: startTest(test01cOffscer,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GreenWindowPBufferStencilAlpha)
    [apply] TX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@49d5e6da, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91ba555b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
    [apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBufferStencilAlpha)
    [apply] junit.framework.TestListener: startTest(test01cThread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunnOffscreenWindowPBuffer555)
    [apply] er,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@51f6c99, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91ba5bdb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunnjunit.framework.TestListener: endTest(test01cOffscreenWindowPBuffer555)
    [apply] junit.framework.TestListener: startTest(test02Offscreen3er,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GWindows1DisplayPBuffer)
    [apply] Create Window 0
    [apply] L2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@485bee66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff919d094b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
    [apply] Create Window 1
    [apply] Create Window 2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4199600b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff918c81600
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5e3b76ea, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff918c84730
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5123027e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91b9274f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] junit.framework.TestListener: endTest(test02Offscreen3Windows1DisplayPBuffer)
    [apply] junit.framework.TestListener: startTest(test03Offscreen3Windows3DisplaysPBuffer)
    [apply] Create Window 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
    [apply] Create Window 1
    [apply] Create Window 2
    [apply] junit.framework.TestListener: endTest(test03Offscreen3Windows3DisplaysPBuffer)
    [apply] junit.framework.TestListener: startTest(test04OffscreenSnapshotWithDemoPBuffer)
    [apply] Create Window 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66373c03, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [apply]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91985c360
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36b4fec5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=9, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff918c1c110
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6ef351a0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff919965c20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7521491b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=11, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91b89c300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] junit.framework.TestListener: endTest(test04OffscreenSnapshotWithDemoPBuffer)
    [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 12.997 sec
    [apply] ------------- Standard Output ---------------
    [apply] INFO: PBuffer supported: true
    [apply] Create Window 0
    [apply] Create Window 1
    [apply] Create Window 2
    [apply] Create Window 0
    [apply] Create Window 1
    [apply] Create Window 2
    [apply] Create Window 1
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120338752 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1fe2dcce, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff9199119a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@49d5e6da, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91ba555b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@51f6c99, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91ba5bdb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@485bee66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff919d094b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4199600b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff918c81600
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5e3b76ea, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff918c84730
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5123027e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91b9274f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66373c03, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [apply]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91985c360
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@36b4fec5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 9 (enable: true)
    [apply] 	null
    [apply] 	ShaderProThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120351695 ms --- localhost/127.0.0.1:59999 - Unlock ok withgram[id=9, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=17, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=18, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff918c1c110
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renin 1 ms
    [apply] derer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6ef351a0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff919965c20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7521491b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=11, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff91b89c300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120351695 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01aOffscreenWindowPBuffer took 1.199 sec
    [apply] Testcase: test01bOffscreenWindowPBufferStencil took 1.101 sec
    [apply] Testcase: test01cOffscreenWindowPBufferStencilAlpha took 1.101 sec
    [apply] Testcase: test01cOffscreenWindowPBuffer555 took 1.108 sec
    [apply] Testcase: test02Offscreen3Windows1DisplayPBuffer took 3.289 sec
    [apply] Testcase: test03Offscreen3Windows3DisplaysPBuffer took 3.299 sec
    [apply] Testcase: test04OffscreenSnapshotWithDemoPBuffer took 1.188 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120352879 ms +++ localhosjunit.framework.TestListener: startTest(test11OffscreenWindowPixmap)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@a4029df, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
    [apply] junit.framework.TestListener: endTest(test11OffscreenWindowPixmap)
    [apply] junit.framework.TestListener: startTest(test14OffscreenSnapshotWithDemoPixmap)
    [apply] junit.framework.TestListener: endTest(test14OffscreenSnapshotWithDemoPixmap)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3cafcba8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.985 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120352879 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@a4029df, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], offscr[fbo]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3cafcba8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES1.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120355813 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test11OffscreenWindowPixmap took 1.811 sec
    [apply] Testcase: test14OffscreenSnapshotWithDemoPixmap took 1.095 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120355813 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120357011 ms +++ localhosjunit.framework.TestListener: tests to run: 4
    [apply] junit.framework.TestListener: startTest(test01GL2Normal)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@55bd9c75, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@ab14733, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@63d181de
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4fa54904
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6c5cce75
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.junit.framework.TestListener: endTest(test01GL2Normal)
    [apply] junit.framework.TestListener: startTest(test03GL2FFPEmu)
    [apply] jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:FixedFuncImpl [ implementing javax.media.opengl.GL2ES1,
    [apply] 	 prolog: jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook (, matrixDirty: true
    [apply] 	, FixedFunction: FixedFuncPipeline[, textureEnabled: 0x0, DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, textureCoordEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	 lightingEnabled: false, lightsEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, shaderProgramColor: ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] 	, shaderProgramColorTexture2: null
    [apply] 	, shaderProgramColorTexture4: null
    [apply] 	, shaderProgramColorTexture8: null
    [apply] 	, shaderProgramColorLight: null
    [apply] 	, shaderProgramColorTexture8Light: null
    [apply] 	, ShaderState: ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name mgl_ColorEnabled, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name mgl_AlphaTestRef, location 11, size 1x1, count 1, data 0.0]
    [apply]   GLUniformData[name mgl_ColorStatic, location 10, size 1x4, count 1, data DirectFloatBufferU[pos 0, lim 4, cap 4, remaining 4; array false, direct true, r/w true: 1.0, 1.0, 1.0, 1.0]]
    [apply]   GLUniformData[name mgl_AlphaTestFunc, location 9, size 1x1, count 1, data -8]
    [apply]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 4, data 
    [apply] 0: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 2: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 3: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  ], managedUniforms [
    [apply]  ]
    [apply] ]]jogamp.opengl.gl4.GL4bcImpl@410b0419 ),
    [apply] 	 downstream: jogamp.opengl.gl4.GL4bcImpl@410b0419
    [apply] 	], 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:FixedFuncImpl [ implementing javax.media.opengl.GL2ES1,
    [apply] 	 prolog: jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook (, matrixDirty: true
    [apply] 	, FixedFunction: FixedFuncPipeline[, textureEnabled: 0x0, DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, textureCoordEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	 lightingEnabled: false, lightsEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, shaderProgramColor: ShaderProgram[id=2, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] 	, shaderProgramColorTexture2: null
    [apply] 	, shaderProgramColorTexture4: null
    [apply] 	, shaderProgramColorTexture8: null
    [apply] 	, shaderProgramColorLight: null
    [apply] 	, shaderProgramColorTexture8Light: null
    [apply] 	, ShaderState: ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name mgl_ColorEnabled, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name mgl_AlphaTestRef, location 11, size 1x1, count 1, data 0.0]
    [apply]   GLUniformData[name mgl_ColorStatic, location 10, size 1x4, count 1, data DirectFloatBufferU[pos 0, lim 4, cap 4, remaining 4; array false, direct true, r/w true: 1.0, 1.0, 1.0, 1.0]]
    [apply]   GLUniformData[name mgl_AlphaTestFunc, location 9, size 1x1, count 1, data -8]
    [apply]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 4, data 
    [apply] 0: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 2: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 3: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  ], managedUniforms [
    [apply]  ]
    [apply] ]]jogamp.opengl.gl4.GL4bcImpl@3e36f7a0 ),
    [apply] 	 downstream: jogamp.opengl.gl4.GL4bcImpl@3e36f7a0
    [apply] 	], 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@abb4949
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@dc85d20
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5d59e6f1
    [apply] FixedFunctionPipeline: glEnable 0xba1 not handled in emulation and not supported in ES2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(test03GL2FFPEmu)
    [apply] junit.framework.TestListener: startTest(test04GL2ES1Normal)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@358270c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-RedSquareES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3117a16e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@66755f0
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6a3b02d8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4837e964
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-GearsES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main]
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(test04GL2ES1Normal)
    [apply] junit.framework.TestListener: startTest(test05ES2FFPEmu)
    [apply] junit.framework.TestListener: endTest(test05ES2FFPEmu)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 27.525 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120357011 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@55bd9c75, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@ab14733, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@63d181de
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4fa54904
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6c5cce75
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test01GL2Normal___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test01GL2Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:FixedFuncImpl [ implementing javax.media.opengl.GL2ES1,
    [apply] 	 prolog: jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook (, matrixDirty: true
    [apply] 	, FixedFunction: FixedFuncPipeline[, textureEnabled: 0x0, DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, textureCoordEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	 lightingEnabled: false, lightsEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, shaderProgramColor: ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] 	, shaderProgramColorTexture2: null
    [apply] 	, shaderProgramColorTexture4: null
    [apply] 	, shaderProgramColorTexture8: null
    [apply] 	, shaderProgramColorLight: null
    [apply] 	, shaderProgramColorTexture8Light: null
    [apply] 	, ShaderState: ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name mgl_ColorEnabled, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name mgl_AlphaTestRef, location 11, size 1x1, count 1, data 0.0]
    [apply]   GLUniformData[name mgl_ColorStatic, location 10, size 1x4, count 1, data DirectFloatBufferU[pos 0, lim 4, cap 4, remaining 4; array false, direct true, r/w true: 1.0, 1.0, 1.0, 1.0]]
    [apply]   GLUniformData[name mgl_AlphaTestFunc, location 9, size 1x1, count 1, data -8]
    [apply]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 4, data 
    [apply] 0: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 2: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 3: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  ], managedUniforms [
    [apply]  ]
    [apply] ]]jogamp.opengl.gl4.GL4bcImpl@410b0419 ),
    [apply] 	 downstream: jogamp.opengl.gl4.GL4bcImpl@410b0419
    [apply] 	], 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-RedSquareES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.util.glsl.fixedfunc.FixedFuncImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:FixedFuncImpl [ implementing javax.media.opengl.GL2ES1,
    [apply] 	 prolog: jogamp.opengl.util.glsl.fixedfunc.FixedFuncHook (, matrixDirty: true
    [apply] 	, FixedFunction: FixedFuncPipeline[, textureEnabled: 0x0, DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, textureCoordEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	 lightingEnabled: false, lightsEnabled: DirectIntBufferU[pos 0, lim 8, cap 8, remaining 8; array false, direct true, r/w true: 0, 0, 0, 0, 0, 0, 0, 0]
    [apply] 	, shaderProgramColor: ShaderProgram[id=2, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] 	, shaderProgramColorTexture2: null
    [apply] 	, shaderProgramColorTexture4: null
    [apply] 	, shaderProgramColorTexture8: null
    [apply] 	, shaderProgramColorLight: null
    [apply] 	, shaderProgramColorTexture8Light: null
    [apply] 	, ShaderState: ShaderState[ 
    [apply]  ShaderProgram[id=2, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name mgl_ColorEnabled, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name mgl_AlphaTestRef, location 11, size 1x1, count 1, data 0.0]
    [apply]   GLUniformData[name mgl_ColorStatic, location 10, size 1x4, count 1, data DirectFloatBufferU[pos 0, lim 4, cap 4, remaining 4; array false, direct true, r/w true: 1.0, 1.0, 1.0, 1.0]]
    [apply]   GLUniformData[name mgl_AlphaTestFunc, location 9, size 1x1, count 1, data -8]
    [apply]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 4, data 
    [apply] 0: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 2: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 2: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] 3: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    1.00000    0.00000 ]
    [apply] 3: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  ], managedUniforms [
    [apply]  ]
    [apply] ]]jogamp.opengl.gl4.GL4bcImpl@3e36f7a0 ),
    [apply] 	 downstream: jogamp.opengl.gl4.GL4bcImpl@3e36f7a0
    [apply] 	], 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@abb4949
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@dc85d20
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5d59e6f1
    [apply] FixedFunctionPipeline: glEnable 0xba1 not handled in emulation and not supported in ES2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-GearsES1-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1ImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test03GL2FFPEmu___-n0001-DemoGL2ES1TextureImmModeSink-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test03GL2FFPEmu
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.init ...
    [apply] RedSquareES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@358270c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main] RedSquareES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-RedSquareES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3117a16e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@66755f0
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6a3b02d8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@4837e964
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main] GearsES1.reshape FIN
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-GearsES1-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1ImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main]
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestES1FixedFunctionPipelineNEWT.test04GL2ES1Normal-n0001-DemoGL2ES1TextureImmModeSink-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120384485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GL2Normal took 9.719 sec
    [apply] Testcase: test03GL2FFPEmu took 8.982 sec
    [apply] Testcase: test04GL2ES1Normal took 8.745 sec
    [apply] Testcase: test05ES2FFPEmu took 0 sec
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test04GL2ES1Normal
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
    [apply] GLES2 n/a
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestES1FixedFunctionPipelineNEWT - test05ES2FFPEmu
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120384485 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120385841 ms +++ localhosjunit.framework.TestListener: tests to run: 7
    [apply] junit.framework.TestListener: startTest(test03Plain__GL2ES1_VBOOnUsePlain)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
    [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[posRequested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw],=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply]  on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test03Plain__GL2ES1_VBOOnUsePlain_____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
    [apply] ++++junit.framework.TestListener: endTest(test03Plain__GL2ES1_VBOOnUsePlain)
    [apply] junit.framework.TestListener: startTest(test02Plain__GL2ES1_VBOOffUseArrayData)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw,  UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData
    [apply] bufferGLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] All: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test02Plain__GL2ES1_VBOOffUseArrayData-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] junit.framework.TestListener: endTest(test02Plain__GL2ES1_VBOOffUseArrayData)
    [apply] junit.framework.TestListener: startTest(test06ImmSinkGL2ES1_VBOOn)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfil++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayDatae[GL2ES1/GL2.hw], on-scr[.]]
    [apply] 
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test06ImmSinkGL2ES1_VBOOn_____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES1_VBOOn)
    [apply] junit.framework.TestListener: startTest(test07ImmSinkGL2ES1_VBOOnTexture)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test07ImmSinkGL2ES1_VBOOnTexture______-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] junit.framework.TestListener: endTest(test07ImmSinkGL2ES1_VBOOnTexture)
    [apply] junit.framework.TestListener: startTest(test01Plain__GL2++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
    [apply] ++++ ES1_VBOOffUsePlain)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProUITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
    [apply] bufferAll: file[GL2ES1/GL2.hw], on-scr[.]]
    [apply] java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test01Plain__GL2ES1_VBOOffUsePlain____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] junit.framework.TestListener: endTest(test01Plain__GL2ES1_VBOOffUsePlain)
    [apply] junit.framework.TestListener: startTest(test04Plain__GL2ES1_VBOOnUseArrayData)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
    [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test04Plain__GL2ES1_VBOOnUseArrayData_-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] junit.framework.TestListener: endTest(test04Plain__GL2ES1_VBOOnUseArrayData)
    [apply] junit.framework.TestListener: startTest(test05ImmSi++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
    [apply] nkGL2ES1_VBOOff)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test05ImmSinkGL2ES1_VBOOff____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120395375 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES1_VBOOff)
    [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 9.738 sec
    [apply] ------------- Standard Output ---------------
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120385841 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
    [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test03Plain__GL2ES1_VBOOnUsePlain_____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test03Plain__GL2ES1_VBOOnUsePlain
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData
    [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test02Plain__GL2ES1_VBOOffUseArrayData-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test02Plain__GL2ES1_VBOOffUseArrayData
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test06ImmSinkGL2ES1_VBOOn_____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test06ImmSinkGL2ES1_VBOOn
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test07ImmSinkGL2ES1_VBOOnTexture______-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test07ImmSinkGL2ES1_VBOOnTexture
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
    [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test01Plain__GL2ES1_VBOOffUsePlain____-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test01Plain__GL2ES1_VBOOffUsePlain
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
    [apply] bufferAll: java.nio.DirectByteBuffer[pos=0 lim=72 cap=72], byteOffset 0
    [apply] bufferV: off 0, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] bufferC: off 36, size 36: java.nio.DirectFloatBufferU[pos=0 lim=9 cap=9], byteOffset 0
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test04Plain__GL2ES1_VBOOnUseArrayData_-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test04Plain__GL2ES1_VBOOnUseArrayData
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES1NEWT.test05ImmSinkGL2ES1_VBOOff____________-n0001-GL2ES1-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES1NEWT - test05ImmSinkGL2ES1_VBOOff
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120395375 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test03Plain__GL2ES1_VBOOnUsePlain took 2.009 sec
    [apply] Testcase: test02Plain__GL2ES1_VBOOffUseArrayData took 1.253 sec
    [apply] Testcase: test06ImmSinkGL2ES1_VBOOn took 1.233 sec
    [apply] Testcase: test07ImmSinkGL2ES1_VBOOnTexture took 1.252 sec
    [apply] Testcase: test01Plain__GL2ES1_VBOOffUsePlain took 1.267 sec
    [apply] Testcase: test04Plain__GL2ES1_VBOOnUseArrayData took 1.253 sec
    [apply] Testcase: test05ImmSinkGL2ES1_VBOOff took 1.236 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120396573 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
    [apply] junit.framework.TestListener: tests to run: 4
    [apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES2_VBOOff_Direct)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct_____-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
    [apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES2_VBOOff_Direct)
    [apply] junit.framework.TestListener: startTest(test05ImmSinkGL2ES2_VBOOff_ShaderState)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
    [apply] junit.framework.TestListener: endTest(test05ImmSinkGL2ES2_VBOOff_ShaderState)
    [apply] junit.framework.TestListener: startTest(test06ImmSinkGL2ES2_VBOOn_Direct)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_Direct______-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
    [apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES2_VBOOn_Direct)
    [apply] junit.framework.TestListener: startTest(test06ImmSinkGL2ES2_VBOOn_ShaderState)
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120402376 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] junit.framework.TestListener: endTest(test06ImmSinkGL2ES2_VBOOn_ShaderState)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.858 sec
    [apply] ------------- Standard Output ---------------
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120396573 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_Direct_____-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_Direct
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test05ImmSinkGL2ES2_VBOOff_ShaderState-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test05ImmSinkGL2ES2_VBOOff_ShaderState
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_Direct______-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_Direct
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
    [apply] GL_VENDOR   NVIDIA Corporation
    [apply] GL_RENDERER NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] Thread-2-UserApp-JUnitTestRunner: ** screenshot: TestImmModeSinkES2NEWT.test06ImmSinkGL2ES2_VBOOn_ShaderState_-n0001-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0400x0400.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestImmModeSinkES2NEWT - test06ImmSinkGL2ES2_VBOOn_ShaderState
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120402376 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test05ImmSinkGL2ES2_VBOOff_Direct took 2.028 sec
    [apply] Testcase: test05ImmSinkGL2ES2_VBOOff_ShaderState took 1.253 sec
    [apply] Testcase: test06ImmSinkGL2ES2_VBOOn_Direct took 1.25 sec
    [apply] Testcase: test06ImmSinkGL2ES2_VBOOn_ShaderState took 1.246 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120403269 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWrijunit.framework.TestListener: startTest(testOnscreenWritePNG_TGA_PAM)
    [apply] tePNG_TGA_PAM
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66273fb3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20a3dde9
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@663dfcbc
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f9bcf14
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa651d34640
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa651d34640
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.tga
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.tga
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0004-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.pam
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.pam
    [apply] junit.framework.TestListener: endTest(testOnscreenWritePNG_TGA_PAM)
    [apply] junit.framework.TestListener: startTest(testOffscreenWritePNG)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1cfd04a1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d0e1da2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59bb9e33
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8f544b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa651990a10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa651990a10
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] junit.framework.TestListener: endTest(testOffscreenWritePNG)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.303 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120403269 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66273fb3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20a3dde9
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@663dfcbc
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f9bcf14
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa651d34640
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa651d34640
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0002-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.tga
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0003-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.tga
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0004-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.pam
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOnscreenWritePNG_TGA_PAM-n0005-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.pam
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOnscreenWritePNG_TGA_PAM
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1cfd04a1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d0e1da2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59bb9e33
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8f544b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa651990a10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fa651990a10
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestGLReadBufferUtilTextureIOWrite01NEWT.testOffscreenWritePNG_______-n0000-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120406523 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testOnscreenWritePNG_TGA_PAM took 1.4 sec
    [apply] Testcase: testOffscreenWritePNG took 1.206 sec
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT - testOffscreenWritePNG
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120406523 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120407718 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWrijunit.framework.TestListener: startTest(testOnscreenWritePNGWithResize)
    [apply] tePNGWithResize
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4d838b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f68db5f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d1a731d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37b9c77
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] XXX: init
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x7fc0c3a48460
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x7fc0c3a48460
    [apply] XXX: [0], 64x64, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0064x0064.png
    [apply] XXX: [64], 128x128, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0001-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] XXX: [128], 256x256, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0002-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] XXX: [256], 512x512, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0003-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] junit.framework.TestListener: endTest(testOnscreenWritePNGWithResize)
    [apply] junit.framework.TestListener: startTest(testOffscreenWritePNGWithResize)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] XXX: dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@45157866, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364c4b05
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad1511c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74242ba3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x7fc0c216c5e0
    [apply] XXX: init
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x7fc0c216c5e0
    [apply] XXX: [0], 64x64, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fc0c1494860
    [apply] XXX: [64], 128x128, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0001-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fc0c3a548f0
    [apply] XXX: [128], 256x256, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0002-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc0c2036b40
    [apply] XXX: [256], 512x512, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0003-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x7fc0c3a548f0
    [apply] junit.framework.TestListener: endTest(testOffscreenWritePNGWithResize)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.936 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120407718 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4d838b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f68db5f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d1a731d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37b9c77
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] XXX: init
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x7fc0c3a48460
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x7fc0c3a48460
    [apply] XXX: [0], 64x64, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0064x0064.png
    [apply] XXX: [64], 128x128, sz_changed true, snap true
    [apply] Thread-2-UserAppThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] XXX: dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120411609 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] -JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0001-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] XXX: [128], 256x256, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0002-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [apply] XXX: [256], 512x512, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOnscreenWritePNGWithResize_-n0003-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] XXX: dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOnscreenWritePNGWithResize
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@45157866, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364c4b05
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ad1511c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74242ba3
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 64x64, swapInterval 1, drawable 0x7fc0c216c5e0
    [apply] XXX: init
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 64x64, swapInterval 1, drawable 0x7fc0c216c5e0
    [apply] XXX: [0], 64x64, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0000-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0064x0064.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fc0c1494860
    [apply] XXX: [64], 128x128, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0001-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0128x0128.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fc0c3a548f0
    [apply] XXX: [128], 256x256, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0002-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fc0c2036b40
    [apply] XXX: [256], 512x512, sz_changed true, snap true
    [apply] Thread-2-UserApp-JUnitTestRunner-Animator: ** screenshot: TestGLReadBufferUtilTextureIOWrite02NEWT.testOffscreenWritePNGWithResize-n0003-GL2___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 1024x1024, swapInterval 1, drawable 0x7fc0c3a548f0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] XXX: dispose
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT - testOffscreenWritePNGWithResize
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120411609 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testOnscreenWritePNGWithResize took 1.961 sec
    [apply] Testcase: testOffscreenWritePNGWithResize took 1.271 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120412811 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testReadES2_RGB)
    [apply] GImage01NEWT - testReadES2_RGB
    [apply] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGImage01NEWT.testReadES2_RGB-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] junit.framework.TestListener: endTest(testReadES2_RGB)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGB
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.06 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: lSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120415818 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ocalhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120412811 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGB
    [apply] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGImage01NEWT.testReadES2_RGB-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT - testReadES2_RGB
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120415818 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testReadES2_RGB took 2.982 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120417021 ms +++ localhosjunit.framework.TestListener: tests to run: 12
    [apply] junit.framework.TestListener: startTest(test01YUV444Base__GL2)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01YUV444Base__GL2)
    [apply] junit.framework.TestListener: startTest(test01YUV444Base__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01YUV444Base__ES2)
    [apply] junit.framework.TestListener: startTest(test02YUV420Prog_ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
    [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Prog_ES2_____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [apply] junit.framework.TestListener: endTest(test02YUV420Prog_ES2)
    [apply] junit.framework.TestListener: startTest(test01YUV444Prog__GL2)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01YUV444Prog__GL2)
    [apply] junit.framework.TestListener: startTest(test01YUV444Prog__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01YUV444Prog__ES2)
    [apply] junit.framework.TestListener: startTest(test01YUV422hBase__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hBase__ES2___-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01YUV422hBase__ES2)
    [apply] junit.framework.TestListener: startTest(test01YUV422hProg_ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hProg_ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test01YUV422hProg_ES2)
    [apply] junit.framework.TestListener: startTest(test02YUV420Base__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
    [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Base__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test02YUV420Base__ES2)
    [apply] junit.framework.TestListener: startTest(test02YUV420BaseGray_ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
    [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420BaseGray_ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test02YUV420BaseGray_ES2)
    [apply] junit.framework.TestListener: startTest(test03CMYK_01_ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
    [apply] TextureData: TextureData[300x509, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03CMYK_01_ES2________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0300x0509.png
    [apply] junit.framework.TestListener: endTest(test03CMYK_01_ES2)
    [apply] junit.framework.TestListener: startTest(test03YCCK_01_ES2)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
    [apply] TextureData: TextureData[872x583, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03YCCK_01_ES2________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0872x0583.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
    [apply] TextureData: TextureData[128x128, y-flip false, junit.framework.TestListener: endTest(test03YCCK_01_ES2)
    [apply] junit.framework.TestListener: startTest(test04QTTDefPostFrame_ES2)
    [apply] internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 49152, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test04QTTDefPostFrame_ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] junit.framework.TestListener: endTest(test04QTTDefPostFrame_ES2)
    [apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 27.104 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120417021 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.testQUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.op01YUV444Base__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.textuengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120444068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] re.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Base__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Base__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
    [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Prog_ES2_____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Prog_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV444Prog__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV444Prog__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hBase__ES2___-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hBase__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test01YUV422hProg_ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test01YUV422hProg_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
    [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420Base__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420Base__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
    [apply] TextureData: TextureData[261x202, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test02YUV420BaseGray_ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test02YUV420BaseGray_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
    [apply] TextureData: TextureData[300x509, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03CMYK_01_ES2________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0300x0509.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03CMYK_01_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
    [apply] TextureData: TextureData[872x583, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test03YCCK_01_ES2________-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0872x0583.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test03YCCK_01_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
    [apply] TextureData: TextureData[128x128, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 49152, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestJPEGTextureFromFileNEWT.test04QTTDefPostFrame_ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0128x0128.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGTextureFromFileNEWT - test04QTTDefPostFrame_ES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120444068 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01YUV444Base__GL2 took 2.92 sec
    [apply] Testcase: test01YUV444Base__ES2 took 2.21 sec
    [apply] Testcase: test02YUV420Prog_ES2 took 2.193 sec
    [apply] Testcase: test01YUV444Prog__GL2 took 2.136 sec
    [apply] Testcase: test01YUV444Prog__ES2 took 2.153 sec
    [apply] Testcase: test01YUV422hBase__ES2 took 2.18 sec
    [apply] Testcase: test01YUV422hProg_ES2 took 2.175 sec
    [apply] Testcase: test02YUV420Base__ES2 took 2.189 sec
    [apply] Testcase: test02YUV420BaseGray_ES2 took 2.167 sec
    [apply] Testcase: test03CMYK_01_ES2 took 2.204 sec
    [apply] Testcase: test03YCCK_01_ES2 took 2.322 sec
    [apply] Testcase: test04QTTDefPostFrame_ES2 took 2.167 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120445280 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testPNGReadWriteAndCompare)
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testPNGReadWriteAndCompare
    [apply] PNGImage - Orig: PNGImage[160x90, dpi 72.009 x 72.009, bytesPerPixel 3, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testPNGReadWriteAndCompare
    [apply] SLOCK [junit.framework.TestListener: endTest(testPNGReadWriteAndCompare)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.177 sec
    [apply] T Thread-2-UserApp-JUnitTestRunner @ 1372120445409 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120445280 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testPNGReadWriteAndCompare
    [apply] PNGImage - Orig: PNGImage[160x90, dpi 72.009 x 72.009, bytesPerPixel 3, reversedChannels false, java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT - testPNGReadWriteAndCompare
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120445409 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testPNGReadWriteAndCompare took 0.105 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120446608 ms +++ localhosjunit.framework.TestListener: tests to run: 13
    [apply] junit.framework.TestListener: startTest(testGray__GL2)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
    [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0283x0032.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(testGray__GL2)
    [apply] junit.framework.TestListener: startTest(testGray__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
    [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0283x0032.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.junit.framework.TestListener: endTest(testGray__ES2)
    [apply] junit.framework.TestListener: startTest(testRGB3__GL2)
    [apply] jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(testRGB3__GL2)
    [apply] junit.framework.TestListener: startTest(testRGB3__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058,junit.framework.TestListener: endTest(testRGB3__ES2)
    [apply] junit.framework.TestListener: startTest(testRGB4__GL2)
    [apply]  PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.junit.framework.TestListener: endTest(testRGB4__GL2)
    [apply] junit.framework.TestListener: startTest(testRGB4__ES2)
    [apply] jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058,junit.framework.TestListener: endTest(testRGB4__ES2)
    [apply] junit.framework.TestListener: startTest(testRGB4G_ES2)
    [apply]  PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4G_ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x80junit.framework.TestListener: endTest(testRGB4G_ES2)
    [apply] junit.framework.TestListener: startTest(testInterl3__ES2)
    [apply] 51, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3__ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(testInterl3__ES2)
    [apply] junit.framework.TestListener: startTest(testInterl4__ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4__ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(testInterl4__ES2)
    [apply] junit.framework.TestListener: startTest(testInterl3G_ES2)
    [apply] ngl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3G_ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] junit.framework.TestListener: endTest(testInterl3G_ES2)
    [apply] junit.framework.TestListener: startTest(testInterl4G_ES2)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4G_ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.jujunit.framework.TestListener: endTest(testInterl4G_ES2)
    [apply] junit.framework.TestListener: startTest(testPalette3__ES2)
    [apply] nit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette3__ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opjunit.framework.TestListener: endTest(testPalette3__ES2)
    [apply] junit.framework.TestListener: startTest(testPalette4__ES2)
    [apply] engl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette4__ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] junit.framework.TestListener: endTest(testPalette4__ES2)
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
    [apply] Tests run: 13, Failures: 0, Errors: 0, Time elapsed: 28.973 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120446608 ms +++ localhost/127.0.0.1:59999SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120475527 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
    [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0283x0032.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
    [apply] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testGray__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0283x0032.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testGray__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB3__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB3__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__GL2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__GL2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4__ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testRGB4G_ES2____-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testRGB4G_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3__ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4__ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-9-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl3G_ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-10-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl3G_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8058, PixelAttributes[comp 4, fmt 0x1908, type 0x1401, bytesPerPixel 4], border 0, estSize 57600, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testInterl4G_ES2_-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-11-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testInterl4G_ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette3__ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-12-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette3__ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
    [apply] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [apply] Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1: ** screenshot: TestPNGTextureFromFileNEWT.testPalette4__ES2-n0000-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-13-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT - testPalette4__ES2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120475527 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testGray__GL2 took 2.908 sec
    [apply] Testcase: testGray__ES2 took 2.202 sec
    [apply] Testcase: testRGB3__GL2 took 2.149 sec
    [apply] Testcase: testRGB3__ES2 took 2.17 sec
    [apply] Testcase: testRGB4__GL2 took 2.153 sec
    [apply] Testcase: testRGB4__ES2 took 2.17 sec
    [apply] Testcase: testRGB4G_ES2 took 2.163 sec
    [apply] Testcase: testInterl3__ES2 took 2.175 sec
    [apply] Testcase: testInterl4__ES2 took 2.153 sec
    [apply] Testcase: testInterl3G_ES2 took 2.152 sec
    [apply] Testcase: testInterl4G_ES2 took 2.152 sec
    [apply] Testcase: testPalette3__ES2 took 2.17 sec
    [apply] Testcase: testPalette4__ES2 took 2.169 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120476721 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(test1)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true.macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)], dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vbo
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] Enabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, b		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     uffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
    [apply] ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=fals2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION  e, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name mgl_PMVMatrix, location 1, size 4   2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elementsx4, count 2, data 
    [apply] 0: [    1.42013    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [   _base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuf 0.00000    0.00000   -1.22222   -2.22222 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0fer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_AR.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000   -2.30000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  ], managedUniforms [
    [apply]  ]
    [apply] ]
    [apply] B_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [apply] XXX0: aspect: 1.7777778
    [apply] XXX0: y-flip: false
    [apply] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
    [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opejunit.framework.TestListener: endTest(test1)
    [apply] ngl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.977 sec
    [apply] ------------- Standard Output ---------------
    [apply] iVBO: GLArrayDataSerSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120479652 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ver[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
    [apply] ShaderState[ 
    [apply]  ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply]  enabledAttributes [
    [apply]  ], activeAttributes [
    [apply]  ], managedAttributes [
    [apply]  ], activeUniforms [
    [apply]   GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
    [apply]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data 
    [apply] 0: [    1.42013    0.00000    0.00000    0.00000 ]
    [apply] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [apply] 0: [    0.00000    0.00000   -1.22222   -2.22222 ]
    [apply] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [apply] ,
    [apply] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [apply] 1: [    0.00000    0.00000    1.00000   -2.30000 ]
    [apply] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [apply] ,
    [apply] ]
    [apply]  ], managedUniforms [
    [apply]  ]
    [apply] ]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120476721 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [apply] 	Native
    [apply] 		GL4bc	false
    [apply] 		GL4	false
    [apply] 		GL3bc	false
    [apply] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [apply] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [apply] 		GL2ES1	true
    [apply] 		GLES1	false
    [apply] 		GL2ES2	true
    [apply] 		GLES2	false
    [apply] 	Profiles
    [apply] 		GLProfile[GL2ES2/GL2.hw]
    [apply] 		GLProfile[GL2ES1/GL2.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL3/GL3.hw]
    [apply] 		GLProfile[GL2/GL2.hw]
    [apply] 		GLProfile[GL2GL3/GL2.hw]
    [apply] 		default GLProfile[GL2/GL2.hw]
    [apply] 
    [apply] Swap Interval  -1
    [apply] GL Profile     GLProfile[GL2/GL2.hw]
    [apply] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [apply] Quirks         [NoOffscreenBitmap]
    [apply] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR      NVIDIA Corporation
    [apply] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION     2.1 NVIDIA-8.6.22
    [apply] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [apply] GL_EXTENSIONS  134
    [apply]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [apply] GLX_EXTENSIONS 0
    [apply]                
    [apply] -----------------------------------------------------------------------------------------------------
    [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [apply] XXX0: aspect: 1.7777778
    [apply] XXX0: y-flip: false
    [apply] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
    [apply] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [apply] QUIT Window Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT - test1
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120479652 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test1 took 2.272 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120480853 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] t/127.0.0.1:59999 - Locked within 4 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testDisplayCreate01_AutoDestroyLifecycle)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482599 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1ea6a798, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f8defe
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20f7f738
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77878e70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482599 d 79ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] duration: 130
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482887 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482908 d 4ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] duration: 224
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483234 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483242 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483269 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@65332857, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622948
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c84362a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c00163b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483269 d 34ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] duration: 123
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483521 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483524 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484611 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@442562f2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31579177
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c0f34ef
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5c6e55
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484610 d 36ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] duration: 114
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484856 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484877 d 5ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] duration: 224
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485203 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485206 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485235 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@24834237, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3af7dab3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66373c03
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34451d62
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485234 d 26ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] junit.framework.TestListener: endTest(testDisplayCreate01_AutoDestroyLifecycle)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.691 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120480853 ms +++ localhost/127.0.0.1:59999 - Locked within 4 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482599 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1ea6a798, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f8defe
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20f7f738
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77878e70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482599 d 79ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] duration: 130
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482887 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120482908 d 4ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b835c00
    [apply] duration: 224
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483234 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483242 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483269 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@65332857, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622948
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c84362a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c00163b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483269 d 34ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29bc32a00
    [apply] duration: 123
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483521 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120483524 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484611 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@442562f2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31579177
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c0f34ef
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5c6e55
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484610 d 36ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] duration: 114
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484856 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120484877 d 5ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29b935400
    [apply] duration: 224
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485203 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamduration: 115
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485469 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYEDp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485206 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[s, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485473 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120485496 ms --- localhosource:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485235 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunnert/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] -Display-.macosx_nil-1-EDT-4,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@24834237, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3af7dab3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66373c03
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34451d62
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485234 d 26ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff29e158380
    [apply] duration: 115
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485469 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-4,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120485473 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120485496 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testDisplayCreate01_AutoDestroyLifecycle took 4.005 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120486699 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testDisplayCreate02)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487404 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@53b97d73, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11fc2cfb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42ed1bf6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc6d5cd
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487401 d 85ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487499 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487499 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7931d9dc, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ba744b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6828f104
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57e77308
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacd936b90
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacd936b90
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487499 d 32ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] duration: 178
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487756 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487763 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487763 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487821 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5720e7e1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f3e9f4
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35849ef8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e0c73b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487820 d 28ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487860 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487860 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@43f1a352, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b595050
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a7eb3f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c45901a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc6e3e00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6e3e00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487859 d 36ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] junit.framework.TestListener: endTest(testDisplayCreate02)
    [apply] junit.framework.TestListener: startTest(testDisplayCreate01)
    [apply] duration: 155
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488110 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488113 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488113 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488121 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489224 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@c200ff6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb30f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110f9de8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1847f318
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489224 d 27ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] duration: 111
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489462 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489484 d 5ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] duration: 226
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489812 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489815 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489840 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@37d741af, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67827f38
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@286e6a9f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@691a0175
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489839 d 31ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] duration: 114
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120490078 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120490081 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491178 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2d501696, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aad7cb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@133d5355
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f29fb51
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491178 d 40ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] duration: 114
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491427 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491447 d 2ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] duration: 212
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491761 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491765 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491793 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@362f0f42, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@384df951
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72b51b8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d020ab5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491793 d 23ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] junit.framework.TestListener: endTest(testDisplayCreate01)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.405 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120486699 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487404 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@53b97d73, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11fc2cfb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42ed1bf6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc6d5cd
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487401 d 85ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487499 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487499 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7931d9dc, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ba744b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6828f104
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@57e77308
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacd936b90
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacd936b90
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487499 d 32ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6af120
    [apply] duration: 178
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487756 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487763 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487763 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487769 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487821 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5720e7e1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f3e9f4
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35849ef8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e0c73b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487820 d 28ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487860 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487860 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@43f1a352, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b595050
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a7eb3f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c45901a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc6e3e00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc6e3e00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120487859 d 36ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb479f10
    [apply] duration: 155
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488110 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488113 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488113 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488121 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120488122 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489224 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@c200ff6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb30f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110f9de8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1847f318
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489224 d 27ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] duration: 111
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489462 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489484 d 5ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacb47cb50
    [apply] duration: 226
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489812 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489815 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489840 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@37d741af, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67827f38
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@286e6a9f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@691a0175
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120489839 d 31ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc344f60
    [apply] duration: 114
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120490078 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120490081 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491178 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2d501696, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aad7cb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@133d5355
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f29fb51
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491178 d 40ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] duration: 114
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491427 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491447 d 2ms]]
    [apply] Frames for setVisible(true) 1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc05cd00
    [apply] duration: 212
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491761 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491765 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491793 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@362f0f42, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@384df951
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72b51b8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d020ab5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120491793 d 23ms]]
    [apply] Frames for setVisible(true) 2: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ffacc10f130
    [apply] duration: 116
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120492027 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120492030 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120492056 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testDisplayCreate02 took 0.773 sec
    [apply] Testcase: testDisplayCreate01 took 3.907 sec
    [apply] duration: 116
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120492027 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120492030 d 0ms]]
    [apply] Post destroy(true) DisplayList[] entries: 0 - Thread-2-UserApp-JUnitTestRunner
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120492056 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120493273 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testWindow00)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2d227d01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c3e2b00
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@55794cb9
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@e9c3186
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] junit.framework.TestListener: endTest(testWindow00)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.939 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunneThread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTr @ 1372120493273 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.tesestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120499153 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] t.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2d227d01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c3e2b00
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@55794cb9
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@e9c3186
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT - testWindow00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120499153 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindow00 took 5.232 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120500026 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
    [apply] junit.framework.TestListener: startTest(testWarp01Center)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c00ee0c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@260aff5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19bfff0b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c013862
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7ffbb2442c40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7ffbb2442c40
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
    [apply] junit.framework.TestListener: endTest(testWarp01Center)
    [apply] junit.framework.TestListener: startTest(testWarp02Random)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5c09b65, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3049aad2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@346dd9c2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f36a72
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7ffbb3473530
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7ffbb3473530
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(testWarp02Random)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.149 sec
    [apply] ----------estRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.T--- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRestGLWindowWarpPointer01NEWT - testWarp02Random
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120507122 ms --- localhost/127.0unner @ 1372120500026 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.0.1:59999 - Unlock ok within 1 ms
    [apply] .test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c00ee0c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@260aff5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19bfff0b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c013862
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7ffbb2442c40
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7ffbb2442c40
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp01Center
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5c09b65, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3049aad2
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@346dd9c2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f36a72
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7ffbb3473530
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7ffbb3473530
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindowWarpPointer01NEWT - testWarp02Random
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120507122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWarp01Center took 3.256 sec
    [apply] Testcase: testWarp02Random took 3.182 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120508346 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testWindow00)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4525ff34, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2aa613e3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d63b1f4
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c384a7c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fcb2a938390
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fcb2a938390
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] junit.framework.TestListener: endTest(testWindow00)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.043 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120508346 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4525ff34, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2aa613e3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d63b1f4
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c384a7c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fcb2a938390
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fcb2a938390
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120510338 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindow00 took 1.332 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120510338 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT
    [apply] junit.framework.TestListener: tests to run: 7
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120511549 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
    [apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01aSimple)
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513319 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/Frames for initial setVisible(true): 1
    [apply] 0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@58af2931, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77878e70
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6498985e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e3b76ea
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd0449260e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd0449260e0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513319 d 90ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513409 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513420 d 0ms]]
    [apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01aSimple)
    [apply] junit.framework.TestListener: startTest(testWindowDecorWindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514501aSimple)
    [apply] 36 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5178c7cf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c313f4e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65332857
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d9ba9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd041c6f2b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd041c6f2b0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514536 d 42ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514579 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514589 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514593 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:13721205156Frames for initial setVisible(true): 1
    [apply] Created: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6b595050[init true], ], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Fac83 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Threadtory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd042b31be0,
    [apply] 	Surface   jogamp.newt.driver.maco[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-sx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon,rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VEN unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/DOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-comst/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 /piler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOff 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false,screenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3af7dab3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test. NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevjunit.jogl.demos.es2.GearsObjectES2@26e09781
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62faaa17
    [apply] ice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36b4fec5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd042b31be0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd042b31be0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jo mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0gamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515682 d 27ms]]
    [apply]  (false)
    [apply] , WindowHandle 0x7fd042b31910
    [apply] , SurfaceHandle 0x7fd042b31be0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@51fca918, com.jogamp.newt.event.TraceWindowAdapter@22c190b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@52036ce6, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5ee29a1a, ], windowLock <6ef351a0, 28741848>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x7c45901a, handle 0x7fd042d7c9f0, jogamp.opengl.gl4.GL4bcImpl@3af7dab3,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd042b31be0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd042b31910
    [apply] , SurfaceHandle 0x7fd042b31be0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@51fca918, com.jogamp.newt.event.TraceWindowAdapter@22c190b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@52036ce6, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5ee29a1a, ], windowLock <6ef351a0, 28741848>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd042b31910
    [apply] , SurfaceHandle 0x7fd042b31be0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@51fca918, com.jogamp.newt.event.TraceWindowAdapter@22c190b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@52036ce6, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5ee29a1a, ], windowLock <6ef351a0, 28741848>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515811 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515815 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
    [apply] duration: 0
    [apply] junit.framework.TestListener: endTest(testWindowDecor01aSimple)
    [apply] junit.framework.TestListener: startTest(testWindowDecor01bSimple)
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120516921 d 0ms]]
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120516921 d 21ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@c200ff6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb30f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110f9de8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1847f318
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a304a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a304a0
    [apply] Frames for initial setVisible(true): 1
    [apply] Created: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@610cc039[init true], ], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd044a304a0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd044a30740
    [apply] , SurfaceHandle 0x7fd044a304a0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@44d1fd51, com.jogamp.newt.event.TraceWindowAdapter@364df423, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@37d741af, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@151964cd, ], windowLock <3628d98d, 33e2d3c2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x3eaa6e7e, handle 0x7fd042b52190, jogamp.opengl.gl4.GL4bcImpl@c200ff6,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd044a304a0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd044a30740
    [apply] , SurfaceHandle 0x7fd044a304a0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@44d1fd51, com.jogamp.newt.event.TraceWindowAdapter@364df423, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@37d741af, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@151964cd, ], windowLock <3628d98d, 33e2d3c2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd044a30740
    [apply] , SurfaceHandle 0x7fd044a304a0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@44d1fd51, com.jogamp.newt.event.TraceWindowAdapter@364df423, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@37d741af, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@151964cd, ], windowLock <3628d98d, 33e2d3c2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120517062 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120517066 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
    [apply] duration: 0
    [apply] junit.framework.TestListener: endTest(testWindowDecor01bSimple)
    [apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518160 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1f29fb51, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@513ee65
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f882b7d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64df4c8a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a30870
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a30870
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518160 d 33ms]]
    [apply] Frames for initial setVisible(true): 1
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518294 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518298 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
    [apply] duration: 0
    [apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
    [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:13721205193Frames for initial setVisible(true): 1
    [apply] 98 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@95063e9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3acd9e86
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11628d93
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d3cb6cf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044926b90
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044926b90
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120519398 d 31ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520512Frames for initial setVisible(true): 1
    [apply]  d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520512 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@78093f60, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7253580c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3db9b677
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b7a5e49
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a5c300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a5c300
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520511 d 50ms]]
    [apply] duration1: 0
    [apply] duration2: 0
    [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
    [apply] junit.framework.TestListener:WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:137212052 startTest(testWindowDecor03TwoWinTwoDisplays)
    [apply] 0662 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520665 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520665 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520673 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120521793 d 1ms]]
    [apply] Frames for initial setVisible(true): 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@12e9d40f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e46f9e6
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c09b65
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@281a06d6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd04492c080
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd04492c080
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120521793 d 31ms]]
    [apply] Frames for initial setVisible(true): 1
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120522917 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120522917 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@346dd9c2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7882fb6a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f4829f5
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7abac4b1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd042b5c0e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd042b5c0e0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120522917 d 18ms]]
    [apply] duration1: 0
    [apply] duration2: 0
    [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
    [apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01bSimple)
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523036 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523040 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523040 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523049 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
    [apply] Frames for initial setVisible(true): 1
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524164 d 0ms]]
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524164 d 25ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@58b0cea2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c11ce0
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d4ecfa4
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41225841
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd0448a0810
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd0448a0810
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524203 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524207 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525318 d 0ms]]
    [apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01bSimple)
    [apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 13.891 sec
    [apply] ------------- Standard Output ---------------
    [apply] Frames for initial setVisible(true): 1
    [apply] Frames for initial setVisible(true): 1
    [apply] Created: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6b595050[init true], ], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd042b31be0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd042b31910
    [apply] , SurfaceHandle 0x7fd042b31be0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@51fca918, com.jogamp.newt.event.TraceWindowAdapter@22c190b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@52036ce6, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5ee29a1a, ], windowLock <6ef351a0, 28741848>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x7c45901a, handle 0x7fd042d7c9f0, jogamp.opengl.gl4.GL4bcImpl@3af7dab3,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd042b31be0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd042b31910
    [apply] , SurfaceHandle 0x7fd042b31be0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@51fca918, com.jogamp.newt.event.TraceWindowAdapter@22c190b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@52036ce6, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5ee29a1a, ], windowLock <6ef351a0, 28741848>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd042b31910
    [apply] , SurfaceHandle 0x7fd042b31be0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@51fca918, com.jogamp.newt.event.TraceWindowAdapter@22c190b5, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@52036ce6, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@5ee29a1a, ], windowLock <6ef351a0, 28741848>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] duration: 0
    [apply] Frames for initial setVisible(true): 1
    [apply] Created: NEWT-GLWindow[ 
    [apply] 	Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@610cc039[init true], ], 
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd044a304a0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd044a30740
    [apply] , SurfaceHandle 0x7fd044a304a0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@44d1fd51, com.jogamp.newt.event.TraceWindowAdapter@364df423, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@37d741af, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@151964cd, ], windowLock <3628d98d, 33e2d3c2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], 
    [apply] 	Context: MacOSXCGLContext [Version 2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)], options 0x203, this 0x3eaa6e7e, handle 0x7fd042b52190, jogamp.opengl.gl4.GL4bcImpl@c200ff6,
    [apply] 	 quirks: [NoOffscreenBitmap],
    [apply] 	Drawable: MacOSXOnscreenCGLDrawable[Realized true,
    [apply] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24c25392,
    [apply] 	Handle    0x7fd044a304a0,
    [apply] 	Surface   jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd044a30740
    [apply] , SurfaceHandle 0x7fd044a304a0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@44d1fd51, com.jogamp.newt.event.TraceWindowAdapter@364df423, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@37d741af, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@151964cd, ], windowLock <3628d98d, 33e2d3c2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]], mode NSOPENGL] , 
    [apply] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [apply] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [apply] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]
    [apply] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] , ParentWindow null
    [apply] , ParentWindowHandle 0x0 (false)
    [apply] , WindowHandle 0x7fd044a30740
    [apply] , SurfaceHandle 0x7fd044a304a0 (lockedExt window false, surface false)
    [apply] , Pos 64/64 (auto true), size 640x480
    [apply] , Visible true, focus true
    [apply] , Undecorated false (false)
    [apply] , AlwaysOnTop false, Fullscreen false
    [apply] , WrappedSurface null
    [apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$2@44d1fd51, com.jogamp.newt.event.TraceWindowAdapter@364df423, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@37d741af, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@151964cd, ], windowLock <3628d98d, 33e2d3c2>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [apply] duration: 0
    [apply] Frames for initial setVisible(true): 1
    [apply] duration: 0
    [apply] Frames for initial setVisible(true): 1
    [apply] Frames for initial setVisible(true): 1
    [apply] duration1: 0
    [apply] duration2: 0
    [apply] Frames for initial setVisible(true): 1
    [apply] Frames for initial setVisible(true): 1
    [apply] duration1: 0
    [apply] duration2: 0
    [apply] Frames for initial setVisible(true): 1
    [apply] ------------- ------------Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/---- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA [T Thread-2-UserApp-JUnitTestRunner @ 1372120511549 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
    [apply] WindowEvent[EVENT_WINDOW Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitma_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513319 d 0ms]]
    [apply] Thread[Threadp]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@305ba3ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTdemos.es2.GearsObjectES2@4309d85b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b5b60bf
    [apply] gear3 createstRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 1ed: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2cba0a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_6/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] nil-8-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.reshaGL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, versiope 0/0 640x480, swapInterval 1, drawable 0x7fd044a36340
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,man 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.in] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a36340
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.dopengl.gl4.GL4bcImpl@58af2931, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.Geariver.macosx.WindowDriver, consumed false, when:1372120525317 d 28ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogrsObjectES2@77878e70
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6498985e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e3b76ea
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5amp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525346 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEve,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x48nt[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525357 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRu0, swapInterval 1, drawable 0x7fd0449260e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.nner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDTdisplay 640x480, swapInterval 1, drawable 0x7fd0449260e0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513319 d 90ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513409 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_n-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525360 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWiil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dindowNativeRecreate01bSimple
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120525385 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] spose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120513420 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514536 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5178c7cf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c313f4e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65332857
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d9ba9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd041c6f2b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd041c6f2b0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514536 d 42ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514579 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514589 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120514593 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515683 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3af7dab3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26e09781
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62faaa17
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36b4fec5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd042b31be0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd042b31be0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515682 d 27ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515811 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120515815 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120516921 d 0ms]]
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120516921 d 21ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@c200ff6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb30f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@110f9de8
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1847f318
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a304a0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a304a0
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120517062 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120517066 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518160 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1f29fb51, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@513ee65
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f882b7d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64df4c8a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a30870
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a30870
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518160 d 33ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518294 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120518298 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120519398 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@95063e9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3acd9e86
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11628d93
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d3cb6cf
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044926b90
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044926b90
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120519398 d 31ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520512 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520512 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@78093f60, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7253580c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3db9b677
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b7a5e49
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a5c300
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a5c300
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520511 d 50ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520662 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520665 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520665 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120520673 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120521793 d 1ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@12e9d40f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e46f9e6
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c09b65
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@281a06d6
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd04492c080
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd04492c080
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120521793 d 31ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120522917 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120522917 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@346dd9c2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7882fb6a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f4829f5
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7abac4b1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd042b5c0e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd042b5c0e0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120522917 d 18ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523036 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523040 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523040 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120523049 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524164 d 0ms]]
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524164 d 25ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@58b0cea2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31c11ce0
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d4ecfa4
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41225841
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd0448a0810
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd0448a0810
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524203 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120524207 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525318 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@305ba3ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4309d85b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b5b60bf
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c2cba0a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fd044a36340
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fd044a36340
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525317 d 28ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525346 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525357 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-8-EDT-2,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120525360 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120525385 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindowNativeRecreate01aSimple took 2.395 sec
    [apply] Testcase: testWindowDecor01aSimple took 1.22 sec
    [apply] Testcase: testWindowDecor01bSimple took 1.251 sec
    [apply] Testcase: testWindowDecor02DestroyWinTwiceA took 1.233 sec
    [apply] Testcase: testWindowDecor03TwoWinOneDisplay took 2.374 sec
    [apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 2.375 sec
    [apply] Testcase: testWindowNativeRecreate01bSimple took 2.31 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated.xml
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120526628 ms +++ localhosTestsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated
    [apply] junit.framework.TestListener: tests to run: 4
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528380 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4f44fbe0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77878e70
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6498985e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e3b76ea
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7febe26495d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x7febe26495d0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528380 d 82ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528464 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528464 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529564 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529565 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@15e0c73b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24834237
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25703b9b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b595050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x7febe25aaec0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x7febe25aaec0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529564 d 30ms]]junit.framework.TestListener: addFailure(testWindowDecor03TwoWinTwoDisplays, expected:<true> but was:<false>)
    [apply] junit.framework.Te
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529594 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529595 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
    [apply] ++++ UstListener: endTest(testWindowDecor03TwoWinTwoDisplays)
    [apply] junit.framework.TestListener: startTest(testWindowDecor01Simple)
    [apply] ITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530694 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530694 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1bb7e7e1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efb0e95
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@547a7880
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@347d46d4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7febe2654d30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7febe2654d30
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530693 d 43ms]]
    [apply] junit.framework.TestListener: endTest(testWindowDecor01Simple)
    [apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530942 d 1ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530950 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530954 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532043 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532043 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@19b81d10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a08feeb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5497fb72
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45fd24c1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7febe2138be0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7febe2138be0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532043 d 28ms]]
    [apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
    [apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532278 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532282 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532283 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532283 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532286 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533388 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533388 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2a1b4b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc1ee0f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76f442aa
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e44e3e9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7febe2139920
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x7febe2139920
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533387 d 17ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533404 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533407 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534489 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534490 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1adb6184, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3eafdb52
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b6804a5
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a08f27c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x7febe14d0240
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x7febe14d0240
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534489 d 17ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534506 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534509 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534748 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534750 d 0ms]]
    [apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
    [apply] Tests run: 4, Failures: 1, Errors: 0, Time elapsed: 8.427 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120526628 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528380 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4f44fbe0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77878e70
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6498985e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e3b76ea
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7febe26495d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x7febe26495d0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528380 d 82ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528464 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120528464 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529564 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529565 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@15e0c73b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24834237
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25703b9b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b595050
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x7febe25aaec0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x7febe25aaec0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529564 d 30ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529594 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120529595 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530694 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530694 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1bb7e7e1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3efb0e95
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@547a7880
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@347d46d4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7febe2654d30
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7febe2654d30
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530693 d 43ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530942 d 1ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530950 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120530954 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532043 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532043 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@19b81d10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a08feeb
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5497fb72
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45fd24c1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7febe2138be0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7febe2138be0
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532043 d 28ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532278 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532282 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532283 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532283 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120532286 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533388 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533388 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2a1b4b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dc1ee0f
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76f442aa
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e44e3e9
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7febe2139920
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 640x480, swapInterval 0, drawable 0x7febe2139920
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533387 d 17ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533404 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120533407 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534489 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534490 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1adb6184, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3eafdb52
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b6804a5
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a08f27c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1, drawable 0x7febe14d0240
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 630x470, swapInterval 1, drawable 0x7febe14d0240
    [apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534489 d 17ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534506 d 0ms]]
    [apply] WindowEvent[WINDOW_MOVED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534509 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534748 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534750 d 0ms]]
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534981 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534985 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120535007 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 2.353 sec
    [apply] 	FAILED
    [apply] expected:<true> but was:<false>
    [apply] junit.framework.AssertionFailedError: expected:<true> but was:<false>
    [apply] 	at com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated.testWindowDecor03TwoWinTwoDisplays(TestGLWindows02NEWTAnimated.java:257)
    [apply] 	at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:206)
    [apply] 
    [apply] Testcase: testWindowDecor01Simple took 1.346 sec
    [apply] Testcase: testWindowDecor02DestroyWinTwiceA took 1.332 sec
    [apply] Testcase: testWindowDecor03TwoWinOneDisplay took 2.701 sec
    [apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534981 d 0ms]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120534985 d 0ms]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120535007 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372120535007 d 0ms]]
    [apply] Result: 1
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120535979 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testRemoteWindow01)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@df69935, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2ddc7394
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@64281111
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@278a676
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] NEWT-Display[.macosx_localhost:0.0-2, excl false, refCount 0, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]]
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 
    [apply] GLProfiles window2: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7f8f8577, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2783890e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2c9b0a66
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@76c7c56a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
    [apply] demoLocal VBO: true
    [apply] demoRemote VBO: true
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] junit.framework.TestListener: endTest(testRemoteWindow01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.278 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120535979 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@df69935, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2ddc7394
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@64281111
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@278a676
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.reshape FIN
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] NEWT-Display[.macosx_localhost:0.0-2, excl false, refCount 0, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]]
    [apply] MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [apply] 
    [apply] GLProfiles window2: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
    [apply] GearsES1 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES1/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES1/GL2.hw]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7f8f8577, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2783890e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@2c9b0a66
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@76c7c56a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
    [apply] demoLocal VBO: true
    [apply] demoRemote VBO: true
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES1.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120539199 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testRemoteWindow01 took 3.193 sec
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120539199 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testRemoteWindow01)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120540417 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Rjunit.framework.TestListener: endTest(testRemoteWindow01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.805 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120540417 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Displemaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0ay-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JU-2-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120543172 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] nitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_localhost:0.0-2-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120543172 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testRemoteWindow01 took 2.732 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120544377 ms +++ localhosjunit.framework.TestListener: tests to run: 2
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testScreenModeInfo00)
    [apply] junit.framework.TestListener: endTest(testScreenModeInfo00)
    [apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
    [apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
    [apply] 00 out: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 00 in : [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 01 out : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0  1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
    [apply] 01 in : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0  1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
    [apply] Screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] All[0]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[1]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[2]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[3]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[4]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[5]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[6]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[7]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[8]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[9]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[10]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[11]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[12]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[13]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[14]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[15]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[16]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[17]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[18]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[19]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[20]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[21]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[22]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[23]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[24]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[25]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[26]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[27]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[28]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[29]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[30]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[31]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[32]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[33]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[34]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[35]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[36]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[37]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[38]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[39]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[40]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[41]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[42]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[43]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[44]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[45]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[46]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[47]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[48]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[49]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[50]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[51]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[52]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[53]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[54]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[55]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[56]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[57]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[58]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[59]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[60]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[61]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[62]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[63]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[64]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[65]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[66]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[67]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[68]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[69]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[70]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[71]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[72]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[73]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[74]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[75]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[76]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[77]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[78]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[79]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[80]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[81]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[82]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[83]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[84]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[85]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[86]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[87]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[88]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[89]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[90]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[91]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[92]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[93]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[94]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[95]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[96]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[97]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[98]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[99]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[100]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[101]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[102]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[103]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 0: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] [0][0]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][1]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][2]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][3]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][4]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][5]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][6]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][7]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][8]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][9]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][10]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][11]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][12]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][13]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][14]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][15]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][16]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][17]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][18]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][19]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][20]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][21]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][22]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][23]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][24]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][25]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][26]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][27]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][28]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][29]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][30]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][31]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][32]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][33]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][34]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][35]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][36]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][37]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][38]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][39]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][40]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][41]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][42]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][43]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][44]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][45]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][46]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][47]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][48]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][49]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][50]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][51]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][52]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][53]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][54]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][55]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][56]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][57]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][58]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][59]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][60]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][61]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][62]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][63]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][64]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][65]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][66]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][67]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][68]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][69]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][70]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][71]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][72]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][73]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][74]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][75]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][76]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][77]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][78]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][79]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][80]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][81]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][82]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][83]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][84]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][85]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][86]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][87]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][88]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][89]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][90]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][91]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][92]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][93]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][94]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][95]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][96]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][97]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][98]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][99]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][100]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][101]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][102]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][103]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.733 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120544377 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
    [apply] 00 out: [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 00 in : [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 01 out : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0  1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
    [apply] 01 in : Monitor[Id 0xffffffff, 50 x 50 mm, viewport [ 0 / 0  1920 x 1080 ], orig [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 1]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
    [apply] Screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] All[0]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[1]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[2]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[3]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[4]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[5]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[6]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[7]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[8]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[9]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[10]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[11]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[12]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[13]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[14]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[15]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[16]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[17]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[18]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[19]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[20]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[21]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[22]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[23]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[24]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[25]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[26]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[27]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[28]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[29]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[30]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[31]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[32]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[33]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[34]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[35]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[36]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[37]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[38]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[39]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[40]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[41]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[42]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[43]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[44]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[45]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[46]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[47]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[48]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[49]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[50]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[51]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[52]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[53]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[54]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[55]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[56]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[57]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[58]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[59]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[60]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[61]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[62]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[63]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[64]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[65]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[66]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[67]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[68]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[69]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[70]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[71]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[72]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[73]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[74]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[75]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[76]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[77]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[78]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[79]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[80]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[81]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[82]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[83]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[84]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[85]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[86]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[87]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[88]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[89]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[90]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[91]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[92]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[93]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[94]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[95]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[96]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[97]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[98]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[99]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] All[100]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] All[101]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] All[102]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] All[103]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 0: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] [0][0]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][1]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][2]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][3]: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][4]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][5]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][6]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][7]: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][8]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][9]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][10]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][11]: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][12]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][13]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][14]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][15]: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][16]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][17]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][18]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][19]: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][20]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][21]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120545057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  degr]
    [apply] [0][22]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][23]: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][24]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][25]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][26]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][27]: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][28]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][29]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][30]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][31]: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][32]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][33]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][34]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][35]: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][36]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][37]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][38]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][39]: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][40]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][41]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][42]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][43]: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][44]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][45]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][46]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][47]: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][48]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][49]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][50]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][51]: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][52]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][53]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][54]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][55]: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][56]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][57]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][58]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][59]: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][60]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][61]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][62]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][63]: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][64]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][65]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][66]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][67]: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][68]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][69]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][70]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][71]: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][72]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][73]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][74]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][75]: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][76]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][77]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][78]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][79]: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][80]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][81]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][82]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][83]: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][84]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][85]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][86]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][87]: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][88]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][89]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][90]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][91]: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][92]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][93]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][94]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][95]: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][96]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][97]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][98]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][99]: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0][100]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0][101]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] [0][102]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] [0][103]: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120545057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenModeInfo00 took 0.008 sec
    [apply] Testcase: testScreenModeInfo01 took 0.028 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120546296 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62214c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@507d9c0a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@668f7dce
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@568c93fc
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fd305528590
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fd305528590
    [apply] 0: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 1: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 2: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 3: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 4: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 5: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 6: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 7: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 8: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 9: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 10: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 11: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 12: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 13: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 14: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 15: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 16: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 17: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 18: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 19: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 20: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 21: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 22: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 23: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 24: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 25: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 26: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 27: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 28: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 29: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 30: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 31: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 32: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 33: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 34: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 35: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 36: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 37: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 38: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 39: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 40: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 41: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 42: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 43: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 44: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 45: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 46: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 47: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 48: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 49: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 50: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 51: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 52: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 53: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 54: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 55: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 56: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 57: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 58: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 59: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 60: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 61: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 62: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 63: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 64: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 65: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 66: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 67: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 68: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 69: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 70: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 71: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 72: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 73: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 74: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 75: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 76: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 77: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 78: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 79: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 80: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 81: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 82: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 83: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 84: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 85: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 86: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 87: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 88: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 89: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 90: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 91: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 92: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 93: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 94: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 95: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 96: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 97: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 98: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 99: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 100: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 101: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 102: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 103: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] curr: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.942 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120546296 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@62214c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@507d9c0a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@668f7dce
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@568c93fc
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fd305528590
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 256x256, swapInterval 1, drawable 0x7fd305528590
    [apply] 0: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 1: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 2: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 3: [Id 0x0, [ 2560 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 4: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 5: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 6: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 7: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 8: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 9: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 10: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 11: [Id 0x2, [ 1280 x 720 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 12: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 13: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 14: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 15: [Id 0x3, [ 1280 x 720 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 16: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 17: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 18: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 19: [Id 0x4, [ 640 x 480 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 20: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 21: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 22: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 23: [Id 0x5, [ 640 x 480 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 24: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 25: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 26: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 27: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 28: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 29: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 30: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 31: [Id 0x7, [ 800 x 600 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 32: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 33: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 34: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 35: [Id 0x8, [ 1024 x 768 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 36: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 37: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 38: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 39: [Id 0x9, [ 1024 x 768 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 40: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 41: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 42: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 43: [Id 0xa, [ 1024 x 576 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 44: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 45: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 46: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 47: [Id 0xb, [ 1024 x 576 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 48: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 49: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 50: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 51: [Id 0xc, [ 1280 x 960 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 52: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 53: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 54: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 55: [Id 0xd, [ 1280 x 960 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 56: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 57: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 58: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 59: [Id 0xe, [ 1344 x 1008 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 60: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 61: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 62: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 63: [Id 0xf, [ 1344 x 1008 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 64: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 65: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 66: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 67: [Id 0x10, [ 1344 x 756 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 68: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 69: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 70: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 71: [Id 0x11, [ 1344 x 756 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 72: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 73: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 74: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 75: [Id 0x12, [ 1600 x 1200 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 76: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 77: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 78: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 79: [Id 0x13, [ 1600 x 1200 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 80: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 81: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 82: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 83: [Id 0x14, [ 1600 x 900 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 84: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 85: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 86: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 87: [Id 0x15, [ 1600 x 900 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 88: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 89: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 90: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 91: [Id 0x16, [ 1920 x 1440 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 92: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 93: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 94: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 95: [Id 0x17, [ 1920 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 96: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 97: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 98: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 99: [Id 0x18, [ 2048 x 1152 x 16 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] 100: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] 101: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 90 degr]
    [apply] 102: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 180 degr]
    [apply] 103: [Id 0x19, [ 2048 x 1152 x 32 bpp ] @ 60.0 Hz, flags [], 270 degr]
    [apply] orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] curr: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120548183 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenModeInfo01 took 1.863 sec
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120548183 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120549406 ms +++ localhosjunit.framework.TestListener: tests to run: 4
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testScreenModeChange01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@15d9e55b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1da3607e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5113ff65
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77e46978
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a132b450
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7f83a132b450
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a132b450
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Screen.destroy(): Reset Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] [1] current/orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
    [apply] +++junit.framework.TestListener: endTest(testScreenModeChange01)
    [apply] junit.framework.TestListener: startTest(testScreenModeChangeWithFS01Pre)
    [apply] + UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2b1661de, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5700187d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4747e32a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4092fef5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set FS pre 0: false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] [0] set FS pre 1: true
    [apply] [0] set FS pre X: true
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Screen.destroy(): Reset Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] [1] current/orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] junit.framework.TestListener: endTest(testScreenModeChangeWithFS01Pre)
    [apply] junit.framework.TestListener: startTest(testScreenModeChangeWithFS01Post)
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1771e1cd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8f8d044
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73124f6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71962a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a38775d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7f83a38775d0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set FS post 0: false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a38775d0
    [apply] [0] set FS post X: true
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Screen.destroy(): Reset Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] [1] current/orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] junit.framework.TestListener: endTest(testScreenModeChangeWithFS01Post)
    [apply] junit.framework.TestListener: startTest(testFullscreenChange01)
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] junit.framework.TestListener: endTest(testFullscreenChange01)
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120618809 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 69.453 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120549406 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@15d9e55b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1da3607e
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5113ff65
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77e46978
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a132b450
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7f83a132b450
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a132b450
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Screen.destroy(): Reset Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] [1] current/orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2b1661de, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5700187d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4747e32a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4092fef5
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set FS pre 0: false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] [0] set FS pre 1: true
    [apply] [0] set FS pre X: true
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a133bdc0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Screen.destroy(): Reset Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] [1] current/orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1771e1cd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8f8d044
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@73124f6
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71962a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f83a38775d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7f83a38775d0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set FS post 0: false
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7f83a38775d0
    [apply] [0] set FS post X: true
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Screen.destroy(): Reset Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] [1] current/orig: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
    [apply] *** cleanupGL.shutdown
    [apply] *** cleanupGL.initSingleton
    [apply] *** cleanupGL.DONE
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120618809 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenModeChange01 took 23.961 sec
    [apply] Testcase: testScreenModeChangeWithFS01Pre took 22.193 sec
    [apply] Testcase: testScreenModeChangeWithFS01Post took 13.045 sec
    [apply] Testcase: testFullscreenChange01 took 7.418 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120620314 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT - testScreenModeChange01
    [apply] junit.framework.TestListener: startTest(testScreenModeChange01)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@105c552f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c882c6
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5801b03c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56d96047
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@728320d1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c0f34ef
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5c6e55
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a4fbccb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c0c3bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c0c3bb0
    [apply] junit.framework.TestListener: endTest(testScreenModeChange01)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT - testScreenModeChange01
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.761 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120620314 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT - testScreenModeChange01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@105c552f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c882c6
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5801b03c
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56d96047
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c1324c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@728320d1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c0f34ef
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a5c6e55
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a4fbccb
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7fd56c0c3bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 100x100, swapInterval 1, drawable 0x7fd56c0c3bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT - testScreenModeChange01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120632873 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenModeChange01 took 9.877 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120632873 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120634113 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testScreenModeChangeSingleQ1)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
    [apply] Test.0: Window screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6c364890, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e38634a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47febf99
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25d4fabc
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] Time for visible/pos: 106 ms
    [apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.0: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [1] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] [1] current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Test.1: Window screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 2, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]]]
    [apply] Test.1: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.1: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] Test.2: Window screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 2, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] Test.2: Window bounds: 0/44 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.2: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTjunit.framework.TestListener: endTest(testScreenModeChangeSingleQ1)
    [apply] junit.framework.TestListener: startTest(testScreenModeChangeestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
    [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner faSingleQ2)
    [apply] junit.framework.TestListener: endTest(testScreenModeChangeSingleQ2)
    [apply] lse, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 18.489 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120634113 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
    [apply] Test.0: Window screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, fSLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120652548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] lags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6c364890, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e38634a
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47febf99
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25d4fabc
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] Time for visible/pos: 106 ms
    [apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.0: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [1] set current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] [1] current: [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Test.1: Window screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 2, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]]]
    [apply] Test.1: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.1: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x6, [ 800 x 600 x 16 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged true, modeCount 104]
    [apply] Test.2: Window screen: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 2, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] Test.2: Window bounds: 0/44 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.2: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd16b93c670
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ1
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
    [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChangeSingleQ2
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120652548 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenModeChangeSingleQ1 took 15.785 sec
    [apply] Testcase: testScreenModeChangeSingleQ2 took 0.006 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120653760 ms +++ localhosjunit.framework.TestListener: tests to run: 4
    [apply] t/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
    [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0junit.framework.TestListener: startTest(testScreenFullscreenSingleQ2)
    [apply] junit.framework.TestListener: endTest(testScreenFullscreenSingleQ2)
    [apply] junit.framework.TestListener: startTest(testScreenFullscreenSpanQ1Q2)
    [apply] junit.framework.TestListener: endTest(testScreenFullscreenSpanQ1Q2)
    [apply] junit.framework.TestListener: startTest(testScreenFullscreenSpanALL)
    [apply] junit.framework.TestListener: endTest(testScreenFullscreenSpanALL)
    [apply] junit.framework.TestListener: startTest(testScreenFullscreenSingleQ1)
    [apply] x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
    [apply] Test Disabled (2): Spanning monitor count 2 >= screen monitor count: NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
    [apply] Test Disabled (3): Monitor count < 2: NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
    [apply] Test.0: Window screen: NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2a28f3c7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5178c7cf
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@508610d2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ba744b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Time for visible/pos: 100 ms
    [apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.0: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Test.1: Window bounds: 0/0 2560x1440 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.1: Window monitor: [ 0 / 0  2560 x 1440 ]
    [apply] Test.2: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.2: Window monitor: [ 0 / 0  2560 x 1440 ]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
    [apply] junit.framework.TestListener: endTest(testScreenFullscreenSingleQ1)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 12.893 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120653760 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
    [apply] Test Disabled (1): Monitor count < 2: NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120666604 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
    [apply] Test Disabled (2): Spanning monitor count 2 >= screen monitor count: NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-2, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanQ1Q2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
    [apply] Test Disabled (3): Monitor count < 2: NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-3, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSpanALL
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
    [apply] Test.0: Window screen: NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 1, vsize [ 0 / 0  2560 x 1440 ], DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], NEWT-Display[.macosx_nil-4, excl false, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]], monitors: [Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]]]
    [apply] Test.0: Window bounds (pre): 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2a28f3c7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5178c7cf
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@508610d2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11ba744b
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Time for visible/pos: 100 ms
    [apply] Test.0: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.0: Window monitor: Monitor[Id 0x0, 596 x 335 mm, viewport [ 0 / 0  2560 x 1440 ], orig [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 104]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 2560x1440, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Test.1: Window bounds: 0/0 2560x1440 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.1: Window monitor: [ 0 / 0  2560 x 1440 ]
    [apply] Test.2: Window bounds: 0/0 200x200 within [ 0 / 0  2560 x 1440 ]
    [apply] Test.2: Window monitor: [ 0 / 0  2560 x 1440 ]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1, drawable 0x7fd083555bb0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT - testScreenFullscreenSingleQ1
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120666604 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenFullscreenSingleQ2 took 0.02 sec
    [apply] Testcase: testScreenFullscreenSpanQ1Q2 took 0.006 sec
    [apply] Testcase: testScreenFullscreenSpanALL took 0.006 sec
    [apply] Testcase: testScreenFullscreenSingleQ1 took 10.159 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120667781 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(testScreenRotationChange01)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c76b9da, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@241cb016
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576c86df
    [apply] junit.framework.TestListener: endTest(testScreenRotationChange01)
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@160ac750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff7d2d4a8c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff7d2d4a8c0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Your platform has no rotation support, sorry
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120673671 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 5.939 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120667781 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c76b9da, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@241cb016
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@576c86df
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@160ac750
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff7d2d4a8c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7ff7d2d4a8c0
    [apply] [0] orig   : [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] [0] current: [Id 0x1, [ 2560 x 1440 x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
    [apply] Your platform has no rotation support, sorry
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120673671 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testScreenRotationChange01 took 3.225 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120674862 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testCloseGLWindow)
    [apply] tocol02NEWT - testCloseGLWindow
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@77b62fcd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25b3c442
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d19dc64
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cd44892
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9c73d564d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9c73d564d0
    [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [apply] NEWTWindowClosingAdapter.windowDestrjunit.framework.TestListener: endTest(testCloseGLWindow)
    [apply] oyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.26 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120674862 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@77b62fcd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25b3c442
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d19dc64
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cd44892
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9c73d564d0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9c73d564d0
    [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [apply] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120677072 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testCloseGLWindow took 2.182 sec
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120677072 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.TestWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindows01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120678272 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
    [apply] junit.framework.TestListener: tests to run: 5
    [apply] junit.framework.TestListener: startTest(testWindowDecorSimpleUserPos)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
    [apply] junit.framework.TestListener: endTest(testWindowDecorSimpleUserPos)
    [apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01Simple)
    [apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01Simple)
    [apply] junit.framework.TestListener: startTest(testWindowDecorDestroyWinTwiceA)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
    [apply] junit.framework.TestListener: endTest(testWindowDecorDestroyWinTwiceA)
    [apply] junit.framework.TestListener: startTest(testWindowDecorTwoWin)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
    [apply] ++++ UITestCase.setUp: comjunit.framework.TestListener: endTest(testWindowDecorTwoWin)
    [apply] junit.framework.TestListener: startTest(testWindowDecorSimpleWMPos).jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
    [apply] 
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120683856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] junit.framework.TestListener: endTest(testWindowDecorSimpleWMPos)
    [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 5.634 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120678272 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120683856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindowDecorSimpleUserPos took 0.067 sec
    [apply] Testcase: testWindowNativeRecreate01Simple took 2.188 sec
    [apply] Testcase: testWindowDecorDestroyWinTwiceA took 1.087 sec
    [apply] Testcase: testWindowDecorTwoWin took 1.11 sec
    [apply] Testcase: testWindowDecorSimpleWMPos took 1.104 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120685066 ms +++ localhosjunit.framework.TestListener: tests to run: 5
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinRepjunit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentRecreate)
    [apply] arentRecreate
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@61c71719, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda9296b9b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true) A1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2c84362a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b595050
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a7eb3f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c45901a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9296d550
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9296d550
    [apply] Frames for setVisible(true) B1: 1
    [apply] Frames(1) 38
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91458b90
    [apply] Frames(2) 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91458b90
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91665d20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91665d20
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3: 21
    [apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentRecreate)
    [apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentNative)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5fc2fc59, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda92d47960
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true) A1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3b1d466b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@782dc2b3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@449b369
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1b4b2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Frames for setVisible(true) B1: 1
    [apply] Frames(1) 38
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Frames(2) 1
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentNative)
    [apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentRecreate)
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@513ba552, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1661de
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a734beb
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@577d577c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91261070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91261070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6488a2db, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda91027070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(): A1: 1, B1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904ba3b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904ba3b0
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904bb510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904bb510
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3 21
    [apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentRecreate)
    [apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentNative)
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7c689aaf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d788a72
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24c96a1a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e3d4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7345eca6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [apply]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda91669530
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(): A1: 1, B1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentNative)
    [apply] junit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy)
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@434aa410, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52188a54
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4921bae7
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4575b933
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3129373c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda9142ff70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true): A1: 1, B1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda9142ff70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true): A2: 1, B2: 1
    [apply] Frames for setVisible(true): A3: 43, B3: 44
    [apply] Frames for setVisible(true): A4: 22, B4: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6ac0b7f6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40541d79
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@525b13ed
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@597956d8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9167b870
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9167b870
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@77671e5d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 12 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=12, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=23, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=24, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda91676730
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true): A3: 1, B3: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.dispose FIN
    [apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy)
    [apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 18.705 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120685066 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@61c71719, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda9296b9b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true) A1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2c84362a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b595050
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a7eb3f
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c45901a
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9296d550
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9296d550
    [apply] Frames for setVisible(true) B1: 1
    [apply] Frames(1) 38
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91458b90
    [apply] Frames(2) 0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91458b90
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91665d20
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91665d20
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5fc2fc59, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda92d47960
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true) A1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3b1d466b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@782dc2b3
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@449b369
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a1b4b2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Frames for setVisible(true) B1: 1
    [apply] Frames(1) 38
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Frames(2) 1
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 22
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91025700
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@513ba552, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1661de
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a734beb
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@577d577c
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda91261070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda91261070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6488a2db, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda91027070
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(): A1: 1, B1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904ba3b0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904ba3b0
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B2: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904bb510
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda904bb510
    [apply] Frames for reparentWindow(parent, true): ACTION_NATIVE_CREATION, B3 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7c689aaf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d788a72
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24c96a1a
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2354e3d4
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7345eca6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [apply]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda91669530
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(): A1: 1, B1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B2: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166c190
    [apply] Frames for reparentWindow(parent, false): ACTION_NATIVE_REPARENTING, B3 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@434aa410, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52188a54
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4921bae7
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4575b933
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3129373c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda9142ff70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true): A1: 1, B1: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9166e150
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda9142ff70
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true): A2: 1, B2: 1
    [apply] Frames for setVisible(true): A3: 43, B3: 44
    [apply] Frames for setVisible(true): A4: 22, B4: 21
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@6ac0b7f6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40541d79
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@525b13ed
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@597956d8
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fda9167b870
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fda9167b870
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@77671e5d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 12 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=12, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=23, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=24, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda91676730
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape FIN
    [apply] Frames for setVisible(true): A3: 1, B3: 1
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120703712 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindowParenting02ReparentTop2WinReparentRecreate took 4.336 sec
    [apply] Testcase: testWindowParenting02ReparentTop2WinReparentNative took 4.549 sec
    [apply] Testcase: testWindowParenting03ReparentWin2TopReparentRecreate took 3.197 sec
    [apply] Testcase: testWindowParenting03ReparentWin2TopReparentNative took 3.429 sec
    [apply] Testcase: testWindowParenting01CreateVisibleDestroy took 2.491 sec
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120703712 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120704932 ms +++ localhosjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testWindowParenting01NewtOnNewtParentChildDraw)
    [apply] t/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7ce1ef11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc7ec14aa50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@442562f2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1484fc8d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26e09781
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62faaa17
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-junit.framework.TestListener: endTest(testWindowParenting01NewtOnNewtParentChildDraw)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120706398 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply]  elapsed: 1.513 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120704932 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[Thread-2-UserApp-JUnitTestRunner,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@7ce1ef11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc7ec14aa50
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] RedSquareES2.reshape FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@442562f2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1484fc8d
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26e09781
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62faaa17
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main] GearsES2.display 320x240, swapInterval 1, drawable 0x7fc7ea39a6c0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner,5,main]: Warning: Default-EDT is about (3) to stop and stopped already, dropping task. Remaining tasks: 0 - Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120706398 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindowParenting01NewtOnNewtParentChildDraw took 1.439 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120707615 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(testWindow00)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4a7799a4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37d741af
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@151964cd
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3628d98d
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@610d0828, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ccf5ac5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11507b87
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3adde4f2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1, drawable 0x7fb0d59637e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] junit.framework.TestListener: endTest(testWindow00)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.798 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120707615 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@4a7799a4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37d741af
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@151964cd
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3628d98d
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x400, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120710363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@610d0828, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ccf5ac5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11507b87
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3adde4f2
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.init FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1, drawable 0x7fb0d59637e0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Animator,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb0d413ebd0
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [apply] Thread[Thread-2-UserApp-JUnitTestRunner-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentChildWindowBug632NEWT - testWindow00
    [apply] SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1372120710363 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindow00 took 1.899 sec
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test.compile.check:
     [echo] jogl-test.jar /Users/jan/jogamp/jogl/build/jar/jogl-test.jar

