OSXUtil.initSingleton() RUN Thread[Thread-2,5,main] GLProfile[GL2ES2/GL4.hw] Thread[Thread-2-Display-.macosx_nil-1-EDT-1,5,main] ShaderState[ ShaderProgram[id=1, linked=true, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] enabledAttributes [ ], activeAttributes [ ], managedAttributes [ ], activeUniforms [ GLUniformData[name mgl_PMVMatrix, location 0, size 4x4, count 2, data 0: [ 1.00000 0.00000 0.00000 0.00000 ] 0: [ 0.00000 1.00000 0.00000 0.00000 ] 0: [ 0.00000 0.00000 1.00000 0.00000 ] 0: [ 0.00000 0.00000 0.00000 1.00000 ] , 1: [ 1.00000 0.00000 0.00000 0.00000 ] 1: [ 0.00000 1.00000 0.00000 0.00000 ] 1: [ 0.00000 0.00000 1.00000 0.00000 ] 1: [ 0.00000 0.00000 0.00000 1.00000 ] , ] ], managedUniforms [ ] ]