test.compile:

junit.run.awt:
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.278 sec
    [junit] 
    [junit] Testcase: testX11WindowMemoryLeak took 2.204 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.278 sec
    [junit] 
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120715410 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
    [junit] No onscreen test requested or platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
    [junit] Loop # 0 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a083db0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a59f2b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f60fb20
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f614160
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda294bd340
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f637030
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a1b4e50
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a5def40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b12380
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda294be5a0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a066cf0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f6af1b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32906270
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b4f6d0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d35300
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
    [junit] Loop # 0 / 15
    [junit] 2013-06-24 20:38:39.676 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d45820
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:39.815 java[76844:951b] invalid address
    [junit] Loop # 1 / 15
    [junit] 2013-06-24 20:38:39.884 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda329e2d10
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:40.030 java[76844:951b] invalid address
    [junit] Loop # 2 / 15
    [junit] 2013-06-24 20:38:40.111 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b03c30
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:40.265 java[76844:951b] invalid address
    [junit] Loop # 3 / 15
    [junit] 2013-06-24 20:38:40.339 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda3384a420
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:40.480 java[76844:951b] invalid address
    [junit] Loop # 4 / 15
    [junit] 2013-06-24 20:38:40.554 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d68f00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:40.700 java[76844:951b] invalid address
    [junit] Loop # 5 / 15
    [junit] 2013-06-24 20:38:40.774 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32bdaf40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:40.933 java[76844:951b] invalid address
    [junit] Loop # 6 / 15
    [junit] 2013-06-24 20:38:41.006 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a0d4110
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:41.165 java[76844:951b] invalid address
    [junit] Loop # 7 / 15
    [junit] 2013-06-24 20:38:41.234 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a0f2a00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:41.382 java[76844:951b] invalid address
    [junit] Loop # 8 / 15
    [junit] 2013-06-24 20:38:41.457 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2c3f12b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:41.615 java[76844:951b] invalid address
    [junit] Loop # 9 / 15
    [junit] 2013-06-24 20:38:41.698 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda33910120
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:41.850 java[76844:951b] invalid address
    [junit] Loop # 10 / 15
    [junit] 2013-06-24 20:38:41.922 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32bf6200
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:42.066 java[76844:951b] invalid address
    [junit] Loop # 11 / 15
    [junit] 2013-06-24 20:38:42.142 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32ca0540
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:42.284 java[76844:951b] invalid address
    [junit] Loop # 12 / 15
    [junit] 2013-06-24 20:38:42.361 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda3396f4e0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:42.500 java[76844:951b] invalid address
    [junit] Loop # 13 / 15
    [junit] 2013-06-24 20:38:42.579 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32cc8850
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:42.715 java[76844:951b] invalid address
    [junit] Loop # 14 / 15
    [junit] 2013-06-24 20:38:42.788 java[76844:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32beb920
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:42.935 java[76844:951b] invalid address
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.638 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120715410 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
    [junit] No onscreen test requested or platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
    [junit] Loop # 0 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a083db0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a59f2b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f60fb20
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f614160
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda294bd340
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f637030
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a1b4e50
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a5def40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b12380
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda294be5a0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a066cf0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f6af1b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32906270
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b4f6d0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d35300
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
    [junit] Loop # 0 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d45820
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda329e2d10
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b03c30
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda3384a420
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d68f00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32bdaf40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a0d4110
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a0f2a00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2c3f12b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda33910120
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32bf6200
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32ca0540
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda3396f4e0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32cc8850
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32beb920
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
    [junit] SLOCK [T main @ 1372120722967 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01Onscreen took 0.003 sec
    [junit] Testcase: test02OffscreenFBO took 3.427 sec
    [junit] Testcase: test03OffscreenPBuffer took 3.332 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.638 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120715410 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
    [junit] No onscreen test requested or platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
    [junit] Loop # 0 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a083db0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a59f2b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f60fb20
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f614160
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] SLOCK [T main @ 1372120722967 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda294bd340
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f637030
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a1b4e50
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a5def40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b12380
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda294be5a0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a066cf0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2f6af1b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32906270
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b4f6d0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d35300
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test02OffscreenFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
    [junit] Loop # 0 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d45820
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda329e2d10
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32b03c30
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda3384a420
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32d68f00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32bdaf40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a0d4110
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2a0f2a00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda2c3f12b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda33910120
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32bf6200
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32ca0540
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda3396f4e0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32cc8850
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fda32beb920
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT - test03OffscreenPBuffer
    [junit] SLOCK [T main @ 1372120722967 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120723920 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
    [junit] No onscreen test requested or platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
    [junit] Loop # 0 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a87e360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a87e360
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8acf60
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8acf60
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac934f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac934f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8df8b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8df8b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d386260
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d386260
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8f1bd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8f1bd0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7accf9f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7accf9f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29d6f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29d6f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a02af0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a02af0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b01980
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b01980
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d375d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d375d00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c00770
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c00770
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c01520
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c01520
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a85250
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a85250
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac9180
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac9180
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
    [junit] Loop # 0 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:48.198 java[76847:10e2b] invalid address
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7aee0cc0
    [junit] 2013-06-24 20:38:48.230 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0b79b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:48.325 java[76847:10e2b] invalid address
    [junit] Loop # 1 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:48.427 java[76847:d647] invalid address
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2cfa90
    [junit] 2013-06-24 20:38:48.454 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d38abb0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:48.557 java[76847:d647] invalid address
    [junit] Loop # 2 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:48.649 java[76847:12b07] invalid address
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f838cf930
    [junit] 2013-06-24 20:38:48.671 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f838ceb80
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:48.758 java[76847:12b07] invalid address
    [junit] Loop # 3 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:48.849 java[76847:d46f] invalid address
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83e8e700
    [junit] 2013-06-24 20:38:48.879 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ae8e90
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:48.992 java[76847:d46f] invalid address
    [junit] Loop # 4 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:49.087 java[76847:d57b] invalid address
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac68d0
    [junit] 2013-06-24 20:38:49.117 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac30f40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:49.209 java[76847:d57b] invalid address
    [junit] Loop # 5 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:49.298 java[76847:13a07] invalid address
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83d62490
    [junit] 2013-06-24 20:38:49.322 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d3f0270
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:49.425 java[76847:13a07] invalid address
    [junit] Loop # 6 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:49.514 java[76847:13117] invalid address
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2b0770
    [junit] 2013-06-24 20:38:49.539 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b9e7d0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:49.643 java[76847:13117] invalid address
    [junit] Loop # 7 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:49.739 java[76847:11283] invalid address
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b9a6c0
    [junit] 2013-06-24 20:38:49.769 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83efb3a0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:49.859 java[76847:11283] invalid address
    [junit] Loop # 8 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:49.954 java[76847:13c17] invalid address
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83d3bd00
    [junit] 2013-06-24 20:38:49.984 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0eae40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:50.094 java[76847:13c17] invalid address
    [junit] Loop # 9 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:50.179 java[76847:12e57] invalid address
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a9cb2b0
    [junit] 2013-06-24 20:38:50.214 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29cb10
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:50.311 java[76847:12e57] invalid address
    [junit] Loop # 10 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:50.406 java[76847:1325b] invalid address
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c12d90
    [junit] 2013-06-24 20:38:50.438 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83f243f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:50.543 java[76847:1325b] invalid address
    [junit] Loop # 11 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:50.635 java[76847:15007] invalid address
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0b8530
    [junit] 2013-06-24 20:38:50.665 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0ec890
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:50.761 java[76847:15007] invalid address
    [junit] Loop # 12 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:50.853 java[76847:15407] invalid address
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2dfde0
    [junit] 2013-06-24 20:38:50.884 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83be92c0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:50.994 java[76847:15407] invalid address
    [junit] Loop # 13 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:51.100 java[76847:cd97] invalid address
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f843393b0
    [junit] 2013-06-24 20:38:51.133 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f84213bd0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:51.228 java[76847:cd97] invalid address
    [junit] Loop # 14 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] 2013-06-24 20:38:51.323 java[76847:e977] invalid address
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0ed800
    [junit] 2013-06-24 20:38:51.353 java[76847:9613] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f843ccd00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.686 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120723920 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
    [junit] No onscreen test requested or platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
    [junit] Loop # 0 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a87e360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a87e360
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8acf60
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8acf60
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac934f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac934f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8df8b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8df8b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d386260
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d386260
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8f1bd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8f1bd0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7accf9f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7accf9f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29d6f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29d6f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a02af0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a02af0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b01980
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b01980
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d375d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d375d00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c00770
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c00770
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c01520
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c01520
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a85250
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a85250
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac9180
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac9180
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
    [junit] Loop # 0 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7aee0cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0b79b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2cfa90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d38abb0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f838cf930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f838ceb80
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83e8e700
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ae8e90
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac68d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac30f40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83d62490
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d3f0270
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2b0770
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b9e7d0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b9a6c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83efb3a0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83d3bd00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0eae40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a9cb2b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29cb10
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c12d90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83f243f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0b8530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0ec890
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2dfde0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83be92c0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f843393b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f84213bd0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0ed800
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f843ccd00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
    [junit] SLOCK [T main @ 1372120731527 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01Onscreen took 0.003 sec
    [junit] Testcase: test02OffscreenFBO took 3.442 sec
    [junit] Testcase: test03OffscreenPBuffer took 3.352 sec
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:38:51.463 java[76847:e977] invalid address
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
    [junit] SLOCK [T main @ 1372120731527 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.686 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120723920 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
    [junit] No onscreen test requested or platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
    [junit] Loop # 0 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a87e360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a87e360
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8acf60
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8acf60
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac934f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac934f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8df8b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8df8b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d386260
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d386260
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8f1bd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a8f1bd0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7accf9f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7accf9f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-7-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29d6f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29d6f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-8-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a02af0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a02af0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-9-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b01980
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b01980
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-10-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d375d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d375d00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-11-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c00770
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c00770
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-12-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c01520
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c01520
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-13-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a85250
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83a85250
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-14-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac9180
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac9180
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-15-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test02OffscreenFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
    [junit] Loop # 0 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7aee0cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0b79b0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-16-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 1 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2cfa90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d38abb0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-17-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 2 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f838cf930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f838ceb80
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-18-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 3 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83e8e700
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ae8e90
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-19-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 4 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83ac68d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7ac30f40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-20-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 5 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83d62490
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d3f0270
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-21-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 6 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2b0770
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b9e7d0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-22-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 7 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83b9a6c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83efb3a0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-23-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 8 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83d3bd00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0eae40
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-24-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 9 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7a9cb2b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d29cb10
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-25-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 10 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83c12d90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83f243f0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-26-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 11 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0b8530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0ec890
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-27-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 12 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d2dfde0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f83be92c0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-28-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 13 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f843393b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f84213bd0
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-29-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Loop # 14 / 15
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.init ...
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f7d0ed800
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f9f843ccd00
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-30-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT - test03OffscreenPBuffer
    [junit] SLOCK [T main @ 1372120731527 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120732596 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
    [junit] BB.0: java.lang.Object@bde411
    [junit] BB.1: java.lang.Object@bde411
    [junit] BB.2
    [junit] AA.1
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.902 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120732596 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
    [junit] BB.0: java.lang.Object@bde411
    [junit] BB.1: java.lang.Object@bde411
    [junit] BB.2
    [junit] AA.1
    [junit] AA.X
    [junit] BB.3
    [junit] BB.X
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
    [junit] SLOCK [T main @ 1372120733422 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testDeadlock took 0.05 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.902 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120732596 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
    [junit] BB.0: java.lang.Object@bde411
    [junit] BB.1: java.lang.Object@bde411
    [junit] BB.2
    [junit] AA.1
    [junit] AA.X
    [junit] BB.3
    [junit] BB.X
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
    [junit] SLOCK [T main @ 1372120733422 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] AA.X
    [junit] BB.3
    [junit] BB.X
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT - testDeadlock
    [junit] SLOCK [T main @ 1372120733422 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120734535 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@74062f23, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d03d2c8
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@460367c3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@991571e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0008-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1692012f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@170287bf
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@271e1866
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28d3e49a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@b05be25, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72cb56cd
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3afe79c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118eb4a8
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@33390b4a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367dd4d9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f210e81
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@533f785b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] 2013-06-24 20:38:56.997 java[76853:951b] invalid address
    [junit] 2013-06-24 20:38:57.029 java[76853:951b] invalid address
    [junit] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] 2013-06-24 20:38:57.060 java[76853:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@52b0cc28, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f6e4f00
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6304a988
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47165281
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [junit] 2013-06-24 20:38:57.116 java[76853:951b] invalid address
    [junit] 2013-06-24 20:38:57.117 java[76853:951b] invalid address
    [junit] 2013-06-24 20:38:57.142 java[76853:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] 2013-06-24 20:38:57.216 java[76853:951b] invalid address
    [junit] 2013-06-24 20:38:57.220 java[76853:951b] invalid address
    [junit] 2013-06-24 20:38:57.256 java[76853:951b] invalid address
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0007-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 2.97 sec
    [junit] ------------- Standard Output ---------------
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120734535 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@74062f23, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d03d2c8
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@460367c3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@991571e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0008-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1692012f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@170287bf
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@271e1866
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28d3e49a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@b05be25, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72cb56cd
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3afe79c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118eb4a8
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@33390b4a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367dd4d9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f210e81
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@533f785b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] 2013-06-24 20:38:57.395 java[76853:951b] invalid address
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] SLOCK [T main @ 1372120737428 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@52b0cc28, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f6e4f00
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6304a988
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47165281
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0007-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] SLOCK [T main @ 1372120737428 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testAvailableInfo took 0.745 sec
    [junit] Testcase: testGL2OnScreenDblBuf took 0.006 sec
    [junit] Testcase: testGL2OnScreenDblBufStencil took 0.001 sec
    [junit] Testcase: testGL2OnScreenDblBufMSAA took 0 sec
    [junit] Testcase: testGL2OnScreenDblBufStencilMSAA took 0 sec
    [junit] Testcase: testGL2OffScreenAutoDblBuf took 0.662 sec
    [junit] Testcase: testGL2OffScreenFBODblBufStencil took 0.333 sec
    [junit] Testcase: testGL2OffScreenFBODblBufMSAA took 0.31 sec
    [junit] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.329 sec
    [junit] Testcase: testGL2OffScreenPbuffer took 0.468 sec
    [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 2.97 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[auto-cfg]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Window: javax.media.opengl.awt.GLCanvas
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(1): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(2): javax.media.opengl.awt.GLCanvas, jogamp.nativewindow.jawt.macosx.MacOSXJAWTWindow
    [junit] Fin: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/22, size 800x600,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120734535 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testAvailableInfo
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@74062f23, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d03d2c8
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@460367c3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@991571e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenAutoDblBuf__________-n0008-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081881f40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenAutoDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1692012f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@170287bf
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@271e1866
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28d3e49a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8084a339c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@b05be25, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72cb56cd
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3afe79c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118eb4a8
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f80849e7030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@33390b4a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@367dd4d9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f210e81
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@533f785b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0003-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081b87430
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@52b0cc28, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f6e4f00
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6304a988
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47165281
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7f8084a655c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0003-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7f808195a290
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] AWT-EventQueue-0: ** screenshot: TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0007-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7f8081899360
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] SLOCK [T main @ 1372120737428 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120738416 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5d5155f0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6356d4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59af1ee6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7815bc09
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5fd01baf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6449abe0[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f03ac05, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1a129460, 39cb37ff>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4d223ca6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19b9c35
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f2c5c66
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29663452
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0008-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d60d013[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2efca6ab[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@12ce37d5, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <20b38a98, 6b5011ed>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3b756b1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fee6473
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c04c230
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6914b7
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6652f115[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4f51ce2e[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3439e427, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <44b1d73a, 77a94411>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7f8b011e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@151465e5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e2da832
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777da320
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@14b66f4a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@55446de5[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@77bc76e6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76223373, 3f5fff9c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[pbuffer]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] 2013-06-24 20:39:01.716 java[76857:cd1f] invalid address
    [junit] 2013-06-24 20:39:01.740 java[76857:9613] invalid address
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1d434058, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f94ac91
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cd7bfe
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5187868c
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [junit] 2013-06-24 20:39:01.850 java[76857:cd1f] invalid address
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [junit] 2013-06-24 20:39:02.003 java[76857:cd1f] invalid address
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0010-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas4,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d942191[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5827cdf7[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@42c75c22, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2e71de6e, 35c21f94>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 2013-06-24 20:39:02.233 java[76857:cd1f] invalid address
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 3.93 sec
    [junit] ------------- Standard Output ---------------
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5fd01baf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6449abe0[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f03ac05, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1a129460, 39cb37ff>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d60d013[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2efca6ab[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@12ce37d5, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <20b38a98, 6b5011ed>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6652f115[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4f51ce2e[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3439e427, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <44b1d73a, 77a94411>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@14b66f4a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@55446de5[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@77bc76e6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76223373, 3f5fff9c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[pbuffer]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas4,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d942191[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5827cdf7[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@42c75c22, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2e71de6e, 35c21f94>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120738416 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5d5155f0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6356d4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59af1ee6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7815bc09
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] SLOCK [T main @ 1372120742265 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4d223ca6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19b9c35
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f2c5c66
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29663452
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0008-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3b756b1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fee6473
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c04c230
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6914b7
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7f8b011e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@151465e5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e2da832
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777da320
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1d434058, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f94ac91
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cd7bfe
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5187868c
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0010-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] SLOCK [T main @ 1372120742265 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testAvailableInfo took 0.756 sec
    [junit] Testcase: testGL2OnScreenDblBuf took 0.006 sec
    [junit] Testcase: testGL2OnScreenDblBufStencil took 0.001 sec
    [junit] Testcase: testGL2OnScreenDblBufMSAA took 0 sec
    [junit] Testcase: testGL2OnScreenDblBufStencilMSAA took 0 sec
    [junit] Testcase: testGL2OffScreenLayerAutoDblBuf took 0.876 sec
    [junit] Testcase: testGL2OffScreenFBODblBufStencil took 0.54 sec
    [junit] Testcase: testGL2OffScreenFBODblBufMSAA took 0.523 sec
    [junit] Testcase: testGL2OffScreenFBODblBufStencilMSAA took 0.506 sec
    [junit] Testcase: testGL2OffScreenPbuffer took 0.601 sec
    [junit] Tests run: 10, Failures: 0, Errors: 0, Time elapsed: 3.93 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@5fd01baf[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@6449abe0[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-1-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-1, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@2f03ac05, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <1a129460, 39cb37ff>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d60d013[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@2efca6ab[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-2-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-2, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@12ce37d5, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <20b38a98, 6b5011ed>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas2,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@6652f115[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@4f51ce2e[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-3-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-3, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@3439e427, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <44b1d73a, 77a94411>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[fbo]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/1/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.GLFBODrawableImpl, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas3,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@14b66f4a[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@55446de5[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-4-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-4, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@77bc76e6, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <76223373, 3f5fff9c>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] Requested  GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[pbuffer]]
    [junit] Expected   GL Caps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Window: com.jogamp.newt.opengl.GLWindow
    [junit] Window Caps Pre_GL: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable    Pre-GL(0): jogamp.opengl.macosx.cgl.MacOSXPbufferCGLDrawable, jogamp.newt.driver.macosx.WindowDriver
    [junit] Window Caps PostGL   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(1): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Chosen     GL Caps(1): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Chosen     GL CTX (2): 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Chosen     GL Caps(2): GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] Drawable   Post-GL(2): com.jogamp.newt.opengl.GLWindow, jogamp.newt.driver.macosx.WindowDriver
    [junit] Fin: com.jogamp.newt.awt.NewtCanvasAWT[canvas4,0,22,800x600,invalid]
    [junit] Fin: NEWT-GLWindow[ 
    [junit] 	Helper: GLAnimatorControl: null, GLEventListeners num 2 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2d942191[init false], com.jogamp.opengl.test.junit.util.UITestCase$SnapshotGLEventListener@5827cdf7[init false], ], 
    [junit] 	Drawable: null, 
    [junit] 	Context: null, 
    [junit] 	Window: jogamp.newt.driver.macosx.WindowDriver[Config null
    [junit] , NEWT-Screen[.macosx_nil-5-s0, idx 0, refCount 0, vsize [ 0 / 0  2560 x 1440 ], null, NEWT-Display[.macosx_nil-5, excl false, refCount 0, hasEDT true, edtRunning false, null], monitors: null]
    [junit] , ParentWindow null
    [junit] , ParentWindowHandle 0x0 (false)
    [junit] , WindowHandle 0x0
    [junit] , SurfaceHandle 0x0 (lockedExt window false, surface false)
    [junit] , Pos 0/0 (auto false), size 800x600
    [junit] , Visible false, focus false
    [junit] , Undecorated false (false)
    [junit] , AlwaysOnTop false, Fullscreen false
    [junit] , WrappedSurface null
    [junit] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$2@42c75c22, ], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <2e71de6e, 35c21f94>[count 0, qsz 0, owner <NULL>], surfaceLockCount 0]]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120738416 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testAvailableInfo
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OnScreenDblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5d5155f0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6356d4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59af1ee6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7815bc09
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc82287a6b0
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenLayerAutoDblBuf_____-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenLayerAutoDblBuf
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4d223ca6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19b9c35
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f2c5c66
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29663452
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e89040
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencil____-n0008-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St08-Sa00_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencil
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3b756b1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fee6473
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c04c230
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6914b7
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822e94580
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufMSAA_______-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7f8b011e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@151465e5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e2da832
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777da320
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822ee5820
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenFBODblBufStencilMSAA-n0009-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St08-Sa04_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenFBODblBufStencilMSAA
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x300
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1d434058, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f94ac91
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cd7bfe
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5187868c
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] Thread[main,5,main] GearsES2.display 400x300, swapInterval 1, drawable 0x7fc824a79530
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0001-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0400x0300.png
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] Thread[main,5,main] GearsES2.display 200x150, swapInterval 1, drawable 0x7fc822965920
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0005-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0200x0150.png
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] Thread[main,5,main] GearsES2.display 800x600, swapInterval 1, drawable 0x7fc822965940
    [junit] main: ** screenshot: TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT.testGL2OffScreenPbuffer_____________-n0010-GL2___-hw-pbuffer_-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0800x0600.png
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableNewtCanvasAWTOnOffscrnCapsAWT - testGL2OffScreenPbuffer
    [junit] SLOCK [T main @ 1372120742265 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120743267 ms +++ localhost/127.0.0.1:59999 - Locked within 9 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [junit]   int8    1 / 1, int16   2 / 2
    [junit]   int     4 / 4, long    8 / 8
    [junit]   int32   4 / 4, int64   8 / 8
    [junit]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [junit]   pointer 8 / 8, page    4096
    [junit] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Package: com.jogamp.common
    [junit] Extension Name: com.jogamp.common
    [junit] Specification Title: GlueGen Java Bindings Generator
    [junit] Specification Vendor: JogAmp Community
    [junit] Specification Version: 2.0
    [junit] Implementation Title: GlueGen Run-Time
    [junit] Implementation Vendor: JogAmp Community
    [junit] Implementation Vendor ID: com.jogamp
    [junit] Implementation URL: http://jogamp.org/
    [junit] Implementation Version: 2.0.2-rc-20130624
    [junit] Implementation Build: 2.0-bmanual-20130624
    [junit] Implementation Branch: master
    [junit] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Package: javax.media.opengl
    [junit] Extension Name: javax.media.opengl
    [junit] Specification Title: Java Bindings for OpenGL API Specification
    [junit] Specification Vendor: JogAmp Community
    [junit] Specification Version: 2.0
    [junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [junit] Implementation Vendor: JogAmp Community
    [junit] Implementation Vendor ID: com.jogamp
    [junit] Implementation URL: http://jogamp.org/
    [junit] Implementation Version: 2.0.2-rc-20130624
    [junit] Implementation Build: 2.0-bmanual-20130624
    [junit] Implementation Branch: master
    [junit] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.17 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120743267 ms +++ localhost/127.0.0.1:59999 - Locked within 9 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [junit]   int8    1 / 1, int16   2 / 2
    [junit]   int     4 / 4, long    8 / 8
    [junit]   int32   4 / 4, int64   8 / 8
    [junit]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [junit]   pointer 8 / 8, page    4096
    [junit] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Package: com.jogamp.common
    [junit] Extension Name: com.jogamp.common
    [junit] Specification Title: GlueGen Java Bindings Generator
    [junit] Specification Vendor: JogAmp Community
    [junit] Specification Version: 2.0
    [junit] Implementation Title: GlueGen Run-Time
    [junit] Implementation Vendor: JogAmp Community
    [junit] Implementation Vendor ID: com.jogamp
    [junit] Implementation URL: http://jogamp.org/
    [junit] Implementation Version: 2.0.2-rc-20130624
    [junit] Implementation Build: 2.0-bmanual-20130624
    [junit] Implementation Branch: master
    [junit] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Package: javax.media.opengl
    [junit] Extension Name: javax.media.opengl
    [junit] Specification Title: Java Bindings for OpenGL API Specification
    [junit] Specification Vendor: JogAmp Community
    [junit] Specification Version: 2.0
    [junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [junit] Implementation Vendor: JogAmp Community
    [junit] Implementation Vendor ID: com.jogamp
    [junit] Implementation URL: http://jogamp.org/
    [junit] Implementation Version: 2.0.2-rc-20130624
    [junit] Implementation Build: 2.0-bmanual-20130624
    [junit] Implementation Branch: master
    [junit] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [junit] 	Native
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GL4bc	false
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] Swap Interval  -1
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] GL Profile     GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [junit] Quirks         [NoOffscreenBitmap]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [junit] 
    [junit] GL_VENDOR      NVIDIA Corporation
    [junit] 
    [junit] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] Desktop Capabilities: 
    [junit] GL_VERSION     2.1 NVIDIA-8.6.22
    [junit] 	none
    [junit] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [junit] 
    [junit] GL_EXTENSIONS  134
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] GLX_EXTENSIONS 0
    [junit] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [junit]                
    [junit] 	Native
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] 		GL4bc	false
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] SLOCK [T main @ 1372120744354 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] Swap Interval  -1
    [junit] GL Profile     GLProfile[GL2/GL2.hw]
    [junit] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [junit] Quirks         [NoOffscreenBitmap]
    [junit] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR      NVIDIA Corporation
    [junit] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION     2.1 NVIDIA-8.6.22
    [junit] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [junit] GL_EXTENSIONS  134
    [junit]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] GLX_EXTENSIONS 0
    [junit]                
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
    [junit] SLOCK [T main @ 1372120744354 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testMain took 1.054 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.17 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120743267 ms +++ localhost/127.0.0.1:59999 - Locked within 9 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Platform: MACOS / Mac OS X 10.8.2 (os), x86_64 (arch), GENERIC_ABI, 8 cores
    [junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
    [junit]   int8    1 / 1, int16   2 / 2
    [junit]   int     4 / 4, long    8 / 8
    [junit]   int32   4 / 4, int64   8 / 8
    [junit]   float   4 / 4, double  8 / 8, ldouble 16 / 16
    [junit]   pointer 8 / 8, page    4096
    [junit] Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
    [junit] Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Package: com.jogamp.common
    [junit] Extension Name: com.jogamp.common
    [junit] Specification Title: GlueGen Java Bindings Generator
    [junit] Specification Vendor: JogAmp Community
    [junit] Specification Version: 2.0
    [junit] Implementation Title: GlueGen Run-Time
    [junit] Implementation Vendor: JogAmp Community
    [junit] Implementation Vendor ID: com.jogamp
    [junit] Implementation URL: http://jogamp.org/
    [junit] Implementation Version: 2.0.2-rc-20130624
    [junit] Implementation Build: 2.0-bmanual-20130624
    [junit] Implementation Branch: master
    [junit] Implementation Commit: 0cce9a0eb5ab3ca25531c8fb8a9ef8be5c758487
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Package: javax.media.opengl
    [junit] Extension Name: javax.media.opengl
    [junit] Specification Title: Java Bindings for OpenGL API Specification
    [junit] Specification Vendor: JogAmp Community
    [junit] Specification Version: 2.0
    [junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
    [junit] Implementation Vendor: JogAmp Community
    [junit] Implementation Vendor ID: com.jogamp
    [junit] Implementation URL: http://jogamp.org/
    [junit] Implementation Version: 2.0.2-rc-20130624
    [junit] Implementation Build: 2.0-bmanual-20130624
    [junit] Implementation Branch: master
    [junit] Implementation Commit: 415f5c29ffae7cf5a26737da38e31cb84b652539
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] Default Profiles on device MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] 
    [junit] Desktop Capabilities: 
    [junit] 	none
    [junit] 
    [junit] EGL Capabilities: 
    [junit] 	none
    [junit] 
    [junit] 
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] Swap Interval  -1
    [junit] GL Profile     GLProfile[GL2/GL2.hw]
    [junit] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [junit] Quirks         [NoOffscreenBitmap]
    [junit] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR      NVIDIA Corporation
    [junit] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION     2.1 NVIDIA-8.6.22
    [junit] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [junit] GL_EXTENSIONS  134
    [junit]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] GLX_EXTENSIONS 0
    [junit]                
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
    [junit] SLOCK [T main @ 1372120744354 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120745359 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
    [junit] Java Version: 1.7.0
    [junit] OS Version: 10.8.2
    [junit] JAWTUtil.isOffscreenLayerRequired(): true
    [junit] JAWTUtil.isOffscreenLayerSupported(): true
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@672188b4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40993b9d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c18e18d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@357ff62f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7f947e0cbf30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@470069c3, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f6e629
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@308092db
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@492980bd
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7f947e2f55b0
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.958 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120745359 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
    [junit] Java Version: 1.7.0
    [junit] OS Version: 10.8.2
    [junit] JAWTUtil.isOffscreenLayerRequired(): true
    [junit] JAWTUtil.isOffscreenLayerSupported(): true
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@672188b4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40993b9d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c18e18d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@357ff62f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7f947e0cbf30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] SLOCK [T main @ 1372120749234 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@470069c3, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f6e629
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@308092db
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@492980bd
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7f947e2f55b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
    [junit] SLOCK [T main @ 1372120749234 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testInfo00 took 0.124 sec
    [junit] Testcase: test01_GLDefault took 2.502 sec
    [junit] Testcase: test01_GL3 took 1.143 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.958 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120745359 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
    [junit] Java Version: 1.7.0
    [junit] OS Version: 10.8.2
    [junit] JAWTUtil.isOffscreenLayerRequired(): true
    [junit] JAWTUtil.isOffscreenLayerSupported(): true
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - testInfo00
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@672188b4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40993b9d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c18e18d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@357ff62f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7f947e0cbf30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@470069c3, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f6e629
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@308092db
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@492980bd
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7f947e2f55b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT - test01_GL3
    [junit] SLOCK [T main @ 1372120749234 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120750081 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@25cf9e7f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@704cda78
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459b35e1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50ee6a7a
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] 0 s: 60 f / 993 ms, 60.4 fps, 16 ms/f; total: 60 f, 60.4 fps, 16 ms/f
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3d3ccd81, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a18a8c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eefb41
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b17530
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] 0 s: 60 f / 994 ms, 60.3 fps, 16 ms/f; total: 60 f, 60.3 fps, 16 ms/f
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.21 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120750081 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@25cf9e7f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@704cda78
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459b35e1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50ee6a7a
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] 0 s: 60 f / 993 ms, 60.4 fps, 16 ms/f; total: 60 f, 60.4 fps, 16 ms/f
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3d3ccd81, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a18a8c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eefb41
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b17530
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] 0 s: 60 f / 994 ms, 60.3 fps, 16 ms/f; total: 60 f, 60.3 fps, 16 ms/f
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
    [junit] SLOCK [T main @ 1372120754205 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01_GLDefault took 2.763 sec
    [junit] Testcase: test02_GL3 took 1.255 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.21 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120750081 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@25cf9e7f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@704cda78
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@459b35e1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50ee6a7a
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe14efd90
    [junit] 0 s: 60 f / 993 ms, 60.4 fps, 16 ms/f; total: 60 f, 60.4 fps, 16 ms/f
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test01_GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3d3ccd81, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a18a8c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18eefb41
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71b17530
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 400x200, swapInterval 1, drawable 0x7fabe38cd590
    [junit] 0 s: 60 f / 994 ms, 60.3 fps, 16 ms/f; total: 60 f, 60.3 fps, 16 ms/f
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT - test02_GL3
    [junit] SLOCK [T main @ 1372120754205 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372120754205 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120755048 ms +++ localhost/127.0.0.1:59999 - Locked within 8 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
    [junit] BB.0: java.lang.Object@1260f2be
    [junit] BB.1: java.lang.Object@1260f2be
    [junit] BB.2
    [junit] AA.1
    [junit] AA.X
    [junit] BB.3
    [junit] BB.X
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.886 sec
    [junit] SLOCK [T main @ 1372120755850 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120755048 ms +++ localhost/127.0.0.1:59999 - Locked within 8 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
    [junit] BB.0: java.lang.Object@1260f2be
    [junit] BB.1: java.lang.Object@1260f2be
    [junit] BB.2
    [junit] AA.1
    [junit] AA.X
    [junit] BB.3
    [junit] BB.X
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
    [junit] SLOCK [T main @ 1372120755850 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testDeadlock took 0.037 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.886 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120755048 ms +++ localhost/127.0.0.1:59999 - Locked within 8 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
    [junit] BB.0: java.lang.Object@1260f2be
    [junit] BB.1: java.lang.Object@1260f2be
    [junit] BB.2
    [junit] AA.1
    [junit] AA.X
    [junit] BB.3
    [junit] BB.X
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
    [junit] SLOCK [T main @ 1372120755850 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120756973 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
    [junit] GearsGL2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@40aeb11d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 256x256
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f4127c0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list reused: 1
    [junit] gear2 list reused: 2
    [junit] gear3 list reused: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2b666886, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list reused: 1
    [junit] gear2 list reused: 2
    [junit] gear3 list reused: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@54d03269, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.916 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120756973 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
    [junit] GearsGL2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@40aeb11d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 256x256
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f4127c0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list reused: 1
    [junit] gear2 list reused: 2
    [junit] gear3 list reused: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Gears: Dispose
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] Gears: Dispose
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
    [junit] SLOCK [T main @ 1372120758808 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2b666886, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list reused: 1
    [junit] gear2 list reused: 2
    [junit] gear3 list reused: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@54d03269, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
    [junit] SLOCK [T main @ 1372120758808 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 1.068 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.916 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120756973 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
    [junit] GearsGL2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@40aeb11d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 256x256
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f4127c0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list reused: 1
    [junit] gear2 list reused: 2
    [junit] gear3 list reused: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2b666886, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list reused: 1
    [junit] gear2 list reused: 2
    [junit] gear3 list reused: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@54d03269, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 256x234
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
    [junit] SLOCK [T main @ 1372120758808 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120759668 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] NewtCanvasAWT.attachNewtChild.2: size 320x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] NewtCanvasAWT.attachNewtChild.2: size 320x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 14.802 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120759668 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] SLOCK [T main @ 1372120774392 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] NewtCanvasAWT.attachNewtChild.2: size 320x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] NewtCanvasAWT.attachNewtChild.2: size 320x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
    [junit] SLOCK [T main @ 1372120774392 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testContextSharingCreateVisibleDestroy1 took 3.922 sec
    [junit] Testcase: testContextSharingCreateVisibleDestroy2 took 3.292 sec
    [junit] Testcase: testContextSharingCreateVisibleDestroy3 took 3.404 sec
    [junit] Testcase: testContextSharingCreateVisibleDestroy4 took 3.32 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 14.802 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120759668 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] NewtCanvasAWT.attachNewtChild.2: size 320x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] NewtCanvasAWT.attachNewtChild.2: size 320x480
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] drawTwoTriangles, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] display, OpenGL error: 0x502
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
    [junit] SLOCK [T main @ 1372120774392 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120776015 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2d86d8d1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bcc83fe
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fedc7c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d702d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10d3f0830
    [junit] 1 s: 60 f / 1109 ms, 54.1 fps, 18 ms/f; total: 60 f, 54.1 fps, 18 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          2122.687ms
    [junit]   GLProfile.initSingleton():    772.887ms
    [junit]   Demo Code:                    1348.422ms
    [junit]   GLProfile.shutdown():         1.378ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@62a49a92, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54949eb0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@693e6031
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1d66f1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10b4836e0
    [junit] 0 s: 60 f / 987 ms, 60.7 fps, 16 ms/f; total: 60 f, 60.7 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1373.826ms
    [junit]   GLProfile.initSingleton():    295.363ms
    [junit]   Demo Code:                    1078.435ms
    [junit]   GLProfile.shutdown():         0.028ms
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@330d386d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c1c6c94
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e1c8760
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12fbe81a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10c695a90
    [junit] 0 s: 60 f / 967 ms, 62.0 fps, 16 ms/f; total: 60 f, 62.0 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1369.267ms
    [junit]   GLProfile.initSingleton():    293.13ms
    [junit]   Demo Code:                    1076.102ms
    [junit]   GLProfile.shutdown():         0.035ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2d0b033e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dc64fff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76ae26a6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@236b9929
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10c354960
    [junit] 1 s: 60 f / 1009 ms, 59.4 fps, 16 ms/f; total: 60 f, 59.4 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1482.752ms
    [junit]   GLProfile.initSingleton():    314.124ms
    [junit]   Demo Code:                    1168.593ms
    [junit]   GLProfile.shutdown():         0.035ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.471 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120776015 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2d86d8d1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bcc83fe
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fedc7c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d702d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10d3f0830
    [junit] 1 s: 60 f / 1109 ms, 54.1 fps, 18 ms/f; total: 60 f, 54.1 fps, 18 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          2122.687ms
    [junit]   GLProfile.initSingleton():    772.887ms
    [junit]   Demo Code:                    1348.422ms
    [junit]   GLProfile.shutdown():         1.378ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@62a49a92, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54949eb0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@693e6031
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1d66f1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10b4836e0
    [junit] 0 s: 60 f / 987 ms, 60.7 fps, 16 ms/f; total: 60 f, 60.7 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1373.826ms
    [junit]   GLProfile.initSingleton():    295.363ms
    [junit]   Demo Code:                    1078.435ms
    [junit]   GLProfile.shutdown():         0.028ms
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@330d386d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c1c6c94
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e1c8760
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12fbe81a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10c695a90
    [junit] 0 s: 60 f / 967 ms, 62.0 fps, 16 ms/f; total: 60 f, 62.0 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1369.267ms
    [junit]   GLProfile.initSingleton():    293.13ms
    [junit]   Demo Code:                    1076.102ms
    [junit]   GLProfile.shutdown():         0.035ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2d0b033e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dc64fff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76ae26a6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@236b9929
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10c354960
    [junit] 1 s: 60 f / 1009 ms, 59.4 fps, 16 ms/f; total: 60 f, 59.4 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1482.752ms
    [junit]   GLProfile.initSingleton():    314.124ms
    [junit]   Demo Code:                    1168.593ms
    [junit]   GLProfile.shutdown():         0.035ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
    [junit] SLOCK [T main @ 1372120782404 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01AnotherLife took 2.126 sec
    [junit] Testcase: test01TwoLifes took 2.743 sec
    [junit] Testcase: test01OneLife took 1.483 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.471 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120776015 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2d86d8d1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bcc83fe
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4fedc7c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d702d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10d3f0830
    [junit] 1 s: 60 f / 1109 ms, 54.1 fps, 18 ms/f; total: 60 f, 54.1 fps, 18 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          2122.687ms
    [junit]   GLProfile.initSingleton():    772.887ms
    [junit]   Demo Code:                    1348.422ms
    [junit]   GLProfile.shutdown():         1.378ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@62a49a92, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54949eb0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@693e6031
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e1d66f1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10b4836e0
    [junit] 0 s: 60 f / 987 ms, 60.7 fps, 16 ms/f; total: 60 f, 60.7 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1373.826ms
    [junit]   GLProfile.initSingleton():    295.363ms
    [junit]   Demo Code:                    1078.435ms
    [junit]   GLProfile.shutdown():         0.028ms
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] SLOCK [T main @ 1372120782404 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@330d386d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c1c6c94
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e1c8760
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12fbe81a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10c695a90
    [junit] 0 s: 60 f / 967 ms, 62.0 fps, 16 ms/f; total: 60 f, 62.0 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1369.267ms
    [junit]   GLProfile.initSingleton():    293.13ms
    [junit]   Demo Code:                    1076.102ms
    [junit]   GLProfile.shutdown():         0.035ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2d0b033e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6dc64fff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76ae26a6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@236b9929
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7fd10c354960
    [junit] 1 s: 60 f / 1009 ms, 59.4 fps, 16 ms/f; total: 60 f, 59.4 fps, 16 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Total:                          1482.752ms
    [junit]   GLProfile.initSingleton():    314.124ms
    [junit]   Demo Code:                    1168.593ms
    [junit]   GLProfile.shutdown():         0.035ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
    [junit] SLOCK [T main @ 1372120782404 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120783249 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44b2d70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44f10c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a41ad340
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a46bb640
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a413f640
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a34d1b10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44aa090
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a436fa50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a414be50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a4376610
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 6.878 sec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] ------------- Standard Error -----------------
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] SLOCK [T main @ 1372120783249 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44b2d70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44f10c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
    [junit] SLOCK [T main @ 1372120790044 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a41ad340
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a46bb640
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a413f640
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a34d1b10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44aa090
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a436fa50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a414be50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a4376610
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
    [junit] SLOCK [T main @ 1372120790044 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NormalPre_1Win took 2.459 sec
    [junit] Testcase: test02NormalPost_1Win took 0.384 sec
    [junit] Testcase: test03ExclPre_1Win took 0.001 sec
    [junit] Testcase: test04ExclPost_1Win took 0.001 sec
    [junit] Testcase: test05NormalPre_4Win took 1.908 sec
    [junit] Testcase: test06NormalPost_4Win took 0.635 sec
    [junit] Testcase: test07ExclPre_4Win took 0.001 sec
    [junit] Testcase: test08ExclPost_4Win took 0 sec
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 6.878 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120783249 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44b2d70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44f10c0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test02NormalPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test03ExclPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test04ExclPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a41ad340
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a46bb640
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a413f640
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a34d1b10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test05NormalPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a44aa090
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a436fa50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a414be50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7fe9a4376610
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test06NormalPost_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test07ExclPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT - test08ExclPost_4Win
    [junit] SLOCK [T main @ 1372120790044 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120791058 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc935c10
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
    [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc876d20
    [junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dda8747d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dd9ca9be0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddad97260
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc8f00e0
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc9ac390
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9de3a09820
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddab65030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dd9cc8250
    [junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 6.861 sec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] SLOCK [T main @ 1372120791058 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
    [junit] OSType MACOS
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc935c10
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
    [junit] SLOCK [T main @ 1372120797833 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
    [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc876d20
    [junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dda8747d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dd9ca9be0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddad97260
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc8f00e0
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc9ac390
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9de3a09820
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddab65030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dd9cc8250
    [junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
    [junit] SLOCK [T main @ 1372120797833 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NormalPre_1Win took 2.436 sec
    [junit] Testcase: test02NormalPost_1Win took 0.384 sec
    [junit] Testcase: test03ExclPre_1Win took 0.001 sec
    [junit] Testcase: test04ExclPost_1Win took 0 sec
    [junit] Testcase: test05NormalPre_4Win took 1.923 sec
    [junit] Testcase: test06NormalPost_4Win took 0.643 sec
    [junit] Testcase: test07ExclPre_4Win took 0 sec
    [junit] Testcase: test08ExclPost_4Win took 0.001 sec
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 6.861 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120791058 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc935c10
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test01NormalPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
    [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P1:Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc876d20
    [junit] FPSAnimator P4: false, Thread[main-null-Timer2,5,main]: Task[thread Thread[main-null-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test02NormalPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test03ExclPre_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test04ExclPost_1Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dda8747d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dd9ca9be0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddad97260
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc8f00e0
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 4, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test05NormalPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 0, drawablesEmpty true]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 2, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 3, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddc9ac390
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9de3a09820
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9ddab65030
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x106, swapInterval 0, drawable 0x7f9dd9cc8250
    [junit] FPSAnimator P4: false, Thread[main-null-Timer5,5,main]: Task[thread Thread[main-null-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test06NormalPost_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test07ExclPre_4Win
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
    [junit] Info: Skip test: AWT + Exclusive!
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT - test08ExclPost_4Win
    [junit] SLOCK [T main @ 1372120797833 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120798677 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] Test 0/10.1: GLAD-1 GLWindow, preserving.
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-2-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-2-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@75cb514c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49dec77f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40fb88bc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41ce0ff8
    [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa5d3d4a850
    [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 2.221 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120798677 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] Test 0/10.1: GLAD-1 GLWindow, preserving.
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-2-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-2-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@75cb514c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49dec77f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40fb88bc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41ce0ff8
    [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa5d3d4a850
    [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] Test 0/10.1: done
    [junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring.
    [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] SLOCK [T main @ 1372120800826 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2 took 2.114 sec
    [junit] 	Caused an ERROR
    [junit] Platform requires offscreen rendering, but onscreen requested: GLCanvasOnscreen
    [junit] java.lang.InternalError: Platform requires offscreen rendering, but onscreen requested: GLCanvasOnscreen
    [junit] 	at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:164)
    [junit] 	at com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2(TestBug722GLContextDrawableSwitchNewt2AWT.java:111)
    [junit] 
    [junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 2.221 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120798677 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] Test 0/10.1: GLAD-1 GLWindow, preserving.
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-2-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-2-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@75cb514c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49dec77f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40fb88bc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41ce0ff8
    [junit] Thread[Thread-2-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-2-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fa5d3d4a850
    [junit] Thread-2-null: ** screenshot: TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] Test 0/10.1: done
    [junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring.
    [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] SLOCK [T main @ 1372120800826 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2(com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT):	Caused an ERROR
    [junit] Platform requires offscreen rendering, but onscreen requested: GLCanvasOnscreen
    [junit] java.lang.InternalError: Platform requires offscreen rendering, but onscreen requested: GLCanvasOnscreen
    [junit] 	at com.jogamp.opengl.test.junit.jogl.acore.glels.GLContextDrawableSwitchBase.testGLADOneLifecycle(GLContextDrawableSwitchBase.java:164)
    [junit] 	at com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT.test11GLWindow2GLCanvasOnScrnGL2ES2(TestBug722GLContextDrawableSwitchNewt2AWT.java:111)
    [junit] 
    [junit] 
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] Test 0/10.1: done
    [junit] Test 0/10.2: GLAD-1 GLCanvasOnscreen, restoring.
    [junit] GLAD Lifecycle.0 GLCanvasOnscreen, restoring true, preserving false
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] SLOCK [T main @ 1372120800826 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Test com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT FAILED
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120801947 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-6-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-6-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@11732e6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47fbe0b9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@695eb69a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49266e81
    [junit] Thread[Thread-6-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fbafb662850
    [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fbafb662850
    [junit] .. restoring.X
    [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [junit] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLWindow
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.321 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120801947 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-6-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-6-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@11732e6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47fbe0b9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@695eb69a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49266e81
    [junit] Thread[Thread-6-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fbafb662850
    [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fbafb662850
    [junit] SLOCK [T main @ 1372120807188 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fbafb662850
    [junit] .. restoring.X
    [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [junit] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLWindow
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
    [junit] SLOCK [T main @ 1372120807188 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test22GLWindowGLES2 took 0.735 sec
    [junit] Testcase: test21GLWindowGL2ES2 took 4.475 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.321 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120801947 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test22GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-6-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-6-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@11732e6d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47fbe0b9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@695eb69a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49266e81
    [junit] Thread[Thread-6-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-6-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fbafb662850
    [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[Thread-6,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fbafb662850
    [junit] .. restoring.X
    [junit] Thread-6-null: ** screenshot: TestGLContextDrawableSwitch11NewtAWT.test21GLWindowGL2ES2-n0059-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [junit] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[Thread-6-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLWindow
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT - test21GLWindowGL2ES2
    [junit] SLOCK [T main @ 1372120807188 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120808008 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring false, preserving true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64bb9a0a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68d40124
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36971840
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79b92dbf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7ff889c772d0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test11GLCanvasOffscreenGL2ES2-n0000-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7ff88c2c3bd0
    [junit] .. restoring.X
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test11GLCanvasOffscreenGL2ES2-n0057-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 3.371 sec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] ------------- Standard Error -----------------
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] SLOCK [T main @ 1372120808008 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
    [junit] Platform requires offscreen rendering.
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
    [junit] SLOCK [T main @ 1372120811297 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring false, preserving true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64bb9a0a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68d40124
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36971840
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79b92dbf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7ff889c772d0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test11GLCanvasOffscreenGL2ES2-n0000-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7ff88c2c3bd0
    [junit] .. restoring.X
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test11GLCanvasOffscreenGL2ES2-n0057-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
    [junit] SLOCK [T main @ 1372120811297 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01GLCanvasOnscreenGL2ES2 took 0.754 sec
    [junit] Testcase: test02GLCanvasOnscreenGLES2 took 0.001 sec
    [junit] Testcase: test11GLCanvasOffscreenGL2ES2 took 2.493 sec
    [junit] Testcase: test12GLCanvasOffscreenGLES2 took 0 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 3.371 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120808008 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test01GLCanvasOnscreenGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test02GLCanvasOnscreenGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring false, preserving true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64bb9a0a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68d40124
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36971840
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79b92dbf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7ff889c772d0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test11GLCanvasOffscreenGL2ES2-n0000-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7ff88c2c3bd0
    [junit] .. restoring.X
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch12AWT.test11GLCanvasOffscreenGL2ES2-n0057-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test11GLCanvasOffscreenGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT - test12GLCanvasOffscreenGLES2
    [junit] SLOCK [T main @ 1372120811297 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120812306 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring false, preserving true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7d224d90, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f54362f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b157ba
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51f69e3c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fad6d98aa40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test21GLCanvasOffScrn2GLWindowGL2ES2-n0000-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fad6ba6d300
    [junit] .. restoring.X
    [junit] Thread-9-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test21GLCanvasOffScrn2GLWindowGL2ES2-n0057-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [junit] Thread[Thread-9-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[Thread-9-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLWindow
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-11-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-11-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@67229841, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cb37ff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc963fd
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39c39e6d
    [junit] Thread[Thread-11-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-11-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fad6da68690
    [junit] Thread-11-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test31GLWindow2GLCanvasOffScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fad6ac8bf30
    [junit] .. restoring.X
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test31GLWindow2GLCanvasOffScrnGL2ES2-n0066-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
    [junit] SLOCK [T main @ 1372120820024 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 7.803 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120812306 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring false, preserving true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7d224d90, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f54362f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b157ba
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51f69e3c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fad6d98aa40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test21GLCanvasOffScrn2GLWindowGL2ES2-n0000-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fad6ba6d300
    [junit] .. restoring.X
    [junit] Thread-9-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test21GLCanvasOffScrn2GLWindowGL2ES2-n0057-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [junit] Thread[Thread-9-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[Thread-9-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLWindow
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-11-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-11-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@67229841, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cb37ff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc963fd
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39c39e6d
    [junit] Thread[Thread-11-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-11-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fad6da68690
    [junit] Thread-11-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test31GLWindow2GLCanvasOffScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fad6ac8bf30
    [junit] .. restoring.X
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test31GLWindow2GLCanvasOffScrnGL2ES2-n0066-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
    [junit] SLOCK [T main @ 1372120820024 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test02GLCanvasOnScrn2GLWindowGLES2 took 0.743 sec
    [junit] Testcase: test01GLCanvasOnScrn2GLWindowGL2ES2 took 0.001 sec
    [junit] Testcase: test11GLWindow2GLCanvasOnScrnGL2ES2 took 0.039 sec
    [junit] Testcase: test12GLWindow2GLCanvasOnScrnGLES2 took 0 sec
    [junit] Testcase: test21GLCanvasOffScrn2GLWindowGL2ES2 took 3.527 sec
    [junit] Testcase: test22GLCanvasOffScrn2GLWindowGLES2 took 0.001 sec
    [junit] Testcase: test31GLWindow2GLCanvasOffScrnGL2ES2 took 3.361 sec
    [junit] Testcase: test32GLWindow2GLCanvasOffScrnGLES2 took 0 sec
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 7.803 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120812306 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test02GLCanvasOnScrn2GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test01GLCanvasOnScrn2GLWindowGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] Platform requires offscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test11GLWindow2GLCanvasOnScrnGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test12GLWindow2GLCanvasOnScrnGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring false, preserving true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7d224d90, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f54362f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b157ba
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51f69e3c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fad6d98aa40
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test21GLCanvasOffScrn2GLWindowGL2ES2-n0000-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] GLAD Lifecycle.0 GLWindow, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[Thread-9,5,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fad6ba6d300
    [junit] .. restoring.X
    [junit] Thread-9-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test21GLCanvasOffScrn2GLWindowGL2ES2-n0057-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0356x0356.png
    [junit] Thread[Thread-9-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[Thread-9-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLWindow
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test21GLCanvasOffScrn2GLWindowGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test22GLCanvasOffScrn2GLWindowGLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
    [junit] GLAD Lifecycle.0 GLWindow, restoring false, preserving true
    [junit] Thread[Thread-11-null,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[Thread-11-null,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@67229841, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cb37ff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc963fd
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39c39e6d
    [junit] Thread[Thread-11-null,5,main] GearsES2.init FIN
    [junit] Thread[Thread-11-null,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7fad6da68690
    [junit] Thread-11-null: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test31GLWindow2GLCanvasOffScrnGL2ES2-n0000-GL2ES2-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0256x0256.png
    [junit] .. preserving.0
    [junit] .. preserving.X
    [junit] GLAD Lifecycle.X GLWindow
    [junit] GLAD Lifecycle.0 GLCanvasOffscreen, restoring true, preserving false
    [junit] .. restoring.0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 356x356, swapInterval 1, drawable 0x7fad6ac8bf30
    [junit] .. restoring.X
    [junit] AWT-EventQueue-0: ** screenshot: TestGLContextDrawableSwitch21Newt2AWT.test31GLWindow2GLCanvasOffScrnGL2ES2-n0066-GL2ES2-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0356x0356.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] GLAD Lifecycle.X GLCanvasOffscreen
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test31GLWindow2GLCanvasOffScrnGL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
    [junit] Profile GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT - test32GLWindow2GLCanvasOffScrnGLES2
    [junit] SLOCK [T main @ 1372120820024 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120821004 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] GLProfile Default: GLProfile[GL2/GL2.hw]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@70647819, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d83f728
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d78ada
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dcf7e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1ac2780a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1ac2780a0
    [junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@68d40124, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4836a855
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c65897c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e256bb1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1ad9db200
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1ad9db200
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] GLES2 n/a
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.311 sec
    [junit] ------------- Standard Output ---------------
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] GLProfile Default: GLProfile[GL2/GL2.hw]
    [junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
    [junit] GLES2 n/a
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120821004 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@70647819, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d83f728
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d78ada
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dcf7e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1ac2780a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1ac2780a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@68d40124, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4836a855
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c65897c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e256bb1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1ad9db200
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1ad9db200
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
    [junit] SLOCK [T main @ 1372120823243 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01GLDefault took 0.847 sec
    [junit] Testcase: test02GL2 took 0.622 sec
    [junit] Testcase: test02ES2 took 0 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.311 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] GLProfile Default: GLProfile[GL2/GL2.hw]
    [junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
    [junit] GLES2 n/a
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120821004 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] SLOCK [T main @ 1372120823243 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@70647819, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d83f728
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d78ada
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4dcf7e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1ac2780a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1ac2780a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@68d40124, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4836a855
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c65897c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e256bb1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1ad9db200
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1ad9db200
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02ES2
    [junit] SLOCK [T main @ 1372120823243 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120824051 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
    [junit] windowClosing() called ..
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.756 sec
    [junit] ------------- Standard Output ---------------
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
    [junit] SLOCK [T main @ 1372120824726 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] windowClosing() called ..
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120824051 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
    [junit] SLOCK [T main @ 1372120824726 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01WindowClosing took 0.653 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.756 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] windowClosing() called ..
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120824051 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
    [junit] SLOCK [T main @ 1372120824726 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120825786 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3fc6a7bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67028d55
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@588cfc48
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10070863
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd34ae5be0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64f995bd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c0f4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3109eeb3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31642ec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@24ce6b2d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aa88c93
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fa52d2f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3539aa21
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a6aed3f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bdd78
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fd8f15e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bce7311
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.626 sec
    [junit] ------------- Standard Output ---------------
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120825786 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3fc6a7bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67028d55
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@588cfc48
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10070863
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd34ae5be0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64f995bd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c0f4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3109eeb3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31642ec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@24ce6b2d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aa88c93
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fa52d2f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3539aa21
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a6aed3f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bdd78
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fd8f15e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bce7311
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
    [junit] SLOCK [T main @ 1372120828333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testAddRemove3Times took 1.771 sec
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.626 sec
    [junit] SLOCK [T main @ 1372120828333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120825786 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3fc6a7bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67028d55
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@588cfc48
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10070863
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd34ae5be0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64f995bd, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c0f4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3109eeb3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31642ec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd348a0e00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@24ce6b2d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aa88c93
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fa52d2f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3539aa21
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd34ae5fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a6aed3f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bdd78
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fd8f15e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bce7311
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbd3960a930
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
    [junit] SLOCK [T main @ 1372120828333 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120829389 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@e70ef09, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c1f1076
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b71c166
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29502e07
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1532a1c70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1532a1c70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bf7f65e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f95383
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd9f974
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a883d78
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 18, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 18, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@29a32eb9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dbd5ed
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9f791
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@672c7f1f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe151230f70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 30, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 30, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe151230f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bf1a4a9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b314bd
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@169fd6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d579aa5
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 13, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a8537f9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f9b523
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee32fb2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35506f5f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 328, frames 694463, fps 2117195.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696013, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6af6a369, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4249ce6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fb8c229
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ad35341
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696025, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696025, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 737, frames 1320048, fps 1791044.8], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 737, frames 1321176, fps 1792591.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.266 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120829389 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@e70ef09, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c1f1076
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b71c166
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29502e07
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1532a1c70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1532a1c70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bf7f65e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f95383
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd9f974
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a883d78
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 18, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 18, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@29a32eb9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dbd5ed
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9f791
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@672c7f1f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe151230f70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 30, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 30, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe151230f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bf1a4a9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b314bd
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@169fd6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d579aa5
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 13, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a8537f9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f9b523
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee32fb2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35506f5f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 328, frames 694463, fps 2117195.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696013, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6af6a369, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4249ce6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fb8c229
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ad35341
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696025, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696025, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 737, frames 1320048, fps 1791044.8], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 737, frames 1321176, fps 1792591.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
    [junit] SLOCK [T main @ 1372120836571 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testFPSAnimatorStartStop took 2.389 sec
    [junit] Testcase: testFPSAnimatorResumePause took 0.958 sec
    [junit] Testcase: testFPSAnimatorContinue took 0.919 sec
    [junit] Testcase: testAnimatorStartStop took 0.966 sec
    [junit] Testcase: testAnimatorResumePause took 0.935 sec
    [junit] Testcase: testAnimatorContinue took 0.966 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.266 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120829389 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@e70ef09, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c1f1076
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b71c166
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29502e07
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1532a1c70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer0,6,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 7, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main]: Task[thread Thread[AWT-EventQueue-0-FPSAWTAnimator-Timer1,6,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1532a1c70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 1, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bf7f65e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74f95383
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd9f974
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a883d78
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 11, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] SLOCK [T main @ 1372120836571 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused true, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer2,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe15123cea0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 18, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 18, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@29a32eb9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76dbd5ed
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5ab9f791
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@672c7f1f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe151230f70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 30, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 30, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 42, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-FPSAWTAnimator-Timer3,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe151230f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bf1a4a9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b314bd
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@169fd6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d579aa5
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 0, frames 12, fps 0.0], modeBits 1, init'ed true, animThread Thread[AWT-EventQueue-0-AWTAnimator,6,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 13, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1, totals[dt 0, frames 0, fps 0.0], modeBits 1, init'ed true, animThread null, exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1516c9230
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a8537f9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43f9b523
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ee32fb2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35506f5f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1, totals[dt 0, frames 2, fps 0.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x480, swapInterval 1, drawable 0x7fe1504f2f70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 328, frames 694463, fps 2117195.0], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696013, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6af6a369, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4249ce6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7fb8c229
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ad35341
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696025, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 329, frames 696025, fps 2115501.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 737, frames 1320048, fps 1791044.8], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1, totals[dt 737, frames 1321176, fps 1792591.5], modeBits 1, init'ed true, animThread Thread[main-AWTAnimator,5,main], exclCtxThread false(null)]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe1533c07e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
    [junit] SLOCK [T main @ 1372120836571 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
    [junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] GLCanvas: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/0, size 0x0,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.845 sec
    [junit] ------------- Standard Output ---------------
    [junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] GLCanvas: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/0, size 0x0,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testIncompleteGLCanvasNPE took 0.771 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.845 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] ReqCaps: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] GLCanvas: AWT-GLCanvas[Realized false,
    [junit] 	null-drawable,
    [junit] 	Factory   null,
    [junit] 	handle    0x0,
    [junit] 	Drawable size -1x-1,
    [junit] 	AWT pos 0/0, size 0x0,
    [junit] 	visible true, displayable false,
    [junit] 	null]
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120839284 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.189 sec
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] ------------- Standard Error -----------------
    [junit] SLOCK [T main @ 1372120841389 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120839284 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] SLOCK [T main @ 1372120841389 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testOffscreenSupersampling took 2.07 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.189 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120839284 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] SLOCK [T main @ 1372120841389 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120842389 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.735 sec
    [junit] ------------- Standard Error -----------------
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120844042 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] SLOCK [T main @ 1372120842389 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] SLOCK [T main @ 1372120844042 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testOffscreenSupersampling took 1.608 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.735 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120842389 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT - testOffscreenSupersampling
    [junit] SLOCK [T main @ 1372120844042 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120845008 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
    [junit] number of graphics devices 1
    [junit] sun.awt.CGraphicsDevice@15bc391f
    [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=2560,height=1440]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@76878596, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@410baff7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664da27d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e6f103
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fabec3740d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fabec3740d0
    [junit] cleaning up...
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.277 sec
    [junit] ------------- Standard Output ---------------
    [junit] cleaning up...
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120845008 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
    [junit] number of graphics devices 1
    [junit] sun.awt.CGraphicsDevice@15bc391f
    [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=2560,height=1440]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@76878596, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@410baff7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664da27d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e6f103
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fabec3740d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fabec3740d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
    [junit] SLOCK [T main @ 1372120847203 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test02WithCheckGraphicsEnvironment took 2.159 sec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
    [junit] SLOCK [T main @ 1372120847203 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.277 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] cleaning up...
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120845008 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
    [junit] number of graphics devices 1
    [junit] sun.awt.CGraphicsDevice@15bc391f
    [junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=2560,height=1440]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@76878596, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@410baff7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664da27d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e6f103
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fabec3740d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fabec3740d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
    [junit] SLOCK [T main @ 1372120847203 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120848024 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d84b48190,
    [junit] 	Drawable size 512x490,
    [junit] 	AWT pos 0/0, size 512x490,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 0
    [junit] XXXX-1 displayCount 0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69941929, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777b2ab7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373191a9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17520a8e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d86a42320,
    [junit] 	Drawable size 512x512,
    [junit] 	AWT pos 0/0, size 512x512,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 0
    [junit] XXXX-1 displayCount 0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@31272e01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2428fb6a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e91feb1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22e85762
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 1
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bcfd403, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70887276
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e12dab2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77d3e355
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d84b50060,
    [junit] 	Drawable size 512x490,
    [junit] 	AWT pos 0/0, size 512x490,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 1
    [junit] XXXX-1 displayCount 2
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 2
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@194fe60f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a62d3b6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e39570d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68246cf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d8d813c70,
    [junit] 	Drawable size 512x512,
    [junit] 	AWT pos 0/0, size 512x512,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 1
    [junit] XXXX-1 displayCount 2
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 2
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 2.492 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120848024 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d84b48190,
    [junit] 	Drawable size 512x490,
    [junit] 	AWT pos 0/0, size 512x490,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 0
    [junit] XXXX-1 displayCount 0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69941929, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777b2ab7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373191a9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17520a8e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d86a42320,
    [junit] 	Drawable size 512x512,
    [junit] 	AWT pos 0/0, size 512x512,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 0
    [junit] XXXX-1 displayCount 0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@31272e01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2428fb6a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e91feb1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22e85762
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 1
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bcfd403, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70887276
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e12dab2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77d3e355
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d84b50060,
    [junit] 	Drawable size 512x490,
    [junit] 	AWT pos 0/0, size 512x490,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 1
    [junit] XXXX-1 displayCount 2
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 2
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@194fe60f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a62d3b6
    [junit] gear2 created: co
    [junit] m.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e39570d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68246cf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d8d813c70,
    [junit] 	Drawable size 512x512,
    [junit] 	AWT pos 0/0, size 512x512,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 1
    [junit] XXXX-1 displayCount 2
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 2
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
    [junit] SLOCK [T main @ 1372120850433 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01RealizeGLCanvasOnAWTEDTUseFrameSize took 1.375 sec
    [junit] Testcase: test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize took 0.34 sec
    [junit] Testcase: test11RealizeGLCanvasOnMainTUseFrameSize took 0.323 sec
    [junit] Testcase: test12RealizeGLCanvasOnMainTUseGLCanvasSize took 0.333 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 2.492 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120848024 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d84b48190,
    [junit] 	Drawable size 512x490,
    [junit] 	AWT pos 0/0, size 512x490,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 0
    [junit] XXXX-1 displayCount 0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69941929, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@777b2ab7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373191a9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17520a8e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b48190
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test01RealizeGLCanvasOnAWTEDTUseFrameSize___-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test01RealizeGLCanvasOnAWTEDTUseFrameSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d86a42320,
    [junit] 	Drawable size 512x512,
    [junit] 	AWT pos 0/0, size 512x512,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 0
    [junit] XXXX-1 displayCount 0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@31272e01, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2428fb6a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e91feb1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22e85762
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] SLOCK [T main @ 1372120850433 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d86a42320
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 1
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test02RealizeGLCanvasOnAWTEDTUseGLCanvasSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3bcfd403, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70887276
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e12dab2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77d3e355
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f9d84b50060
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test11RealizeGLCanvasOnMainTUseFrameSize____-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0490.png
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d84b50060,
    [junit] 	Drawable size 512x490,
    [junit] 	AWT pos 0/0, size 512x490,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 1
    [junit] XXXX-1 displayCount 2
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 2
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test11RealizeGLCanvasOnMainTUseFrameSize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@194fe60f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a62d3b6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e39570d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68246cf
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7f9d8d813c70
    [junit] AWT-EventQueue-0: ** screenshot: TestBug572AWT.test12RealizeGLCanvasOnMainTUseGLCanvasSize_-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] XXXX-0 true, AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@747d97da,
    [junit] 	handle    0x7f9d8d813c70,
    [junit] 	Drawable size 512x512,
    [junit] 	AWT pos 0/0, size 512x512,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@600a281c, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] XXXX-1 reshapeCount 1
    [junit] XXXX-1 displayCount 2
    [junit] XXXX-2 reshapeCount 1
    [junit] XXXX-2 displayCount 2
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT - test12RealizeGLCanvasOnMainTUseGLCanvasSize
    [junit] SLOCK [T main @ 1372120850433 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT
    [junit] SLOCK [T main @ 1372120851237 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.098 sec
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
    [junit] ------------- Standard Error -----------------
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120851259 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] SLOCK [T main @ 1372120851237 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
    [junit] SLOCK [T main @ 1372120851259 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test00 took 0.003 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.098 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120851237 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug611AWT - test00
    [junit] SLOCK [T main @ 1372120851259 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120852029 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@343b8714, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@694d7b0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15dc6730
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38fa8b86
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x542, swapInterval 1, drawable 0x7ff09c083fd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@78ff34b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecc938c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28eb0d5d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fba69a7
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x542, swapInterval 1, drawable 0x7ff09c186550
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6c2e2d61, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f16ef23
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aadf2c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@121df480
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 405x542, swapInterval 1, drawable 0x7ff09c0d0d20
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.858 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
    [junit] SLOCK [T main @ 1372120854809 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] SLOCK [T main @ 1372120852029 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@343b8714, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@694d7b0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15dc6730
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38fa8b86
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x542, swapInterval 1, drawable 0x7ff09c083fd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@78ff34b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecc938c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28eb0d5d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fba69a7
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x542, swapInterval 1, drawable 0x7ff09c186550
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6c2e2d61, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f16ef23
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aadf2c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@121df480
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 405x542, swapInterval 1, drawable 0x7ff09c0d0d20
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
    [junit] SLOCK [T main @ 1372120854809 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01JSplitPaneWithHwGLCanvasPlain took 1.512 sec
    [junit] Testcase: test02JSplitPaneWithHwGLCanvasContainer took 0.609 sec
    [junit] Testcase: test03JSplitPaneWithLwGLJPanel took 0.619 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.858 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120852029 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@343b8714, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@694d7b0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15dc6730
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38fa8b86
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x542, swapInterval 1, drawable 0x7ff09c083fd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test01JSplitPaneWithHwGLCanvasPlain
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@78ff34b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecc938c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28eb0d5d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fba69a7
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x542, swapInterval 1, drawable 0x7ff09c186550
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test02JSplitPaneWithHwGLCanvasContainer
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6c2e2d61, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f16ef23
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aadf2c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@121df480
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 405x542, swapInterval 1, drawable 0x7ff09c0d0d20
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT - test03JSplitPaneWithLwGLJPanel
    [junit] SLOCK [T main @ 1372120854809 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120855634 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
    [junit] Offscreen test requested or platform requires it.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
    [junit] Visible Part 1/3
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc701992ce0
    [junit] Invisible Part 2/3
    [junit] GLCanvas invisible frame count: Before 63, after 64
    [junit] Visible Part 3/3
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
    [junit] SLOCK [T main @ 1372120859371 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.815 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120855634 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
    [junit] Offscreen test requested or platform requires it.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
    [junit] Visible Part 1/3
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc701992ce0
    [junit] Invisible Part 2/3
    [junit] GLCanvas invisible frame count: Before 63, after 64
    [junit] Visible Part 3/3
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
    [junit] SLOCK [T main @ 1372120859371 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01Onscreen took 0.003 sec
    [junit] Testcase: test02Offscreen took 2.986 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.815 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120855634 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
    [junit] Offscreen test requested or platform requires it.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
    [junit] Visible Part 1/3
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc701992ce0
    [junit] Invisible Part 2/3
    [junit] GLCanvas invisible frame count: Before 63, after 64
    [junit] Visible Part 3/3
    [junit] GLCanvas isOffscreenLayerSurfaceEnabled: true: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT - test02Offscreen
    [junit] SLOCK [T main @ 1372120859371 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120860214 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
    [junit] SLOCK [T main @ 1372120861806 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.678 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120860214 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
    [junit] SLOCK [T main @ 1372120861806 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 1.551 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.678 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120860214 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT - test01
    [junit] SLOCK [T main @ 1372120861806 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120862773 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
    [junit] *** attachGLCanvas.X
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 120000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 150000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 140000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 160000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 165000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 190000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 188571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 205714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 187500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 193333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 206666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 198000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 207272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 205000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 193846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 198461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 207692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 201428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 205714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 196000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 208000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 198750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 206250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 197647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 204705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 196666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3660 f, 203333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3720 f, 195789.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3780 f, 198947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3840 f, 202105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3900 f, 205263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3960 f, 198000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4020 f, 201000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4080 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4140 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4260 f, 193636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4320 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4380 f, 199090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4440 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4500 f, 195652.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4560 f, 198260.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4620 f, 200869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4680 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4740 f, 197500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4860 f, 194400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4920 f, 196800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4980 f, 199200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5040 f, 193846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5100 f, 196153.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5160 f, 191111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5220 f, 193333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5280 f, 188571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5340 f, 190714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5400 f, 186206.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5460 f, 188275.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5520 f, 190344.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5580 f, 186000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5640 f, 188000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5700 f, 190000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5760 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5820 f, 187741.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5880 f, 189677.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5940 f, 191612.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6000 f, 193548.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6060 f, 195483.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6120 f, 191250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6180 f, 193125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6240 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6300 f, 190909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6360 f, 192727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6420 f, 194545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6480 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6540 f, 198181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6600 f, 194117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6660 f, 195882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6720 f, 197647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6780 f, 199411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6840 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6900 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6960 f, 198857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7020 f, 200571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7080 f, 202285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7140 f, 198333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7260 f, 201666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7320 f, 203333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7380 f, 199459.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7440 f, 201081.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7500 f, 202702.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7560 f, 204324.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7620 f, 200526.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7680 f, 202105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7740 f, 203684.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7860 f, 201538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7920 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7980 f, 204615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8040 f, 201000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8100 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8160 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8220 f, 200487.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8280 f, 201951.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8340 f, 203414.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8400 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8460 f, 201428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8520 f, 202857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8580 f, 204285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8640 f, 200930.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8700 f, 202325.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8760 f, 203720.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8820 f, 205116.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8880 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8940 f, 203181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9000 f, 204545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9060 f, 201333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9120 f, 202666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9180 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9240 f, 205333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9300 f, 202173.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9360 f, 203478.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9420 f, 204782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9480 f, 206086.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9540 f, 207391.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9600 f, 204255.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9660 f, 205531.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9720 f, 206808.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9780 f, 208085.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9840 f, 205000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9900 f, 206250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9960 f, 207500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 10020 f, 200400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10080 f, 201600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10140 f, 202800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10260 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10320 f, 202352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10380 f, 203529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10440 f, 204705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10500 f, 201923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10560 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10620 f, 204230.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10680 f, 205384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10740 f, 206538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10800 f, 203773.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10860 f, 204905.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10920 f, 206037.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10980 f, 207169.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11040 f, 208301.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11100 f, 205555.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11160 f, 206666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11220 f, 207777.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11280 f, 208888.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11340 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11400 f, 211111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11460 f, 208363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11520 f, 209454.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11580 f, 210545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11640 f, 211636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11700 f, 212727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11760 f, 213818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11820 f, 214909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11880 f, 212142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11940 f, 213214.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12000 f, 214285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12060 f, 215357.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12120 f, 216428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12180 f, 217500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12240 f, 218571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12300 f, 219642.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12360 f, 216842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12420 f, 217894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12480 f, 218947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12540 f, 220000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12600 f, 221052.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12660 f, 222105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12720 f, 223157.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12780 f, 224210.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12840 f, 225263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12900 f, 222413.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12960 f, 223448.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13020 f, 224482.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13080 f, 225517.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13140 f, 226551.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13200 f, 223728.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13260 f, 224745.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13320 f, 225762.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13380 f, 226779.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13440 f, 227796.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13500 f, 228813.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13560 f, 229830.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13620 f, 230847.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13680 f, 228000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13740 f, 229000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13800 f, 230000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13860 f, 231000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13920 f, 232000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13980 f, 233000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14040 f, 234000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14100 f, 235000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14160 f, 236000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14220 f, 237000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14280 f, 234098.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14340 f, 235081.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14400 f, 236065.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14460 f, 237049.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14520 f, 238032.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14580 f, 239016.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14640 f, 240000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14700 f, 240983.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14760 f, 238064.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14820 f, 239032.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14880 f, 240000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14940 f, 240967.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15000 f, 241935.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15060 f, 242903.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15120 f, 243870.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15180 f, 244838.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15240 f, 241904.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15300 f, 242857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15360 f, 243809.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15420 f, 244761.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15480 f, 245714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15540 f, 246666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15600 f, 247619.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15660 f, 248571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15720 f, 249523.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15780 f, 246562.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15840 f, 247500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15900 f, 248437.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15960 f, 249375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16020 f, 250312.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16080 f, 251250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16140 f, 252187.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16200 f, 253125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16260 f, 254062.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16320 f, 255000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16380 f, 252000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16440 f, 252923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16500 f, 253846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16560 f, 254769.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16620 f, 255692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16680 f, 256615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16740 f, 257538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16800 f, 258461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16860 f, 259384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16920 f, 256363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16980 f, 257272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17040 f, 258181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17100 f, 259090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17160 f, 260000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17220 f, 260909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17280 f, 261818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17340 f, 262727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17400 f, 263636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17460 f, 264545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17520 f, 261492.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17580 f, 262388.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17640 f, 263283.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17700 f, 264179.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17760 f, 265074.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17820 f, 265970.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17880 f, 266865.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17940 f, 267761.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18000 f, 268656.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18060 f, 269552.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18120 f, 266470.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18180 f, 267352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18240 f, 268235.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18300 f, 269117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18360 f, 270000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18420 f, 270882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18480 f, 271764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18540 f, 272647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18600 f, 273529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18660 f, 274411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18720 f, 275294.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18780 f, 276176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18840 f, 273043.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18900 f, 273913.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18960 f, 274782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19020 f, 275652.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19080 f, 276521.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19140 f, 277391.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19200 f, 278260.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19260 f, 279130.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19320 f, 280000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19380 f, 280869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19440 f, 281739.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19500 f, 278571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19560 f, 279428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19620 f, 280285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19680 f, 281142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19740 f, 282000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19800 f, 282857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19860 f, 283714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19920 f, 284571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19980 f, 285428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20040 f, 286285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20100 f, 283098.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20160 f, 283943.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20220 f, 284788.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20280 f, 285633.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20340 f, 286478.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20400 f, 287323.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20460 f, 288169.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20520 f, 289014.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20580 f, 289859.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20640 f, 290704.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20700 f, 291549.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20760 f, 288333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20820 f, 289166.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20880 f, 290000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20940 f, 290833.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21000 f, 291666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21060 f, 292500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21120 f, 293333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21180 f, 294166.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21240 f, 295000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21300 f, 295833.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21360 f, 296666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21420 f, 293424.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21480 f, 294246.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21540 f, 295068.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21600 f, 295890.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21660 f, 296712.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21720 f, 297534.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21780 f, 298356.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21840 f, 299178.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21900 f, 300000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21960 f, 296756.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22020 f, 297567.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22080 f, 298378.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22140 f, 299189.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22200 f, 300000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22260 f, 300810.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22320 f, 301621.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22380 f, 302432.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22440 f, 303243.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22500 f, 304054.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22560 f, 300800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22620 f, 301600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22680 f, 302400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22740 f, 303200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22800 f, 304000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22860 f, 304800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22920 f, 305600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22980 f, 306400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23040 f, 307200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23100 f, 308000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23160 f, 308800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23220 f, 305526.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23280 f, 306315.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23340 f, 307105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23400 f, 307894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23460 f, 308684.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23520 f, 309473.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23580 f, 310263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23640 f, 311052.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23700 f, 311842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23760 f, 312631.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23820 f, 309350.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23880 f, 310129.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23940 f, 310909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24000 f, 311688.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24060 f, 312467.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24120 f, 313246.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24180 f, 314025.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24240 f, 314805.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24300 f, 315584.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24360 f, 316363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24420 f, 317142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24480 f, 313846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24540 f, 314615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24600 f, 315384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24660 f, 316153.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24720 f, 316923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24780 f, 317692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24840 f, 318461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24900 f, 319230.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24960 f, 320000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25020 f, 320769.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25080 f, 321538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25140 f, 318227.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25200 f, 318987.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25260 f, 319746.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25320 f, 320506.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25380 f, 321265.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25440 f, 322025.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25500 f, 322784.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25560 f, 323544.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25620 f, 324303.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25680 f, 325063.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25740 f, 321750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25800 f, 322500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25860 f, 323250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25920 f, 324000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25980 f, 324750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26040 f, 325500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26100 f, 326250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26160 f, 327000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26220 f, 327750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26280 f, 328500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26340 f, 329250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26400 f, 330000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26460 f, 326666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26520 f, 327407.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26580 f, 328148.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26640 f, 328888.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26700 f, 329629.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26760 f, 330370.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26820 f, 331111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26880 f, 331851.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26940 f, 332592.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27000 f, 333333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27060 f, 330000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27120 f, 330731.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27180 f, 331463.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27240 f, 332195.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27300 f, 332926.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27360 f, 333658.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27420 f, 334390.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27480 f, 335121.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27540 f, 335853.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27600 f, 332530.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27660 f, 333253.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27720 f, 333975.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27780 f, 334698.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27840 f, 335421.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27900 f, 336144.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27960 f, 336867.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28020 f, 337590.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28080 f, 338313.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28140 f, 339036.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28200 f, 335714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28260 f, 336428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28320 f, 337142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28380 f, 337857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28440 f, 338571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28500 f, 339285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28560 f, 340000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28620 f, 340714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28680 f, 341428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28740 f, 342142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28800 f, 338823.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28860 f, 339529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28920 f, 340235.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28980 f, 340941.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29040 f, 341647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29100 f, 342352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29160 f, 343058.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29220 f, 343764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29280 f, 344470.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29340 f, 345176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29400 f, 345882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29460 f, 346588.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29520 f, 347294.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29580 f, 348000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29640 f, 348705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29700 f, 345348.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29760 f, 346046.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29820 f, 346744.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29880 f, 347441.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29940 f, 348139.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30000 f, 348837.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30060 f, 349534.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30120 f, 350232.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30180 f, 350930.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30240 f, 351627.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30300 f, 352325.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30360 f, 353023.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30420 f, 353720.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30480 f, 354418.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30540 f, 351034.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30600 f, 351724.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30660 f, 352413.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30720 f, 353103.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30780 f, 353793.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30840 f, 354482.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30900 f, 355172.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30960 f, 355862.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31020 f, 356551.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31080 f, 357241.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31140 f, 357931.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31200 f, 358620.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31260 f, 359310.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31320 f, 360000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31380 f, 360689.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31440 f, 361379.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31500 f, 357954.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31560 f, 358636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31620 f, 359318.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31680 f, 360000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31740 f, 360681.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31800 f, 361363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31860 f, 362045.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31920 f, 362727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31980 f, 363409.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32040 f, 364090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32100 f, 364772.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32160 f, 365454.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32220 f, 366136.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32280 f, 366818.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32340 f, 363370.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32400 f, 364044.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32460 f, 364719.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32520 f, 365393.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32580 f, 366067.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32640 f, 366741.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32700 f, 367415.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32760 f, 368089.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32820 f, 368764.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32880 f, 369438.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32940 f, 370112.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33000 f, 370786.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33060 f, 371460.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33120 f, 372134.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33180 f, 368666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33240 f, 369333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33300 f, 370000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33360 f, 370666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33420 f, 371333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33480 f, 372000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33540 f, 372666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33600 f, 373333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33660 f, 374000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33720 f, 374666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33780 f, 375333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33840 f, 376000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33900 f, 376666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33960 f, 377333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34020 f, 373846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34080 f, 374505.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34140 f, 375164.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34200 f, 375824.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34260 f, 376483.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34320 f, 377142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34380 f, 377802.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34440 f, 378461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34500 f, 379120.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34560 f, 379780.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34620 f, 380439.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34680 f, 381098.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34740 f, 381758.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34800 f, 382417.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34860 f, 383076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34920 f, 379565.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34980 f, 380217.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35040 f, 380869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35100 f, 381521.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35160 f, 382173.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35220 f, 382826.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35280 f, 383478.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35340 f, 384130.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35400 f, 384782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35460 f, 385434.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35520 f, 386086.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35580 f, 386739.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35640 f, 383225.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35700 f, 383870.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35760 f, 384516.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35820 f, 385161.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35880 f, 385806.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35940 f, 386451.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36000 f, 387096.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36060 f, 387741.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36120 f, 388387.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36180 f, 389032.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36240 f, 389677.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36300 f, 390322.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36360 f, 390967.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36420 f, 387446.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36480 f, 388085.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36540 f, 388723.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36600 f, 389361.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36660 f, 390000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36720 f, 390638.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36780 f, 391276.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36840 f, 391914.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36900 f, 392553.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36960 f, 393191.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37020 f, 393829.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37080 f, 394468.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37140 f, 390947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37200 f, 391578.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37260 f, 392210.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37320 f, 392842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37380 f, 393473.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37440 f, 394105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37500 f, 394736.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37560 f, 395368.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37620 f, 396000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37680 f, 396631.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37740 f, 397263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37800 f, 397894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37860 f, 394375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37920 f, 395000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37980 f, 395625.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38040 f, 396250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38100 f, 396875.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38160 f, 397500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38220 f, 398125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38280 f, 398750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38340 f, 399375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38400 f, 400000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38460 f, 400625.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38520 f, 401250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38580 f, 397731.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38640 f, 398350.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38700 f, 398969.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38760 f, 399587.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38820 f, 400206.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38880 f, 400824.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38940 f, 401443.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39000 f, 402061.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39060 f, 402680.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39120 f, 403298.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39180 f, 403917.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39240 f, 404536.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39300 f, 405154.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39360 f, 405773.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39420 f, 406391.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39480 f, 402857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39540 f, 403469.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39600 f, 404081.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39660 f, 404693.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39720 f, 405306.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39780 f, 405918.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39840 f, 406530.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39900 f, 407142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39960 f, 407755.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40020 f, 408367.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40080 f, 408979.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40140 f, 409591.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40200 f, 410204.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40260 f, 406666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40320 f, 407272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40380 f, 407878.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40440 f, 408484.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40500 f, 409090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40560 f, 409696.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40620 f, 410303.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40680 f, 410909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40740 f, 411515.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40800 f, 412121.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40860 f, 412727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40920 f, 413333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40980 f, 413939.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41040 f, 410400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41100 f, 411000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41160 f, 411600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41220 f, 412200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41280 f, 412800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41340 f, 413400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41400 f, 414000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41460 f, 414600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41520 f, 415200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41580 f, 415800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41640 f, 416400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41700 f, 417000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41760 f, 417600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41820 f, 414059.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41880 f, 414653.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41940 f, 415247.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42000 f, 415841.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42060 f, 416435.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42120 f, 417029.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42180 f, 417623.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42240 f, 418217.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42300 f, 418811.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42360 f, 419405.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42420 f, 420000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42480 f, 420594.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42540 f, 421188.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42600 f, 421782.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42660 f, 422376.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42720 f, 418823.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42780 f, 419411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42840 f, 420000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42900 f, 420588.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42960 f, 421176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43020 f, 421764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43080 f, 422352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43140 f, 422941.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43200 f, 423529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43260 f, 424117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43320 f, 424705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43380 f, 425294.1 fps, 0 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2ccf4c0e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b3cbfb2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@214d554b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c1ac001
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a347cba0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3d89aba6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d2bde69
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b16dedf
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a820829
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a348e0f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3f25a910, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3aaed2e3
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b97532e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd6075d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3726b44d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40a995c5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3da7d9ad
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56c40c7a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3156163a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5afda4f2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42583a89
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e6b1a66
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1082d811, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52f2cc2d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@423ac8e6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@215b9602
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@38e53797, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d5a0a87
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269341f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48dce075
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@15d442ac, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50000d50
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@336a2838
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e768ee6
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@123fd032, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d867496
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76502ac9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9292ece
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@512a15d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e2ef2be
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c42d8aa
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@489e9fce
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@79935137, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@742a0ac4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74290570
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@312437a4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@23074864, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c3fb83e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b592e2c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5be66924
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.576 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120862773 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
    [junit] *** attachGLCanvas.X
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 120000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 150000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 140000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 160000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 165000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 190000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 188571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 205714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 187500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 193333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 206666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 198000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 207272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 205000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 193846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 198461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 207692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 201428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 205714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 196000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 208000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 198750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 206250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 197647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 204705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 196666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3660 f, 203333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3720 f, 195789.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3780 f, 198947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3840 f, 202105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3900 f, 205263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3960 f, 198000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4020 f, 201000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4080 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4140 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4260 f, 193636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4320 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4380 f, 199090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4440 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4500 f, 195652.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4560 f, 198260.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4620 f, 200869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4680 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4740 f, 197500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4860 f, 194400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4920 f, 196800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4980 f, 199200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5040 f, 193846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5100 f, 196153.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5160 f, 191111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5220 f, 193333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5280 f, 188571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5340 f, 190714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5400 f, 186206.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5460 f, 188275.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5520 f, 190344.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5580 f, 186000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5640 f, 188000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5700 f, 190000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5760 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5820 f, 187741.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5880 f, 189677.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5940 f, 191612.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6000 f, 193548.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6060 f, 195483.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6120 f, 191250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6180 f, 193125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6240 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6300 f, 190909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6360 f, 192727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6420 f, 194545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6480 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6540 f, 198181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6600 f, 194117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6660 f, 195882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6720 f, 197647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6780 f, 199411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6840 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6900 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6960 f, 198857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7020 f, 200571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7080 f, 202285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7140 f, 198333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7260 f, 201666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7320 f, 203333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7380 f, 199459.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7440 f, 201081.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7500 f, 202702.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7560 f, 204324.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7620 f, 200526.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7680 f, 202105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7740 f, 203684.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7860 f, 201538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7920 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7980 f, 204615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8040 f, 201000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8100 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8160 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8220 f, 200487.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8280 f, 201951.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8340 f, 203414.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8400 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8460 f, 201428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8520 f, 202857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8580 f, 204285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8640 f, 200930.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8700 f, 202325.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8760 f, 203720.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8820 f, 205116.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8880 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8940 f, 203181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9000 f, 204545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9060 f, 201333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9120 f, 202666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9180 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9240 f, 205333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9300 f, 202173.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9360 f, 203478.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9420 f, 204782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9480 f, 206086.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9540 f, 207391.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9600 f, 204255.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9660 f, 205531.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9720 f, 206808.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9780 f, 208085.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9840 f, 205000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9900 f, 206250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9960 f, 207500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 10020 f, 200400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10080 f, 201600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10140 f, 202800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10260 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10320 f, 202352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10380 f, 203529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10440 f, 204705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10500 f, 201923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10560 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10620 f, 204230.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10680 f, 205384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10740 f, 206538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10800 f, 203773.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10860 f, 204905.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10920 f, 206037.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10980 f, 207169.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11040 f, 208301.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11100 f, 205555.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11160 f, 206666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11220 f, 207777.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11280 f, 208888.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11340 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11400 f, 211111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11460 f, 208363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11520 f, 209454.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11580 f, 210545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11640 f, 211636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11700 f, 212727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11760 f, 213818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11820 f, 214909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11880 f, 212142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11940 f, 213214.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12000 f, 214285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12060 f, 215357.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12120 f, 216428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12180 f, 217500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12240 f, 218571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12300 f, 219642.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12360 f, 216842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12420 f, 217894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12480 f, 218947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12540 f, 220000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12600 f, 221052.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12660 f, 222105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12720 f, 223157.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12780 f, 224210.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12840 f, 225263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12900 f, 222413.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12960 f, 223448.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13020 f, 224482.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13080 f, 225517.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13140 f, 226551.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13200 f, 223728.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13260 f, 224745.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13320 f, 225762.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13380 f, 226779.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13440 f, 227796.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13500 f, 228813.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13560 f, 229830.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13620 f, 230847.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13680 f, 228000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13740 f, 229000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13800 f, 230000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13860 f, 231000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13920 f, 232000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13980 f, 233000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14040 f, 234000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14100 f, 235000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14160 f, 236000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14220 f, 237000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14280 f, 234098.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14340 f, 235081.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14400 f, 236065.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14460 f, 237049.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14520 f, 238032.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14580 f, 239016.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14640 f, 240000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14700 f, 240983.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14760 f, 238064.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14820 f, 239032.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14880 f, 240000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14940 f, 240967.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15000 f, 241935.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15060 f, 242903.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15120 f, 243870.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15180 f, 244838.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15240 f, 241904.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15300 f, 242857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15360 f, 243809.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15420 f, 244761.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15480 f, 245714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15540 f, 246666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15600 f, 247619.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15660 f, 248571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15720 f, 249523.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15780 f, 246562.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15840 f, 247500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15900 f, 248437.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15960 f, 249375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16020 f, 250312.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16080 f, 251250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16140 f, 252187.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16200 f, 253125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16260 f, 254062.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16320 f, 255000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16380 f, 252000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16440 f, 252923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16500 f, 253846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16560 f, 254769.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16620 f, 255692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16680 f, 256615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16740 f, 257538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16800 f, 258461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16860 f, 259384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16920 f, 256363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16980 f, 257272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17040 f, 258181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17100 f, 259090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17160 f, 260000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17220 f, 260909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17280 f, 261818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17340 f, 262727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17400 f, 263636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17460 f, 264545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17520 f, 261492.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17580 f, 262388.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17640 f, 263283.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17700 f, 264179.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17760 f, 265074.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17820 f, 265970.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17880 f, 266865.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17940 f, 267761.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18000 f, 268656.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18060 f, 269552.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18120 f, 266470.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18180 f, 267352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18240 f, 268235.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18300 f, 269117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18360 f, 270000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18420 f, 270882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18480 f, 271764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18540 f, 272647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18600 f, 273529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18660 f, 274411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18720 f, 275294.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18780 f, 276176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18840 f, 273043.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18900 f, 273913.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18960 f, 274782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19020 f, 275652.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19080 f, 276521.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19140 f, 277391.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19200 f, 278260.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19260 f, 279130.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19320 f, 280000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19380 f, 280869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19440 f, 281739.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19500 f, 278571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19560 f, 279428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19620 f, 280285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19680 f, 281142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19740 f, 282000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19800 f, 282857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19860 f, 283714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19920 f, 284571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19980 f, 285428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20040 f, 286285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20100 f, 283098.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20160 f, 283943.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20220 f, 284788.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20280 f, 285633.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20340 f, 286478.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20400 f, 287323.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20460 f, 288169.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20520 f, 289014.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20580 f, 289859.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20640 f, 290704.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20700 f, 291549.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20760 f, 288333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20820 f, 289166.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20880 f, 290000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20940 f, 290833.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21000 f, 291666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21060 f, 292500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21120 f, 293333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21180 f, 294166.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21240 f, 295000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21300 f, 295833.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21360 f, 296666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21420 f, 293424.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21480 f, 294246.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21540 f, 295068.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21600 f, 295890.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21660 f, 296712.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21720 f, 297534.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21780 f, 298356.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21840 f, 299178.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21900 f, 300000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21960 f, 296756.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22020 f, 297567.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22080 f, 298378.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22140 f, 299189.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22200 f, 300000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22260 f, 300810.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22320 f, 301621.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22380 f, 302432.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22440 f, 303243.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22500 f, 304054.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22560 f, 300800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22620 f, 301600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22680 f, 302400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22740 f, 303200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22800 f, 304000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22860 f, 304800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22920 f, 305600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22980 f, 306400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23040 f, 307200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23100 f, 308000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23160 f, 308800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23220 f, 305526.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23280 f, 306315.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23340 f, 307105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23400 f, 307894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23460 f, 308684.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23520 f, 309473.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23580 f, 310263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23640 f, 311052.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23700 f, 311842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23760 f, 312631.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23820 f, 309350.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23880 f, 310129.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23940 f, 310909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24000 f, 311688.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24060 f, 312467.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24120 f, 313246.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24180 f, 314025.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24240 f, 314805.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24300 f, 315584.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24360 f, 316363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24420 f, 317142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24480 f, 313846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24540 f, 314615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24600 f, 315384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24660 f, 316153.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24720 f, 316923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24780 f, 317692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24840 f, 318461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24900 f, 319230.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24960 f, 320000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25020 f, 320769.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25080 f, 321538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25140 f, 318227.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25200 f, 318987.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25260 f, 319746.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25320 f, 320506.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25380 f, 321265.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25440 f, 322025.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25500 f, 322784.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25560 f, 323544.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25620 f, 324303.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25680 f, 325063.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25740 f, 321750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25800 f, 322500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25860 f, 323250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25920 f, 324000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25980 f, 324750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26040 f, 325500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26100 f, 326250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26160 f, 327000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26220 f, 327750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26280 f, 328500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26340 f, 329250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26400 f, 330000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26460 f, 326666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26520 f, 327407.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26580 f, 328148.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26640 f, 328888.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26700 f, 329629.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26760 f, 330370.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26820 f, 331111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26880 f, 331851.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26940 f, 332592.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27000 f, 333333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27060 f, 330000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27120 f, 330731.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27180 f, 331463.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27240 f, 332195.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27300 f, 332926.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27360 f, 333658.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27420 f, 334390.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27480 f, 335121.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27540 f, 335853.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27600 f, 332530.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27660 f, 333253.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27720 f, 333975.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27780 f, 334698.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27840 f, 335421.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27900 f, 336144.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27960 f, 336867.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28020 f, 337590.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28080 f, 338313.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28140 f, 339036.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28200 f, 335714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28260 f, 336428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28320 f, 337142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28380 f, 337857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28440 f, 338571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28500 f, 339285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28560 f, 340000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28620 f, 340714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28680 f, 341428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28740 f, 342142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28800 f, 338823.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28860 f, 339529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28920 f, 340235.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28980 f, 340941.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29040 f, 341647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29100 f, 342352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29160 f, 343058.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29220 f, 343764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29280 f, 344470.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29340 f, 345176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29400 f, 345882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29460 f, 346588.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29520 f, 347294.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29580 f, 348000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29640 f, 348705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29700 f, 345348.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29760 f, 346046.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29820 f, 346744.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29880 f, 347441.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29940 f, 348139.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30000 f, 348837.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30060 f, 349534.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30120 f, 350232.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30180 f, 350930.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30240 f, 351627.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30300 f, 352325.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30360 f, 353023.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30420 f, 353720.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30480 f, 354418.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30540 f, 351034.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30600 f, 351724.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30660 f, 352413.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30720 f, 353103.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30780 f, 353793.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30840 f, 354482.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30900 f, 355172.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30960 f, 355862.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31020 f, 356551.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31080 f, 357241.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31140 f, 357931.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31200 f, 358620.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31260 f, 359310.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31320 f, 360000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31380 f, 360689.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31440 f, 361379.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31500 f, 357954.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31560 f, 358636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31620 f, 359318.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31680 f, 360000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31740 f, 360681.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31800 f, 361363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31860 f, 362045.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31920 f, 362727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31980 f, 363409.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32040 f, 364090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32100 f, 364772.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32160 f, 365454.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32220 f, 366136.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32280 f, 366818.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32340 f, 363370.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32400 f, 364044.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32460 f, 364719.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32520 f, 365393.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32580 f, 366067.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32640 f, 366741.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32700 f, 367415.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32760 f, 368089.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32820 f, 368764.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32880 f, 369438.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32940 f, 370112.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33000 f, 370786.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33060 f, 371460.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33120 f, 372134.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33180 f, 368666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33240 f, 369333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33300 f, 370000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33360 f, 370666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33420 f, 371333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33480 f, 372000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33540 f, 372666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33600 f, 373333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33660 f, 374000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33720 f, 374666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33780 f, 375333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33840 f, 376000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33900 f, 376666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33960 f, 377333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34020 f, 373846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34080 f, 374505.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34140 f, 375164.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34200 f, 375824.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34260 f, 376483.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34320 f, 377142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34380 f, 377802.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34440 f, 378461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34500 f, 379120.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34560 f, 379780.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34620 f, 380439.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34680 f, 381098.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34740 f, 381758.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34800 f, 382417.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34860 f, 383076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34920 f, 379565.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34980 f, 380217.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35040 f, 380869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35100 f, 381521.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35160 f, 382173.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35220 f, 382826.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35280 f, 383478.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35340 f, 384130.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35400 f, 384782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35460 f, 385434.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35520 f, 386086.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35580 f, 386739.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35640 f, 383225.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35700 f, 383870.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35760 f, 384516.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35820 f, 385161.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35880 f, 385806.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35940 f, 386451.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36000 f, 387096.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36060 f, 387741.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36120 f, 388387.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36180 f, 389032.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36240 f, 389677.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36300 f, 390322.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36360 f, 390967.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36420 f, 387446.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36480 f, 388085.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36540 f, 388723.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36600 f, 389361.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36660 f, 390000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36720 f, 390638.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36780 f, 391276.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36840 f, 391914.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36900 f, 392553.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36960 f, 393191.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37020 f, 393829.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37080 f, 394468.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37140 f, 390947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37200 f, 391578.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37260 f, 392210.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37320 f, 392842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37380 f, 393473.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37440 f, 394105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37500 f, 394736.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37560 f, 395368.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37620 f, 396000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37680 f, 396631.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37740 f, 397263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37800 f, 397894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37860 f, 394375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37920 f, 395000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37980 f, 395625.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38040 f, 396250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38100 f, 396875.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38160 f, 397500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38220 f, 398125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38280 f, 398750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38340 f, 399375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38400 f, 400000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38460 f, 400625.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38520 f, 401250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38580 f, 397731.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38640 f, 398350.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38700 f, 398969.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38760 f, 399587.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38820 f, 400206.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38880 f, 400824.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38940 f, 401443.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39000 f, 402061.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39060 f, 402680.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39120 f, 403298.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39180 f, 403917.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39240 f, 404536.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39300 f, 405154.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39360 f, 405773.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39420 f, 406391.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39480 f, 402857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39540 f, 403469.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39600 f, 404081.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39660 f, 404693.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39720 f, 405306.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39780 f, 405918.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39840 f, 406530.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39900 f, 407142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39960 f, 407755.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40020 f, 408367.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40080 f, 408979.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40140 f, 409591.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40200 f, 410204.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40260 f, 406666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40320 f, 407272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40380 f, 407878.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40440 f, 408484.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40500 f, 409090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40560 f, 409696.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40620 f, 410303.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40680 f, 410909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40740 f, 411515.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40800 f, 412121.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40860 f, 412727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40920 f, 413333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40980 f, 413939.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41040 f, 410400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41100 f, 411000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41160 f, 411600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41220 f, 412200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41280 f, 412800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41340 f, 413400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41400 f, 414000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41460 f, 414600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41520 f, 415200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41580 f, 415800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41640 f, 416400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41700 f, 417000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41760 f, 417600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41820 f, 414059.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41880 f, 414653.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41940 f, 415247.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42000 f, 415841.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42060 f, 416435.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42120 f, 417029.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42180 f, 417623.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42240 f, 418217.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42300 f, 418811.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42360 f, 419405.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42420 f, 420000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42480 f, 420594.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42540 f, 421188.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42600 f, 421782.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42660 f, 422376.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42720 f, 418823.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42780 f, 419411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42840 f, 420000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42900 f, 420588.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42960 f, 421176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43020 f, 421764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43080 f, 422352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43140 f, 422941.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43200 f, 423529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43260 f, 424117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43320 f, 424705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43380 f, 425294.1 fps, 0 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2ccf4c0e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b3cbfb2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@214d554b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c1ac001
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a347cba0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3d89aba6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d2bde69
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b16dedf
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a820829
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a348e0f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3f25a910, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3aaed2e3
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b97532e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd6075d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3726b44d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40a995c5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3da7d9ad
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56c40c7a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3156163a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5afda4f2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42583a89
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e6b1a66
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1082d811, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52f2cc2d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@423ac8e6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@215b9602
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@38e53797, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d5a0a87
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269341f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48dce075
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@15d442ac, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50000d50
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@336a2838
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e768ee6
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@123fd032, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d867496
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76502ac9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9292ece
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@512a15d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e2ef2be
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c42d8aa
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@489e9fce
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@79935137, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@742a0ac4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74290570
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@312437a4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] *** detachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** createGLCanvas.0
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] SLOCK [T main @ 1372120867278 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@23074864, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c3fb83e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b592e2c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5be66924
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] SLOCK [T main @ 1372120867278 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01Animator took 1.987 sec
    [junit] Testcase: test02FPSAnimator took 1.114 sec
    [junit] Testcase: test02FPSAnimator_RestartOnAWTEDT took 1.372 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.576 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120862773 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
    [junit] *** attachGLCanvas.X
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 120000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 150000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 140000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 160000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 165000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 180000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 190000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 188571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 205714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 187500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 193333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 206666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 198000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 207272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 205000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 193846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 198461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 207692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 201428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 205714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 196000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 208000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 198750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3300 f, 206250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3360 f, 197647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3420 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3480 f, 204705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3540 f, 196666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3600 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3660 f, 203333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3720 f, 195789.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3780 f, 198947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3840 f, 202105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3900 f, 205263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3960 f, 198000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4020 f, 201000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4080 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4140 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4260 f, 193636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4320 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4380 f, 199090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4440 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4500 f, 195652.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4560 f, 198260.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4620 f, 200869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4680 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4740 f, 197500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4860 f, 194400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4920 f, 196800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 4980 f, 199200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5040 f, 193846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5100 f, 196153.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5160 f, 191111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5220 f, 193333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5280 f, 188571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5340 f, 190714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5400 f, 186206.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5460 f, 188275.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5520 f, 190344.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5580 f, 186000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5640 f, 188000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5700 f, 190000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5760 f, 192000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5820 f, 187741.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5880 f, 189677.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 5940 f, 191612.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6000 f, 193548.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6060 f, 195483.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6120 f, 191250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6180 f, 193125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6240 f, 195000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6300 f, 190909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6360 f, 192727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6420 f, 194545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6480 f, 196363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6540 f, 198181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6600 f, 194117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6660 f, 195882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6720 f, 197647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6780 f, 199411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6840 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6900 f, 197142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 6960 f, 198857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7020 f, 200571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7080 f, 202285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7140 f, 198333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7260 f, 201666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7320 f, 203333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7380 f, 199459.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7440 f, 201081.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7500 f, 202702.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7560 f, 204324.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7620 f, 200526.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7680 f, 202105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7740 f, 203684.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7800 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7860 f, 201538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7920 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 7980 f, 204615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8040 f, 201000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8100 f, 202500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8160 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8220 f, 200487.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8280 f, 201951.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8340 f, 203414.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8400 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8460 f, 201428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8520 f, 202857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8580 f, 204285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8640 f, 200930.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8700 f, 202325.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8760 f, 203720.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8820 f, 205116.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8880 f, 201818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 8940 f, 203181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9000 f, 204545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9060 f, 201333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9120 f, 202666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9180 f, 204000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9240 f, 205333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9300 f, 202173.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9360 f, 203478.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9420 f, 204782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9480 f, 206086.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9540 f, 207391.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9600 f, 204255.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9660 f, 205531.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9720 f, 206808.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9780 f, 208085.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9840 f, 205000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9900 f, 206250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 9960 f, 207500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 10020 f, 200400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10080 f, 201600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10140 f, 202800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10200 f, 200000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10260 f, 201176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10320 f, 202352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10380 f, 203529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10440 f, 204705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10500 f, 201923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10560 f, 203076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10620 f, 204230.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10680 f, 205384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10740 f, 206538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10800 f, 203773.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10860 f, 204905.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10920 f, 206037.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 10980 f, 207169.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11040 f, 208301.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11100 f, 205555.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11160 f, 206666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11220 f, 207777.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11280 f, 208888.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11340 f, 210000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11400 f, 211111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11460 f, 208363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11520 f, 209454.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11580 f, 210545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11640 f, 211636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11700 f, 212727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11760 f, 213818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11820 f, 214909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11880 f, 212142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 11940 f, 213214.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12000 f, 214285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12060 f, 215357.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12120 f, 216428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12180 f, 217500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12240 f, 218571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12300 f, 219642.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12360 f, 216842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12420 f, 217894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12480 f, 218947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12540 f, 220000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12600 f, 221052.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12660 f, 222105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12720 f, 223157.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12780 f, 224210.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12840 f, 225263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12900 f, 222413.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 12960 f, 223448.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13020 f, 224482.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13080 f, 225517.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13140 f, 226551.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13200 f, 223728.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13260 f, 224745.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13320 f, 225762.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13380 f, 226779.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13440 f, 227796.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13500 f, 228813.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13560 f, 229830.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13620 f, 230847.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13680 f, 228000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13740 f, 229000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13800 f, 230000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13860 f, 231000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13920 f, 232000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 13980 f, 233000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14040 f, 234000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14100 f, 235000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14160 f, 236000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14220 f, 237000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14280 f, 234098.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14340 f, 235081.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14400 f, 236065.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14460 f, 237049.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14520 f, 238032.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14580 f, 239016.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14640 f, 240000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14700 f, 240983.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14760 f, 238064.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14820 f, 239032.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14880 f, 240000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 14940 f, 240967.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15000 f, 241935.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15060 f, 242903.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15120 f, 243870.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15180 f, 244838.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15240 f, 241904.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15300 f, 242857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15360 f, 243809.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15420 f, 244761.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15480 f, 245714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15540 f, 246666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15600 f, 247619.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15660 f, 248571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15720 f, 249523.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15780 f, 246562.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15840 f, 247500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15900 f, 248437.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 15960 f, 249375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16020 f, 250312.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16080 f, 251250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16140 f, 252187.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16200 f, 253125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16260 f, 254062.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16320 f, 255000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16380 f, 252000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16440 f, 252923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16500 f, 253846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16560 f, 254769.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16620 f, 255692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16680 f, 256615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16740 f, 257538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16800 f, 258461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16860 f, 259384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16920 f, 256363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 16980 f, 257272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17040 f, 258181.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17100 f, 259090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17160 f, 260000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17220 f, 260909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17280 f, 261818.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17340 f, 262727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17400 f, 263636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17460 f, 264545.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17520 f, 261492.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17580 f, 262388.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17640 f, 263283.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17700 f, 264179.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17760 f, 265074.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17820 f, 265970.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17880 f, 266865.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 17940 f, 267761.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18000 f, 268656.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18060 f, 269552.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18120 f, 266470.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18180 f, 267352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18240 f, 268235.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18300 f, 269117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18360 f, 270000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18420 f, 270882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18480 f, 271764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18540 f, 272647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18600 f, 273529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18660 f, 274411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18720 f, 275294.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18780 f, 276176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18840 f, 273043.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18900 f, 273913.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 18960 f, 274782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19020 f, 275652.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19080 f, 276521.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19140 f, 277391.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19200 f, 278260.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19260 f, 279130.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19320 f, 280000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19380 f, 280869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19440 f, 281739.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19500 f, 278571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19560 f, 279428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19620 f, 280285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19680 f, 281142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19740 f, 282000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19800 f, 282857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19860 f, 283714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19920 f, 284571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 19980 f, 285428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20040 f, 286285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20100 f, 283098.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20160 f, 283943.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20220 f, 284788.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20280 f, 285633.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20340 f, 286478.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20400 f, 287323.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20460 f, 288169.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20520 f, 289014.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20580 f, 289859.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20640 f, 290704.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20700 f, 291549.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20760 f, 288333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20820 f, 289166.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20880 f, 290000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 20940 f, 290833.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21000 f, 291666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21060 f, 292500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21120 f, 293333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21180 f, 294166.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21240 f, 295000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21300 f, 295833.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21360 f, 296666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21420 f, 293424.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21480 f, 294246.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21540 f, 295068.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21600 f, 295890.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21660 f, 296712.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21720 f, 297534.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21780 f, 298356.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21840 f, 299178.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21900 f, 300000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 21960 f, 296756.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22020 f, 297567.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22080 f, 298378.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22140 f, 299189.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22200 f, 300000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22260 f, 300810.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22320 f, 301621.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22380 f, 302432.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22440 f, 303243.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22500 f, 304054.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22560 f, 300800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22620 f, 301600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22680 f, 302400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22740 f, 303200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22800 f, 304000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22860 f, 304800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22920 f, 305600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 22980 f, 306400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23040 f, 307200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23100 f, 308000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23160 f, 308800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23220 f, 305526.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23280 f, 306315.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23340 f, 307105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23400 f, 307894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23460 f, 308684.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23520 f, 309473.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23580 f, 310263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23640 f, 311052.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23700 f, 311842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23760 f, 312631.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23820 f, 309350.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23880 f, 310129.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 23940 f, 310909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24000 f, 311688.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24060 f, 312467.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24120 f, 313246.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24180 f, 314025.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24240 f, 314805.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24300 f, 315584.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24360 f, 316363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24420 f, 317142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24480 f, 313846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24540 f, 314615.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24600 f, 315384.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24660 f, 316153.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24720 f, 316923.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24780 f, 317692.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24840 f, 318461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24900 f, 319230.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24960 f, 320000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25020 f, 320769.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25080 f, 321538.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25140 f, 318227.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25200 f, 318987.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25260 f, 319746.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25320 f, 320506.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25380 f, 321265.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25440 f, 322025.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25500 f, 322784.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25560 f, 323544.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25620 f, 324303.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25680 f, 325063.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25740 f, 321750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25800 f, 322500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25860 f, 323250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25920 f, 324000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25980 f, 324750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26040 f, 325500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26100 f, 326250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26160 f, 327000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26220 f, 327750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26280 f, 328500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26340 f, 329250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26400 f, 330000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26460 f, 326666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26520 f, 327407.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26580 f, 328148.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26640 f, 328888.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26700 f, 329629.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26760 f, 330370.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26820 f, 331111.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26880 f, 331851.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26940 f, 332592.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27000 f, 333333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27060 f, 330000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27120 f, 330731.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27180 f, 331463.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27240 f, 332195.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27300 f, 332926.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27360 f, 333658.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27420 f, 334390.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27480 f, 335121.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27540 f, 335853.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27600 f, 332530.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27660 f, 333253.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27720 f, 333975.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27780 f, 334698.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27840 f, 335421.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27900 f, 336144.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27960 f, 336867.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28020 f, 337590.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28080 f, 338313.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28140 f, 339036.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28200 f, 335714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28260 f, 336428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28320 f, 337142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28380 f, 337857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28440 f, 338571.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28500 f, 339285.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28560 f, 340000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28620 f, 340714.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28680 f, 341428.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28740 f, 342142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28800 f, 338823.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28860 f, 339529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28920 f, 340235.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 28980 f, 340941.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29040 f, 341647.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29100 f, 342352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29160 f, 343058.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29220 f, 343764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29280 f, 344470.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29340 f, 345176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29400 f, 345882.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29460 f, 346588.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29520 f, 347294.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29580 f, 348000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29640 f, 348705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29700 f, 345348.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29760 f, 346046.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29820 f, 346744.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29880 f, 347441.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 29940 f, 348139.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30000 f, 348837.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30060 f, 349534.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30120 f, 350232.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30180 f, 350930.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30240 f, 351627.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30300 f, 352325.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30360 f, 353023.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30420 f, 353720.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30480 f, 354418.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30540 f, 351034.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30600 f, 351724.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30660 f, 352413.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30720 f, 353103.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30780 f, 353793.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30840 f, 354482.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30900 f, 355172.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 30960 f, 355862.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31020 f, 356551.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31080 f, 357241.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31140 f, 357931.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31200 f, 358620.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31260 f, 359310.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31320 f, 360000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31380 f, 360689.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31440 f, 361379.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31500 f, 357954.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31560 f, 358636.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31620 f, 359318.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31680 f, 360000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31740 f, 360681.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31800 f, 361363.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31860 f, 362045.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31920 f, 362727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 31980 f, 363409.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32040 f, 364090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32100 f, 364772.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32160 f, 365454.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32220 f, 366136.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32280 f, 366818.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32340 f, 363370.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32400 f, 364044.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32460 f, 364719.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32520 f, 365393.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32580 f, 366067.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32640 f, 366741.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32700 f, 367415.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32760 f, 368089.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32820 f, 368764.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32880 f, 369438.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 32940 f, 370112.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33000 f, 370786.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33060 f, 371460.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33120 f, 372134.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33180 f, 368666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33240 f, 369333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33300 f, 370000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33360 f, 370666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33420 f, 371333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33480 f, 372000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33540 f, 372666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33600 f, 373333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33660 f, 374000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33720 f, 374666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33780 f, 375333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33840 f, 376000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33900 f, 376666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 33960 f, 377333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34020 f, 373846.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34080 f, 374505.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34140 f, 375164.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34200 f, 375824.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34260 f, 376483.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34320 f, 377142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34380 f, 377802.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34440 f, 378461.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34500 f, 379120.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34560 f, 379780.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34620 f, 380439.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34680 f, 381098.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34740 f, 381758.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34800 f, 382417.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34860 f, 383076.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34920 f, 379565.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 34980 f, 380217.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35040 f, 380869.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35100 f, 381521.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35160 f, 382173.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35220 f, 382826.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35280 f, 383478.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35340 f, 384130.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35400 f, 384782.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35460 f, 385434.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35520 f, 386086.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35580 f, 386739.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35640 f, 383225.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35700 f, 383870.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35760 f, 384516.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35820 f, 385161.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35880 f, 385806.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35940 f, 386451.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36000 f, 387096.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36060 f, 387741.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36120 f, 388387.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36180 f, 389032.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36240 f, 389677.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36300 f, 390322.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36360 f, 390967.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36420 f, 387446.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36480 f, 388085.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36540 f, 388723.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36600 f, 389361.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36660 f, 390000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36720 f, 390638.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36780 f, 391276.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36840 f, 391914.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36900 f, 392553.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36960 f, 393191.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37020 f, 393829.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37080 f, 394468.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37140 f, 390947.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37200 f, 391578.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37260 f, 392210.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37320 f, 392842.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37380 f, 393473.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37440 f, 394105.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37500 f, 394736.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37560 f, 395368.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37620 f, 396000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37680 f, 396631.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37740 f, 397263.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37800 f, 397894.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37860 f, 394375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37920 f, 395000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 37980 f, 395625.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38040 f, 396250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38100 f, 396875.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38160 f, 397500.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38220 f, 398125.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38280 f, 398750.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38340 f, 399375.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38400 f, 400000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38460 f, 400625.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38520 f, 401250.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38580 f, 397731.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38640 f, 398350.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38700 f, 398969.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38760 f, 399587.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38820 f, 400206.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38880 f, 400824.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 38940 f, 401443.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39000 f, 402061.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39060 f, 402680.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39120 f, 403298.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39180 f, 403917.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39240 f, 404536.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39300 f, 405154.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39360 f, 405773.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39420 f, 406391.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39480 f, 402857.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39540 f, 403469.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39600 f, 404081.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39660 f, 404693.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39720 f, 405306.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39780 f, 405918.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39840 f, 406530.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39900 f, 407142.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 39960 f, 407755.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40020 f, 408367.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40080 f, 408979.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40140 f, 409591.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40200 f, 410204.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40260 f, 406666.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40320 f, 407272.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40380 f, 407878.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40440 f, 408484.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40500 f, 409090.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40560 f, 409696.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40620 f, 410303.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40680 f, 410909.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40740 f, 411515.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40800 f, 412121.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40860 f, 412727.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40920 f, 413333.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 40980 f, 413939.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41040 f, 410400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41100 f, 411000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41160 f, 411600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41220 f, 412200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41280 f, 412800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41340 f, 413400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41400 f, 414000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41460 f, 414600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41520 f, 415200.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41580 f, 415800.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41640 f, 416400.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41700 f, 417000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41760 f, 417600.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41820 f, 414059.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41880 f, 414653.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 41940 f, 415247.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42000 f, 415841.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42060 f, 416435.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42120 f, 417029.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42180 f, 417623.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42240 f, 418217.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42300 f, 418811.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42360 f, 419405.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42420 f, 420000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42480 f, 420594.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42540 f, 421188.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42600 f, 421782.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42660 f, 422376.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42720 f, 418823.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42780 f, 419411.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42840 f, 420000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42900 f, 420588.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 42960 f, 421176.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43020 f, 421764.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43080 f, 422352.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43140 f, 422941.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43200 f, 423529.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43260 f, 424117.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43320 f, 424705.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 43380 f, 425294.1 fps, 0 ms/f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2ccf4c0e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b3cbfb2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@214d554b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5c1ac001
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a347cba0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3d89aba6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d2bde69
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b16dedf
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a820829
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a348e0f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3f25a910, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3aaed2e3
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b97532e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd6075d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a348e680
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3726b44d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40a995c5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3da7d9ad
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56c40c7a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a34953f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3156163a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5afda4f2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42583a89
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e6b1a66
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1082d811, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52f2cc2d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@423ac8e6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@215b9602
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a33464f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@38e53797, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d5a0a87
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269341f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48dce075
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a31ca630
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@15d442ac, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50000d50
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@336a2838
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e768ee6
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a5279d30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@123fd032, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d867496
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76502ac9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9292ece
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a51b7b50
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@512a15d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7e2ef2be
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c42d8aa
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@489e9fce
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a3571b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@79935137, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@742a0ac4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74290570
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@312437a4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@23074864, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c3fb83e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b592e2c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5be66924
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fe4a319ea40
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] SLOCK [T main @ 1372120867278 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120868297 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2fd09539, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@625e5389
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ebe79d3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b301b69
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4163c61, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d3266b4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f4db04
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c56f81a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2631e83c0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 0, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 1, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 5, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 6, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 7, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 8, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 9, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 12, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 13, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 14, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 13, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 15, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 14, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 16, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 15, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 17, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 16, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 18, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 17, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 19, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 18, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 20, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 19, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 21, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 20, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 22, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 21, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 23, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 22, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 24, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 23, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 25, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 24, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 26, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 25, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 27, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 26, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 28, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 27, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 29, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 28, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 30, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 29, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 31, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 30, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 32, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 31, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 33, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 32, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 34, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 33, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 35, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 34, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 36, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 35, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 37, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 36, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 38, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 37, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 39, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 38, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 40, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 39, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 41, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 40, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 42, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 41, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 43, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 42, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 44, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 43, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] 0 s: 60 f / 784 ms, 76.5 fps, 13 ms/f; total: 180 f, 229.2 fps, 4 ms/f
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 45, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 44, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 46, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 45, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 47, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 46, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 48, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 47, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 49, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 48, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 50, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 49, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 51, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 50, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 52, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 51, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 53, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 52, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 54, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 53, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 55, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 54, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 56, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 55, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 57, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 56, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 58, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 57, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 59, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 58, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 59, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@557c6200, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42c30c3c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13585962
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d543ada
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2631eaec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@d56fc13, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@471bfafc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7dfadadc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6036e221
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@b2e8013, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c2aa85
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c490226
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2c4454
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7b044837, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1110c73b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6487fb3d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58b5319d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74ca239f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e8d7a0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a44ade
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@36b4366b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1ba9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@399dfb72
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32e716eb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.836 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120868297 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2fd09539, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@625e5389
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ebe79d3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b301b69
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4163c61, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d3266b4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f4db04
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c56f81a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2631e83c0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 0, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 1, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 5, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 6, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 7, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 8, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 9, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 12, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 13, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 14, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 13, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 15, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 14, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 16, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 15, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 17, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 16, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 18, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 17, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 19, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 18, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 20, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 19, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 21, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 20, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 22, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 21, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 23, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 22, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 24, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 23, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 25, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 24, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 26, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 25, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 27, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 26, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 28, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 27, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 29, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 28, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 30, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 29, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 31, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 30, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 32, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 31, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 33, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 32, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 34, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 33, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 35, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 34, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 36, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 35, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 37, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 36, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 38, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 37, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 39, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 38, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 40, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 39, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 41, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 40, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 42, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 41, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 43, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 42, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 44, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 43, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] 0 s: 60 f / 784 ms, 76.5 fps, 13 ms/f; total: 180 f, 229.2 fps, 4 ms/f
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 45, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 44, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 46, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 45, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 47, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 46, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 48, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 47, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 49, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 48, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 50, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 49, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 51, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 50, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 52, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 51, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 53, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 52, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 54, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 53, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 55, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 54, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 56, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 55, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 57, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 56, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 58, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 57, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 59, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 58, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 59, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@557c6200, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42c30c3c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13585962
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d543ada
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2631eaec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@d56fc13, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@471bfafc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7dfadadc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6036e221
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@b2e8013, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c2aa85
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c490226
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2c4454
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7b044837, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1110c73b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6487fb3d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58b5319d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74ca239f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e8d7a0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a44ade
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@36b4366b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1ba9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@399dfb72
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32e716eb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] SLOCK [T main @ 1372120874051 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test00NoAnimator took 2.269 sec
    [junit] Testcase: test01Animator took 1.109 sec
    [junit] Testcase: test02FPSAnimator took 1.092 sec
    [junit] Testcase: test02FPSAnimator_RestartOnAWTEDT took 1.241 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 5.836 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120868297 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2fd09539, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@625e5389
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ebe79d3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b301b69
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd261190a80
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame0,0,22,512x534,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test00NoAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
    [junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4163c61, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d3266b4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27f4db04
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c56f81a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2631e83c0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 0, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 1, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 2, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 3, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 4, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 5, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 6, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 7, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 8, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 9, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 10, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 12, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 11, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 13, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 12, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 14, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 13, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 15, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 14, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 16, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 15, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 17, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 16, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 18, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 17, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 19, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 18, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 20, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 19, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 21, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 20, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 22, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 21, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 23, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 22, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 24, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 23, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 25, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 24, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 26, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 25, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 27, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 26, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 28, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 27, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 29, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 28, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 30, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 29, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 31, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 30, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 32, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 31, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 33, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 32, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 34, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 33, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 35, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 34, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 36, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 35, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 37, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 36, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 38, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 37, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 39, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 38, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 40, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 39, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 41, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 40, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 42, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 41, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 43, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 42, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 44, fps 60000.0> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 43, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] 0 s: 60 f / 784 ms, 76.5 fps, 13 ms/f; total: 180 f, 229.2 fps, 4 ms/f
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 45, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 44, fps 60000.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 46, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 45, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 47, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 46, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 48, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 47, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 49, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 48, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 50, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 49, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 51, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 50, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 52, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 51, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] SLOCK [T main @ 1372120874051 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] About to setTitle: <f 53, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 52, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 54, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 53, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 55, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 54, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 56, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 55, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 57, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 56, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 58, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 57, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 59, fps 76.53061> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 58, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame1,0,22,512x534,invalid,title=f 59, fps 76.53061,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test01Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,title=Generic Title,resizable,normal], displayable true, valid true, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@557c6200, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42c30c3c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13585962
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d543ada
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2631eaec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 2, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 3, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 2, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 4, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 3, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 5, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 4, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 6, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 5, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 7, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 6, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 8, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 7, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 9, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 8, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 10, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 9, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 11, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 10, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 12, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 11, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 13, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 12, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 14, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 13, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 15, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 14, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 16, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 15, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 17, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 16, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 18, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 17, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 19, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 18, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 20, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 19, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 21, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 20, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 22, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 21, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 23, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 22, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 24, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 23, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 25, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 24, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 26, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 25, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 27, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 26, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 28, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 27, fps 0.0,normal], displayable true, valid false, visible true
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame2,0,22,512x534,invalid,title=f 28, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] About to start Animator: CT main
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] About to setVisible.0 CT main
    [junit] About to setVisible.1.0 CT AWT-EventQueue-0
    [junit] About to setVisible.1.X CT AWT-EventQueue-0
    [junit] About to setVisible.X CT main
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=Generic Title,resizable,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@d56fc13, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@471bfafc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7dfadadc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6036e221
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a543b80
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@b2e8013, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c2aa85
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c490226
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d2c4454
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26a17eec0
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7b044837, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@37dd0b4c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1110c73b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6487fb3d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd260451680
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58b5319d, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74ca239f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e8d7a0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a44ade
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd26113ae30
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] *** detachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** detachGLCanvas.X
    [junit] *** createGLCanvas.0
    [junit] *** createGLCanvas.X
    [junit] *** attachGLCanvas.0 on-current-thread false, currentThread main
    [junit] *** attachGLCanvas.X
    [junit] *Init*: CT AWT-EventQueue-0
    [junit] About to setTitle: <INIT> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=DISPOSE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@36b4366b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0a1ba9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@399dfb72
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32e716eb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] *Reshape*: CT AWT-EventQueue-0
    [junit] About to setTitle: <RESHAPE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=INIT,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 0, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=RESHAPE,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Display*: CT AWT-EventQueue-0
    [junit] About to setTitle: <f 1, fps 0.0> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 0, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fd2610f3b00
    [junit] *Dispose*: CT AWT-EventQueue-0
    [junit] About to setTitle: <DISPOSE> CT AWT-EventQueue-0, java.awt.Frame[frame3,0,22,512x534,invalid,title=f 1, fps 0.0,normal], displayable true, valid false, visible true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT - test02FPSAnimator_RestartOnAWTEDT
    [junit] SLOCK [T main @ 1372120874051 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120875070 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] NVIDIA Corporation
    [junit] NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] 2.1 NVIDIA-8.6.22
    [junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] Maximum number of samples supported by the hardware: 8
    [junit] Frame: java.awt.Frame[frame0,100,100,300x322,invalid,title=frame 3,resizable,normal]
    [junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,0,22,300x300,layout=java.awt.BorderLayout]
    [junit] GLCanvas: AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	handle    0x7fcbd39bc2b0,
    [junit] 	Drawable size 300x300,
    [junit] 	AWT pos 0/0, size 300x300,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] GLDrawable: GLFBODrawableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	Handle    0x7fcbd39bc2b0,
    [junit] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	fboI back 0, front 0, num 1,
    [junit] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 300x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 300x300, name 0x3, obj 0x54843caf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 300x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5e8690ac], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x35ac3082],
    [junit] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound true, size 300x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 300x300, name 0x2, obj 0x3dd2790a], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 300x300, name 0x1, obj 0x3ba4c255], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 300x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5e8690ac], hasSamplesSink true, state OK, obj 0x45089f3b],
    [junit] 	Surface   JAWT-Window[JAWT version: 0x80010004, CA_LAYER: true, isLayeredSurface true, bounds [ 0 / 0  300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface true, attachedSurfaceLayer 0x0, windowHandle 0x7fcbd39bb810, surfaceHandle 0x7fcbd39bc2b0, bounds [ 0 / 0  300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false,
    [junit] 	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
    [junit] 	awtComponent AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	handle    0x7fcbd39bc2b0,
    [junit] 	Drawable size 300x300,
    [junit] 	AWT pos 0/0, size 300x300,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
    [junit] 	surfaceLock <390dfde5, 4597e2a6>[count 1, qsz 1, owner <AWT-EventQueue-0>]]]
    [junit] Restarting surface...
    [junit] Done
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.186 sec
    [junit] SLOCK [T main @ 1372120878172 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- Standard Output ---------------
    [junit] NVIDIA Corporation
    [junit] NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] 2.1 NVIDIA-8.6.22
    [junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] Maximum number of samples supported by the hardware: 8
    [junit] Frame: java.awt.Frame[frame0,100,100,300x322,invalid,title=frame 3,resizable,normal]
    [junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,0,22,300x300,layout=java.awt.BorderLayout]
    [junit] GLCanvas: AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	handle    0x7fcbd39bc2b0,
    [junit] 	Drawable size 300x300,
    [junit] 	AWT pos 0/0, size 300x300,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] GLDrawable: GLFBODrawableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	Handle    0x7fcbd39bc2b0,
    [junit] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	fboI back 0, front 0, num 1,
    [junit] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 300x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 300x300, name 0x3, obj 0x54843caf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 300x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5e8690ac], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x35ac3082],
    [junit] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound true, size 300x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 300x300, name 0x2, obj 0x3dd2790a], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 300x300, name 0x1, obj 0x3ba4c255], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 300x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5e8690ac], hasSamplesSink true, state OK, obj 0x45089f3b],
    [junit] 	Surface   JAWT-Window[JAWT version: 0x80010004, CA_LAYER: true, isLayeredSurface true, bounds [ 0 / 0  300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface true, attachedSurfaceLayer 0x0, windowHandle 0x7fcbd39bb810, surfaceHandle 0x7fcbd39bc2b0, bounds [ 0 / 0  300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false,
    [junit] 	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
    [junit] 	awtComponent AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	handle    0x7fcbd39bc2b0,
    [junit] 	Drawable size 300x300,
    [junit] 	AWT pos 0/0, size 300x300,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
    [junit] 	surfaceLock <390dfde5, 4597e2a6>[count 1, qsz 1, owner <AWT-EventQueue-0>]]]
    [junit] Restarting surface...
    [junit] Done
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120875070 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
    [junit] SLOCK [T main @ 1372120878172 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test00 took 3.066 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.186 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] NVIDIA Corporation
    [junit] NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] 2.1 NVIDIA-8.6.22
    [junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] Maximum number of samples supported by the hardware: 8
    [junit] Frame: java.awt.Frame[frame0,100,100,300x322,invalid,title=frame 3,resizable,normal]
    [junit] Applet: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT$MiniPApplet[panel0,0,22,300x300,layout=java.awt.BorderLayout]
    [junit] GLCanvas: AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	handle    0x7fcbd39bc2b0,
    [junit] 	Drawable size 300x300,
    [junit] 	AWT pos 0/0, size 300x300,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]
    [junit] GLDrawable: GLFBODrawableImpl[Initialized true, realized true, texUnit 0, samples 4,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	Handle    0x7fcbd39bc2b0,
    [junit] 	Caps      GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	fboI back 0, front 0, num 1,
    [junit] 	FBO front read 1, FBO[name r/w 1/1, init true, bound true, size 300x300, samples 0/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 0, 300x300, name 0x3, obj 0x54843caf], stencil null, color attachments: 1/8: [TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 300x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5e8690ac], null, null, null, null, null, null, null], msaa-sink null, hasSamplesSink false, state OK, obj 0x35ac3082],
    [junit] 	FBO back  write 2, FBO[name r/w 2/1, init true, bound true, size 300x300, samples 4/8, depth RenderAttachment[type DEPTH, format 0x81a6, samples 4, 300x300, name 0x2, obj 0x3dd2790a], stencil null, color attachments: 1/8: [ColorAttachment[type COLOR, format 0x8058, samples 4, 300x300, name 0x1, obj 0x3ba4c255], null, null, null, null, null, null, null], msaa-sink TextureAttachment[type COLOR_TEXTURE, target GL_TEXTURE_2D, level 0, format 0x8058, 300x300, border 0, dataFormat 0x80e1, dataType 0x8367; min/mag 0x2600/0x2600, wrap S/T 0x812f/0x812f; name 0x1, obj 0x5e8690ac], hasSamplesSink true, state OK, obj 0x45089f3b],
    [junit] 	Surface   JAWT-Window[JAWT version: 0x80010004, CA_LAYER: true, isLayeredSurface true, bounds [ 0 / 0  300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], shallUseOffscreenLayer false, isOffscreenLayerSurface true, attachedSurfaceLayer 0x0, windowHandle 0x7fcbd39bb810, surfaceHandle 0x7fcbd39bc2b0, bounds [ 0 / 0  300 x 300 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pos 0/0, size 300x300, visible true, lockedExt false,
    [junit] 	config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]],
    [junit] 	awtComponent AWT-GLCanvas[Realized true,
    [junit] 	jogamp.opengl.GLFBODrawableImpl,
    [junit] 	Factory   jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@24043203,
    [junit] 	handle    0x7fcbd39bc2b0,
    [junit] 	Drawable size 300x300,
    [junit] 	AWT pos 0/0, size 300x300,
    [junit] 	visible true, displayable true,
    [junit] 	AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection Display 69992768, unitID 0, awtDevice sun.awt.CGraphicsDevice@f6f756e, handle 0x0], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
    [junit] 	CGLGraphicsConfig[dev=69992768,pixfmt=0],
    [junit] 	encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type .macosx, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0],
    [junit] 	chosen    GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
    [junit] 	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]],
    [junit] 	surfaceLock <390dfde5, 4597e2a6>[count 1, qsz 1, owner <AWT-EventQueue-0>]]]
    [junit] Restarting surface...
    [junit] Done
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120875070 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
    [junit] OSX CALayer AWT-Mod Bug false
    [junit] OSType MACOS
    [junit] Java Version 1.7.0
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00
    [junit] SLOCK [T main @ 1372120878172 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120879170 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@24517540, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4511d0ea
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14aad613
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bcc83fe
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f827ec566a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@170859e4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b6903c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b75718c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71b49e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.637 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120879170 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
    [junit] SLOCK [T main @ 1372120880727 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@24517540, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4511d0ea
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14aad613
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bcc83fe
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f827ec566a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@170859e4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b6903c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b75718c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71b49e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
    [junit] SLOCK [T main @ 1372120880727 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testAddRemove took 1.522 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.637 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120879170 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@24517540, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4511d0ea
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14aad613
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bcc83fe
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f827ec566a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@170859e4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b6903c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b75718c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b71b49e
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7f827c9561e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT - testAddRemove
    [junit] SLOCK [T main @ 1372120880727 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120881704 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@66bdb05, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30605329
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f3c18f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7828954f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 600x600, swapInterval 1, drawable 0x7fafca5d19f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
    [junit] SLOCK [T main @ 1372120883843 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.216 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120881704 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@66bdb05, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30605329
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f3c18f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7828954f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 600x600, swapInterval 1, drawable 0x7fafca5d19f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
    [junit] SLOCK [T main @ 1372120883843 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01ScrollPane took 2.095 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.216 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120881704 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@66bdb05, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30605329
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f3c18f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7828954f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 600x600, swapInterval 1, drawable 0x7fafca5d19f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT - test01ScrollPane
    [junit] SLOCK [T main @ 1372120883843 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120884660 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] GLProfile Default: GLProfile[GL2/GL2.hw]
    [junit] testing with java.awt.Window
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@16509464, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8d96393
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78184c6e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342075b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] cleaning up...
    [junit] testing with java.awt.Frame
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@567e68a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a4567c1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@129ed5ff
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79f361e5
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] testing with javax.swing.JFrame
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@79de7e39, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d0d60e4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@795458df
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1096d6b4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1439b0530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1439b0530
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
    [junit] testing with java.awt.Window
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3f57fa46, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fba78ff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b5dc5d3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4966deeb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] testing with java.awt.Frame
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@28986c3f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c77bf0c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@799fbb6d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65ca2f7c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] cleaning up...
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] testing with javax.swing.JFrame
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@878203a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43a6eeb3
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4814c78
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44c35c97
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1439cc410
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1439cc410
    [junit] cleaning up...
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.709 sec
    [junit] ------------- Standard Output ---------------
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
    [junit] SLOCK [T main @ 1372120892290 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GLProfile Default: GLProfile[GL2/GL2.hw]
    [junit] testing with java.awt.Window
    [junit] cleaning up...
    [junit] testing with java.awt.Frame
    [junit] cleaning up...
    [junit] testing with javax.swing.JFrame
    [junit] cleaning up...
    [junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
    [junit] testing with java.awt.Window
    [junit] cleaning up...
    [junit] testing with java.awt.Frame
    [junit] cleaning up...
    [junit] testing with javax.swing.JFrame
    [junit] cleaning up...
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120884660 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@16509464, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8d96393
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78184c6e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342075b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@567e68a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a4567c1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@129ed5ff
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79f361e5
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@79de7e39, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d0d60e4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@795458df
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1096d6b4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1439b0530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1439b0530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3f57fa46, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fba78ff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b5dc5d3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4966deeb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@28986c3f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c77bf0c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@799fbb6d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65ca2f7c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@878203a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43a6eeb3
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4814c78
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44c35c97
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1439cc410
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1439cc410
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
    [junit] SLOCK [T main @ 1372120892290 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01GLDefault took 3.551 sec
    [junit] Testcase: test02GL2 took 3.322 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.709 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [junit] GLProfile Default: GLProfile[GL2/GL2.hw]
    [junit] testing with java.awt.Window
    [junit] cleaning up...
    [junit] testing with java.awt.Frame
    [junit] cleaning up...
    [junit] testing with javax.swing.JFrame
    [junit] cleaning up...
    [junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
    [junit] testing with java.awt.Window
    [junit] cleaning up...
    [junit] testing with java.awt.Frame
    [junit] cleaning up...
    [junit] testing with javax.swing.JFrame
    [junit] cleaning up...
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120884660 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@16509464, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8d96393
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78184c6e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342075b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb14397cb20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@567e68a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a4567c1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@129ed5ff
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79f361e5
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb142066d00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@79de7e39, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d0d60e4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@795458df
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1096d6b4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1439b0530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1439b0530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3f57fa46, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fba78ff
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b5dc5d3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4966deeb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1, drawable 0x7fb1423770b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@28986c3f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c77bf0c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@799fbb6d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65ca2f7c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1414f5b00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@878203a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43a6eeb3
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4814c78
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44c35c97
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fb1439cc410
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fb1439cc410
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
    [junit] SLOCK [T main @ 1372120892290 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120893132 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.391 sec
    [junit] SLOCK [T main @ 1372120895442 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120893132 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
    [junit] SLOCK [T main @ 1372120895442 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testTextRendererDraw2D took 0.956 sec
    [junit] Testcase: testTextRendererDraw3D took 0.582 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.391 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120893132 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
    [junit] SLOCK [T main @ 1372120895442 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120896239 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] Image right side up
    [junit] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] Image right side up
    [junit] Image right side up
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] Image right side up
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 1.136 sec
    [junit] ------------- Standard Output ---------------
    [junit] Image right side up
    [junit] Image right side up
    [junit] Image right side up
    [junit] Image right side up
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120896239 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 32/32/32/32, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
    [junit] SLOCK [T main @ 1372120897296 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01DefaultFBO took 0.874 sec
    [junit] Testcase: test01StencilFBO took 0.052 sec
    [junit] Testcase: test01DefaultPBuffer took 0.055 sec
    [junit] Testcase: test01AccumStencilPBuffer took 0.043 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 1.136 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] Image right side up
    [junit] Image right side up
    [junit] Image right side up
    [junit] Image right side up
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120896239 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] below: 0xff0000
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultFBO
    [junit] above: 0xff00
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
    [junit] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 32/32/32/32, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
    [junit] below: 0xff0000
    [junit] SLOCK [T main @ 1372120897296 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01StencilFBO
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01DefaultPBuffer
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] below: 0xff0000
    [junit] above: 0xff00
    [junit] XXX GLCaps[rgba 8/8/8/8, opaque, accum-rgba 32/32/32/32, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] XXX 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestBug605FlippedImageAWT - test01AccumStencilPBuffer
    [junit] SLOCK [T main @ 1372120897296 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120898418 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.777 sec
    [junit] SLOCK [T main @ 1372120900122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120898418 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
    [junit] SLOCK [T main @ 1372120900122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testOnscreenMultiSampleAA0 took 1.228 sec
    [junit] Testcase: testOnscreenMultiSampleAA4 took 0.205 sec
    [junit] Testcase: testOnscreenMultiSampleAA8 took 0.234 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.777 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120898418 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA0-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA0
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA4-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa04_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA4
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
    [junit] 
    [junit] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] 
    [junit] Chosen   : GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] 
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] AWT-EventQueue-0: ** screenshot: TestMultisampleES1AWT.testOnscreenMultiSampleAA8-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testOnscreenMultiSampleAA8
    [junit] SLOCK [T main @ 1372120900122 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120900956 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
    [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
    [junit] 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Chosen 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a38e28f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36ceb0be
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bb5a60e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12a8ffc2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fa55be609d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.074 sec
    [junit] SLOCK [T main @ 1372120902952 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120900956 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
    [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
    [junit] 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Chosen 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a38e28f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36ceb0be
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bb5a60e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12a8ffc2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fa55be609d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
    [junit] SLOCK [T main @ 1372120902952 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test took 1.173 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.074 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120900956 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
    [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
    [junit] 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Chosen 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a38e28f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36ceb0be
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bb5a60e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12a8ffc2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7fa55be609d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
    [junit] SLOCK [T main @ 1372120902952 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120903944 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904928 d 1ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904929 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904929 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904930 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904930 d 0ms]]
    [junit] canvas pos/siz: 0/22 640x480
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904937 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69b24aa6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3da7d9ad
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56c40c7a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610f4a16
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f952bbbb620
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905451 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905452 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905469 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
    [junit] GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905560 d 0ms]]
    [junit] canvas pos/siz: 0/22 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905584 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2926cd3a, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@686f4654
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61726a5c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ea4efff
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f952bd65f30
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906083 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906084 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906092 d 0ms]]
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.26 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120903944 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904928 d 1ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904929 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904929 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904930 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904930 d 0ms]]
    [junit] canvas pos/siz: 0/22 640x480
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904937 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69b24aa6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3da7d9ad
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56c40c7a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610f4a16
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f952bbbb620
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905451 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905452 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905469 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
    [junit] GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905560 d 0ms]]
    [junit] canvas pos/siz: 0/22 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905584 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2926cd3a, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@686f4654
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61726a5c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ea4efff
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f952bd65f30
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906083 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906084 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906092 d 0ms]]
    [junit] SLOCK [T main @ 1372120906121 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 1.45 sec
    [junit] Testcase: test02_GLES2 took 0 sec
    [junit] Testcase: test03_GL3 took 0.62 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.26 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120903944 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904928 d 1ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904929 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904929 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904930 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904930 d 0ms]]
    [junit] canvas pos/siz: 0/22 640x480
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120904937 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69b24aa6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3da7d9ad
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56c40c7a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@610f4a16
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f952bbbb620
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test01______-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905451 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905452 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905469 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
    [junit] GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test02_GLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905560 d 0ms]]
    [junit] canvas pos/siz: 0/22 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905583 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120905584 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2926cd3a, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@686f4654
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61726a5c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ea4efff
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f952bd65f30
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2AWT.test03_GL3__-n0000-GL3___-hw-fbobject-Bdbl-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906083 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906084 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test03_GL3
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120906092 d 0ms]]
    [junit] SLOCK [T main @ 1372120906121 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372120906121 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120906934 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@78184c6e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41cab830
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6402790e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e59b96d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3934e2370
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908129 d 1ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908130 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908130 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0007-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908460 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908462 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908533 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@49f87087, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35d95c7d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51472e29
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1827af6f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd39434d330
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909053 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909054 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909126 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26e938f1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78ff34b2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3adcd02d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76e7588b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd394351980
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909648 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909648 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909710 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4c968022, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315512c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4842148d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a535a0a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3946b0d80
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910229 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910229 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910291 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5506f265, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910344 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910344 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910345 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910817 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910817 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910882 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@32bd13bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911396 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911396 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
    [junit] GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911462 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64f995bd, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c0f4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3109eeb3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31642ec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3940919c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0005-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 5.159 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120906934 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@78184c6e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41cab830
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6402790e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e59b96d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3934e2370
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908129 d 1ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908130 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908130 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0007-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908460 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908462 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908533 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@49f87087, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35d95c7d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51472e29
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1827af6f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd39434d330
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909053 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909054 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909126 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26e938f1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78ff34b2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3adcd02d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76e7588b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd394351980
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909648 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909648 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909710 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4c968022, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315512c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4842148d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a535a0a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3946b0d80
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910229 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910229 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910291 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5506f265, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910344 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910344 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910345 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910817 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910817 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910882 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@32bd13bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911396 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911396 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
    [junit] GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911462 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64f995bd, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c0f4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3109eeb3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31642ec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3940919c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0005-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911978 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911978 d 0ms]]
    [junit] SLOCK [T main @ 1372120912015 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01_DefaultNorm took 1.456 sec
    [junit] Testcase: test02_DefaultMsaa took 0.591 sec
    [junit] Testcase: test03_PbufferNorm took 0.594 sec
    [junit] Testcase: test04_PbufferMsaa took 0.581 sec
    [junit] Testcase: test05_BitmapNorm took 0.588 sec
    [junit] Testcase: test06_BitmapMsaa took 0.579 sec
    [junit] Testcase: test20_GLES2 took 0 sec
    [junit] Testcase: test30_GL3 took 0.58 sec
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 5.159 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120906934 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@78184c6e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41cab830
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6402790e
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e59b96d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3934e2370
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0000-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908129 d 1ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908130 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908130 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test01_DefaultNorm-n0007-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test01_DefaultNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908460 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908462 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908533 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@49f87087, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35d95c7d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51472e29
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1827af6f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd39434d330
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911978 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911978 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] SLOCK [T main @ 1372120912015 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120908595 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test02_DefaultMsaa-n0004-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test02_DefaultMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909053 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909054 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909126 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26e938f1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78ff34b2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3adcd02d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76e7588b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd394351980
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0000-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909180 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test03_PbufferNorm-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test03_PbufferNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909648 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909648 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909710 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4c968022, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315512c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4842148d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a535a0a
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3946b0d80
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0000-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120909766 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test04_PbufferMsaa-n0005-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test04_PbufferMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910229 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910229 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910291 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5506f265, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0000-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910344 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910344 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910345 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test05_BitmapNorm_-n0005-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test05_BitmapNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910817 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910817 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910882 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@32bd13bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120910924 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test06_BitmapMsaa_-n0006-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test06_BitmapMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911396 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911396 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
    [junit] GLES2 n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test20_GLES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911462 d 0ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64f995bd, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43c0f4d5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3109eeb3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31642ec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 0, drawable 0x7fd3940919c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0000-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911516 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsES2GLJPanelAWT.test30_GL3________-n0005-GL3___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer6,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer6,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT - test30_GL3
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911978 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120911978 d 0ms]]
    [junit] SLOCK [T main @ 1372120912015 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120913009 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@502f9fe6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61dee8db
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7189b40f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c7f05
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a4cb9a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7f34139f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13acb278
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ef8ee5f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58e9b710
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a4cd890
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4cff51f1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79616f0a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bc137c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a352115
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd03c0ef9b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f3097e5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622e8c5c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e011e5f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b711f30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd0394e7c40
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4a7ba739, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ec48e7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a63837
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cb4bde2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a493b70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7bd698d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58958b07
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41daa600
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79c86bc6
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c2e82e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@317b71d9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67f7bbdf
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@394f62cc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@adf5c79
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd03a4ec800
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@97c87a4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a4f49c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b75fd9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12f5aa2f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd04291dae0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@12fa767b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1189857e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b9b1c30
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2457c24c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd042a02d10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@138f71cb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3776b37e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@520231a4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e09300c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c0f6070
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7540d24b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c1161b8
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9269e0c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46522a85
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd042b13420
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f0aa166, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@414f5d2c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@416e1533
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2231e8d4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd042a076d0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58f4fab7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140bd470
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14a80f58
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25876500
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c2fc060
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@16fc0300, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@715d5504
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2678b3c1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e6157a2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd0394d7fd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5b54a573, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aecaaa2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77b6981b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74bc5203
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd042a440d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@131548ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fa9e31c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7d5381
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f5605b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd03a656da0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69ec7e06, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@fae3852, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@236ca3d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 150x122
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@37b57669, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 100x74
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2c601e55, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@398d6e7c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@36190c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 150x122
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7df33dee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 100x74
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
    [junit] SLOCK [T main @ 1372120918113 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 5.187 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120913009 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@502f9fe6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61dee8db
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7189b40f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c7f05
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a4cb9a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7f34139f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13acb278
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ef8ee5f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58e9b710
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a4cd890
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4cff51f1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79616f0a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bc137c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a352115
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd03c0ef9b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f3097e5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622e8c5c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e011e5f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b711f30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd0394e7c40
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4a7ba739, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ec48e7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a63837
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cb4bde2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a493b70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7bd698d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58958b07
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41daa600
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79c86bc6
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c2e82e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@317b71d9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67f7bbdf
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@394f62cc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@adf5c79
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd03a4ec800
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@97c87a4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a4f49c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b75fd9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12f5aa2f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd04291dae0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@12fa767b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1189857e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b9b1c30
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2457c24c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd042a02d10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@138f71cb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3776b37e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@520231a4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e09300c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c0f6070
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7540d24b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c1161b8
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9269e0c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46522a85
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd042b13420
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f0aa166, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@414f5d2c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@416e1533
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2231e8d4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd042a076d0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58f4fab7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140bd470
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14a80f58
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25876500
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c2fc060
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@16fc0300, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@715d5504
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2678b3c1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e6157a2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd0394d7fd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5b54a573, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aecaaa2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77b6981b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74bc5203
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd042a440d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@131548ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fa9e31c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7d5381
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f5605b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd03a656da0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69ec7e06, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@fae3852, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@236ca3d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 150x122
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@37b57669, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 100x74
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2c601e55, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@398d6e7c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@36190c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 150x122
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7df33dee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 100x74
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
    [junit] SLOCK [T main @ 1372120918113 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01_DefaultNorm took 1.296 sec
    [junit] Testcase: test02_DefaultMsaa took 0.622 sec
    [junit] Testcase: test03_PbufferNorm took 0.608 sec
    [junit] Testcase: test04_PbufferMsaa took 0.607 sec
    [junit] Testcase: test05_BitmapNorm took 0.607 sec
    [junit] Testcase: test06_BitmapMsaa took 0.605 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 5.187 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120913009 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@502f9fe6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61dee8db
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7189b40f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78c7f05
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a4cb9a0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7f34139f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13acb278
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ef8ee5f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58e9b710
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a4cd890
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4cff51f1, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79616f0a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bc137c7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a352115
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd03c0ef9b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f3097e5, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622e8c5c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5e011e5f
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b711f30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd0394e7c40
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test01_DefaultNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4a7ba739, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ec48e7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34a63837
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cb4bde2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03a493b70
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7bd698d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58958b07
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41daa600
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79c86bc6
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c2e82e0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@317b71d9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67f7bbdf
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@394f62cc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@adf5c79
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd03a4ec800
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@97c87a4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61a4f49c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b75fd9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12f5aa2f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd04291dae0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test02_DefaultMsaa
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@12fa767b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1189857e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b9b1c30
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2457c24c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd042a02d10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@138f71cb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3776b37e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@520231a4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e09300c
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c0f6070
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7540d24b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c1161b8
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9269e0c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46522a85
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd042b13420
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f0aa166, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@414f5d2c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@416e1533
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2231e8d4
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd042a076d0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test03_PbufferNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58f4fab7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@140bd470
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14a80f58
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25876500
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd03c2fc060
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@16fc0300, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@715d5504
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2678b3c1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e6157a2
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 300x267, swapInterval 0, drawable 0x7fd0394d7fd0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5b54a573, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4aecaaa2
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77b6981b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@74bc5203
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 150x122, swapInterval 0, drawable 0x7fd042a440d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@131548ee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fa9e31c
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a7d5381
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f5605b
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 100x74, swapInterval 0, drawable 0x7fd03a656da0
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test04_PbufferMsaa
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@69ec7e06, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@fae3852, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@236ca3d6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 150x122
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@37b57669, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 100x74
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test05_BitmapNorm
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2c601e55, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@398d6e7c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 300x267
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@36190c6f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 150x122
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7df33dee, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 100x74
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 4, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT - test06_BitmapMsaa
    [junit] SLOCK [T main @ 1372120918113 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120919137 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@22396c75, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 512x234, swapInterval 1, drawable 0x7fdefc973710
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] BGR (320/128): -103, 0, 102 - OK true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL2___-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0234.png
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.631 sec
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... 
    [junit] SLOCK [T main @ 1372120919137 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] SLOCK [T main @ 1372120920685 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@22396c75, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 512x234, swapInterval 1, drawable 0x7fdefc973710
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] BGR (320/128): -103, 0, 102 - OK true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL2___-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0234.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
    [junit] SLOCK [T main @ 1372120920685 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 0.739 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.631 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120919137 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@22396c75, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 512x234, swapInterval 1, drawable 0x7fdefc973710
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] BGR (320/128): -103, 0, 102 - OK true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL2___-hw-fbobject-Bone-Frgba_Irgba8880-D24-St00-Sa00_default-0512x0234.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01
    [junit] SLOCK [T main @ 1372120920685 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120921480 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922387 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922389 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922394 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@47ed5550, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] 1 s: 60 f / 1065 ms, 56.3 fps, 17 ms/f; total: 60 f, 56.3 fps, 17 ms/f
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.15 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120921480 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922387 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922389 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922394 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@47ed5550, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] 1 s: 60 f / 1065 ms, 56.3 fps, 17 ms/f; total: 60 f, 56.3 fps, 17 ms/f
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923508 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923509 d 0ms]]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923518 d 0ms]]
    [junit] SLOCK [T main @ 1372120923550 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 1.336 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.15 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120921480 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922387 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922388 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922389 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120922394 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@47ed5550, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] 1 s: 60 f / 1065 ms, 56.3 fps, 17 ms/f; total: 60 f, 56.3 fps, 17 ms/f
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923508 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923509 d 0ms]]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923518 d 0ms]]
    [junit] SLOCK [T main @ 1372120923550 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923508 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923509 d 0ms]]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120923518 d 0ms]]
    [junit] SLOCK [T main @ 1372120923550 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120924367 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925314 d 1ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925320 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@65371c10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] auto-swap: false
    [junit] Gears: Reshape 0/0 512x490
    [junit] 0 s: 60 f / 100 ms, 600.0 fps, 1 ms/f; total: 60 f, 600.0 fps, 1 ms/f
    [junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 120 f, 967.7 fps, 1 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 180 f, 1224.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 240 f, 1420.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 300 f, 1562.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 360 f, 1682.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 1772.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 480 f, 1853.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 1914.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 1960.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 660 f, 2012.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 2057.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 780 f, 2096.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 840 f, 2131.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 900 f, 2163.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 960 f, 2191.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1020 f, 2217.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1080 f, 2240.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1140 f, 2266.4 fps, 0 ms/f
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925823 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925823 d 0ms]]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925836 d 0ms]]
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.574 sec
    [junit] ------------- Standard Error -----------------
    [junit] SLOCK [T main @ 1372120925866 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120924367 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925314 d 1ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925320 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@65371c10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] auto-swap: false
    [junit] Gears: Reshape 0/0 512x490
    [junit] 0 s: 60 f / 100 ms, 600.0 fps, 1 ms/f; total: 60 f, 600.0 fps, 1 ms/f
    [junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 120 f, 967.7 fps, 1 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 180 f, 1224.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 240 f, 1420.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 300 f, 1562.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 360 f, 1682.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 1772.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 480 f, 1853.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 1914.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 1960.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 660 f, 2012.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 2057.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 780 f, 2096.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 840 f, 2131.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 900 f, 2163.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 960 f, 2191.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1020 f, 2217.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1080 f, 2240.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1140 f, 2266.4 fps, 0 ms/f
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925823 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925823 d 0ms]]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925836 d 0ms]]
    [junit] SLOCK [T main @ 1372120925866 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 0.733 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.574 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120924367 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925314 d 1ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925315 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925320 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@65371c10, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] auto-swap: false
    [junit] Gears: Reshape 0/0 512x490
    [junit] 0 s: 60 f / 100 ms, 600.0 fps, 1 ms/f; total: 60 f, 600.0 fps, 1 ms/f
    [junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 120 f, 967.7 fps, 1 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 180 f, 1224.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 240 f, 1420.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 300 f, 1562.5 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 360 f, 1682.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 1772.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 480 f, 1853.2 fps, 0 ms/f
    [junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 1914.8 fps, 0 ms/f
    [junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 1960.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 660 f, 2012.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 2057.1 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 780 f, 2096.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 840 f, 2131.9 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 900 f, 2163.4 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 960 f, 2191.7 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1020 f, 2217.3 fps, 0 ms/f
    [junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1080 f, 2240.6 fps, 0 ms/f
    [junit] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1140 f, 2266.4 fps, 0 ms/f
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925823 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925823 d 0ms]]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:java.awt.Frame, consumed false, when:1372120925836 d 0ms]]
    [junit] SLOCK [T main @ 1372120925866 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120926692 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927713 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@91ed751, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0006-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928229 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928231 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928314 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1531a989, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928804 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928804 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928865 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1287a9b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928882 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928882 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928883 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929389 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929390 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929454 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3874fb53, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0007-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929983 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929983 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930061 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f98b5c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930076 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930077 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930077 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0007-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930571 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930571 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930639 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3511ca2f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 4.573 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120926692 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927713 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@91ed751, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0006-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928229 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928231 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928314 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1531a989, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928804 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928804 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928865 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1287a9b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928882 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928882 d 0ms]]
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928883 d 0ms]]
    [junit] Gears: Dispose
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120931147 d 0ms]]
    [junit] Gears: Dispose
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120931147 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
    [junit] SLOCK [T main @ 1372120931181 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929389 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929390 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929454 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3874fb53, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0007-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929983 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929983 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930061 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f98b5c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930076 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930077 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930077 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0007-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930571 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930571 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930639 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3511ca2f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120931147 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120931147 d 0ms]]
    [junit] SLOCK [T main @ 1372120931181 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01_DefaultNorm took 0.765 sec
    [junit] Testcase: test02_DefaultMsaa took 0.573 sec
    [junit] Testcase: test03_PbufferNorm took 0.585 sec
    [junit] Testcase: test04_PbufferMsaa took 0.593 sec
    [junit] Testcase: test05_BitmapNorm took 0.588 sec
    [junit] Testcase: test06_BitmapMsaa took 0.575 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 4.573 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120926692 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927713 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@91ed751, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120927824 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test01_DefaultNorm-n0006-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01_DefaultNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928229 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928231 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928314 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1531a989, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928343 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test02_DefaultMsaa-n0005-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer1,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer1,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test02_DefaultMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928804 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928804 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928865 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1287a9b2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928882 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928882 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120928883 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test03_PbufferNorm-n0007-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer2,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer2,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test03_PbufferNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929389 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929390 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929454 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3874fb53, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929469 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test04_PbufferMsaa-n0007-GL2___-hw-pbuffer_-Bone-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer3,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer3,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test04_PbufferMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929983 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120929983 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930061 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, one, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f98b5c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930076 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930077 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930077 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test05_BitmapNorm_-n0007-GL2___-hw-fbobject-Bone-Frgb__Irgba8880-D24-St00-Sa00_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer4,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer4,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test05_BitmapNorm
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930571 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930571 d 0ms]]
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930639 d 0ms]]
    [junit] GearsGL2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3511ca2f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 list created: 1
    [junit] gear2 list created: 2
    [junit] gear3 list created: 3
    [junit] Gears: Reshape 0/0 640x480
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] WindowEvent[WINDOW_MOVED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120930655 d 0ms]]
    [junit] AWT-EventQueue-0: ** screenshot: TestGearsGLJPanelAWT.test06_BitmapMsaa_-n0007-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa04_default-0640x0480.png
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer5,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer5,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Gears: Dispose
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test06_BitmapMsaa
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120931147 d 0ms]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:javax.swing.JFrame, consumed false, when:1372120931147 d 0ms]]
    [junit] SLOCK [T main @ 1372120931181 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120932003 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
    [junit] Shader compiled: id=1
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.669 sec
    [junit] ------------- Standard Output ---------------
    [junit] Shader compiled: id=1
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372120933592 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120932003 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
    [junit] SLOCK [T main @ 1372120933592 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: compileShader took 1.559 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.669 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] Shader compiled: id=1
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120932003 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
    [junit] SLOCK [T main @ 1372120933592 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120934383 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.694 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120934383 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
    [junit] SLOCK [T main @ 1372120936002 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 1.582 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.694 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120934383 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
    [junit] SLOCK [T main @ 1372120936002 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372120936002 ms --- localhost/127.0.0.1:59999 - Unlock ok within 3 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120937008 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
    [junit] Unpack-Alignment 0:  in-size 46005
    [junit] Unpack-Alignment 0: out-size 65536
    [junit] Unpack-Alignment 1:  in-size 45369
    [junit] Unpack-Alignment 1: out-size 65536
    [junit] Unpack-Alignment 4:  in-size 46005
    [junit] Unpack-Alignment 4: out-size 65536
    [junit] Unpack-Alignment 8:  in-size 46005
    [junit] Unpack-Alignment 8: out-size 65536
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.93 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120937008 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
    [junit] Unpack-Alignment 0:  in-size 46005
    [junit] Unpack-Alignment 0: out-size 65536
    [junit] Unpack-Alignment 1:  in-size 45369
    [junit] Unpack-Alignment 1: out-size 65536
    [junit] Unpack-Alignment 4:  in-size 46005
    [junit] Unpack-Alignment 4: out-size 65536
    [junit] Unpack-Alignment 8:  in-size 46005
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
    [junit] Unpack-Alignment 8: out-size 65536
    [junit] SLOCK [T main @ 1372120938856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
    [junit] SLOCK [T main @ 1372120938856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 1.814 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.93 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120937008 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
    [junit] Unpack-Alignment 0:  in-size 46005
    [junit] Unpack-Alignment 0: out-size 65536
    [junit] Unpack-Alignment 1:  in-size 45369
    [junit] Unpack-Alignment 1: out-size 65536
    [junit] Unpack-Alignment 4:  in-size 46005
    [junit] Unpack-Alignment 4: out-size 65536
    [junit] Unpack-Alignment 8:  in-size 46005
    [junit] Unpack-Alignment 8: out-size 65536
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT - test01
    [junit] SLOCK [T main @ 1372120938856 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120939694 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f3080df, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bf5df6a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1eb67d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d5edea8
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7f9a8e8668c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.346 sec
    [junit] ------------- Standard Error -----------------
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120940959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] SLOCK [T main @ 1372120939694 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f3080df, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bf5df6a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1eb67d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d5edea8
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7f9a8e8668c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
    [junit] SLOCK [T main @ 1372120940959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testOnscreenWritePNG took 0.005 sec
    [junit] Testcase: testOffscreenWritePNG took 0.471 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.346 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120939694 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@f3080df, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bf5df6a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b1eb67d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d5edea8
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x256, swapInterval 1, drawable 0x7f9a8e8668c0
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0000-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0001-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG-n0002-GL2___-hw-fbobject-Bdbl-Frgb__Irgba8888-D24-St00-Sa00_default-0256x0256.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG
    [junit] SLOCK [T main @ 1372120940959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120941785 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@194e2c2f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e78a60e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ddf0c3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38e993ad
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 80x64, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [0, 0], 80x86, 80x64, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0080x0064.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 160x128, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [80, 80], 160x150, 160x128, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0128.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 320x256, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [160, 160], 320x278, 320x256, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0320x0256.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x512, swapInterval 1, drawable 0x7feddd86db10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
    [junit] SLOCK [T main @ 1372120943274 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.569 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120941785 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@194e2c2f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e78a60e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ddf0c3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38e993ad
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 80x64, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [0, 0], 80x86, 80x64, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0080x0064.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 160x128, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [80, 80], 160x150, 160x128, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0128.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 320x256, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [160, 160], 320x278, 320x256, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0320x0256.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x512, swapInterval 1, drawable 0x7feddd86db10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
    [junit] SLOCK [T main @ 1372120943274 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testOnscreenWritePNGWithResize took 0.002 sec
    [junit] Testcase: testOffscreenWritePNGWithResize took 0.708 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.569 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120941785 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
    [junit] onscreen layer n/a
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOnscreenWritePNGWithResize
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@194e2c2f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e78a60e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ddf0c3
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38e993ad
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 80x64, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [0, 0], 80x86, 80x64, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0080x0064.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 160x128, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [80, 80], 160x150, 160x128, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0001-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0160x0128.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 320x256, swapInterval 1, drawable 0x7feddd86db10
    [junit] XXX: [160, 160], 320x278, 320x256, sz_changed true, snap true
    [junit] AWT-EventQueue-0: ** screenshot: TestGLReadBufferUtilTextureIOWrite02AWT.testOffscreenWritePNGWithResize-n0002-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0320x0256.png
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x512, swapInterval 1, drawable 0x7feddd86db10
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT - testOffscreenWritePNGWithResize
    [junit] SLOCK [T main @ 1372120943274 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120944249 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
    [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] JOGL.RGB Loops 100, dt 1257 ms, 12.57 ms/l
    [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] JOGL.YUV Loops 100, dt 367 ms, 3.67 ms/l
    [junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.182 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120944249 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
    [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] JOGL.RGB Loops 100, dt 1257 ms, 12.57 ms/l
    [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] JOGL.YUV Loops 100, dt 367 ms, 3.67 ms/l
    [junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] AWT..... Loops 100, dt 2450 ms, 24.5 ms/l
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
    [junit] SLOCK [T main @ 1372120948355 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: benchmark took 4.076 sec
    [junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] AWT..... Loops 100, dt 2450 ms, 24.5 ms/l
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
    [junit] SLOCK [T main @ 1372120948355 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.182 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120944249 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
    [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] JOGL.RGB Loops 100, dt 1257 ms, 12.57 ms/l
    [junit] 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 0: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] 99: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] JOGL.YUV Loops 100, dt 367 ms, 3.67 ms/l
    [junit] 0: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] 99: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166]
    [junit] AWT..... Loops 100, dt 2450 ms, 24.5 ms/l
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
    [junit] SLOCK [T main @ 1372120948355 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT
    [junit] SLOCK [T main @ 1372120949491 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
    [junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]]
    [junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
    [junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type
    [junit] main-Display-.macosx_nil-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0300x0509.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
    [junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]]
    [junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
    [junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type
    [junit] main-Display-.macosx_nil-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0872x0583.png
    [junit] Tests run: 9, Failures: 0, Errors: 0, Time elapsed: 11.832 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120949491 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
    [junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]]
    [junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
    [junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type
    [junit] main-Display-.macosx_nil-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0300x0509.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
    [junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]]
    [junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
    [junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type
    [junit] main-Display-.macosx_nil-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0872x0583.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
    [junit] SLOCK [T main @ 1372120961238 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01YUV444Base__ES2 took 2.178 sec
    [junit] Testcase: test01YUV444Prog__ES2 took 1.124 sec
    [junit] Testcase: test01YUV422hBase__ES2 took 1.136 sec
    [junit] Testcase: test01YUV422hProg_ES2 took 1.12 sec
    [junit] Testcase: test02YUV420Base__ES2 took 1.2 sec
    [junit] Testcase: test02YUV420Prog_ES2 took 1.317 sec
    [junit] Testcase: test02YUV420BaseGray_ES2 took 1.152 sec
    [junit] Testcase: test03CMYK_01_ES2 took 1.184 sec
    [junit] Testcase: test03YCCK_01_ES2 took 1.299 sec
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
    [junit] SLOCK [T main @ 1372120961238 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] Tests run: 9, Failures: 0, Errors: 0, Time elapsed: 11.832 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120949491 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-1-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Base__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Base__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-2-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV444Prog__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV444Prog__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-3-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hBase__ES2__-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hBase__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
    [junit] JPEGImage: JPEGImage[160x90, bytesPerPixel 3, reversedChannels false, JPEGPixels[160x90, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=43200 cap=43200]]
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] main-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] main-Display-.macosx_nil-4-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test01YUV422hProg_ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test01YUV422hProg_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-5-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Base__ES2___-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Base__ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-6-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420Prog_ES2____-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420Prog_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
    [junit] JPEGImage: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 1, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]]
    [junit] TextureData: TextureData[261x202, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 158166, alignment 1, rowlen 0
    [junit] TextureData: TextureData[261x202, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 52722, alignment 1, rowlen 261
    [junit] main-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] main-Display-.macosx_nil-7-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test02YUV420BaseGray_ES2-n0000-AWTJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0261x0202.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test02YUV420BaseGray_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
    [junit] JPEGImage: JPEGImage[300x509, bytesPerPixel 3, reversedChannels false, JPEGPixels[300x509, sourceComp 4, sourceCS CMYK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=458100 cap=458100]]
    [junit] TextureData: TextureData[300x509, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 458100, alignment 1, rowlen 0
    [junit] AWT ImageIO failure w/ file test-cmyk-01.jpg: Unsupported Image Type
    [junit] main-Display-.macosx_nil-8-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03CMYK_01_ES2_______-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0300x0509.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03CMYK_01_ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
    [junit] JPEGImage: JPEGImage[872x583, bytesPerPixel 3, reversedChannels false, JPEGPixels[872x583, sourceComp 4, sourceCS YCCK, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=1525128 cap=1525128]]
    [junit] TextureData: TextureData[872x583, y-flip false, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 1525128, alignment 1, rowlen 0
    [junit] AWT ImageIO failure w/ file test-ycck-01.jpg: Unsupported Image Type
    [junit] main-Display-.macosx_nil-9-EDT-1: ** screenshot: TestJPEGJoglAWTCompareNewtAWT.test03YCCK_01_ES2_______-n0000-JoglJPEG-GL2___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0872x0583.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT - test03YCCK_01_ES2
    [junit] SLOCK [T main @ 1372120961238 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120962059 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
    [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
    [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
    [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
    [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
    [junit] SLOCK [T main @ 1372120971925 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 9.952 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120962059 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
    [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
    [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
    [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
    [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
    [junit] SLOCK [T main @ 1372120971925 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testGrayAWTILoaderGL2 took 2.121 sec
    [junit] Testcase: testGrayAWTILoaderES2 took 1.185 sec
    [junit] Testcase: testGrayPNGJLoaderGL2 took 1.078 sec
    [junit] Testcase: testGrayPNGJLoaderES2 took 1.101 sec
    [junit] Testcase: testTestAWTILoaderGL2 took 1.083 sec
    [junit] Testcase: testTestAWTILoaderES2 took 1.089 sec
    [junit] Testcase: testTestPNGJLoaderGL2 took 1.077 sec
    [junit] Testcase: testTestPNGJLoaderES2 took 1.087 sec
    [junit] Tests run: 8, Failures: 0, Errors: 0, Time elapsed: 9.952 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120962059 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
    [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
    [junit] TextureData: TextureData[283x32, y-flip true, internFormat 0x1907, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 283
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayAWTILoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayAWTILoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
    [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
    [junit] TextureData: TextureData[283x32, y-flip false, internFormat 0x8051, PixelAttributes[comp 1, fmt 0x1909, type 0x1401, bytesPerPixel 1], border 0, estSize 9056, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testGrayPNGJLoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0283x0032.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testGrayPNGJLoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
    [junit] TextureData: TextureData[160x90, y-flip true, internFormat 0x1907, PixelAttributes[comp 3, fmt 0x80e0, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 160
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestAWTILoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestAWTILoaderES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderGL2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderGL2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
    [junit] TextureData: TextureData[160x90, y-flip false, internFormat 0x8051, PixelAttributes[comp 3, fmt 0x1907, type 0x1401, bytesPerPixel 3], border 0, estSize 43200, alignment 1, rowlen 0
    [junit] AWT-EventQueue-0: ** screenshot: TestPNGTextureFromFileAWT.testTestPNGJLoaderES2-n0000-GL2___-hw-fbobject-Bdbl-Frgba_Irgba8880-D24-St00-Sa00_default-0160x0090.png
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT - testTestPNGJLoaderES2
    [junit] SLOCK [T main @ 1372120971925 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120972919 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.817 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120974655 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] SLOCK [T main @ 1372120972919 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
    [junit] SLOCK [T main @ 1372120974655 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test1 took 0.993 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.817 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120972919 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT - test1
    [junit] SLOCK [T main @ 1372120974655 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120975624 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@9e918ed, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6197fbbc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411025b2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1aea7d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7f848bb73670
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.843 sec
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
    [junit] SLOCK [T main @ 1372120977389 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120975624 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@9e918ed, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6197fbbc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411025b2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1aea7d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7f848bb73670
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
    [junit] SLOCK [T main @ 1372120977389 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test1 took 0.989 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.843 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120975624 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@9e918ed, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6197fbbc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@411025b2
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b1aea7d
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1, drawable 0x7f848bb73670
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT - test1
    [junit] SLOCK [T main @ 1372120977389 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120978369 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] Swap Interval  -1
    [junit] GL Profile     GLProfile[GL2/GL2.hw]
    [junit] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [junit] Quirks         [NoOffscreenBitmap]
    [junit] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR      NVIDIA Corporation
    [junit] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION     2.1 NVIDIA-8.6.22
    [junit] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [junit] GL_EXTENSIONS  134
    [junit]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] GLX_EXTENSIONS 0
    [junit]                
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
    [junit] ShaderState[ 
    [junit]  ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit]  enabledAttributes [
    [junit]  ], activeAttributes [
    [junit]  ], managedAttributes [
    [junit]  ], activeUniforms [
    [junit]   GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
    [junit]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data 
    [junit] 0: [    1.31598    0.00000    0.00000    0.00000 ]
    [junit] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [junit] 0: [    0.00000    0.00000   -1.22222   -2.22222 ]
    [junit] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [junit] ,
    [junit] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] 1: [    0.00000    0.00000    1.00000   -2.30000 ]
    [junit] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] ,
    [junit] ]
    [junit]  ], managedUniforms [
    [junit]  ]
    [junit] ]
    [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [junit] XXX0: aspect: 1.7777778
    [junit] XXX0: y-flip: false
    [junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
    [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.307 sec
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
    [junit] ------------- Standard Output ---------------
    [junit] SLOCK [T main @ 1372120980597 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
    [junit] ShaderState[ 
    [junit]  ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit]  enabledAttributes [
    [junit]  ], activeAttributes [
    [junit]  ], managedAttributes [
    [junit]  ], activeUniforms [
    [junit]   GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
    [junit]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data 
    [junit] 0: [    1.31598    0.00000    0.00000    0.00000 ]
    [junit] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [junit] 0: [    0.00000    0.00000   -1.22222   -2.22222 ]
    [junit] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [junit] ,
    [junit] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] 1: [    0.00000    0.00000    1.00000   -2.30000 ]
    [junit] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] ,
    [junit] ]
    [junit]  ], managedUniforms [
    [junit]  ]
    [junit] ]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120978369 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] Swap Interval  -1
    [junit] GL Profile     GLProfile[GL2/GL2.hw]
    [junit] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [junit] Quirks         [NoOffscreenBitmap]
    [junit] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR      NVIDIA Corporation
    [junit] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION     2.1 NVIDIA-8.6.22
    [junit] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [junit] GL_EXTENSIONS  134
    [junit]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] GLX_EXTENSIONS 0
    [junit]                
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [junit] XXX0: aspect: 1.7777778
    [junit] XXX0: y-flip: false
    [junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
    [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
    [junit] SLOCK [T main @ 1372120980597 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test1 took 1.444 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.307 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] iVBO: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 24, components 9, stride 36b 9c, initialElementCount 72, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=216 cap=648], alive true]
    [junit] ShaderState[ 
    [junit]  ShaderProgram[id=1, linked=true, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit]  enabledAttributes [
    [junit]  ], activeAttributes [
    [junit]  ], managedAttributes [
    [junit]  ], activeUniforms [
    [junit]   GLUniformData[name mgl_ActiveTexture, location 0, size 1x1, count 1, data 0]
    [junit]   GLUniformData[name mgl_PMVMatrix, location 1, size 4x4, count 2, data 
    [junit] 0: [    1.31598    0.00000    0.00000    0.00000 ]
    [junit] 0: [    0.00000    2.41421    0.00000    0.00000 ]
    [junit] 0: [    0.00000    0.00000   -1.22222   -2.22222 ]
    [junit] 0: [    0.00000    0.00000   -1.00000    0.00000 ]
    [junit] ,
    [junit] 1: [    1.00000    0.00000    0.00000    0.00000 ]
    [junit] 1: [    0.00000    1.00000    0.00000    0.00000 ]
    [junit] 1: [    0.00000    0.00000    1.00000   -2.30000 ]
    [junit] 1: [    0.00000    0.00000    0.00000    1.00000 ]
    [junit] ,
    [junit] ]
    [junit]  ], managedUniforms [
    [junit]  ]
    [junit] ]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120978369 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] MacOSXGraphicsDevice[type .macosx, connection decon]: 
    [junit] 	Native
    [junit] 		GL4bc	false
    [junit] 		GL4	false
    [junit] 		GL3bc	false
    [junit] 		GL3	true [3.2 (Core profile, arb, FBO, hardware)]
    [junit] 		GL2	true [2.1 (Compatibility profile, arb, FBO, hardware)]
    [junit] 		GL2ES1	true
    [junit] 		GLES1	false
    [junit] 		GL2ES2	true
    [junit] 		GLES2	false
    [junit] 	Profiles
    [junit] 		GLProfile[GL2ES2/GL2.hw]
    [junit] 		GLProfile[GL2ES1/GL2.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL3/GL3.hw]
    [junit] 		GLProfile[GL2/GL2.hw]
    [junit] 		GLProfile[GL2GL3/GL2.hw]
    [junit] 		default GLProfile[GL2/GL2.hw]
    [junit] 
    [junit] Swap Interval  -1
    [junit] GL Profile     GLProfile[GL2/GL2.hw]
    [junit] GL Version     2.1 (hardware) - 2.1 NVIDIA-8.6.22 [GL 2.1.0, vendor 8.6.22 ( NVIDIA-8.6.22)]
    [junit] Quirks         [NoOffscreenBitmap]
    [junit] Impl. class    jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR      NVIDIA Corporation
    [junit] GL_RENDERER    NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION     2.1 NVIDIA-8.6.22
    [junit] GLSL           true, has-compiler-func: true, version: 1.20 / 1.20.0
    [junit] GL_EXTENSIONS  134
    [junit]                GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
    [junit] GLX_EXTENSIONS 0
    [junit]                
    [junit] -----------------------------------------------------------------------------------------------------
    [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [junit] XXX0: aspect: 1.7777778
    [junit] XXX0: y-flip: false
    [junit] XXX0: TexCoord[h: 0.0 - 1.0, v: 0.0 - 1.0]
    [junit] XXX0: Perspective nearPlaneNormalized: 0.01010101
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT - test1
    [junit] SLOCK [T main @ 1372120980597 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test.compile.check:
     [echo] jogl-test.jar /Users/jan/jogamp/jogl/build/jar/jogl-test.jar

test.compile:

junit.run.newt.awt:
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120982020 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
    [junit] Loop 1/1
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4a02775e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79af126e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e3322b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff2d097
    [junit] Thread[main-Animator,5,main] GearsES2.init FIN
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1995593e, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b21eabe
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fba8eb0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20edcce1
    [junit] Thread[main-Animator,5,main] GearsES2.init FIN
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.447 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120982020 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
    [junit] Loop 1/1
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4a02775e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79af126e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e3322b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff2d097
    [junit] Thread[main-Animator,5,main] GearsES2.init FIN
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1995593e, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b21eabe
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fba8eb0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20edcce1
    [junit] Thread[main-Animator,5,main] GearsES2.init FIN
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] SLOCK [T main @ 1372120984392 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] 
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
    [junit] SLOCK [T main @ 1372120984392 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Testcase: test01GL2ES2 took 1.649 sec
    [junit] Testcase: test02GL3 took 0.688 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.447 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120982020 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
    [junit] Loop 1/1
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4a02775e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79af126e
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54e3322b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff2d097
    [junit] Thread[main-Animator,5,main] GearsES2.init FIN
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc022c8e9d0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test01GL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1995593e, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b21eabe
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fba8eb0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20edcce1
    [junit] Thread[main-Animator,5,main] GearsES2.init FIN
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] window resized: 0/0 640x480
    [junit] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc025aa0db0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 640x480, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT - test02GL3
    [junit] SLOCK [T main @ 1372120984392 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120985215 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.init ...
    [junit] LandscapeES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@51966f6c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] window resized: 0/0 500x268
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.init ...
    [junit] LandscapeES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@59841d38, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.481 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120985215 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.init ...
    [junit] LandscapeES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@51966f6c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] window resized: 0/0 500x268
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.init ...
    [junit] LandscapeES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@59841d38, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
    [junit] SLOCK [T main @ 1372120987616 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01GL2ES2 took 1.64 sec
    [junit] Testcase: test02GL3 took 0.723 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.481 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120985215 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.init ...
    [junit] LandscapeES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@51966f6c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] window resized: 0/0 500x268
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc484ab28e0
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
    [junit] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.init ...
    [junit] LandscapeES2 init on Thread[main-Animator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 3.2 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL3/GL3.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@59841d38, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [junit] Thread[main-Animator,5,main] LandscapeES2.init FIN
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] window resized: 0/0 500x268
    [junit] Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fc486a6f580
    [junit] NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], offscr[fbo]]
    [junit] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0]
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] LandscapeES2.dispose FIN
    [junit] QUIT Window Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3
    [junit] SLOCK [T main @ 1372120987616 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372120987616 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
    [junit] SLOCK [T main @ 1372120988405 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6e61a2e3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a918d45
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d1cb0d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c69d7ee
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990477 d 106ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990584 d 24ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990609 d 15ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991239 d 4ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991244 d 1ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991877 d 3ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991880 d 3ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120992994 d 0ms]]
    [junit] QUIT Window Thread[AWT-EventQueue-0,6,main]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120993019 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.73 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120988405 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6e61a2e3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a918d45
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d1cb0d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c69d7ee
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990477 d 106ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990584 d 24ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990609 d 15ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991239 d 4ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991244 d 1ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991877 d 3ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991880 d 3ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120992994 d 0ms]]
    [junit] QUIT Window Thread[AWT-EventQueue-0,6,main]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120993019 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
    [junit] SLOCK [T main @ 1372120993057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01 took 3.867 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.73 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120988405 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6e61a2e3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a918d45
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d1cb0d
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c69d7ee
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990477 d 106ms]]
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990584 d 24ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120990609 d 15ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 213x160, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] SLOCK [T main @ 1372120993057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991239 d 4ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991244 d 1ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991877 d 3ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120991880 d 3ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fa6e38bf3d0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120992994 d 0ms]]
    [junit] QUIT Window Thread[AWT-EventQueue-0,6,main]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.awt.WindowDriver, consumed false, when:1372120993019 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
    [junit] SLOCK [T main @ 1372120993057 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
    [junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120994053 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init
    [junit] ******** clearAWTFocus.0
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 200x98
    [junit] centerMouse: robot pos: 200x59, onTitleBarIfWindow: true
    [junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@4ea0e76b,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
    [junit] requestFocus: click, d: 501 ms
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@686cf054, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24661903
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2af426a0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313e868
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7f91640c1eb0
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x400
    [junit] toFront: robot pos: 200x298
    [junit] FOCUS AWT  GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2379fda4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@678d9f96
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e865f7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@677e3c9e
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7f91640cc400
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
    [junit] toFront: robot pos: 200x298
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6bf42165, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b0c841
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272b482c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a8f54cb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7f9166353eb0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.703 sec
    [junit] ------------- Standard Error -----------------
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121007671 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] SLOCK [T main @ 1372120994053 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init
    [junit] ******** clearAWTFocus.0
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 200x98
    [junit] centerMouse: robot pos: 200x59, onTitleBarIfWindow: true
    [junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@4ea0e76b,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
    [junit] requestFocus: click, d: 501 ms
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@686cf054, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24661903
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2af426a0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313e868
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7f91640c1eb0
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x400
    [junit] toFront: robot pos: 200x298
    [junit] FOCUS AWT  GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2379fda4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@678d9f96
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e865f7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@677e3c9e
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7f91640cc400
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
    [junit] toFront: robot pos: 200x298
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6bf42165, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b0c841
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272b482c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a8f54cb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7f9166353eb0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
    [junit] SLOCK [T main @ 1372121007671 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NewtCanvasAWT took 5.237 sec
    [junit] Testcase: test02GLCanvas took 5.691 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.703 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372120994053 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before NativeWindow init
    [junit] ******** clearAWTFocus.0
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 200x98
    [junit] centerMouse: robot pos: 200x59, onTitleBarIfWindow: true
    [junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@4ea0e76b,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
    [junit] requestFocus: click, d: 501 ms
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@686cf054, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@24661903
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2af426a0
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313e868
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1, drawable 0x7f91640c1eb0
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x400
    [junit] toFront: robot pos: 200x298
    [junit] FOCUS AWT  GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
    [junit] Thread[main,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2379fda4, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@678d9f96
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e865f7
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@677e3c9e
    [junit] Thread[main,5,main] GearsES2.init FIN
    [junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7f91640cc400
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
    [junit] toFront: robot pos: 200x298
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6bf42165, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47b0c841
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272b482c
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a8f54cb
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7f9166353eb0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
    [junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
    [junit] SLOCK [T main @ 1372121007671 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121008637 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
    [junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] NewtCanvasAWT.attachNewtChild.2: size 128x128
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.macosx_nil-1-EDT-2,5,main], holds AWTTreeLock: false
    [junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
    [junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.327 sec
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
    [junit] ------------- Standard Error -----------------
    [junit] SLOCK [T main @ 1372121009890 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121008637 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
    [junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] NewtCanvasAWT.attachNewtChild.2: size 128x128
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.macosx_nil-1-EDT-2,5,main], holds AWTTreeLock: false
    [junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
    [junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
    [junit] SLOCK [T main @ 1372121009890 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testCloseNewtAWT took 1.216 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.327 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121008637 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
    [junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] NewtCanvasAWT.attachNewtChild.2: size 128x128
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-.macosx_nil-1-EDT-2,5,main], holds AWTTreeLock: false
    [junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
    [junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
    [junit] SLOCK [T main @ 1372121009890 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121010805 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
    [junit] NewtCanvasAWT.attachNewtChild.2: size 800x578
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6c3c6feb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66cf439b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315fa9d8
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f87bd3a
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.823 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121010805 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
    [junit] NewtCanvasAWT.attachNewtChild.2: size 800x578
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6c3c6feb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66cf439b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315fa9d8
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f87bd3a
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
    [junit] SLOCK [T main @ 1372121012550 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testEventSourceNotNewtBug took 1.705 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.823 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121010805 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
    [junit] NewtCanvasAWT.attachNewtChild.2: size 800x578
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] GL FBO: basic true, full true
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] SLOCK [T main @ 1372121012550 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6c3c6feb, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66cf439b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315fa9d8
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f87bd3a
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 800x578, swapInterval 1, drawable 0x7fb07a196b80
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
    [junit] SLOCK [T main @ 1372121012550 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121013400 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x429
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121014953 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@84910e8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd61a8ec650
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd61a8ec650
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121015108 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button request
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  Button sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121019373 d 0ms]]
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x29,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429]
    [junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
    [junit] FOCUS NEWT Canvas/GLWindow sync
    [junit] centerMouse: robot pos: 320x287, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121021703 d 4ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121021955 d 9ms]]]
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121022257 d 8ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121022510 d 4ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x429
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022766 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@25b6afff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd623210620
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd623210620
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FOCUS AWT  LOST   TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022860 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022860 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button request
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  Button sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] centerMouse: robot pos: 320x288, onTitleBarIfWindow: true
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,29,640x429],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x29,label=Click me ..],cause=MOUSE_EVENT] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,29,640x429]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121027914 d 0ms]]
    [junit] requestFocus: click, d: 501 ms
    [junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
    [junit] FOCUS NEWT Canvas/GLWindow sync
    [junit] centerMouse: robot pos: 320x287, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121030648 d 11ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121030901 d 6ms]]]
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121031205 d 1ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121031458 d 6ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
    [junit] SLOCK [T main @ 1372121031704 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 2, Failures: 2, Errors: 0, Time elapsed: 18.382 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121013400 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x429
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121014953 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@84910e8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd61a8ec650
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd61a8ec650
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121015108 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button request
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  Button sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121019373 d 0ms]]
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x29,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429]
    [junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
    [junit] FOCUS NEWT Canvas/GLWindow sync
    [junit] centerMouse: robot pos: 320x287, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121021703 d 4ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121021955 d 9ms]]]
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121022257 d 8ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121022510 d 4ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x429
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022766 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@25b6afff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd623210620
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd623210620
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FOCUS AWT  LOST   TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022860 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022860 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button request
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  Button sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] centerMouse: robot pos: 320x288, onTitleBarIfWindow: true
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,29,640x429],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x29,label=Click me ..],cause=MOUSE_EVENT] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,29,640x429]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121027914 d 0ms]]
    [junit] requestFocus: click, d: 501 ms
    [junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
    [junit] FOCUS NEWT Canvas/GLWindow sync
    [junit] centerMouse: robot pos: 320x287, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121030648 d 11ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121030901 d 6ms]]]
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121031205 d 1ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121031458 d 6ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
    [junit] SLOCK [T main @ 1372121031704 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testFocus01ProgrFocus took 8.568 sec
    [junit] 	FAILED
    [junit] AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] junit.framework.AssertionFailedError: AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:193)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocus(TestFocus01SwingAWTRobot.java:88)
    [junit] 
    [junit] Testcase: testFocus02RobotFocus took 8.941 sec
    [junit] 	FAILED
    [junit] AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] junit.framework.AssertionFailedError: AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:193)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:95)
    [junit] 
    [junit] Tests run: 2, Failures: 2, Errors: 0, Time elapsed: 18.382 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121013400 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x429
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121014953 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@84910e8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd61a8ec650
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd61a8ec650
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121015108 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button request
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  Button sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121019373 d 0ms]]
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x29,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429]
    [junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
    [junit] FOCUS NEWT Canvas/GLWindow sync
    [junit] centerMouse: robot pos: 320x287, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121021703 d 4ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121021955 d 9ms]]]
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121022257 d 8ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas0
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121022510 d 4ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x429
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022766 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@25b6afff, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd623210620
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x429, swapInterval 1, drawable 0x7fd623210620
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FOCUS AWT  LOST   TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,29,640x429]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022860 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121022860 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button request
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS AWT  GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [1]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  Button sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [2]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [3]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT PRESSED [true]: Button, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: Button, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [4]: Button, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] centerMouse: robot pos: 320x288, onTitleBarIfWindow: true
    [junit] FOCUS AWT  LOST   PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,29,640x429],cause=MOUSE_EVENT] on java.awt.Button[button1,0,0,640x29,label=Click me ..]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x29,label=Click me ..],cause=MOUSE_EVENT] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,29,640x429]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121027914 d 0ms]]
    [junit] requestFocus: click, d: 501 ms
    [junit] Info: Focus prev. gained, but NewtCanvasAWT didn't loose it. Gainer: GLWindow1[focusCount 1]; Looser NewtCanvasAWT[focusCount 1, temp false]
    [junit] FOCUS NEWT Canvas/GLWindow sync
    [junit] centerMouse: robot pos: 320x287, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121030648 d 11ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121030901 d 6ms]]]
    [junit] KEY AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121031205 d 1ms]]]
    [junit] KEY AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on canvas1
    [junit] KEY NEWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 0x41, sym 0x41, char 'a' (0x61), printable true, modifier false, action false, InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121031458 d 6ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
    [junit] SLOCK [T main @ 1372121031704 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testcase: testFocus01ProgrFocus(com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot):	FAILED
    [junit] AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] junit.framework.AssertionFailedError: AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:193)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocus(TestFocus01SwingAWTRobot.java:88)
    [junit] 
    [junit] 
    [junit] Testcase: testFocus02RobotFocus(com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot):	FAILED
    [junit] AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] junit.framework.AssertionFailedError: AWT parent canvas received keyboard events expected:<0> but was:<2>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:193)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:95)
    [junit] 
    [junit] 
    [junit] Test com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot FAILED
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121032582 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121034219 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4b292a3b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ef1ce5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a521361
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32767bcf
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121034363 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button Outer request
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  Button Outer sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_PRESSED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x29,label=north],cause=MOUSE_EVENT] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039325 d 0ms]]
    [junit] MOUSE AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_RELEASED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] MOUSE AWT CLICKED [1]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_CLICKED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31809f2f/[I@7352e00c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@45f36efa/[I@70fb02f6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6f7f9e6c/[I@2379fda4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] requestFocus: click, d: 501 ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039886 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1c861995, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6119d27b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6649bb0a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7296c1fc
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] FOCUS AWT  LOST   TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039987 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039987 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button Outer request
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] FOCUS AWT  Button Outer sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121044129 d 0ms]]
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,75,29,340x342],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x29,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,75,29,340x342]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
    [junit] Tests run: 2, Failures: 2, Errors: 0, Time elapsed: 11.778 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121032582 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121034219 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4b292a3b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ef1ce5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a521361
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32767bcf
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121034363 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button Outer request
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  Button Outer sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_PRESSED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x29,label=north],cause=MOUSE_EVENT] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039325 d 0ms]]
    [junit] MOUSE AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_RELEASED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] MOUSE AWT CLICKED [1]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_CLICKED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31809f2f/[I@7352e00c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@45f36efa/[I@70fb02f6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6f7f9e6c/[I@2379fda4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] requestFocus: click, d: 501 ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039886 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1c861995, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6119d27b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6649bb0a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7296c1fc
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] FOCUS AWT  LOST   TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039987 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039987 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button Outer request
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] FOCUS AWT  Button Outer sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121044129 d 0ms]]
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,75,29,340x342],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x29,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,75,29,340x342]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
    [junit] SLOCK [T main @ 1372121044275 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testFocus02RobotFocus took 6.302 sec
    [junit] 	FAILED
    [junit] expected:<false> but was:<true>
    [junit] junit.framework.AssertionFailedError: expected:<false> but was:<true>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:205)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:277)
    [junit] 
    [junit] Testcase: testFocus01ProgrFocus took 4.396 sec
    [junit] 	FAILED
    [junit] expected:<false> but was:<true>
    [junit] junit.framework.AssertionFailedError: expected:<false> but was:<true>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:205)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocus(TestFocus02SwingAWTRobot.java:270)
    [junit] 
    [junit] Tests run: 2, Failures: 2, Errors: 0, Time elapsed: 11.778 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121032582 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121034219 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4b292a3b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ef1ce5
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a521361
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32767bcf
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121034363 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcdc8b7c20
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button Outer request
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  Button Outer sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] SLOCK [T main @ 1372121044275 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button0
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: true
    [junit] MOUSE AWT PRESSED [true]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_PRESSED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342],cause=MOUSE_EVENT] on java.awt.Button[button0,0,0,640x29,label=north]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x29,label=north],cause=MOUSE_EVENT] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039325 d 0ms]]
    [junit] MOUSE AWT RELEASED [false]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_RELEASED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] MOUSE AWT CLICKED [1]: NewtCanvasAWT, java.awt.event.MouseEvent[MOUSE_CLICKED,(170,171),absolute(320,273),button=1,modifiers=Button1,clickCount=1] on canvas0
    [junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31809f2f/[I@7352e00c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@45f36efa/[I@70fb02f6, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6f7f9e6c/[I@2379fda4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 170/171, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121039324 d 2ms]]]
    [junit] requestFocus: click, d: 501 ms
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039886 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1c861995, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6119d27b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6649bb0a
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7296c1fc
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] FOCUS AWT  LOST   TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,75,29,340x342]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039987 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121039987 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 340x342, swapInterval 1, drawable 0x7ffcd92d1140
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 320x262
    [junit] Frames for initial setVisible(true): 4
    [junit] FOCUS AWT  Button Outer request
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] FOCUS AWT  Button Outer sync
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0,extendedKeyCode=0x0] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] centerMouse: robot pos: 320x59, onTitleBarIfWindow: false
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(320,15),absolute(320,59),button=1,modifiers=Button1,clickCount=1] on button1
    [junit] FOCUS NEWT Canvas/GLWindow request
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121044129 d 0ms]]
    [junit] requestFocus: AWT Component
    [junit] FOCUS AWT  LOST   PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,75,29,340x342],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x29,label=north]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x29,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,75,29,340x342]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
    [junit] SLOCK [T main @ 1372121044275 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testcase: testFocus02RobotFocus(com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot):	FAILED
    [junit] expected:<false> but was:<true>
    [junit] junit.framework.AssertionFailedError: expected:<false> but was:<true>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:205)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:277)
    [junit] 
    [junit] 
    [junit] Testcase: testFocus01ProgrFocus(com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot):	FAILED
    [junit] expected:<false> but was:<true>
    [junit] junit.framework.AssertionFailedError: expected:<false> but was:<true>
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:205)
    [junit] 	at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocus(TestFocus02SwingAWTRobot.java:270)
    [junit] 
    [junit] 
    [junit] Test com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot FAILED
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121045157 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
    [junit] durationPerTest 500
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046100 d 0ms]]
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@256f1bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cbce6b6
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046190 d 0ms]]
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15ced5e1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e3bb1f6
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046350 d 400ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046466 d 375ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046583 d 267ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046650 d 216ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046750 d 134ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046900 d 1ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 700x518, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 700x518, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.875 sec
    [junit] SLOCK [T main @ 1372121046950 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- Standard Output ---------------
    [junit] durationPerTest 500
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046100 d 0ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046190 d 0ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046350 d 400ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046466 d 375ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046583 d 267ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046650 d 216ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046750 d 134ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046900 d 1ms]]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121045157 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@256f1bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cbce6b6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15ced5e1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e3bb1f6
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 700x518, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 700x518, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
    [junit] SLOCK [T main @ 1372121046950 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testListenerStringPassingAndOrder took 1.755 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.875 sec
    [junit] 
    [junit] ------------- Standard Output ---------------
    [junit] durationPerTest 500
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046100 d 0ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046190 d 0ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046350 d 400ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046466 d 375ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046583 d 267ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046650 d 216ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046750 d 134ms]]
    [junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121046900 d 1ms]]
    [junit] ------------- ---------------- ---------------
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121045157 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@256f1bf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cbce6b6
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15ced5e1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e3bb1f6
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 690x508, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 700x518, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 700x518, swapInterval 1, drawable 0x7f854846f560
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
    [junit] SLOCK [T main @ 1372121046950 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121047806 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6cf12b66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3165359a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ba22acb
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63a7aca1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6fc6b4a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68c83a0d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315b6139
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664bfe7f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] SLOCK [T main @ 1372121050207 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.48 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121047806 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6cf12b66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3165359a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ba22acb
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63a7aca1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6fc6b4a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68c83a0d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315b6139
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664bfe7f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] SLOCK [T main @ 1372121050207 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testCloseJFrameGLCanvas took 1.569 sec
    [junit] Testcase: testCloseFrameGLCanvas took 0.791 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.48 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121047806 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6cf12b66, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3165359a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ba22acb
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63a7aca1
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb7a3eee30
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@6fc6b4a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68c83a0d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@315b6139
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664bfe7f
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fdb794cdd30
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] SLOCK [T main @ 1372121050207 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121051189 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
    [junit] NewtCanvasAWT.attachNewtChild.2: size 128x128
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@436ae706, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fe0938b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40f6a33b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5697cf
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.106 sec
    [junit] SLOCK [T main @ 1372121053217 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121051189 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
    [junit] NewtCanvasAWT.attachNewtChild.2: size 128x128
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@436ae706, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fe0938b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40f6a33b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5697cf
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
    [junit] SLOCK [T main @ 1372121053217 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testCloseJFrameNewtCanvasAWT took 1.99 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.106 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121051189 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
    [junit] NewtCanvasAWT.attachNewtChild.2: size 128x128
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@436ae706, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fe0938b
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40f6a33b
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5697cf
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fbc90c8a5b0
    [junit] AWTWindowClosingAdapter.windowClosing: AWTWindowClosingAdapter[closing 1, closed 0]
    [junit] NEWTWindowClosingAdapter.windowDestroyNotify: NEWTWindowClosingAdapter[closing 1, closed 0]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] NEWTWindowClosingAdapter.windowDestroyed: NEWTWindowClosingAdapter[closing 1, closed 1]
    [junit] AWTWindowClosingAdapter.windowClosed: AWTWindowClosingAdapter[closing 1, closed 1]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
    [junit] SLOCK [T main @ 1372121053217 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121054849 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] requestFocus: AWT Component
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@35a2bef7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fb0edb9eca0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
    [junit] MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@25a8f408/[I@772d4c88, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055186 d 2ms]]]
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@27fac6e2/[I@411733ef, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055187 d 2ms]]]
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3497679c/[I@40134dbd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055388 d 1ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3354d428/[I@634a86c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055389 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6b1d4da2/[I@50d3fd9e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055389 d 0ms]]]
    [junit] requestFocus: click, d: 501 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e0a1ba9/[I@399dfb72, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057265 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@32e716eb/[I@6191b868, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057316 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@25e1e5e3/[I@11bbad83, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057316 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@387c7c8d/[I@74d529f3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057367 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56b54c71/[I@18adbb30, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057418 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@35dc58f8/[I@15551d68, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057418 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fda1c9/[I@758896b4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057470 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5a5e3fb4/[I@61a870c5, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057521 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7983c799/[I@3aa54c22, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057521 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@689258c7/[I@6002a673, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060502 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4dfdf943/[I@5cf7c5b5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060552 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ed51dc2/[I@4994b329, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060552 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@417e6e7c/[I@5387b07b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060603 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@71538614/[I@2287c52c, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060653 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7fa1dd69/[I@5bcf59f5, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060653 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@a1b12ea/[I@7776c5d4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060704 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@16b61e92/[I@e910ee4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060755 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5568a234/[I@48712fba, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060755 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74ee486/[I@4c7d1d29, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063838 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a0595fa/[I@54b965a3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063888 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@57bfdbc9/[I@74f69620, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063888 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@68fa4add/[I@8492903, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063939 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b238834/[I@59c34d14, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063990 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@24f98a16/[I@7ad8bd50, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063990 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@11f70ae8/[I@71ed0e8e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064040 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@256c711/[I@f272e4a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064091 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5550040b/[I@783999ee, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064091 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@37fbf7cd/[I@7f49d071, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067074 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4713ec00/[I@6ceb1874, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067124 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e929f89/[I@c27fb77, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067175 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@14ee47dd/[I@27b008e7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067175 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16188a0c/[I@250f2529, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067226 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@550b9c1/[I@76d330a0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067277 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@231d9552/[I@6b364c80, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067277 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@39d89e7d/[I@3c8d3e36, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067328 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cef6a48/[I@6a2acca2, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067328 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fe0d622/[I@620a6287, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067379 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@17cabf5a/[I@7fd8b9e9, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067431 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6d95b191/[I@7ebcdecb, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067482 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21c7226e/[I@18a57515, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067482 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16a9c257/[I@6315e960, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067533 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@338cd072/[I@61c906ce, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067584 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@54ddf089/[I@36dadde6, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067584 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b1e432c/[I@1fcc2c70, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067636 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@15797d5f/[I@5b15f2fc, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067636 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e03ad1b/[I@235a083f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067687 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6bd3723a/[I@6f07524, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067738 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@149a920b/[I@2fea1abe, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067789 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3281c885/[I@6693adaa, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067789 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@696ea882/[I@5ff924e1, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067840 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5de46100/[I@3c9c7728, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067891 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4453022e/[I@25b43d0d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067891 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c1433d1/[I@32560d91, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067943 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2f94c468/[I@4feaa03f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067943 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@72bc71dd/[I@31d79f04, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070815 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4308d92c/[I@79e9fa15, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070866 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7021b73a/[I@35847a59, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070917 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c7c8482/[I@42df7935, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070969 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5d8ea8df/[I@40f0f875, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070969 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c47eaa2/[I@457d37fa, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071019 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1fe621ba/[I@3db04ab2, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071019 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f80bc2/[I@1ccbee0d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071071 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1079a640/[I@2291bc33, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071071 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@20e230ee/[I@61fa6a1f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121073950 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7f4d4b79/[I@2b96363a, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074001 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@12c23031/[I@ae9ea96, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074252 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3282373/[I@402f54a3, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074303 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@635dba40/[I@1e6ef2b7, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074556 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@600dbfd/[I@226ac21f, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074607 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@eee92e0/[I@50ecb7c8, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074859 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6515d4f9/[I@7c515b47, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074910 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@413fd214/[I@44f94083, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075162 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@47fa7bd5/[I@dd801de, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075213 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@60629ceb/[I@6a2c39bc, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075465 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7d829c18/[I@9d62c08, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075516 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121077283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.494 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121054849 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] requestFocus: AWT Component
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@35a2bef7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fb0edb9eca0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
    [junit] MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@25a8f408/[I@772d4c88, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055186 d 2ms]]]
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@27fac6e2/[I@411733ef, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055187 d 2ms]]]
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3497679c/[I@40134dbd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055388 d 1ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3354d428/[I@634a86c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055389 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6b1d4da2/[I@50d3fd9e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055389 d 0ms]]]
    [junit] requestFocus: click, d: 501 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e0a1ba9/[I@399dfb72, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057265 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@32e716eb/[I@6191b868, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057316 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@25e1e5e3/[I@11bbad83, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057316 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@387c7c8d/[I@74d529f3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057367 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56b54c71/[I@18adbb30, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057418 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@35dc58f8/[I@15551d68, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057418 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fda1c9/[I@758896b4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057470 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5a5e3fb4/[I@61a870c5, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057521 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7983c799/[I@3aa54c22, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057521 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@689258c7/[I@6002a673, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060502 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4dfdf943/[I@5cf7c5b5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060552 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ed51dc2/[I@4994b329, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060552 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@417e6e7c/[I@5387b07b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060603 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@71538614/[I@2287c52c, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060653 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7fa1dd69/[I@5bcf59f5, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060653 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@a1b12ea/[I@7776c5d4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060704 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@16b61e92/[I@e910ee4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060755 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5568a234/[I@48712fba, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060755 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74ee486/[I@4c7d1d29, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063838 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a0595fa/[I@54b965a3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063888 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@57bfdbc9/[I@74f69620, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063888 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@68fa4add/[I@8492903, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063939 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b238834/[I@59c34d14, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063990 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@24f98a16/[I@7ad8bd50, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063990 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@11f70ae8/[I@71ed0e8e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064040 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@256c711/[I@f272e4a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064091 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5550040b/[I@783999ee, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064091 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@37fbf7cd/[I@7f49d071, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067074 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4713ec00/[I@6ceb1874, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067124 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e929f89/[I@c27fb77, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067175 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@14ee47dd/[I@27b008e7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067175 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16188a0c/[I@250f2529, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067226 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@550b9c1/[I@76d330a0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067277 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@231d9552/[I@6b364c80, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067277 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@39d89e7d/[I@3c8d3e36, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067328 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cef6a48/[I@6a2acca2, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067328 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fe0d622/[I@620a6287, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067379 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@17cabf5a/[I@7fd8b9e9, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067431 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6d95b191/[I@7ebcdecb, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067482 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21c7226e/[I@18a57515, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067482 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16a9c257/[I@6315e960, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067533 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@338cd072/[I@61c906ce, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067584 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@54ddf089/[I@36dadde6, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067584 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b1e432c/[I@1fcc2c70, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067636 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@15797d5f/[I@5b15f2fc, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067636 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e03ad1b/[I@235a083f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067687 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6bd3723a/[I@6f07524, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067738 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@149a920b/[I@2fea1abe, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067789 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3281c885/[I@6693adaa, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067789 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@696ea882/[I@5ff924e1, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067840 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5de46100/[I@3c9c7728, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067891 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4453022e/[I@25b43d0d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067891 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c1433d1/[I@32560d91, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067943 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2f94c468/[I@4feaa03f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067943 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@72bc71dd/[I@31d79f04, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070815 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4308d92c/[I@79e9fa15, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070866 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7021b73a/[I@35847a59, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070917 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c7c8482/[I@42df7935, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070969 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5d8ea8df/[I@40f0f875, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070969 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c47eaa2/[I@457d37fa, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071019 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1fe621ba/[I@3db04ab2, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071019 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f80bc2/[I@1ccbee0d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071071 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1079a640/[I@2291bc33, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071071 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@20e230ee/[I@61fa6a1f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121073950 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7f4d4b79/[I@2b96363a, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074001 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@12c23031/[I@ae9ea96, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074252 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3282373/[I@402f54a3, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074303 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@635dba40/[I@1e6ef2b7, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074556 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@600dbfd/[I@226ac21f, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074607 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@eee92e0/[I@50ecb7c8, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074859 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6515d4f9/[I@7c515b47, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074910 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@413fd214/[I@44f94083, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075162 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@47fa7bd5/[I@dd801de, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075213 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@60629ceb/[I@6a2c39bc, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075465 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7d829c18/[I@9d62c08, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075516 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121077283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testSingleButtonPressAndRelease took 3.138 sec
    [junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.336 sec
    [junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.337 sec
    [junit] Testcase: testHoldOneButtonAndPressAnother took 3.739 sec
    [junit] Testcase: testPressAllButtonsInSequence took 3.137 sec
    [junit] Testcase: testSingleButtonClickAndDrag took 4.648 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.494 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121054849 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] requestFocus: AWT Component
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@35a2bef7, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fb0edb9eca0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
    [junit] MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@25a8f408/[I@772d4c88, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055186 d 2ms]]]
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@27fac6e2/[I@411733ef, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055187 d 2ms]]]
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3497679c/[I@40134dbd, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055388 d 1ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3354d428/[I@634a86c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055389 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6b1d4da2/[I@50d3fd9e, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121055389 d 0ms]]]
    [junit] requestFocus: click, d: 501 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e0a1ba9/[I@399dfb72, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057265 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@32e716eb/[I@6191b868, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057316 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@25e1e5e3/[I@11bbad83, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057316 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@387c7c8d/[I@74d529f3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057367 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56b54c71/[I@18adbb30, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057418 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@35dc58f8/[I@15551d68, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057418 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6fda1c9/[I@758896b4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057470 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5a5e3fb4/[I@61a870c5, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057521 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7983c799/[I@3aa54c22, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121057521 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@689258c7/[I@6002a673, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060502 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4dfdf943/[I@5cf7c5b5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060552 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ed51dc2/[I@4994b329, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060552 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@417e6e7c/[I@5387b07b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060603 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@71538614/[I@2287c52c, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060653 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7fa1dd69/[I@5bcf59f5, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060653 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@a1b12ea/[I@7776c5d4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060704 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@16b61e92/[I@e910ee4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060755 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5568a234/[I@48712fba, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121060755 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@74ee486/[I@4c7d1d29, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063838 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a0595fa/[I@54b965a3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063888 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@57bfdbc9/[I@74f69620, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063888 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@68fa4add/[I@8492903, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063939 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b238834/[I@59c34d14, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063990 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@24f98a16/[I@7ad8bd50, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121063990 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@11f70ae8/[I@71ed0e8e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064040 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@256c711/[I@f272e4a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064091 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5550040b/[I@783999ee, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121064091 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@37fbf7cd/[I@7f49d071, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067074 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4713ec00/[I@6ceb1874, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067124 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3e929f89/[I@c27fb77, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067175 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@14ee47dd/[I@27b008e7, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067175 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16188a0c/[I@250f2529, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067226 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@550b9c1/[I@76d330a0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067277 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@231d9552/[I@6b364c80, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067277 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@39d89e7d/[I@3c8d3e36, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067328 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cef6a48/[I@6a2acca2, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067328 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fe0d622/[I@620a6287, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067379 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@17cabf5a/[I@7fd8b9e9, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067431 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6d95b191/[I@7ebcdecb, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067482 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21c7226e/[I@18a57515, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067482 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@16a9c257/[I@6315e960, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067533 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@338cd072/[I@61c906ce, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067584 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@54ddf089/[I@36dadde6, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067584 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b1e432c/[I@1fcc2c70, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067636 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@15797d5f/[I@5b15f2fc, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067636 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e03ad1b/[I@235a083f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067687 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6bd3723a/[I@6f07524, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067738 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@149a920b/[I@2fea1abe, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067789 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3281c885/[I@6693adaa, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067789 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@696ea882/[I@5ff924e1, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067840 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5de46100/[I@3c9c7728, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067891 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@4453022e/[I@25b43d0d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067891 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c1433d1/[I@32560d91, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067943 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2f94c468/[I@4feaa03f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121067943 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersAWTCanvas.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@72bc71dd/[I@31d79f04, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070815 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4308d92c/[I@79e9fa15, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070866 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7021b73a/[I@35847a59, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070917 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c7c8482/[I@42df7935, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070969 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5d8ea8df/[I@40f0f875, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121070969 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@c47eaa2/[I@457d37fa, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071019 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1fe621ba/[I@3db04ab2, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071019 d 1ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f80bc2/[I@1ccbee0d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071071 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1079a640/[I@2291bc33, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121071071 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@20e230ee/[I@61fa6a1f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121073950 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7f4d4b79/[I@2b96363a, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074001 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@12c23031/[I@ae9ea96, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074252 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3282373/[I@402f54a3, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074303 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@635dba40/[I@1e6ef2b7, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074556 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@600dbfd/[I@226ac21f, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074607 d 0ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@eee92e0/[I@50ecb7c8, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074859 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@6515d4f9/[I@7c515b47, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121074910 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@413fd214/[I@44f94083, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075162 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@47fa7bd5/[I@dd801de, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075213 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@60629ceb/[I@6a2c39bc, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075465 d 0ms]]]
    [junit] TestNewtEventModifiersAWTCanvas.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@7d829c18/[I@9d62c08, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:javax.media.opengl.awt.GLCanvas, consumed false, when:1372121075516 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersAWTCanvas - testSingleButtonClickAndDrag
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121077283 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121078974 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@75152f9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7fd90bc2c6a0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false
    [junit] MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@46fa3ce4/[I@56b3c123, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079169 d 7ms]]]
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@334d0d4d/[I@7a4548b, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079169 d 7ms]]]
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@783c447d/[I@3cb4a836, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@788f905c/[I@194ec5da, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29f7831/[I@338bda4f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] requestFocus: click, d: 301 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@30b4ff9a/[I@3af8f071, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079880 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@13a65d1f/[I@f2ba84d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081042 d 5ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b365f02/[I@2e97bb80, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081094 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6b96e865/[I@737612, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081094 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c4c97f9/[I@688d6af2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081145 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1c686b7e/[I@b692bc4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081195 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@25b856b6/[I@6944da12, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081195 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@274909bc/[I@2c1e29ca, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081247 d 2ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7049a366/[I@7286b721, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081298 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6a611244/[I@af664ec, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081298 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@365bc793/[I@438b9fc6, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081749 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a6a2cf/[I@310ac5e8, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081800 d 8ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a471b7f/[I@125e4cbd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081850 d 11ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35453924/[I@53aa85ce, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083016 d 8ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6036c24b/[I@2b0dfb46, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083067 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@22ebc6bf/[I@25453782, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083117 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@504fbd34/[I@230eca1d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084280 d 7ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1ff747e6/[I@23915d6f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084331 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c8d34a7/[I@7a7bce95, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084331 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5637d705/[I@6c05b57b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084382 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6acdd5a4/[I@6f8538c3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084433 d 7ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1351c368/[I@5cf3eac0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084433 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@11b912ed/[I@d898eb2, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084485 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41f74f0f/[I@5367839e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084536 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@30f224d9/[I@69513ba9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084536 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@a1ddfdd/[I@2f542b5b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085089 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3eea7ba3/[I@145b2a9a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085140 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@10e37618/[I@455e2a51, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085191 d 2ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@30848636/[I@4c875c1c, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086356 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ab05984/[I@7fc50f6a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086407 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@627739ae/[I@16c0103, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086459 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5799832c/[I@1f72eaa2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087619 d 10ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@318a41cf/[I@6be69671, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087670 d 2ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6f9f0c0e/[I@32d0a462, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087670 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fd837fe/[I@2c441507, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087720 d 7ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29c09545/[I@2287fa6d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087772 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@d4a1bd1/[I@7c683d27, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087772 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1f870b40/[I@5af3a6eb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087823 d 1ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3253bcf3/[I@179a0f55, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087874 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@364a18e/[I@43aa735f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087874 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d098f1f/[I@4e935352, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088426 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a4354cb/[I@2a73f11a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088477 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@21d9f7bc/[I@6d176900, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088528 d 3ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dcc230c/[I@75112124, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089694 d 9ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3796fe87/[I@1a206d94, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089745 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@46fa1cf2/[I@4e827845, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089796 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5c149045/[I@4a0bd13d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090857 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4dd621c5/[I@2543346f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090908 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f277685/[I@17d64691, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090959 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@74b2e5d0/[I@d0df68b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090959 d 0ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@fb5265f/[I@3dea2f07, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091010 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59b59452/[I@201cc181, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091061 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3fe40c9f/[I@14f8bb7e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091061 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@55dd57f3/[I@36b93e8f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091112 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3bba3a5a/[I@3f4d0958, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091112 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5aa090df/[I@63874ef4, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091163 d 10ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4850a838/[I@2754199f, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091214 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@25e29e5/[I@74107a99, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091265 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@65e10e56/[I@1a74645b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091265 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4f689fee/[I@5ddbeafc, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091316 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11207688/[I@6a45e380, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091366 d 11ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@125b1f02/[I@1c50c5b8, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091366 d 11ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7ae4c18d/[I@405f4f03, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091417 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@313c6ef9/[I@7699b6af, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091417 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@65a8d7fd/[I@2ffc572f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091469 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5fbfe745/[I@2fe8941f, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091519 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4e5497cb/[I@13b9b89a, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091570 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6069094/[I@18fde7a3, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091570 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45728b26/[I@630d8f68, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091620 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f4227a6/[I@40390b1d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091672 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6108bddb/[I@4e8a6a2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091672 d 5ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4613d832/[I@40d6de8f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091723 d 7ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5aad9f8a/[I@3cc54b88, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091723 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@14874a4f/[I@3e1f9310, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092169 d 10ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@af01f4d/[I@1a96fdd7, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092220 d 2ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2ef33be4/[I@62e10dd0, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092272 d 4ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56fbda05/[I@30a6aae0, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093434 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@e1c7114/[I@6d43df48, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093485 d 9ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2f82803/[I@720ade7a, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093537 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7b9f4f58/[I@181259d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094596 d 4ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5cc67308/[I@68aa41cd, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094647 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c62f6a/[I@7a52d90e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094698 d 8ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@552864df/[I@4ef69826, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094750 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1f7f0f4a/[I@4ec4d36d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094750 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c14c181/[I@56ac2b61, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094801 d 2ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@415419bb/[I@7865657e, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094801 d 2ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@48ea70f2/[I@179d4544, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094852 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@562e7f78/[I@6b2cb7c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094852 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2af5372d/[I@48f98163, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095306 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@749db002/[I@1c8e8f1e, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095356 d 8ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@53560937/[I@3577249f, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095408 d 10ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e34123c/[I@2c995175, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096571 d 8ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b2ef33/[I@26760031, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096621 d 2ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@d06a4b1/[I@2f266725, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096673 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@25a732a4/[I@3edc04c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121097734 d 1ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@6debbf97/[I@106f8ae2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121097785 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@b0703dc/[I@798e662b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098037 d 8ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@73d5cf65/[I@5a232b4c, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098088 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3aefb8cf/[I@504e3c43, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098340 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@40567be5/[I@6de01862, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098391 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@13610249/[I@45dd108f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098643 d 11ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@346a401e/[I@2b978c74, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098694 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a862a07/[I@e316834, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098946 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@4db03533/[I@6b74cf1d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098996 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41c9b008/[I@2043fef6, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099249 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@5017d906/[I@4da941fe, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099300 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@9d5cf1b/[I@340ffaa8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099953 d 10ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@511464c/[I@311e2a2d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121100004 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3363098c/[I@2b07e0af, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121100055 d 3ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.14 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121078974 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@75152f9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7fd90bc2c6a0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false
    [junit] MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@46fa3ce4/[I@56b3c123, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079169 d 7ms]]]
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@334d0d4d/[I@7a4548b, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079169 d 7ms]]]
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@783c447d/[I@3cb4a836, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@788f905c/[I@194ec5da, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29f7831/[I@338bda4f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] requestFocus: click, d: 301 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@30b4ff9a/[I@3af8f071, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079880 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@13a65d1f/[I@f2ba84d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081042 d 5ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b365f02/[I@2e97bb80, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081094 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6b96e865/[I@737612, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081094 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c4c97f9/[I@688d6af2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081145 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1c686b7e/[I@b692bc4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081195 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@25b856b6/[I@6944da12, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081195 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@274909bc/[I@2c1e29ca, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081247 d 2ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7049a366/[I@7286b721, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081298 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6a611244/[I@af664ec, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081298 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@365bc793/[I@438b9fc6, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081749 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a6a2cf/[I@310ac5e8, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081800 d 8ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a471b7f/[I@125e4cbd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081850 d 11ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35453924/[I@53aa85ce, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083016 d 8ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6036c24b/[I@2b0dfb46, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083067 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@22ebc6bf/[I@25453782, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083117 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@504fbd34/[I@230eca1d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084280 d 7ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1ff747e6/[I@23915d6f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084331 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c8d34a7/[I@7a7bce95, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084331 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5637d705/[I@6c05b57b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084382 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6acdd5a4/[I@6f8538c3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084433 d 7ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1351c368/[I@5cf3eac0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084433 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@11b912ed/[I@d898eb2, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084485 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41f74f0f/[I@5367839e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084536 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@30f224d9/[I@69513ba9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084536 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@a1ddfdd/[I@2f542b5b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085089 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3eea7ba3/[I@145b2a9a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085140 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@10e37618/[I@455e2a51, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085191 d 2ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@30848636/[I@4c875c1c, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086356 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ab05984/[I@7fc50f6a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086407 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@627739ae/[I@16c0103, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086459 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5799832c/[I@1f72eaa2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087619 d 10ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@318a41cf/[I@6be69671, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087670 d 2ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6f9f0c0e/[I@32d0a462, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087670 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fd837fe/[I@2c441507, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087720 d 7ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29c09545/[I@2287fa6d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087772 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@d4a1bd1/[I@7c683d27, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087772 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1f870b40/[I@5af3a6eb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087823 d 1ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3253bcf3/[I@179a0f55, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087874 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@364a18e/[I@43aa735f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087874 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d098f1f/[I@4e935352, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088426 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a4354cb/[I@2a73f11a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088477 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@21d9f7bc/[I@6d176900, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088528 d 3ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dcc230c/[I@75112124, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089694 d 9ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3796fe87/[I@1a206d94, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089745 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@46fa1cf2/[I@4e827845, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089796 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5c149045/[I@4a0bd13d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090857 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4dd621c5/[I@2543346f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090908 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f277685/[I@17d64691, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090959 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@74b2e5d0/[I@d0df68b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090959 d 0ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@fb5265f/[I@3dea2f07, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091010 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59b59452/[I@201cc181, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091061 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3fe40c9f/[I@14f8bb7e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091061 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@55dd57f3/[I@36b93e8f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091112 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3bba3a5a/[I@3f4d0958, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091112 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5aa090df/[I@63874ef4, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091163 d 10ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4850a838/[I@2754199f, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091214 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@25e29e5/[I@74107a99, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091265 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@65e10e56/[I@1a74645b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091265 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4f689fee/[I@5ddbeafc, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091316 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11207688/[I@6a45e380, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091366 d 11ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@125b1f02/[I@1c50c5b8, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091366 d 11ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7ae4c18d/[I@405f4f03, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091417 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@313c6ef9/[I@7699b6af, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091417 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@65a8d7fd/[I@2ffc572f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091469 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5fbfe745/[I@2fe8941f, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091519 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4e5497cb/[I@13b9b89a, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091570 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6069094/[I@18fde7a3, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091570 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45728b26/[I@630d8f68, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091620 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f4227a6/[I@40390b1d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091672 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6108bddb/[I@4e8a6a2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091672 d 5ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4613d832/[I@40d6de8f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091723 d 7ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5aad9f8a/[I@3cc54b88, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091723 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@14874a4f/[I@3e1f9310, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092169 d 10ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@af01f4d/[I@1a96fdd7, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092220 d 2ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2ef33be4/[I@62e10dd0, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092272 d 4ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56fbda05/[I@30a6aae0, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093434 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@e1c7114/[I@6d43df48, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093485 d 9ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2f82803/[I@720ade7a, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093537 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7b9f4f58/[I@181259d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094596 d 4ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5cc67308/[I@68aa41cd, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094647 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c62f6a/[I@7a52d90e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094698 d 8ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@552864df/[I@4ef69826, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094750 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1f7f0f4a/[I@4ec4d36d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094750 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c14c181/[I@56ac2b61, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094801 d 2ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@415419bb/[I@7865657e, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094801 d 2ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@48ea70f2/[I@179d4544, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094852 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@562e7f78/[I@6b2cb7c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094852 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2af5372d/[I@48f98163, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095306 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@749db002/[I@1c8e8f1e, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095356 d 8ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@53560937/[I@3577249f, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095408 d 10ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e34123c/[I@2c995175, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096571 d 8ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b2ef33/[I@26760031, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096621 d 2ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@d06a4b1/[I@2f266725, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096673 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@25a732a4/[I@3edc04c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121097734 d 1ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@6debbf97/[I@106f8ae2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121097785 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@b0703dc/[I@798e662b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098037 d 8ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@73d5cf65/[I@5a232b4c, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098088 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3aefb8cf/[I@504e3c43, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098340 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@40567be5/[I@6de01862, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098391 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@13610249/[I@45dd108f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098643 d 11ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@346a401e/[I@2b978c74, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098694 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a862a07/[I@e316834, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098946 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@4db03533/[I@6b74cf1d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098996 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41c9b008/[I@2043fef6, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099249 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@5017d906/[I@4da941fe, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099300 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@9d5cf1b/[I@340ffaa8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099953 d 10ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@511464c/[I@311e2a2d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121100004 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3363098c/[I@2b07e0af, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121100055 d 3ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121101056 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testSingleButtonPressAndRelease took 3.134 sec
    [junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.34 sec
    [junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.337 sec
    [junit] Testcase: testHoldOneButtonAndPressAnother took 3.74 sec
    [junit] Testcase: testPressAllButtonsInSequence took 3.135 sec
    [junit] Testcase: testSingleButtonClickAndDrag took 4.648 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.14 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121078974 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@75152f9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 400x400, swapInterval 1, drawable 0x7fd90bc2c6a0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 300x300, onTitleBarIfWindow: false
    [junit] MouseEntered      ignored: MouseEvent[EVENT_MOUSE_ENTERED, [I@46fa3ce4/[I@56b3c123, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079169 d 7ms]]]
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@334d0d4d/[I@7a4548b, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079169 d 7ms]]]
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@783c447d/[I@3cb4a836, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@788f905c/[I@194ec5da, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29f7831/[I@338bda4f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079371 d 4ms]]]
    [junit] requestFocus: click, d: 301 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@30b4ff9a/[I@3af8f071, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121079880 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@13a65d1f/[I@f2ba84d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081042 d 5ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7b365f02/[I@2e97bb80, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081094 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6b96e865/[I@737612, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081094 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c4c97f9/[I@688d6af2, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081145 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1c686b7e/[I@b692bc4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081195 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@25b856b6/[I@6944da12, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081195 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@274909bc/[I@2c1e29ca, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081247 d 2ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7049a366/[I@7286b721, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081298 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6a611244/[I@af664ec, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081298 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@365bc793/[I@438b9fc6, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081749 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a6a2cf/[I@310ac5e8, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081800 d 8ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3a471b7f/[I@125e4cbd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121081850 d 11ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35453924/[I@53aa85ce, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083016 d 8ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@6036c24b/[I@2b0dfb46, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083067 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@22ebc6bf/[I@25453782, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121083117 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@504fbd34/[I@230eca1d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084280 d 7ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1ff747e6/[I@23915d6f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084331 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1c8d34a7/[I@7a7bce95, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084331 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5637d705/[I@6c05b57b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084382 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6acdd5a4/[I@6f8538c3, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084433 d 7ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1351c368/[I@5cf3eac0, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084433 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@11b912ed/[I@d898eb2, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084485 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41f74f0f/[I@5367839e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084536 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@30f224d9/[I@69513ba9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121084536 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@a1ddfdd/[I@2f542b5b, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085089 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3eea7ba3/[I@145b2a9a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085140 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@10e37618/[I@455e2a51, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121085191 d 2ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@30848636/[I@4c875c1c, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086356 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ab05984/[I@7fc50f6a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086407 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@627739ae/[I@16c0103, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121086459 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5799832c/[I@1f72eaa2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087619 d 10ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@318a41cf/[I@6be69671, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087670 d 2ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6f9f0c0e/[I@32d0a462, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087670 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fd837fe/[I@2c441507, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087720 d 7ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@29c09545/[I@2287fa6d, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087772 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@d4a1bd1/[I@7c683d27, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087772 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1f870b40/[I@5af3a6eb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087823 d 1ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3253bcf3/[I@179a0f55, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087874 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@364a18e/[I@43aa735f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121087874 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2d098f1f/[I@4e935352, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088426 d 7ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a4354cb/[I@2a73f11a, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088477 d 10ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@21d9f7bc/[I@6d176900, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121088528 d 3ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6dcc230c/[I@75112124, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089694 d 9ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3796fe87/[I@1a206d94, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089745 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@46fa1cf2/[I@4e827845, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121089796 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5c149045/[I@4a0bd13d, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090857 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4dd621c5/[I@2543346f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090908 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5f277685/[I@17d64691, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090959 d 0ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@74b2e5d0/[I@d0df68b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121090959 d 0ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@fb5265f/[I@3dea2f07, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091010 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@59b59452/[I@201cc181, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091061 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3fe40c9f/[I@14f8bb7e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091061 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@55dd57f3/[I@36b93e8f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091112 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3bba3a5a/[I@3f4d0958, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091112 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5aa090df/[I@63874ef4, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091163 d 10ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4850a838/[I@2754199f, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091214 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@25e29e5/[I@74107a99, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091265 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@65e10e56/[I@1a74645b, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091265 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4f689fee/[I@5ddbeafc, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091316 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11207688/[I@6a45e380, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091366 d 11ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@125b1f02/[I@1c50c5b8, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091366 d 11ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7ae4c18d/[I@405f4f03, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091417 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@313c6ef9/[I@7699b6af, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091417 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@65a8d7fd/[I@2ffc572f, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091469 d 3ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5fbfe745/[I@2fe8941f, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091519 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4e5497cb/[I@13b9b89a, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091570 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6069094/[I@18fde7a3, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091570 d 9ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@45728b26/[I@630d8f68, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091620 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f4227a6/[I@40390b1d, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091672 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6108bddb/[I@4e8a6a2, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091672 d 5ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4613d832/[I@40d6de8f, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091723 d 7ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5aad9f8a/[I@3cc54b88, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121091723 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNEWTWindowAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@14874a4f/[I@3e1f9310, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092169 d 10ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@af01f4d/[I@1a96fdd7, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092220 d 2ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2ef33be4/[I@62e10dd0, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121092272 d 4ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@56fbda05/[I@30a6aae0, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093434 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@e1c7114/[I@6d43df48, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093485 d 9ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2f82803/[I@720ade7a, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121093537 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7b9f4f58/[I@181259d0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094596 d 4ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5cc67308/[I@68aa41cd, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094647 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1c62f6a/[I@7a52d90e, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094698 d 8ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@552864df/[I@4ef69826, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094750 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1f7f0f4a/[I@4ec4d36d, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094750 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5c14c181/[I@56ac2b61, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094801 d 2ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@415419bb/[I@7865657e, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094801 d 2ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@48ea70f2/[I@179d4544, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094852 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@562e7f78/[I@6b2cb7c, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121094852 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2af5372d/[I@48f98163, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095306 d 5ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@749db002/[I@1c8e8f1e, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095356 d 8ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@53560937/[I@3577249f, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121095408 d 10ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@5e34123c/[I@2c995175, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096571 d 8ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@5b2ef33/[I@26760031, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096621 d 2ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@d06a4b1/[I@2f266725, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121096673 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@25a732a4/[I@3edc04c, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121097734 d 1ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@6debbf97/[I@106f8ae2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121097785 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@b0703dc/[I@798e662b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098037 d 8ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@73d5cf65/[I@5a232b4c, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098088 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3aefb8cf/[I@504e3c43, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098340 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@40567be5/[I@6de01862, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098391 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@13610249/[I@45dd108f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098643 d 11ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@346a401e/[I@2b978c74, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098694 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a862a07/[I@e316834, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098946 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@4db03533/[I@6b74cf1d, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121098996 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@41c9b008/[I@2043fef6, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/208, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099249 d 6ms]]]
    [junit] TestNewtEventModifiersNEWTWindowAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@5017d906/[I@4da941fe, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099300 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@9d5cf1b/[I@340ffaa8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121099953 d 10ms]]]
    [junit] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@511464c/[I@311e2a2d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121100004 d 1ms]]]
    [junit] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3363098c/[I@2b07e0af, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/200, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121100055 d 3ms]]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNEWTWindowAWT - testSingleButtonClickAndDrag
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121101056 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372121101056 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121102971 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x378
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7ca1273f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fa9104b1060
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fa9104b1060
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@786aa66a/[I@21d3b6e9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105241 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@528d8c58/[I@4af90fbf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105292 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2578eb0d/[I@258fb5b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105292 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7de20e08/[I@4076fc9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105343 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43bf730/[I@7ce1727b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105394 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3523294a/[I@176bd487, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105394 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@284df714/[I@169856b8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105446 d 4ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6b65559e/[I@49d82f27, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105497 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@fffcf51/[I@6383d70b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105497 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1d31238e/[I@5154e9b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108482 d 10ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31b49b5/[I@74840baa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108532 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@91a01a9/[I@a6302ea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108532 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a5455f9/[I@46d884f8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108583 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3101da1e/[I@709700b4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108634 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49af632b/[I@1997c1d8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108634 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3a375908/[I@7b63a14, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108685 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4c9efb00/[I@5970e44c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108736 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29c6774/[I@6a4bf202, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108736 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@bb8b79b/[I@c1e2720, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111815 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f9aac17/[I@73982201, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111866 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@8e0aaf1/[I@55f6b8c4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111866 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@38dc77f3/[I@12470faf, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111918 d 7ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7756b388/[I@5d24e2ed, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111969 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@20ae6561/[I@1981d40a, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111969 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1a87e99b/[I@50f9ccb8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112020 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3fef6d90/[I@229bb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112070 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@e01b3fe/[I@11cfefe1, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112070 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@54bcb916/[I@321b7ed0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115052 d 11ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2b22a363/[I@6f14ceb4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115101 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3f0ec465/[I@627fe33a, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115152 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3a1f275b/[I@5350e52c, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115152 d 9ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@63f5d66f/[I@20d144ae, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115203 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@af40c57/[I@1c56295f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115256 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cb62a81/[I@3ba0aab4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115256 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31272e01/[I@33d5cdd, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115305 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@319bb2d4/[I@64f995bd, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115305 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3dd5df15/[I@2428fb6a, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115356 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e91feb1/[I@22e85762, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115407 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43c0f4d5/[I@3109eeb3, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115458 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31642ec/[I@2a839589, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115458 d 8ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@24ce6b2d/[I@6bde6a3b, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115509 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57107ed0/[I@7bf5b657, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115560 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@40964955/[I@4aa88c93, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115560 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fa52d2f/[I@3539aa21, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115611 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cd077d3/[I@7a6aed3f, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115611 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fe01e3/[I@4b2ddf1a, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115662 d 11ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30924a85/[I@545a7aac, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115714 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bdd78/[I@3fd8f15e, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115764 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3bce7311/[I@6ee47fc3, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115764 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5b801415/[I@35a69da1, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115816 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4db6d08b/[I@1d357d89, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115866 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@22c4bc5a/[I@2229ca8b, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115866 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@65b07d32/[I@25eb91c6, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115917 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@caf719d/[I@524c00ec, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115917 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6bb6b8cd/[I@291ed1fa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118789 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@266b892d/[I@5dfafd0f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118840 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@8fc13fd/[I@5d844ba6, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118891 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1882af41/[I@2bbfe0f9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118942 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@424b11df/[I@4e826979, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118942 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@53daaf33/[I@3a246847, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118993 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2c3a2b23/[I@1ee61d84, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118993 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@159bd4f5/[I@29ba2be8, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121119044 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7d98a1be/[I@2fa3015d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121119044 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@451e7804/[I@5359720f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121121924 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@154f6189/[I@e8c744d, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121121975 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@272772b1/[I@edad68c, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122228 d 9ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@413b88f2/[I@2b9be953, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122278 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@8f35e83/[I@21c1ef0c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122531 d 8ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@43350e24/[I@50337ff4, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122582 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6515954e/[I@6bfd67ba, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122834 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@49a51bb9/[I@76bf3474, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122884 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30ce894/[I@44794e1c, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123136 d 7ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@77f73362/[I@64ea476, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123187 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@150f4236/[I@1cc3f207, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123439 d 5ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@446b852/[I@3eef11af, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123490 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.355 sec
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.dispose ... 
    [junit] ------------- Standard Error -----------------
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.dispose FIN
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121125256 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] SLOCK [T main @ 1372121102971 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x378
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7ca1273f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fa9104b1060
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fa9104b1060
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@786aa66a/[I@21d3b6e9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105241 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@528d8c58/[I@4af90fbf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105292 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2578eb0d/[I@258fb5b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105292 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7de20e08/[I@4076fc9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105343 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43bf730/[I@7ce1727b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105394 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3523294a/[I@176bd487, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105394 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@284df714/[I@169856b8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105446 d 4ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6b65559e/[I@49d82f27, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105497 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@fffcf51/[I@6383d70b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105497 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1d31238e/[I@5154e9b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108482 d 10ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31b49b5/[I@74840baa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108532 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@91a01a9/[I@a6302ea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108532 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a5455f9/[I@46d884f8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108583 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3101da1e/[I@709700b4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108634 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49af632b/[I@1997c1d8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108634 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3a375908/[I@7b63a14, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108685 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4c9efb00/[I@5970e44c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108736 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29c6774/[I@6a4bf202, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108736 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@bb8b79b/[I@c1e2720, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111815 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f9aac17/[I@73982201, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111866 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@8e0aaf1/[I@55f6b8c4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111866 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@38dc77f3/[I@12470faf, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111918 d 7ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7756b388/[I@5d24e2ed, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111969 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@20ae6561/[I@1981d40a, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111969 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1a87e99b/[I@50f9ccb8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112020 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3fef6d90/[I@229bb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112070 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@e01b3fe/[I@11cfefe1, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112070 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@54bcb916/[I@321b7ed0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115052 d 11ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2b22a363/[I@6f14ceb4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115101 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3f0ec465/[I@627fe33a, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115152 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3a1f275b/[I@5350e52c, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115152 d 9ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@63f5d66f/[I@20d144ae, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115203 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@af40c57/[I@1c56295f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115256 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cb62a81/[I@3ba0aab4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115256 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31272e01/[I@33d5cdd, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115305 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@319bb2d4/[I@64f995bd, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115305 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3dd5df15/[I@2428fb6a, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115356 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e91feb1/[I@22e85762, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115407 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43c0f4d5/[I@3109eeb3, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115458 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31642ec/[I@2a839589, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115458 d 8ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@24ce6b2d/[I@6bde6a3b, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115509 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57107ed0/[I@7bf5b657, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115560 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@40964955/[I@4aa88c93, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115560 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fa52d2f/[I@3539aa21, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115611 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cd077d3/[I@7a6aed3f, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115611 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fe01e3/[I@4b2ddf1a, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115662 d 11ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30924a85/[I@545a7aac, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115714 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bdd78/[I@3fd8f15e, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115764 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3bce7311/[I@6ee47fc3, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115764 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5b801415/[I@35a69da1, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115816 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4db6d08b/[I@1d357d89, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115866 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@22c4bc5a/[I@2229ca8b, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115866 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@65b07d32/[I@25eb91c6, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115917 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@caf719d/[I@524c00ec, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115917 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6bb6b8cd/[I@291ed1fa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118789 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@266b892d/[I@5dfafd0f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118840 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@8fc13fd/[I@5d844ba6, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118891 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1882af41/[I@2bbfe0f9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118942 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@424b11df/[I@4e826979, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118942 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@53daaf33/[I@3a246847, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118993 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2c3a2b23/[I@1ee61d84, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118993 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@159bd4f5/[I@29ba2be8, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121119044 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7d98a1be/[I@2fa3015d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121119044 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@451e7804/[I@5359720f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121121924 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@154f6189/[I@e8c744d, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121121975 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@272772b1/[I@edad68c, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122228 d 9ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@413b88f2/[I@2b9be953, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122278 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@8f35e83/[I@21c1ef0c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122531 d 8ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@43350e24/[I@50337ff4, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122582 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6515954e/[I@6bfd67ba, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122834 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@49a51bb9/[I@76bf3474, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122884 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30ce894/[I@44794e1c, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123136 d 7ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@77f73362/[I@64ea476, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123187 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@150f4236/[I@1cc3f207, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123439 d 5ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@446b852/[I@3eef11af, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123490 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121125256 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testSingleButtonPressAndRelease took 3.135 sec
    [junit] Testcase: testSingleButtonPressAndReleaseWithShift took 3.337 sec
    [junit] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.335 sec
    [junit] Testcase: testHoldOneButtonAndPressAnother took 3.737 sec
    [junit] Testcase: testPressAllButtonsInSequence took 3.136 sec
    [junit] Testcase: testSingleButtonClickAndDrag took 4.642 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.355 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121102971 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x378
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7ca1273f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.init FIN
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fa9104b1060
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7fa9104b1060
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 300x311, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@786aa66a/[I@21d3b6e9, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105241 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@528d8c58/[I@4af90fbf, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105292 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2578eb0d/[I@258fb5b3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105292 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7de20e08/[I@4076fc9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105343 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43bf730/[I@7ce1727b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105394 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3523294a/[I@176bd487, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105394 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@284df714/[I@169856b8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105446 d 4ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6b65559e/[I@49d82f27, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105497 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@fffcf51/[I@6383d70b, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121105497 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndRelease
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1d31238e/[I@5154e9b, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108482 d 10ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31b49b5/[I@74840baa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108532 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@91a01a9/[I@a6302ea, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108532 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a5455f9/[I@46d884f8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108583 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3101da1e/[I@709700b4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108634 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@49af632b/[I@1997c1d8, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108634 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3a375908/[I@7b63a14, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108685 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4c9efb00/[I@5970e44c, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108736 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29c6774/[I@6a4bf202, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121108736 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithShift
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonPressAndRelease
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@bb8b79b/[I@c1e2720, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111815 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@f9aac17/[I@73982201, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111866 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@8e0aaf1/[I@55f6b8c4, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111866 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@38dc77f3/[I@12470faf, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111918 d 7ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7756b388/[I@5d24e2ed, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111969 d 10ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@20ae6561/[I@1981d40a, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121111969 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1a87e99b/[I@50f9ccb8, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112020 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3fef6d90/[I@229bb, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112070 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@e01b3fe/[I@11cfefe1, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121112070 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonPressAndReleaseWithCtrl
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doHoldOneButtonAndPressAnother
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@54bcb916/[I@321b7ed0, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115052 d 11ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2b22a363/[I@6f14ceb4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115101 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3f0ec465/[I@627fe33a, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115152 d 9ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3a1f275b/[I@5350e52c, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115152 d 9ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@63f5d66f/[I@20d144ae, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115203 d 1ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@af40c57/[I@1c56295f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115256 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cb62a81/[I@3ba0aab4, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115256 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@31272e01/[I@33d5cdd, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115305 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@319bb2d4/[I@64f995bd, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115305 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3dd5df15/[I@2428fb6a, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115356 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7e91feb1/[I@22e85762, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115407 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@43c0f4d5/[I@3109eeb3, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115458 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@31642ec/[I@2a839589, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115458 d 8ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [junit] *** pressing additional button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@24ce6b2d/[I@6bde6a3b, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115509 d 11ms]]]
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [junit] *** releasing additional button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@57107ed0/[I@7bf5b657, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115560 d 3ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@40964955/[I@4aa88c93, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115560 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7fa52d2f/[I@3539aa21, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115611 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5cd077d3/[I@7a6aed3f, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115611 d 8ms]]]
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1fe01e3/[I@4b2ddf1a, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115662 d 11ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [junit] *** pressing additional button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30924a85/[I@545a7aac, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115714 d 2ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [junit] *** releasing additional button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2bdd78/[I@3fd8f15e, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115764 d 6ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3bce7311/[I@6ee47fc3, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115764 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [junit] *** pressing additional button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5b801415/[I@35a69da1, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115816 d 7ms]]]
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [junit] *** releasing additional button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4db6d08b/[I@1d357d89, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115866 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@22c4bc5a/[I@2229ca8b, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115866 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@65b07d32/[I@25eb91c6, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115917 d 4ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@caf719d/[I@524c00ec, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121115917 d 4ms]]]
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNewtCanvasAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testHoldOneButtonAndPressAnother
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doPressAllButtonsInSequence
    [junit] *** pressing button 1
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6bb6b8cd/[I@291ed1fa, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118789 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@266b892d/[I@5dfafd0f, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118840 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@8fc13fd/[I@5d844ba6, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118891 d 6ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1882af41/[I@2bbfe0f9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118942 d 8ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@424b11df/[I@4e826979, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118942 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@53daaf33/[I@3a246847, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118993 d 1ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2c3a2b23/[I@1ee61d84, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121118993 d 1ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@159bd4f5/[I@29ba2be8, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121119044 d 5ms]]]
    [junit] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7d98a1be/[I@2fa3015d, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121119044 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testPressAllButtonsInSequence
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #0
    [junit] 
    [junit] >>>> _doSingleButtonClickAndDrag
    [junit] WAIT-till-done: eventDispatch() #1
    [junit] *** pressing button 1
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@451e7804/[I@5359720f, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/189, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121121924 d 3ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@154f6189/[I@e8c744d, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121121975 d 6ms]]]
    [junit] WAIT-till-done: eventDispatch() #2
    [junit] WAIT-till-done: eventDispatch() #3
    [junit] WAIT-till-done: eventDispatch() #4
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 1
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@272772b1/[I@edad68c, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122228 d 9ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@413b88f2/[I@2b9be953, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122278 d 3ms]]]
    [junit] WAIT-till-done: eventDispatch() #5
    [junit] WAIT-till-done: eventDispatch() #6
    [junit] WAIT-till-done: eventDispatch() #7
    [junit] *** pressing button 2
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@8f35e83/[I@21c1ef0c, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122531 d 8ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@43350e24/[I@50337ff4, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122582 d 10ms]]]
    [junit] WAIT-till-done: eventDispatch() #8
    [junit] WAIT-till-done: eventDispatch() #9
    [junit] WAIT-till-done: eventDispatch() #10
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 2
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6515954e/[I@6bfd67ba, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122834 d 2ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@49a51bb9/[I@76bf3474, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121122884 d 5ms]]]
    [junit] WAIT-till-done: eventDispatch() #11
    [junit] WAIT-till-done: eventDispatch() #12
    [junit] WAIT-till-done: eventDispatch() #13
    [junit] *** pressing button 3
    [junit] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@30ce894/[I@44794e1c, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123136 d 7ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [junit] *** moving mouse
    [junit] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@77f73362/[I@64ea476, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123187 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #14
    [junit] WAIT-till-done: eventDispatch() #15
    [junit] WAIT-till-done: eventDispatch() #16
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [junit] *** releasing button 3
    [junit] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@150f4236/[I@1cc3f207, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123439 d 5ms]]]
    [junit] TestNewtEventModifiersNewtCanvasAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [junit] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@446b852/[I@3eef11af, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:com.jogamp.newt.opengl.GLWindow, consumed false, when:1372121123490 d 9ms]]]
    [junit] WAIT-till-done: eventDispatch() #17
    [junit] WAIT-till-done: eventDispatch() #18
    [junit] WAIT-till-done: eventDispatch() #19
    [junit] WAIT-till-done: eventDispatch() #20
    [junit] WAIT-till-done: DONE
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasAWT - testSingleButtonClickAndDrag
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.dispose ... 
    [junit] Thread[AWT-EventQueue-0-Display-.macosx_nil-1-EDT-1,6,main] RedSquareES2.dispose FIN
    [junit] SLOCK [T main @ 1372121125256 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT
    [junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 0.067 sec
    [junit] 
    [junit] Testcase: initializationError took 0.001 sec
    [junit] 	Caused an ERROR
    [junit] org/eclipse/swt/widgets/Shell
    [junit] java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Shell
    [junit] 	at java.lang.Class.getDeclaredMethods0(Native Method)
    [junit] 	at java.lang.Class.privateGetDeclaredMethods(Class.java:2451)
    [junit] 	at java.lang.Class.getDeclaredMethods(Class.java:1810)
    [junit] 	at java.lang.reflect.Constructor.newInstance(Constructor.java:525)
    [junit] Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Shell
    [junit] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
    [junit] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    [junit] 	at java.security.AccessController.doPrivileged(Native Method)
    [junit] 	at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    [junit] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
    [junit] 	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
    [junit] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
    [junit] 
    [junit] Tests run: 1, Failures: 0, Errors: 1, Time elapsed: 0.067 sec
    [junit] 
    [junit] Testcase: initializationError(com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT):	Caused an ERROR
    [junit] org/eclipse/swt/widgets/Shell
    [junit] java.lang.NoClassDefFoundError: org/eclipse/swt/widgets/Shell
    [junit] 	at java.lang.Class.getDeclaredMethods0(Native Method)
    [junit] 	at java.lang.Class.privateGetDeclaredMethods(Class.java:2451)
    [junit] 	at java.lang.Class.getDeclaredMethods(Class.java:1810)
    [junit] 	at java.lang.reflect.Constructor.newInstance(Constructor.java:525)
    [junit] Caused by: java.lang.ClassNotFoundException: org.eclipse.swt.widgets.Shell
    [junit] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
    [junit] 	at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    [junit] 	at java.security.AccessController.doPrivileged(Native Method)
    [junit] 	at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    [junit] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
    [junit] 	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
    [junit] 	at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
    [junit] 
    [junit] 
    [junit] Test com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT FAILED
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121128029 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@68b85090, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe325aabea0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 4, Release 4
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 4, Release 4, Events 8
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 4, Release 4, Events 8
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4465b934, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fe325b8ee20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 24.013 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121128029 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@68b85090, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe325aabea0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 4, Release 4
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 4, Release 4, Events 8
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 4, Release 4, Events 8
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4465b934, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fe325b8ee20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 4, Release 4
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 4, Release 4, Events 8
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 4, Release 4, Events 8
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121151959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NEWT took 12.062 sec
    [junit] Testcase: test02NewtCanvasAWT_Onscreen took 0.001 sec
    [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 11.085 sec
    [junit] Expec Single Press 4, Release 4
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 4, Release 4, Events 8
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 4, Release 4, Events 8
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121151959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 24.013 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121128029 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@68b85090, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fe325aabea0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 4, Release 4
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 4, Release 4, Events 8
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 4, Release 4, Events 8
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4465b934, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fe325b8ee20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 3, Release 3
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 3, Release 3, Events 6
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 3, Release 3, Events 6
    [junit] Expec Single Press 4, Release 4
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 4, Release 4, Events 8
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 4, Release 4, Events 8
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodeModifiersAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121151959 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121152964 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@22536cc0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f91e325ac70
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
    [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
    [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
    [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
    [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
    [junit] *** Total KeyCode Misses 0 / 69, valid true
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3abbbb74, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f91e507e7c0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
    [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
    [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
    [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
    [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
    [junit] *** Total KeyCode Misses 0 / 69, valid true
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 88.893 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121152964 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@22536cc0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f91e325ac70
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
    [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
    [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
    [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
    [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
    [junit] *** Total KeyCode Misses 0 / 69, valid true
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3abbbb74, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f91e507e7c0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
    [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
    [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
    [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
    [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
    [junit] *** Total KeyCode Misses 0 / 69, valid true
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121241600 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NEWT took 44.442 sec
    [junit] Testcase: test02NewtCanvasAWT_Onscreen took 0 sec
    [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 43.428 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 88.893 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121152964 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@22536cc0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7f91e325ac70
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
    [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
    [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
    [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
    [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
    [junit] *** Total KeyCode Misses 0 / 69, valid true
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3abbbb74, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f91e507e7c0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] +++ Code Segment bs, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cr, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment pg_down, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment shift, pg_up, ctrl, alt, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment esc, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment space, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment quote, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment , - . /, Misses: 0 / 4, events 8, valid true
    [junit] +++ Code Segment 0 - 9, Misses: 0 / 10, events 20, valid true
    [junit] +++ Code Segment ;, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment =, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment a - z, Misses: 0 / 26, events 52, valid true
    [junit] +++ Code Segment [ \ ], Misses: 0 / 3, events 6, valid true
    [junit] +++ Code Segment `, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment f1..f8, Misses: 0 / 8, events 16, valid true
    [junit] +++ Code Segment del, Misses: 0 / 1, events 2, valid true
    [junit] +++ Code Segment cursor arrows, Misses: 0 / 4, events 8, valid true
    [junit] *** Total KeyCode Misses 0 / 69, valid true
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121241600 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyCodesAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121241600 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121242591 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@45a43fb8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff193449e40
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Auto-Repeat Test: 3
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 2
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 2
    [junit] Expec Single Press 6, Release 6
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 6, Release 6, Events 12
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 6, Release 6, Events 12
    [junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@658e1363, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7ff193460900
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Auto-Repeat Test: 3
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 2
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 2
    [junit] Expec Single Press 6, Release 6
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 6, Release 6, Events 12
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 6, Release 6, Events 12
    [junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 39.813 sec
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] ------------- Standard Error -----------------
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
    [junit] SLOCK [T main @ 1372121242591 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] SLOCK [T main @ 1372121282324 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@45a43fb8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff193449e40
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Auto-Repeat Test: 3
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 2
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 2
    [junit] Expec Single Press 6, Release 6
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 6, Release 6, Events 12
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 6, Release 6, Events 12
    [junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@658e1363, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7ff193460900
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Auto-Repeat Test: 3
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 2
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 2
    [junit] Expec Single Press 6, Release 6
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 6, Release 6, Events 12
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 6, Release 6, Events 12
    [junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
    [junit] SLOCK [T main @ 1372121282324 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NEWT took 19.973 sec
    [junit] Testcase: test02NewtCanvasAWT took 18.983 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 39.813 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121242591 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@45a43fb8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7ff193449e40
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Auto-Repeat Test: 3
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 2
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 2
    [junit] Expec Single Press 6, Release 6
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 6, Release 6, Events 12
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 6, Release 6, Events 12
    [junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@658e1363, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7ff193460900
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Auto-Repeat Test: 3
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 0
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 1
    [junit] +++ KEY Event Auto-Repeat START Input Loop: 2
    [junit] +++ KEY Event Auto-Repeat END   Input Loop: 2
    [junit] Expec Single Press 6, Release 6
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 6, Release 6, Events 12
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 6, Release 6, Events 12
    [junit] No AUTO-REPEAT triggered by AWT Robot .. aborting test analysis
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventAutoRepeatAWT - test02NewtCanvasAWT
    [junit] SLOCK [T main @ 1372121282324 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121283342 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3deac601, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faccc437bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Order Test: 6
    [junit] Expec Single Press 36, Release 36
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 36, Release 36, Events 72
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 36, Release 36, Events 72
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1b68f060, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7facce1a5f40
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Order Test: 6
    [junit] Expec Single Press 36, Release 36
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 36, Release 36, Events 72
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 36, Release 36, Events 72
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121325017 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 41.947 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121283342 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3deac601, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faccc437bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Order Test: 6
    [junit] Expec Single Press 36, Release 36
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 36, Release 36, Events 72
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 36, Release 36, Events 72
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1b68f060, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7facce1a5f40
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Order Test: 6
    [junit] Expec Single Press 36, Release 36
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 36, Release 36, Events 72
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 36, Release 36, Events 72
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121325017 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NEWT took 20.941 sec
    [junit] Testcase: test02NewtCanvasAWT_Onscreen took 0 sec
    [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 19.948 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 41.947 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121283342 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3deac601, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7faccc437bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Order Test: 6
    [junit] Expec Single Press 36, Release 36
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 36, Release 36, Events 72
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 36, Release 36, Events 72
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1b68f060, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7facce1a5f40
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] KEY Event Order Test: 6
    [junit] Expec Single Press 36, Release 36
    [junit] Expec AutoRp Press 0, Release 0
    [junit] Total Single Press 36, Release 36, Events 72
    [junit] Total AutoRp Press 0, Release 0, Events 0
    [junit] Total ALL    Press 36, Release 36, Events 72
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyEventOrderAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121325017 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121325849 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3baec4a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc58a44ef60
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7557b9e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc58d986b00
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.561 sec
    [junit] requestFocus: click, d: 301 ms
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] ------------- Standard Error -----------------
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121325849 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] SLOCK [T main @ 1372121329330 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3baec4a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc58a44ef60
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7557b9e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc58d986b00
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121329330 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: test01NEWT took 1.856 sec
    [junit] Testcase: test02NewtCanvasAWT_Onscreen took 0 sec
    [junit] Testcase: test03NewtCanvasAWT_Offsccreen took 0.871 sec
    [junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.561 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121325849 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3baec4a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1, drawable 0x7fc58a44ef60
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 384x304, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test01NEWT
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
    [junit] Platform doesn't support onscreen rendering.
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test02NewtCanvasAWT_Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7557b9e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc58d986b00
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] requestFocus: NEWT Component
    [junit] centerMouse: robot pos: 320x273, onTitleBarIfWindow: false
    [junit] requestFocus: click, d: 301 ms
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtKeyPressReleaseUnmaskRepeatAWT - test03NewtCanvasAWT_Offsccreen
    [junit] SLOCK [T main @ 1372121329330 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121330179 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@62babbb2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@554c0017, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63039b60
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63039b60
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-3-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@e7c3d0a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63062840
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63062840
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-4-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3651813f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb6304c2c0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb6304c2c0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5c3b3af0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5c3b3af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5abe5ac0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5abe5ac0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-5-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3e77fd62, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5c2ddf10
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5c2ddf10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314ba30
    [junit] Thread[main-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314ba30
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314d550
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314d550
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-6-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7b2900c9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6316ce20
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6316ce20
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@18441883, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3521275a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [junit]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 18.468 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121330179 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121348563 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@62babbb2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@554c0017, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63039b60
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63039b60
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-3-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@e7c3d0a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63062840
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63062840
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-4-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3651813f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb6304c2c0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb6304c2c0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5c3b3af0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5c3b3af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5abe5ac0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5abe5ac0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-5-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3e77fd62, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5c2ddf10
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5c2ddf10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314ba30
    [junit] Thread[main-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314ba30
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314d550
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314d550
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-6-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7b2900c9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6316ce20
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6316ce20
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@18441883, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3521275a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [junit]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121348563 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.802 sec
    [junit] Testcase: testWindowParenting02CreateVisibleDestroy2Defered took 1.023 sec
    [junit] Testcase: testWindowParenting02CreateVisibleDestroy3Odd took 0.974 sec
    [junit] Testcase: testWindowParenting03ReparentNewtWin2Top took 5.071 sec
    [junit] Testcase: testWindowParenting04ReparentNewtWin2TopLayouted took 4.287 sec
    [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 4.462 sec
    [junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 18.468 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121330179 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@62babbb2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fcb5c0e4370
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@554c0017, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63039b60
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63039b60
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-3-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@e7c3d0a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63062840
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb63062840
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-4-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3651813f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb6304c2c0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb6304c2c0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5c3b3af0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5c3b3af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5abe5ac0
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcb5abe5ac0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-5-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3e77fd62, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5c2ddf10
    [junit] Thread[main-Display-.macosx_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5c2ddf10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314ba30
    [junit] Thread[main-Display-.macosx_nil-5-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314ba30
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314d550
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6314d550
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-5-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-6-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7b2900c9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6316ce20
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb6316ce20
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@18441883, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9bc090
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3521275a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 8 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=8, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=16, type=FRAGMENT_SHADER, valid=true, shader:  3, source]
    [junit]    ShaderCode[id=15, type=VERTEX_SHADER, valid=true, shader:  2, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fcb5a9d1af0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-6-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-6-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121348563 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121349413 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a21bd99, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe583b91eb0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe583b91eb0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-FPSAWTAnimator-Timer0,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@53034cc9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init FIN
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58b8330a0
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-FPSAWTAnimator-Timer0,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7624ee1c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init FIN
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5858532d0
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@9437a04, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58ba25ae0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58ba25ae0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@52cda03b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@108f8051, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.349 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121349413 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a21bd99, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe583b91eb0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe583b91eb0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-FPSAWTAnimator-Timer0,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@53034cc9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init FIN
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58b8330a0
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-FPSAWTAnimator-Timer0,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7624ee1c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init FIN
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5858532d0
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@9437a04, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58ba25ae0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58ba25ae0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@52cda03b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@108f8051, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
    [junit] SLOCK [T main @ 1372121356683 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator took 3.619 sec
    [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator took 2.875 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.349 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121349413 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a21bd99, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe583b91eb0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe583b91eb0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-FPSAWTAnimator-Timer0,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@53034cc9, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init FIN
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58b8330a0
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] FPSAnimator P5: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop false -- started true, animating true, paused true, drawable 1, drawablesEmpty false]
    [junit] FPSAnimator P1:Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun true, shouldStop false -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-FPSAWTAnimator-Timer0,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7624ee1c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.init FIN
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5858532d0
    [junit] Thread[main-FPSAWTAnimator-Timer0,5,main] RedSquareES2.reshape FIN
    [junit] FPSAnimator P4: false, Thread[main-FPSAWTAnimator-Timer0,5,main]: Task[thread Thread[main-FPSAWTAnimator-Timer0,5,main], stopped false, paused false shouldRun false, shouldStop true -- started true, animating true, paused false, drawable 1, drawablesEmpty false]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@9437a04, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58ba25ae0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe58ba25ae0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] SLOCK [T main @ 1372121356683 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@52cda03b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe5839e6bb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@108f8051, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 6 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=6, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fe585884500
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
    [junit] SLOCK [T main @ 1372121356683 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121357537 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@19bd6e76, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@77e2b807, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9233acdba0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9233acdba0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a26263c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f923c908d10
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f923c908d10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-3,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2955676, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9232c79a40
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9232c79a40
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.465 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121357537 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@19bd6e76, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@77e2b807, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9233acdba0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9233acdba0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a26263c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f923c908d10
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f923c908d10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-3,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2955676, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9232c79a40
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9232c79a40
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121362921 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.873 sec
    [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 2.749 sec
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121362921 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.465 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121357537 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@19bd6e76, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7f9233aadfe0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@77e2b807, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9233acdba0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9233acdba0
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2a26263c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f923c908d10
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f923c908d10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-3,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2955676, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9232c79a40
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7f9232c79a40
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121362921 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121363739 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] $
    [junit] Demos: 1 - Visible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5daa9431, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 2 - StopAnimator
    [junit] Demos: 3 - !Visible
    [junit] Demos: 4 - Visible
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 5 - X Container
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Demos: 6 - X Frame
    [junit] Demos: 7 - X GLWindow
    [junit] Demos: 8 - X DisturbanceThread
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] $
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3ba5fb12, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5b54a573, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@21d656be, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 2 - !visible
    [junit] Demos: 3 - !visible
    [junit] Demos: 4 - X frame
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Demos: 5 - X frame
    [junit] Demos: 6 - X GLWindow
    [junit] Demos: 7 - X DisturbanceThread
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.164 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121363739 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] $
    [junit] Demos: 1 - Visible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5daa9431, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 2 - StopAnimator
    [junit] Demos: 3 - !Visible
    [junit] Demos: 4 - Visible
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 5 - X Container
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Demos: 6 - X Frame
    [junit] Demos: 7 - X GLWindow
    [junit] Demos: 8 - X DisturbanceThread
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] $
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] SLOCK [T main @ 1372121370825 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3ba5fb12, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5b54a573, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@21d656be, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 2 - !visible
    [junit] Demos: 3 - !visible
    [junit] Demos: 4 - X frame
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Demos: 5 - X frame
    [junit] Demos: 6 - X GLWindow
    [junit] Demos: 7 - X DisturbanceThread
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121370825 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.784 sec
    [junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 4.523 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.164 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121363739 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] $
    [junit] Demos: 1 - Visible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5daa9431, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 2 - StopAnimator
    [junit] Demos: 3 - !Visible
    [junit] Demos: 4 - Visible
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b9602b20
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 5 - X Container
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Demos: 6 - X Frame
    [junit] Demos: 7 - X GLWindow
    [junit] Demos: 8 - X DisturbanceThread
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] $
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@3ba5fb12, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8bc316700
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@5b54a573, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7fa8bc203db0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 340x342
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@21d656be, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 340x342, swapInterval 1, drawable 0x7fa8b62989d0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Demos: 2 - !visible
    [junit] Demos: 3 - !visible
    [junit] Demos: 4 - X frame
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Demos: 5 - X frame
    [junit] Demos: 6 - X GLWindow
    [junit] Demos: 7 - X DisturbanceThread
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
    [junit] SLOCK [T main @ 1372121370825 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121371764 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373317 d 1ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f74843e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4d241d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757df1b6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f881ffd
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373320 d 89ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373413 d 12ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373449 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowUpdateEvent[[ 0 / 0  490 x 400 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373455 d 19ms]]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373760 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373776 d 0ms]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374103 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f26ed11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a7f5f4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78047040
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b65b74e
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374104 d 36ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374140 d 18ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375615 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375621 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375738 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4317343f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eef3d1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c92268
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cf20761
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375738 d 25ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375763 d 14ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376094 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376098 d 0ms]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376425 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@715c80b8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@709a11c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13038e01
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e5fed67
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376425 d 28ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376453 d 8ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121377918 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121377923 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378009 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-3-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a9da471, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@338ea7e1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aafbf38
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4833240b
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378009 d 28ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378037 d 9ms]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowUpdateEvent[[ 0 / 0  640 x 458 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378063 d 17ms]]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowUpdateEvent[[ 0 / 0  640 x 458 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378080 d 17ms]]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379503 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379509 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379595 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-4-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2eb91a50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66dce3dc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ff3b546
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29021f42
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379595 d 31ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379626 d 21ms]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121381105 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121381110 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.473 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121371764 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373317 d 1ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f74843e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4d241d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757df1b6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f881ffd
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373320 d 89ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373413 d 12ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373449 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowUpdateEvent[[ 0 / 0  490 x 400 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373455 d 19ms]]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373760 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373776 d 0ms]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374103 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f26ed11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a7f5f4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78047040
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b65b74e
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374104 d 36ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374140 d 18ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375615 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375621 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375738 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4317343f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eef3d1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c92268
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cf20761
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375738 d 25ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375763 d 14ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376094 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376098 d 0ms]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376425 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@715c80b8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@709a11c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13038e01
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e5fed67
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376425 d 28ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376453 d 8ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121377918 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121377923 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378009 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-3-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a9da471, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@338ea7e1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aafbf38
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4833240b
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378009 d 28ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378037 d 9ms]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowUpdateEvent[[ 0 / 0  640 x 458 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378063 d 17ms]]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowUpdateEvent[[ 0 / 0  640 x 458 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378080 d 17ms]]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379503 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379509 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379595 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-4-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2eb91a50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66dce3dc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ff3b546
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29021f42
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379595 d 31ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379626 d 21ms]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121381105 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121381110 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
    [junit] SLOCK [T main @ 1372121381157 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting01NewtChildOnAWTParentLayouted took 3.866 sec
    [junit] Testcase: testWindowParenting02NewtChildOnAWTParentLayoutedDef took 2.297 sec
    [junit] Testcase: testWindowParenting03NewtChildOnAWTParentDirect took 1.583 sec
    [junit] Testcase: testWindowParenting04NewtChildOnAWTParentDirectDef took 1.601 sec
    [junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.473 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121371764 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373317 d 1ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f74843e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4d241d
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@757df1b6
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f881ffd
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373320 d 89ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373413 d 12ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373449 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c5cc4f0
    [junit] WindowUpdateEvent[[ 0 / 0  490 x 400 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373455 d 19ms]]]
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373760 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121373776 d 0ms]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374103 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4f26ed11, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a7f5f4
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78047040
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b65b74e
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374104 d 36ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121374140 d 18ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf35005920
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375615 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375621 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375738 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@4317343f, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eef3d1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58c92268
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cf20761
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375738 d 25ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121375763 d 14ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2b480fe0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376094 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376098 d 0ms]]
    [junit] NewtCanvasAWT.attachNewtChild.2: size 490x400
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376425 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-2,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@715c80b8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@709a11c0
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13038e01
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e5fed67
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376425 d 28ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121376453 d 8ms]]
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] Thread[main,5,main] GearsES2.display 490x400, swapInterval 1, drawable 0x7faf2c0bde00
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121377918 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121377923 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378009 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-3-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7a9da471, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@338ea7e1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5aafbf38
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4833240b
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378009 d 28ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378037 d 9ms]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowUpdateEvent[[ 0 / 0  640 x 458 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378063 d 17ms]]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowUpdateEvent[[ 0 / 0  640 x 458 ], WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121378080 d 17ms]]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] SLOCK [T main @ 1372121381157 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf2e8e9cc0
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379503 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-3-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379509 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
    [junit] NewtCanvasAWT.attachNewtChild.2: size 640x458
    [junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379595 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-4-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2eb91a50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66dce3dc
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ff3b546
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29021f42
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379595 d 31ms]]
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121379626 d 21ms]]
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7faf35111530
    [junit] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121381105 d 0ms]]
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-4-EDT-1,5,main] GearsES2.dispose FIN
    [junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121381110 d 0ms]]
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
    [junit] SLOCK [T main @ 1372121381157 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121382178 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
    [junit] ******* Cont1 setVisible
    [junit] ******* Cont2 setVisible
    [junit] ******* Frame setVisible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2ec18e14, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@96a688a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28f540da
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d74bd37
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
    [junit] ******* Cont1 setVisible
    [junit] ******* Cont2 setVisible
    [junit] ******* Frame setVisible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1bd20bbe, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d3f2d04
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ea46867
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bc25a1d
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2e7aa0d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3062b32a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe0a337
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54fb803a
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.873 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121382178 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
    [junit] ******* Cont1 setVisible
    [junit] SLOCK [T main @ 1372121386969 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ******* Cont2 setVisible
    [junit] ******* Frame setVisible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2ec18e14, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@96a688a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28f540da
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d74bd37
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
    [junit] ******* Cont1 setVisible
    [junit] ******* Cont2 setVisible
    [junit] ******* Frame setVisible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1bd20bbe, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d3f2d04
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ea46867
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bc25a1d
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2e7aa0d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3062b32a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe0a337
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54fb803a
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
    [junit] SLOCK [T main @ 1372121386969 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting1AWTOneNewtChilds01 took 2.11 sec
    [junit] Testcase: testWindowParenting1AWTTwoNewtChilds01 took 1.873 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.873 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121382178 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
    [junit] ******* Cont1 setVisible
    [junit] ******* Cont2 setVisible
    [junit] ******* Frame setVisible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2ec18e14, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@96a688a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28f540da
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d74bd37
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3d634d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
    [junit] ******* Cont1 setVisible
    [junit] ******* Cont2 setVisible
    [junit] ******* Frame setVisible
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1bd20bbe, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d3f2d04
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2ea46867
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2bc25a1d
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3862100
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x262
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2e7aa0d3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3062b32a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fe0a337
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54fb803a
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x262, swapInterval 1, drawable 0x7fa1d3b2dd90
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
    [junit] SLOCK [T main @ 1372121386969 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121387833 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@71a7c9f8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3e8ccf10
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3e8ccf10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1d03859c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@203c266f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cff51f1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5cccb5
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58f8b950, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@627cfbd7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b7a12c4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b664131
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@767e557b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7be2eb50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26af1a93, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a9a042
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@115850fc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d2cd949
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64694f76, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b432b60
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b432b60
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1a54190, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4539a993
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cac1566
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b102dd
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@53d01363, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c1fb562
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd7498
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5931aa19
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@92b9de8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@19a92bd0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=11, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@11846ea2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ead24d9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494e4ae9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33182c98
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.967 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121387833 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@71a7c9f8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3e8ccf10
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3e8ccf10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1d03859c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@203c266f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cff51f1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5cccb5
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58f8b950, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@627cfbd7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b7a12c4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b664131
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@767e557b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7be2eb50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26af1a93, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a9a042
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@115850fc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d2cd949
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64694f76, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b432b60
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b432b60
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1a54190, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4539a993
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cac1566
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b102dd
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@53d01363, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c1fb562
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd7498
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5931aa19
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@92b9de8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@19a92bd0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=11, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@11846ea2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ead24d9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494e4ae9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33182c98
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
    [junit] SLOCK [T main @ 1372121395717 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: winHopFrame2FrameDirectHop took 3.979 sec
    [junit] Testcase: winHopFrame2FrameDetachFirst took 3.099 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.967 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121387833 ms +++ localhost/127.0.0.1:59999 - Locked within 7 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@71a7c9f8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3e8ccf10
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3e8ccf10
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-1-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1d03859c, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@203c266f
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cff51f1
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5cccb5
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc43a052d0
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@58f8b950, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@627cfbd7
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b7a12c4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b664131
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b44b750
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@767e557b, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-2,5,main] GearsES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
    [junit] SLOCK [T main @ 1372121395717 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@7be2eb50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c05c150
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26af1a93, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a9a042
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@115850fc
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d2cd949
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc43c04d40
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-3,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDirectHop
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@64694f76, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 7 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=7, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=13, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=14, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b432b60
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b432b60
    [junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-Display-.macosx_nil-2-EDT-1,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@1a54190, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4539a993
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cac1566
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35b102dd
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.init FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[AWT-EventQueue-0,6,main] GearsES2.display 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@53d01363, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c1fb562
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd7498
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5931aa19
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eab42b0
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@92b9de8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 10 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=10, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=19, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=20, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3c1aaab0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] GearsES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-2,5,main] RedSquareES2.dispose FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init ...
    [junit] RedSquareES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@19a92bd0, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] ShaderState: attachShaderProgram: -1 -> 11 (enable: true)
    [junit] 	null
    [junit] 	ShaderProgram[id=11, linked=false, inUse=false, program: 1,
    [junit]    ShaderCode[id=21, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [junit]    ShaderCode[id=22, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3b4dddb0
    [junit] Thread[main-AWTAnimator,5,main] RedSquareES2.reshape FIN
    [junit] NewtCanvasAWT.attachNewtChild.2: size 250x320
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@11846ea2, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ead24d9
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@494e4ae9
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33182c98
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 250x320, swapInterval 1, drawable 0x7fdc3eae56f0
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] RedSquareES2.dispose FIN
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-3,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04AWT - winHopFrame2FrameDetachFirst
    [junit] SLOCK [T main @ 1372121395717 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [junit] ------------- ---------------- ---------------
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121396687 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
    [junit] FTKL.fwd-keys: ctrl pressed TAB
    [junit] FTKL.fwd-keys: pressed TAB
    [junit] FTKL.bwd-keys: shift ctrl pressed TAB
    [junit] FTKL.bwd-keys: pressed BACK_SPACE
    [junit] FTKL.bwd-keys: shift pressed TAB
    [junit] NewtCanvasAWT.attachNewtChild.2: size 148x278
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121398253 d 0ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@d9d5055, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7babfc7a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@584ced04
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@225ccee6
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121398402 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 150x172
    [junit] centerMouse: robot pos: 39x183, onTitleBarIfWindow: true
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121399727 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121400474 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,225,22,75x278,label=EAST]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,225,22,75x278,label=EAST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121401230 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121401987 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121402643 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121402946 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403247 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
    [junit] FTKL.fwd-keys: ctrl pressed TAB
    [junit] FTKL.fwd-keys: pressed TAB
    [junit] FTKL.bwd-keys: shift ctrl pressed TAB
    [junit] FTKL.bwd-keys: pressed BACK_SPACE
    [junit] FTKL.bwd-keys: shift pressed TAB
    [junit] NewtCanvasAWT.attachNewtChild.2: size 148x278
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403643 d 0ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2261adb8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b51fe68
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44159d18
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66fcb593
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403707 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 150x172
    [junit] centerMouse: robot pos: 39x183, onTitleBarIfWindow: true
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121405018 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121405776 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,225,22,75x278,label=EAST]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,225,22,75x278,label=EAST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121406532 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121407287 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121407942 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121408244 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121408546 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.29 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121396687 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
    [junit] FTKL.fwd-keys: ctrl pressed TAB
    [junit] FTKL.fwd-keys: pressed TAB
    [junit] FTKL.bwd-keys: shift ctrl pressed TAB
    [junit] FTKL.bwd-keys: pressed BACK_SPACE
    [junit] FTKL.bwd-keys: shift pressed TAB
    [junit] NewtCanvasAWT.attachNewtChild.2: size 148x278
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121398253 d 0ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@d9d5055, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7babfc7a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@584ced04
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@225ccee6
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121398402 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 150x172
    [junit] centerMouse: robot pos: 39x183, onTitleBarIfWindow: true
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121399727 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121400474 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,225,22,75x278,label=EAST]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,225,22,75x278,label=EAST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121401230 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121401987 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121402643 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121402946 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403247 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
    [junit] FTKL.fwd-keys: ctrl pressed TAB
    [junit] FTKL.fwd-keys: pressed TAB
    [junit] FTKL.bwd-keys: shift ctrl pressed TAB
    [junit] FTKL.bwd-keys: pressed BACK_SPACE
    [junit] FTKL.bwd-keys: shift pressed TAB
    [junit] NewtCanvasAWT.attachNewtChild.2: size 148x278
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403643 d 0ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2261adb8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b51fe68
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44159d18
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66fcb593
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403707 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 150x172
    [junit] centerMouse: robot pos: 39x183, onTitleBarIfWindow: true
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121405018 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121405776 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,225,22,75x278,label=EAST]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,225,22,75x278,label=EAST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121406532 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121407287 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121407942 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121408244 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121408546 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
    [junit] SLOCK [T main @ 1372121408908 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParentingAWTFocusTraversal01Onscreen took 6.119 sec
    [junit] Testcase: testWindowParentingAWTFocusTraversal02Offscreen took 5.292 sec
    [junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 12.29 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121396687 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
    [junit] FTKL.fwd-keys: ctrl pressed TAB
    [junit] FTKL.fwd-keys: pressed TAB
    [junit] FTKL.bwd-keys: shift ctrl pressed TAB
    [junit] FTKL.bwd-keys: pressed BACK_SPACE
    [junit] FTKL.bwd-keys: shift pressed TAB
    [junit] NewtCanvasAWT.attachNewtChild.2: size 148x278
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121398253 d 0ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@d9d5055, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7babfc7a
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@584ced04
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@225ccee6
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff74fe39c70
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121398402 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 150x172
    [junit] centerMouse: robot pos: 39x183, onTitleBarIfWindow: true
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121399727 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121400474 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,225,22,75x278,label=EAST]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,225,22,75x278,label=EAST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121401230 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121401987 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121402643 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121402946 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403247 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,77x278,label=WEST]
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
    [junit] FTKL.fwd-keys: ctrl pressed TAB
    [junit] FTKL.fwd-keys: pressed TAB
    [junit] FTKL.bwd-keys: shift ctrl pressed TAB
    [junit] FTKL.bwd-keys: pressed BACK_SPACE
    [junit] FTKL.bwd-keys: shift pressed TAB
    [junit] NewtCanvasAWT.attachNewtChild.2: size 148x278
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403643 d 0ms]]
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@2261adb8, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b51fe68
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44159d18
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66fcb593
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 148x278, swapInterval 1, drawable 0x7ff753934820
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121403707 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.0
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] ******** clearAWTFocus.X
    [junit] toFront: robot pos: 150x172
    [junit] centerMouse: robot pos: 39x183, onTitleBarIfWindow: true
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=MOUSE_EVENT] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] requestFocus: click, d: 501 ms
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121405018 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121405776 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,225,22,75x278,label=EAST]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,225,22,75x278,label=EAST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121406532 d 0ms]]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121407287 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121407942 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT LOST   [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121408244 d 0ms]]
    [junit] FOCUS AWT  GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121408546 d 0ms]]
    [junit] FOCUS AWT  LOST   PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,77,22,148x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,77x278,label=WEST]
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-2-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
    [junit] SLOCK [T main @ 1372121408908 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] SLOCK [T main @ 1372121408908 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
    [junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121409891 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
    [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
    [junit] 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Chosen 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26d8dd8a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25a1c0d1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e79eca4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569f129d
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.252 sec
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121409891 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
    [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
    [junit] 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Chosen 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] SLOCK [T main @ 1372121412065 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26d8dd8a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25a1c0d1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e79eca4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569f129d
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
    [junit] SLOCK [T main @ 1372121412065 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
    [junit] 
    [junit] Testcase: testWindowParenting1AWTOneNewtChild01 took 1.375 sec
    [junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.252 sec
    [junit] 
    [junit] ------------- Standard Error -----------------
    [junit] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [junit] SLOCK [T main @ 1372121409891 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
    [junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
    [junit] 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] Chosen 0:0 CGLGraphicsConfig[dev=69992768,pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
    [junit] NewtCanvasAWT.attachNewtChild.2: size 400x200
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init ...
    [junit] GearsES2 init on Thread[main-AWTAnimator,5,main]
    [junit] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]
    [junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [junit] GL_VENDOR: NVIDIA Corporation
    [junit] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [junit] GL_VERSION: 2.1 NVIDIA-8.6.22
    [junit] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [junit] GL FBO: basic true, full true
    [junit] GL Profile: GLProfile[GL2/GL2.hw]
    [junit] GL Renderer Quirks:[NoOffscreenBitmap]
    [junit] GL:jogamp.opengl.gl4.GL4bcImpl@26d8dd8a, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@25a1c0d1
    [junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e79eca4
    [junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569f129d
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.init FIN
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-AWTAnimator,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1, drawable 0x7ff6e9921490
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose ... 
    [junit] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] GearsES2.dispose FIN
    [junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
    [junit] SLOCK [T main @ 1372121412065 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [junit] ------------- ---------------- ---------------
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test.compile.check:
     [echo] jogl-test.jar /Users/jan/jogamp/jogl/build/jar/jogl-test.jar

test.compile:

junit.run.swt.headless:
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121413438 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] junit.framework.TestListener: startTest(test01GL2ES2)
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Loop 1/1
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window resized: 0/0 640x458
    [apply] window resized: 0/0 640x458
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2fb19798, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38009ade
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fb7818b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3899e526
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc72ac45c90
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 0/0 640x458, [ l 0, r 0 - t 0, b 0 - 0x0]
    [apply] QUIT Window Thread[main,5,main]
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[main,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window resized: 0/0 640x458
    [apply] window resized: 0/0 640x458
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4junit.framework.TestListener: endTest(test01GL2ES2)
    [apply] junit.framework.TestListener: startTest(test02GL3)
    [apply] bcImpl@afc5bde, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d2aade5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cfe9c23
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fbcf5bc
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc72bd7acb0
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 0/0 640x458, [ l 0, r 0 - t 0, b 0 - 0x0]
    [apply] junit.framework.TestListener: endTest(test02GL3)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.543 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121413438 ms +++ localhost/127.0.0.1:59999 - Locked within 5 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Loop 1/1
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window resized: 0/0 640x458
    [apply] window resized: 0/0 640x458
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2fb19798, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38009ade
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fb7818b
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3899e526
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc72ac45c90
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: 0/0 640x458, [ l 0, r 0 - t 0, b 0 - 0x0]
    [apply] QUIT Window Thread[main,5,main]
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[main,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test01GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window resized: 0/0 640x458
    [apply] window resized: 0/0 640x458
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@afc5bde, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d2aade5
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6cfe9c23
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fbcf5bc
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc72bd7acb0
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: 0/0 640x458, [ l 0, r 0 - t 0, b 0 - 0x0]
    [apply] QUIT Window Thread[main,5,main]
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[main,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
    [apply] SLOCK [T main @ 1372121416924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GL2ES2 took 2.321 sec
    [apply] Testcase: test02GL3 took 1.134 sec
    [apply] QUIT Window Thread[main,5,main]
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] QUIT Window Thread[main,5,main]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT - test02GL3
    [apply] SLOCK [T main @ 1372121416924 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT
    [apply] junit.framework.TestListener: tests to run: 2
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121417685 ms +++ localhost/127.0.0.1:59999 - Locked wjunit.framework.TestListener: startTest(test01GL2ES2)
    [apply] ithin 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Loop 1/1
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@68cf9105, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: Point {0, 0} 640x458
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7760bf69
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70b6c3b9
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eebe07e
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcab35442c0
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.sjunit.framework.TestListener: endTest(test01GL2ES2)
    [apply] junit.framework.TestListener: startTest(test02GL3)
    [apply] wt.TestGearsES2SWT - test02GL3
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: Point {0, 0} 640x458
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3e761d28, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cc16890
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7db805ec
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c8d096f
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcab4bb0250
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.tjunit.framework.TestListener: endTest(test02GL3)
    [apply] est.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
    [apply] SLOCK [T main @ 1372121421125 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.499 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121417685 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Loop 1/1
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@68cf9105, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] window pos/siz: Point {0, 0} 640x458
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7760bf69
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70b6c3b9
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6eebe07e
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcab35442c0
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test01GL2ES2
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
    [apply] requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] NW chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] GL chosen: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] window pos/siz: Point {0, 0} 640x458
    [apply] Thread[main-Animator,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main-Animator,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL3/GL3.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 3.2 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.50, 1.50.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL3/GL3.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3e761d28, 3.2 (hardware) - 3.2 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7cc16890
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7db805ec
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c8d096f
    [apply] Thread[main-Animator,5,main] GearsES2.init FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fcab4bb0250
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT - test02GL3
    [apply] SLOCK [T main @ 1372121421125 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01GL2ES2 took 2.294 sec
    [apply] Testcase: test02GL3 took 1.115 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121421891 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 4
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatib++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
    [apply] ility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] junit.framework.TestListener: startTest(preAttach_WithAnimator)
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@31eb9b15, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c8bfa4
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c9dbc63
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67bb3f4a
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] junit.framework.TestListener: endTest(preAttach_WithAnimator)
    [apply] junit.framework.TestListener: startTest(preAttach_NoAnimator)
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66869e50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f76eb40
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@484ebeae
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c8b698
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] junit.framework.TestListener: endTest(preAttach_NoAnimator)
    [apply] junit.framework.TestListener: startTest(postAttach_WithAnimator)
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@54ace075, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bbf593b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f7b5756
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7aa3107c
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] junit.framework.TestListener: endTest(postAttach_WithAnimator)
    [apply] junit.framework.TestListener: startTest(test_MultisampleAndAlpha)
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] reshape ..
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] junit.framework.TestListener: endTest(test_MultisampleAndAlpha)
    [apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 3.324 sec
    [apply] --++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
    [apply] SLOCK [T main @ 1372121425149 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ----------- Standard Output ---------------
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121421891 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@31eb9b15, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27c8bfa4
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c9dbc63
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67bb3f4a
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c460560
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_WithAnimator__-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_WithAnimator
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@66869e50, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f76eb40
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@484ebeae
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29c8b698
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.preAttach_NoAnimator____-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962c040d50
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - preAttach_NoAnimator
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@54ace075, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bbf593b
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f7b5756
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7aa3107c
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7f962e149ce0
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestNewtCanvasSWTGLn.postAttach_WithAnimator_-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - postAttach_WithAnimator
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] reshape ..
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] main: ** screenshot: TestNewtCanvasSWTGLn.test_MultisampleAndAlpha-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn - test_MultisampleAndAlpha
    [apply] SLOCK [T main @ 1372121425149 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: preAttach_WithAnimator took 1.121 sec
    [apply] Testcase: preAttach_NoAnimator took 0.462 sec
    [apply] Testcase: postAttach_WithAnimator took 0.432 sec
    [apply] Testcase: test_MultisampleAndAlpha took 0.447 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121425925 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
    [apply] junit.framework.TestListener: tests to run: 3
    [apply] junit.framework.TestListener: startTest(test01JOGLGLCanvas)
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] **** Pre Shell Open
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@11e9d810, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f115cc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72ce2a00
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d27a0e2
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc125367200
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc125367200
    [apply] **** Post Shell Open
    [apply] [A-0 shallStop false]
    [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] *R-Exit* shallStop true
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] junit.framework.TestListener: endTest(test01JOGLGLCanvas)
    [apply] junit.framework.TestListener: startTest(test02NewtCanvasSWTSimple)
    [apply] EDT Counter before exit: SWT 10, NEWT 0
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
    [apply] **** Pre Shell Open
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@449c4789, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@673e6946
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3271a79e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43b38ff1
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] **** Post Shell Open
    [apply] [A-0 shallStop false]
    [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] *R-Exit* shallStop true
    [apply] junit.framework.TestListener: endTest(test02NewtCanvasSWTSimple)
    [apply] junit.framework.TestListener: startTest(test02NewtCanvasSWTPreVisible)
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] EDT Counter before exit: SWT 10, NEWT 10
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3000e213, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d447fe8
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c299063
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc66a3b
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fc12537db40
    [apply] **** Pre Shell Open
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] **** Post Shell Open
    [apply] [A-0 shallStop false]
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] junit.framework.TestListener: endTest(test02NewtCanvasSWTPreVisible)
    [apply] *R-Exit* shallStop true
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] EDT Counter before exit: SWT 10, NEWT 10
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
    [apply] SLOCK [T main @ 1372121430552 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.691 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121425925 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] **** Pre Shell Open
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@11e9d810, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49f115cc
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72ce2a00
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d27a0e2
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc125367200
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc125367200
    [apply] **** Post Shell Open
    [apply] [A-0 shallStop false]
    [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] *R-Exit* shallStop true
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] EDT Counter before exit: SWT 10, NEWT 0
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test01JOGLGLCanvas
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
    [apply] **** Pre Shell Open
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@449c4789, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@673e6946
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3271a79e
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@43b38ff1
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc123929bc0
    [apply] **** Post Shell Open
    [apply] [A-0 shallStop false]
    [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] *R-Exit* shallStop true
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] EDT Counter before exit: SWT 10, NEWT 10
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTSimple
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3000e213, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d447fe8
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c299063
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5cc66a3b
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 128x128, swapInterval 1, drawable 0x7fc12537db40
    [apply] **** Pre Shell Open
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] **** Post Shell Open
    [apply] [A-0 shallStop false]
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] Thread[main,5,main] GearsES2.display 400x428, swapInterval 1, drawable 0x7fc12537db40
    [apply] [SWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [NEWT A-i shallStop false]: Counter[loc 1, glob: 1]
    [apply] [SWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [NEWT A-i shallStop false]: Counter[loc 2, glob: 2]
    [apply] [SWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [NEWT A-i shallStop false]: Counter[loc 3, glob: 3]
    [apply] [SWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [NEWT A-i shallStop false]: Counter[loc 4, glob: 4]
    [apply] [SWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [NEWT A-i shallStop false]: Counter[loc 5, glob: 5]
    [apply] [SWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [NEWT A-i shallStop false]: Counter[loc 6, glob: 6]
    [apply] [SWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [NEWT A-i shallStop false]: Counter[loc 7, glob: 7]
    [apply] [SWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [NEWT A-i shallStop false]: Counter[loc 8, glob: 8]
    [apply] [SWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [NEWT A-i shallStop false]: Counter[loc 9, glob: 9]
    [apply] [SWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] [NEWT A-i shallStop false]: Counter[loc 10, glob: 10]
    [apply] *R-Exit* shallStop true
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] EDT Counter before exit: SWT 10, NEWT 10
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTBug643AsyncExec - test02NewtCanvasSWTPreVisible
    [apply] SLOCK [T main @ 1372121430552 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test01JOGLGLCanvas took 1.922 sec
    [apply] Testcase: test02NewtCanvasSWTSimple took 0.711 sec
    [apply] Testcase: test02NewtCanvasSWTPreVisible took 1.952 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121431641 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatib++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
    [apply] ility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] junit.framework.TestListener: startTest(test)
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] resize
    [apply] paint
    [apply] junit.framework.TestListener: endTest(test)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.765 sec
    [apply] ------------- Standard Output ---------------
    [apply] GLProfile Native[GL4SLOCK [T main @ 1372121433343 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121431641 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] resize
    [apply] paint
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
    [apply] SLOCK [T main @ 1372121433343 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test took 0.907 sec
     [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121434093 ms +++ localhost/127.0.0.1:59999 - Locked wjunit.framework.TestListener: tests to run: 2
    [apply] ithin 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] junit.framework.TestListener: startTest(test)
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3afcabd6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51a23d7c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7272c1c2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0ee241
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc7f30b9960
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7fc7f30b9960
    [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01junit.framework.TestListener: endTest(test)
    [apply] junit.framework.TestListener: startTest(test_MultisampleAndAlpha)
    [apply] GLn.test_MultisampleAndAlpha-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] junit.framework.TestListener: endTest(test_MultisampleAndAlpha)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
    [apply] SLOCK [T main @ 1372121436211 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.183 sec
    [apply] ------------- Standard Output ---------------
    [apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
    [apply] ------------- ---------------- ---------------
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121434093 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@3afcabd6, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51a23d7c
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7272c1c2
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c0ee241
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7fc7f30b9960
    [apply] Thread[main,5,main] GearsES2.display 640x458, swapInterval 1, drawable 0x7fc7f30b9960
    [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test____________________-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa00_default-0640x0458.png
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
    [apply] 
    [apply] req. msaa: true
    [apply] Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] Chosen   : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/2, sample-ext default, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] has  msaa: true
    [apply] 
    [apply] ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] reshape ..
    [apply] main: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0000-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0001-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] main-Animator: ** screenshot: TestSWTJOGLGLCanvas01GLn.test_MultisampleAndAlpha-n0002-GL2___-hw-onscreen-Bdbl-Frgb__Irgba8888-D16-St00-Sa02_default-0640x0458.png
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn - test_MultisampleAndAlpha
    [apply] SLOCK [T main @ 1372121436211 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test took 0.946 sec
    [apply] Testcase: test_MultisampleAndAlpha took 0.377 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121436975 ms +++ localhost/127.0.0.1:59999 - Locked wjunit.framework.TestListener: tests to run: 1
    [apply] ithin 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestrjunit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy1)
    [apply] oy1
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2097e805, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[main,5,main] RedSquareES2.init FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f8dc3c52dc0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f8dc3c52dc0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy1)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.954 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121436975 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@2097e805, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[main,5,main] RedSquareES2.init FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f8dc3c52dc0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1, drawable 0x7f8dc3c52dc0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.dispose ... 
    [apply] Thread[main,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1
    [apply] SLOCK [T main @ 1372121438867 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.079 sec
    [apply] Thread[main,5,main] RedSquareES2.dispose ... 
    [apply] Thread[main,5,main] RedSquareES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aSWT - testWindowParenting01CreateVisibleDestroy1
    [apply] SLOCK [T main @ 1372121438867 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
     [echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121439631 ms +++ localhost/127.0.0.1:59999 - Locked wjunit.framework.TestListener: tests to run: 2
    [apply] ithin 6 ms, 1 attempts
    [apply] junit.framework.TestListener: startTest(winHopFrame2FrameDirectHop)
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@23f12964, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[main,5,main] RedSquareES2.init FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c9d510e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3004ed34
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1371098d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622a11f3
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] RedSquareES2.dispose ... 
    [apply] Thread[main,5,main] RedSquareES2.dispose FIN
    [apply] junit.framework.TestListener: endTest(winHopFrame2FrameDirectHop)
    [apply] junit.framework.TestListener: startTest(winHopFrame2FrameDetacThread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
    [apply] Thread[main,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@461b3399, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] hFirst)
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[main,5,main] RedSquareES2.init FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@58dbb8cf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ba60fcd
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13577a53
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@541fe910
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] RedSquareES2.dispose ... 
    [apply] Thread[main,5,main] RedSquareES2.dispose FIN
    [apply] junit.framework.TestListener: endTest(winHopFrame2FrameDetachFirst)
    [apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.861 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121439631 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[main,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@23f12964, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[main,5,main] RedSquareES2.init FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@1c9d510e, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3004ed34
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearThread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
    [apply] SLOCK [T main @ 1372121444428 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] sObjectES2@1371098d
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@622a11f3
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960498eab0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f96031167b0
    [apply] Thread[main,5,main] RedSquareES2.dispose ... 
    [apply] Thread[main,5,main] RedSquareES2.dispose FIN
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDirectHop
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
    [apply] Thread[main,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@461b3399, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[main,5,main] RedSquareES2.init FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main,5,main] GearsES2.init ...
    [apply] GearsES2 init on Thread[main,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20, 1.20.0
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@58dbb8cf, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ba60fcd
    [apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13577a53
    [apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@541fe910
    [apply] Thread[main,5,main] GearsES2.init FIN
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] GearsES2.display 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960244bb80
    [apply] Thread[main-Animator,5,main] RedSquareES2.reshape FIN
    [apply] Thread[main-Animator,5,main] GearsES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f960364f5a0
    [apply] Thread[main,5,main] RedSquareES2.dispose ... 
    [apply] Thread[main,5,main] RedSquareES2.dispose FIN
    [apply] Thread[main,5,main] GearsES2.dispose ... 
    [apply] Thread[main,5,main] GearsES2.dispose FIN
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting04SWT - winHopFrame2FrameDetachFirst
    [apply] SLOCK [T main @ 1372121444428 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: winHopFrame2FrameDirectHop took 2.247 sec
    [apply] Testcase: winHopFrame2FrameDetachFirst took 1.731 sec
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test.compile.check:
     [echo] jogl-test.jar /Users/jan/jogamp/jogl/build/jar/jogl-test.jar

test.compile:

junit.run.swt.awt:
     [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121445632 ms +++ localhost/127.0.0.1:59999 - Locked wjunit.framework.TestListener: tests to run: 1
    [apply] junit.framework.TestListener: startTest(test)
    [apply] ithin 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] 2013-06-24 20:50:46.223 java[77178:f07] _createMenuRef called with existing principal MenuRef already associated with menu
    [apply] 2013-06-24 20:50:46.234 java[77178:f07] (
    [apply] 	0   CoreFoundation                      0x00007fff8e2310a6 __exceptionPreprocess + 198
    [apply] 	1   libobjc.A.dylib                     0x00007fff8a4c33f0 objc_exception_throw + 43
    [apply] 	2   CoreFoundation                      0x00007fff8e230e7c +[NSException raise:format:] + 204
    [apply] 	3   AppKit                              0x00007fff8b3e0eac -[NSCarbonMenuImpl _createMenuRef] + 62
    [apply] 	4   AppKit                              0x00007fff8b3e07fb -[NSCarbonMenuImpl _instantiateCarbonMenu] + 143
    [apply] 	5   AppKit                              0x00007fff8b3df743 -[NSApplication finishLaunching] + 778
    [apply] 	6   libosxapp.dylib                     0x0000000165c34606 -[NSApplicationAWT finishLaunching] + 683
    [apply] 	7   libswt-pi-cocoa-4312.jnilib         0x000000016a5ca9ee Java_org_eclipse_swt_internal_cocoa_OS_objc_1msgSendSuper__Lorg_eclipse_swt_internal_cocoa_objc_1super_2J + 89
    [apply] 	8   ???                                 0x000000010e55cf90 0x0 + 4535472016
    [apply] )
    [apply] centerMouse: robot pos: 200x269, onTitleBarIfWindow: false
    [apply] requestFocus: click, d: 301 ms
    [apply] [R-0 shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [K-0]
    [apply] [K-0]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] .[R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [K-1]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] *R-Exit* shallStop true, disposed false
    [apply] .junit.framework.TestListener: endTest(test)
    [apply] *K-Exit*
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.09 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121445632 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] centerMouse: robot pos: 200x269, onTitleBarIfWindow: false
    [apply] requestFocus: click, d: 301 ms
    [apply] [R-0 shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [K-0]
    [apply] [K-0]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] .[R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] [K-1]
    [apply] [R-n shallStop false, disposed false]
    [apply] [R-i shallStop false, disposed false]
    [apply] *R-Exit* shallStop true, disposed false
    [apply] .*K-Exit*
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTBug628ResizeDeadlockAWT - test
    [apply] SLOCK [T main @ 1372121448657 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test took 2.993 sec
    [apply] SLOCK [T main @ 1372121448657 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
     [echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn
    [apply] junit.framework.TestListener: tests to run: 1
    [apply] Thread-1 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121449741 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] setTestSupported: false
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test - Test not supported on this platform.
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test
    [apply] junit.framework.TestListener: startTest(test)
    [apply] junit.framework.TestListener: endTest(test)
    [apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.167 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-1 - SISock: SLOCK [T main @ 1372121449849 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121449741 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] setTestSupported: false
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test - Test not supported on this platform.
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn - test
    [apply] SLOCK [T main @ 1372121449849 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: test took 0.008 sec
     [echo] Testing com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT.xml
    [apply] Testsuite: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121451322 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] junit.framework.TestListener: tests to run: 6
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] 2013-06-24 20:50:51.697 java[77184:f07] _createMenuRef called with existing principal MenuRef already associated with menu
    [apply] 2013-06-24 20:50:51.698 java[77184:f07] (
    [apply] 	0   CoreFoundation                      0x00007fff8e2310a6 __exceptionPreprocess + 198
    [apply] 	1   libobjc.A.dylib                     0x00007fff8a4c33f0 objc_exception_throw + 43
    [apply] 	2   CoreFoundation                      0x00007fff8e230e7c +[NSException raise:format:] + 204
    [apply] 	3   AppKit                              0x00007fff8b3e0eac -[NSCarbonMenuImpl _createMenuRef] + 62
    [apply] 	4   AppKit                              0x00007fff8b3e07fb -[NSCarbonMenuImpl _instantiateCarbonMenu] + 143
    [apply] 	5   AppKit                              0x00007fff8b3df743 -[NSApplication finishLaunching] + 778
    [apply] 	6   libosxapp.dylib                     0x00000001670b8606 -[NSApplicationAWT finishLaunching] + 683
    [apply] 	7   libswt-pi-cocoa-4312.jnilib         0x000000016bd149ee Java_org_eclipse_swt_internal_cocoa_OS_objc_1msgSendSuper__Lorg_eclipse_swt_internal_cocoa_objc_1super_2J + 89
    [apply] 	8   ???                                 0x000000010f9cdf90 0x0 + 4556906384
    [apply] )
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[AWT-AppKit,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5dace6a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.init FIN
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f895114c910
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape FIN
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f895114c910
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape FIN
    [apply] requestFocus: NEWT Component
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndjunit.framework.TestListener: startTest(testSingleButtonPressAndRelease)
    [apply] Release
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7ff0afc8/[I@12a4b517, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121452845 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonPressAndRelease
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@559656b7/[I@1173447, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454007 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1a6921e0/[I@6c2f06ab, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454058 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@35efc0a/[I@50f4f640, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454058 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2530d46/[I@1a8c6fdb, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454109 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7a03a07a/[I@41ce82b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454159 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5ce6129/[I@304ccdb9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454159 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2564575/[I@6dea0585, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454210 d 6ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f109723/[I@7a328ac3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454260 d 11ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@c3446e2/[I@3c19a5b0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454260 d 11ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b492c47/[I@30fa0fee, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454714 d 5ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@712beb60/[I@7a6a25ab, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454765 d 8ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ecf3c56/[I@7825a86, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454815 d 2ms]]]
    [apply] junit.framework.TestListener: endTest(testSingleButtonPressAndRelease)
    [apply] junit.framework.TestListener: startTest(testSingleButtonPressAndReleaseWithShift)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@831ebd9/[I@572f7c3, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121455981 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ee82600/[I@7b16ea43, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121456031 d 3ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d6e13d7/[I@25d89759, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121456082 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonPressAndRelease
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4c910f3e/[I@477fd6b7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457244 d 2ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@19e9ad0d/[I@3c603dc5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457295 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@52776f7a/[I@1f37dce2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457295 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@c868971/[I@54a96023, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457346 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3be6c541/[I@2ba04d20, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457397 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29278640/[I@61dee8db, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457397 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7189b40f/[I@78c7f05, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457448 d 5ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@18e72522/[I@6f36e7f3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457499 d 7ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7db63b8f/[I@470069c3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457499 d 7ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11b2a12e/[I@6673dc15, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121458051 d 1ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@40761b3f/[I@9f6e629, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121458102 d 5ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@308092db/[I@492980bd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121458153 d 9ms]]]
    [apply] junit.framework.TestListener: endTest(testSingleButtonPressAndReleaseWithShift)
    [apply] junit.framework.TestListener: startTest(testSingleButtonPressAndReleaseWithCtrl)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c0744fb/[I@5141f225, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121459318 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@408084d0/[I@358f94c5, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121459369 d 0ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@65702cfb/[I@279946c4, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121459420 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonPressAndRelease
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] *** pressing button 1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6e6175da/[I@408073d3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460582 d 1ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@313442ba/[I@5e08da92, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460633 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1745d779/[I@6a4554de, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460633 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6dc6f153/[I@200db873, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460684 d 7ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@64c89675/[I@2d0e0f04, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460735 d 0ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@75fbe6b7/[I@6ce834e4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460735 d 0ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e89c98/[I@2780bf9f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460786 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@75a473fb/[I@7fbaa013, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460836 d 5ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@356380e8/[I@17a41aba, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460836 d 5ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6a2361b0/[I@38e2a040, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121461390 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2686e6ed/[I@62a2e55d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121461440 d 1ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@34806f42/[I@5c0870fb, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121461491 d 5ms]]]
    [apply] junit.framework.TestListener: endTest(testSingleButtonPressAndReleaseWithCtrl)
    [apply] junit.framework.TestListener: startTest(testHoldOneButtonAndPressAnother)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@685b4d0e/[I@422007a8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121462654 d 7ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@44d6c882/[I@7105f21c, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121462706 d 11ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d5a463c/[I@71b92c9b, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121462757 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doHoldOneButtonAndPressAnother
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@bf59773/[I@28aa0527, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463820 d 0ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [apply] *** pressing additional button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3238584c/[I@112cff56, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463870 d 4ms]]]
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [apply] *** releasing additional button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@212f6fe9/[I@315c3b04, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463920 d 8ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1e269ced/[I@79089b11, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463920 d 8ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [apply] *** pressing additional button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@23fcb72b/[I@245d7a82, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463971 d 11ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [apply] *** releasing additional button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7515ff74/[I@773654b9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464022 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ff47ad4/[I@7babfc7a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464022 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@584ced04/[I@225ccee6, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464073 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7b136fa9/[I@3907ff5f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464073 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c0ed339/[I@714d61fc, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464123 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [apply] *** pressing additional button 1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@f5c2181/[I@699ba407, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464174 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [apply] *** releasing additional button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@692dfdbb/[I@4a6d35ef, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464225 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@47f00415/[I@5e9c2398, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464225 d 6ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [apply] *** pressing additional button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5ce500ae/[I@3e8fcf27, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464276 d 9ms]]]
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [apply] *** releasing additional button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@53692987/[I@1d2588d9, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464326 d 2ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@b3b6d82/[I@6a927790, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464326 d 2ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35e7c599/[I@35ddb75, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464377 d 5ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6f2e00d/[I@3353790b, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464377 d 5ms]]]
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2d2fdb80/[I@20f3c7ad, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464428 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [apply] *** pressing additional button 1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@64ba3fc1/[I@7fafcb90, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464479 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #8
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [apply] *** releasing additional button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5d9c6d/[I@43c8f0b6, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464530 d 7ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3d335f7e/[I@77c26895, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464530 d 7ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [apply] *** pressing additional button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7c604b9f/[I@1604f384, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464580 d 1ms]]]
    [apply] WAIT-till-done: eventDispatch() #9
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [apply] *** releasing additional button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f0f6a67/[I@2d12a01f, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464632 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21ce6a57/[I@76a78717, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464632 d 4ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@709633dc/[I@1526ea43, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464683 d 8ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2ddddf8e/[I@417ffb28, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464683 d 8ms]]]
    [apply] WAIT-till-done: eventDispatch() #10
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #11
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2470202e/[I@3d50beb2, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121465132 d 5ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@17b791/[I@151490a3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121465183 d 8ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7923c824/[I@1c28f19e, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121465233 d 1ms]]]
    [apply] junit.framework.TestListener: endTest(testHoldOneButtonAndPressAnother)
    [apply] junit.framework.TestListener: startTest(testPressAllButtonsInSequence)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@37ab6dfa/[I@57c154a3, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121466397 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@559bc657/[I@65faa5a9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121466448 d 0ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a922e8d/[I@632e40d0, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121466499 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doPressAllButtonsInSequence
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1425eaea/[I@4561b2fb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467560 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@112da053/[I@4a78b1f4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467608 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [apply] *** pressing button 3
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@39eb305e/[I@7fb48906, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467660 d 2ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@25902a6a/[I@1bd0a86a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467711 d 4ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1fe0d56a/[I@61db327f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467711 d 4ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7dd06209/[I@7bd47d66, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467761 d 8ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3b74f30d/[I@7b00f8f9, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467761 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7cd9e285/[I@44a6c9cc, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467812 d 2ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@220a934a/[I@644bf0bb, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467812 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@198b5948/[I@b929312, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121468266 d 4ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@43f588ad/[I@2ce038b6, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121468317 d 8ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@34ab4bbe/[I@59f9c1f5, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121468368 d 11ms]]]
    [apply] junit.framework.TestListener: endTest(testPressAllButtonsInSequence)
    [apply] junit.framework.TestListener: startTest(testSingleButtonClickAndDrag)
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@458ebdce/[I@1e4f430f, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121469532 d 0ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@65bb9d54/[I@5629fa, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121469583 d 4ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@18dddc42/[I@da77dcf, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121469634 d 8ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonClickAndDrag
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a041fe8/[I@34caeeb8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121470695 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [apply] *** moving mouse
    [apply] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@76fe8d1b/[I@41e224a5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121470746 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [apply] *** releasing button 1
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@65d3ee6d/[I@3cca6a55, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121470998 d 11ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [apply] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@d0b11a1/[I@51b267b7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471050 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] *** pressing button 2
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@17b74948/[I@22c2222, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471302 d 0ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [apply] *** moving mouse
    [apply] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@1f74e74b/[I@33fcfd0f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471353 d 4ms]]]
    [apply] WAIT-till-done: eventDispatch() #8
    [apply] WAIT-till-done: eventDispatch() #9
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2649fe73/[I@43e043a8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471604 d 1ms]]]
    [apply] WAIT-till-done: eventDispatch() #10
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [apply] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3879ed68/[I@4cd163cf, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471656 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #11
    [apply] WAIT-till-done: eventDispatch() #12
    [apply] *** pressing button 3
    [apply] WAIT-till-done: eventDispatch() #13
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@46efd26f/[I@2ae099cb, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471907 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [apply] *** moving mouse
    [apply] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7f90f46a/[I@59e9c94, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471958 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #14
    [apply] WAIT-till-done: eventDispatch() #15
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7039bb6d/[I@5e402aaa, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472210 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #16
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [apply] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@46b12f3d/[I@1a94720d, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472261 d 7ms]]]
    [apply] WAIT-till-done: eventDispatch() #17
    [apply] WAIT-till-done: eventDispatch() #18
    [apply] WAIT-till-done: eventDispatch() #19
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@51f35aea/[I@3fd5e2ae, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472820 d 5ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@73152e3f/[I@738f651f, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472870 d 10ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b38117e/[I@4e048dc6, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472921 d 2ms]]]
    [apply] junit.framework.TestListener: endTest(testSingleButtonClickAndDrag)
    [apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 22.674 sec
    [apply] ------------- Standard Error -----------------
    [apply] Thread-4 - SISock: localhost/127.0.0.1:59999 - started
    [apply] SLOCK [T main @ 1372121451322 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
    [apply] SWTAccessor.<init>: GTK Version: 0.0.0
    [apply] Thread[AWT-AppKi++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickt,5,main] RedSquareES2.init ...
    [apply] RedSquareES2 init on Thread[AWT-AppKit,5,main]
    [apply] Chosen GLCapabilities: GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL2ES2/GL2.hw], on-scr[.]]
    [apply] INIT GL IS: jogamp.opengl.gl4.GL4bAndDrag
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.dispose ... 
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.dispose FIN
    [apply] SLOCK [T main @ 1372121473944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] cImpl
    [apply] GL_VENDOR: NVIDIA Corporation
    [apply] GL_RENDERER: NVIDIA GeForce GTX 680MX OpenGL Engine
    [apply] GL_VERSION: 2.1 NVIDIA-8.6.22
    [apply] GL GLSL: true, has-compiler-func: true, version 1.20
    [apply] GL FBO: basic true, full true
    [apply] GL Profile: GLProfile[GL2ES2/GL2.hw]
    [apply] GL Renderer Quirks:[NoOffscreenBitmap]
    [apply] GL:jogamp.opengl.gl4.GL4bcImpl@5dace6a3, 2.1 (hardware) - 2.1 NVIDIA-8.6.22
    [apply] ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
    [apply] 	null
    [apply] 	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
    [apply]    ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
    [apply]    ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.init FIN
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f895114c910
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape FIN
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape 0/0 400x378, swapInterval 1, drawable 0x7f895114c910
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.reshape FIN
    [apply] requestFocus: NEWT Component
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7ff0afc8/[I@12a4b517, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121452845 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonPressAndRelease
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@559656b7/[I@1173447, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454007 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-press(1):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1a6921e0/[I@6c2f06ab, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454058 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@35efc0a/[I@50f4f640, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454058 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2530d46/[I@1a8c6fdb, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454109 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-press(2):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7a03a07a/[I@41ce82b, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454159 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@5ce6129/[I@304ccdb9, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454159 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2564575/[I@6dea0585, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454210 d 6ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f109723/[I@7a328ac3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454260 d 11ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@c3446e2/[I@3c19a5b0, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454260 d 11ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndRelease - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b492c47/[I@30fa0fee, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454714 d 5ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@712beb60/[I@7a6a25ab, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454765 d 8ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4ecf3c56/[I@7825a86, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121454815 d 2ms]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndRelease
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@831ebd9/[I@572f7c3, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121455981 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@3ee82600/[I@7b16ea43, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121456031 d 3ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@1d6e13d7/[I@25d89759, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121456082 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonPressAndRelease
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@4c910f3e/[I@477fd6b7, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457244 d 2ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(1):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@19e9ad0d/[I@3c603dc5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457295 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@52776f7a/[I@1f37dce2, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457295 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@c868971/[I@54a96023, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457346 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(2):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@3be6c541/[I@2ba04d20, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457397 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@29278640/[I@61dee8db, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457397 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7189b40f/[I@78c7f05, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457448 d 5ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@18e72522/[I@6f36e7f3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457499 d 7ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7db63b8f/[I@470069c3, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [shift, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121457499 d 7ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithShift - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@11b2a12e/[I@6673dc15, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121458051 d 1ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@40761b3f/[I@9f6e629, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121458102 d 5ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@308092db/[I@492980bd, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121458153 d 9ms]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithShift
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6c0744fb/[I@5141f225, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121459318 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@408084d0/[I@358f94c5, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121459369 d 0ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@65702cfb/[I@279946c4, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121459420 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonPressAndRelease
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] *** pressing button 1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6e6175da/[I@408073d3, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460582 d 1ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(1):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@313442ba/[I@5e08da92, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460633 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1745d779/[I@6a4554de, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460633 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6dc6f153/[I@200db873, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460684 d 7ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(2):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@64c89675/[I@2d0e0f04, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460735 d 0ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@75fbe6b7/[I@6ce834e4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460735 d 0ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@e89c98/[I@2780bf9f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460786 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@75a473fb/[I@7fbaa013, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460836 d 5ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@356380e8/[I@17a41aba, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [ctrl, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121460836 d 5ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonPressAndReleaseWithCtrl - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6a2361b0/[I@38e2a040, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121461390 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@2686e6ed/[I@62a2e55d, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121461440 d 1ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@34806f42/[I@5c0870fb, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121461491 d 5ms]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonPressAndReleaseWithCtrl
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@685b4d0e/[I@422007a8, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121462654 d 7ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@44d6c882/[I@7105f21c, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121462706 d 11ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@3d5a463c/[I@71b92c9b, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121462757 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doHoldOneButtonAndPressAnother
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@bf59773/[I@28aa0527, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463820 d 0ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(1):  PASSED
    [apply] *** pressing additional button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3238584c/[I@112cff56, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463870 d 4ms]]]
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 2):  PASSED
    [apply] *** releasing additional button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@212f6fe9/[I@315c3b04, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463920 d 8ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1e269ced/[I@79089b11, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463920 d 8ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 2):  PASSED
    [apply] *** pressing additional button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@23fcb72b/[I@245d7a82, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121463971 d 11ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(1, 3):  PASSED
    [apply] *** releasing additional button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7515ff74/[I@773654b9, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464022 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@ff47ad4/[I@7babfc7a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464022 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(1, 3):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@584ced04/[I@225ccee6, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464073 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@7b136fa9/[I@3907ff5f, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464073 d 6ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@3c0ed339/[I@714d61fc, button 2, count 4, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464123 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(2):  PASSED
    [apply] *** pressing additional button 1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@f5c2181/[I@699ba407, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464174 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 1):  PASSED
    [apply] *** releasing additional button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@692dfdbb/[I@4a6d35ef, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464225 d 6ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@47f00415/[I@5e9c2398, button 1, count 5, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464225 d 6ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 1):  PASSED
    [apply] *** pressing additional button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@5ce500ae/[I@3e8fcf27, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464276 d 9ms]]]
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(2, 3):  PASSED
    [apply] *** releasing additional button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@53692987/[I@1d2588d9, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464326 d 2ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@b3b6d82/[I@6a927790, button 3, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464326 d 2ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(2, 3):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@35e7c599/[I@35ddb75, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464377 d 5ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@6f2e00d/[I@3353790b, button 2, count 6, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464377 d 5ms]]]
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(2):  PASSED
    [apply] *** pressing button 3
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@2d2fdb80/[I@20f3c7ad, button 3, count 7, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464428 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(3):  PASSED
    [apply] *** pressing additional button 1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@64ba3fc1/[I@7fafcb90, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464479 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #8
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 1):  PASSED
    [apply] *** releasing additional button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5d9c6d/[I@43c8f0b6, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464530 d 7ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3d335f7e/[I@77c26895, button 1, count 8, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464530 d 7ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 1):  PASSED
    [apply] *** pressing additional button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@7c604b9f/[I@1604f384, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464580 d 1ms]]]
    [apply] WAIT-till-done: eventDispatch() #9
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-press(3, 2):  PASSED
    [apply] *** releasing additional button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@1f0f6a67/[I@2d12a01f, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464632 d 3ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@21ce6a57/[I@76a78717, button 2, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464632 d 4ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(3, 2):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@709633dc/[I@1526ea43, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464683 d 8ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@2ddddf8e/[I@417ffb28, button 3, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121464683 d 8ms]]]
    [apply] WAIT-till-done: eventDispatch() #10
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testHoldOneButtonAndPressAnother - mouse-release(3):  PASSED
    [apply] WAIT-till-done: eventDispatch() #11
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2470202e/[I@3d50beb2, button 1, count 9, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121465132 d 5ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@17b791/[I@151490a3, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121465183 d 8ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@7923c824/[I@1c28f19e, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121465233 d 1ms]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testHoldOneButtonAndPressAnother
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@37ab6dfa/[I@57c154a3, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121466397 d 8ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@559bc657/[I@65faa5a9, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121466448 d 0ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@2a922e8d/[I@632e40d0, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121466499 d 3ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doPressAllButtonsInSequence
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@1425eaea/[I@4561b2fb, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467560 d 3ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-press(1):  PASSED
    [apply] *** pressing button 2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@112da053/[I@4a78b1f4, button 2, count 2, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467608 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-press(2):  PASSED
    [apply] *** pressing button 3
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@39eb305e/[I@7fb48906, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467660 d 2ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-press(3):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@25902a6a/[I@1bd0a86a, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467711 d 4ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@1fe0d56a/[I@61db327f, button 3, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2, button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467711 d 4ms]]]
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-release(3):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7dd06209/[I@7bd47d66, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467761 d 8ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@3b74f30d/[I@7b00f8f9, button 2, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1, button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467761 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-release(2):  PASSED
    [apply] *** releasing button 1
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7cd9e285/[I@44a6c9cc, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467812 d 2ms]]]
    [apply] MouseClicked      ignored: MouseEvent[EVENT_MOUSE_CLICKED, [I@220a934a/[I@644bf0bb, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121467812 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testPressAllButtonsInSequence - mouse-release(1):  PASSED
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@198b5948/[I@b929312, button 1, count 3, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121468266 d 4ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@43f588ad/[I@2ce038b6, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121468317 d 8ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@34ab4bbe/[I@59f9c1f5, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121468368 d 11ms]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testPressAllButtonsInSequence
    [apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@458ebdce/[I@1e4f430f, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121469532 d 0ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@65bb9d54/[I@5629fa, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121469583 d 4ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@18dddc42/[I@da77dcf, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121469634 d 8ms]]]
    [apply] WAIT-till-done: eventDispatch() #0
    [apply] 
    [apply] >>>> _doSingleButtonClickAndDrag
    [apply] *** pressing button 1
    [apply] WAIT-till-done: eventDispatch() #1
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@6a041fe8/[I@34caeeb8, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121470695 d 10ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-press(1):  PASSED
    [apply] *** moving mouse
    [apply] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@76fe8d1b/[I@41e224a5, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121470746 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #2
    [apply] WAIT-till-done: eventDispatch() #3
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [apply] *** releasing button 1
    [apply] WAIT-till-done: eventDispatch() #4
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@65d3ee6d/[I@3cca6a55, button 1, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121470998 d 11ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-release(1):  PASSED
    [apply] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@d0b11a1/[I@51b267b7, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471050 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #5
    [apply] WAIT-till-done: eventDispatch() #6
    [apply] *** pressing button 2
    [apply] WAIT-till-done: eventDispatch() #7
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@17b74948/[I@22c2222, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471302 d 0ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-press(2):  PASSED
    [apply] *** moving mouse
    [apply] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@1f74e74b/[I@33fcfd0f, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471353 d 4ms]]]
    [apply] WAIT-till-done: eventDispatch() #8
    [apply] WAIT-till-done: eventDispatch() #9
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [apply] *** releasing button 2
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@2649fe73/[I@43e043a8, button 2, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471604 d 1ms]]]
    [apply] WAIT-till-done: eventDispatch() #10
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-release(2):  PASSED
    [apply] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@3879ed68/[I@4cd163cf, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471656 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #11
    [apply] WAIT-till-done: eventDispatch() #12
    [apply] *** pressing button 3
    [apply] WAIT-till-done: eventDispatch() #13
    [apply] MousePressed     1: MouseEvent[EVENT_MOUSE_PRESSED, [I@46efd26f/[I@2ae099cb, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471907 d 9ms]]]
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-press(3):  PASSED
    [apply] *** moving mouse
    [apply] MouseDragged     1: MouseEvent[EVENT_MOUSE_DRAGGED, [I@7f90f46a/[I@59e9c94, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121471958 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #14
    [apply] WAIT-till-done: eventDispatch() #15
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-move(308, 308):  PASSED
    [apply] *** releasing button 3
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@7039bb6d/[I@5e402aaa, button 3, count 1, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 208/186, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472210 d 2ms]]]
    [apply] WAIT-till-done: eventDispatch() #16
    [apply] TestNewtEventModifiersNewtCanvasSWTAWT.testSingleButtonClickAndDrag - mouse-release(3):  PASSED
    [apply] MouseMoved        ignored: MouseEvent[EVENT_MOUSE_MOVED, [I@46b12f3d/[I@1a94720d, button 0, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472261 d 7ms]]]
    [apply] WAIT-till-done: eventDispatch() #17
    [apply] WAIT-till-done: eventDispatch() #18
    [apply] WAIT-till-done: eventDispatch() #19
    [apply] WAIT-till-done: DONE
    [apply] MouseReleased    1: MouseEvent[EVENT_MOUSE_RELEASED, [I@51f35aea/[I@3fd5e2ae, button 1, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button1], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472820 d 5ms]]]
    [apply] MouseReleased    2: MouseEvent[EVENT_MOUSE_RELEASED, [I@73152e3f/[I@738f651f, button 2, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button2], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472870 d 10ms]]]
    [apply] MouseReleased    3: MouseEvent[EVENT_MOUSE_RELEASED, [I@4b38117e/[I@4e048dc6, button 3, count 0, rotation [0.0, 0.0, 0.0] * 1.0, pointer<1>[0/Mouse: 200/178, p[0.0/1.0=0.0]], InputEvent[modifiers: [button3], NEWTEvent[source:jogamp.newt.driver.macosx.WindowDriver, consumed false, when:1372121472921 d 2ms]]]
    [apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.event.TestNewtEventModifiersNewtCanvasSWTAWT - testSingleButtonClickAndDrag
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.dispose ... 
    [apply] Thread[AWT-AppKit,5,main] RedSquareES2.dispose FIN
    [apply] SLOCK [T main @ 1372121473944 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
    [apply] ------------- ---------------- ---------------
    [apply] 
    [apply] Testcase: testSingleButtonPressAndRelease took 3.136 sec
    [apply] Testcase: testSingleButtonPressAndReleaseWithShift took 3.337 sec
    [apply] Testcase: testSingleButtonPressAndReleaseWithCtrl took 3.337 sec
    [apply] Testcase: testHoldOneButtonAndPressAnother took 3.742 sec
    [apply] Testcase: testPressAllButtonsInSequence took 3.135 sec
    [apply] Testcase: testSingleButtonClickAndDrag took 4.553 sec

junit.run.local.java7:

junit.run.remote.ssh.all:

junit.run.remote.adb:

junit.run.tests:

junit.run.if.disabled:

junit.run:
     [move] Moving 452 files to /Users/jan/jogamp/jogl/build/test/results
     [echo] gluegen.basename: gluegen
     [echo] jogl.basename: jogl

jogamp.env.validation:
     [echo] ant.version                Apache Ant(TM) version 1.8.2 compiled on June 16 2012
     [echo] ant.java.version           1.7
     [echo] java.version               1.7.0_17
     [echo] java.home                  /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre
     [echo] jvmJava.exe                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/bin/java
     [echo] jvmJava7.exe               ${jvmJava7.exe}

jogamp.env.init:
     [echo] jogamp.jar.codebase        
     [echo] jogamp.version             2.0.2-rc-20130624
     [echo] jogamp.version.int         0914012
     [echo] junit.is.disabled          ${junit.is.disabled}
     [echo] target.user.set            true
     [echo] target.sourcelevel         1.7
     [echo] target.targetlevel         1.7
     [echo] target.rt.jar              /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] host.sourcelevel           1.7
     [echo] host.targetlevel           1.7
     [echo] host.rt.jar                /Library/Java/JavaVirtualMachines/jdk1.7.0_17.jdk/Contents/Home/jre/lib/rt.jar
     [echo] javacdebug                 true
     [echo] javacdebuglevel            source,lines
     [echo] javac.memorymax            1024m
     [echo] build.archiveon            ${build.archiveon}
     [echo] build.node.name            local
     [echo] android.version            9
     [echo] junit.run.arg0             -Djunit.run.arg0=dummy
     [echo] junit.run.arg1             -Djunit.run.arg1=dummy

gluegen.properties.load.user:

gluegen.cpptasks.detect.os.custom:
     [echo] gluegen.cpptasks.detect.os.custom: NOP done

gluegen.cpptasks.initialize:
     [echo] os.name=Mac OS X
     [echo] os.version=10.8.2
     [echo] os.arch=x86_64
     [echo] c.compiler.debug=false
     [echo] c.compiler.use-debug=${c.compiler.use-debug}
     [echo] c.compiler.optimise=none

gluegen.cpptasks.detect.os.1:

gluegen.cpptasks.detect.os.refine:

gluegen.cpptasks.detect.os.freebsd.amd64:

gluegen.cpptasks.detect.os.freebsd.x86:

gluegen.cpptasks.detect.os.freebsd:

gluegen.cpptasks.detect.os.hpux:

gluegen.cpptasks.detect.os.linux.amd64:

gluegen.cpptasks.detect.os.linux.ia64:

gluegen.cpptasks.detect.os.linux.x86:

gluegen.cpptasks.detect.os.linux.armv6.armel:

gluegen.cpptasks.detect.os.linux.armv6.armhf:

gluegen.cpptasks.detect.os.android.armv6.armel:

gluegen.cpptasks.detect.os.android.armv6.armhf:

gluegen.cpptasks.detect.os.linux.alpha:

gluegen.cpptasks.detect.os.linux.hppa:

gluegen.cpptasks.detect.os.linux.mips:

gluegen.cpptasks.detect.os.linux.mipsel:

gluegen.cpptasks.detect.os.linux.ppc:

gluegen.cpptasks.detect.os.linux.s390:

gluegen.cpptasks.detect.os.linux.s390x:

gluegen.cpptasks.detect.os.linux.sparc:

gluegen.cpptasks.detect.os.linux:

gluegen.cpptasks.detect.os.osx:

gluegen.cpptasks.detect.os.solaris.sparc:

gluegen.cpptasks.detect.os.solaris.sparcv9:

gluegen.cpptasks.detect.os.solaris.amd64:

gluegen.cpptasks.detect.os.solaris.x86:

gluegen.cpptasks.detect.os.solaris:

gluegen.cpptasks.detect.os.unix:

gluegen.cpptasks.detect.os.windows.amd64:

gluegen.cpptasks.detect.os.windows.x86:

gluegen.cpptasks.detect.os.windows:

gluegen.cpptasks.detect.os.2:

gluegen.cpptasks.detect.os:

common.init:

declare.common:

test-zip-archive:
     [exec] 
     [exec] 7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
     [exec] p7zip Version 9.20 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,8 CPUs)
     [exec] Can't load './7z.dll' ()
     [exec] 
     [exec] 
     [exec] Error:
     [exec] 7-Zip cannot find the code that works with archives.

BUILD FAILED
/Users/jan/jogamp/jogl/make/build.xml:28: The following error occurred while executing this line:
/Users/jan/jogamp/jogl/make/build-test.xml:1040: The following error occurred while executing this line:
/Users/jan/jogamp/jogl/make/build-test.xml:1079: The following error occurred while executing this line:
/Users/jan/jogamp/gluegen/make/jogamp-archivetasks.xml:23: exec returned: 2

Total time: 26 minutes 6 seconds
