import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import com.jogamp.common.GlueGenVersion; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.JoglVersion; import com.jogamp.opengl.awt.GLCanvas; /** * Gears.java
* author: Brian Paul (converted to Java by Ron Cemer and Sven Gothel)

* * This version is equal to Brian Paul's version 1.2 1999/10/21 */ public class Gears implements GLEventListener { private float view_rotx = 20.0f, view_roty = 30.0f; private final float view_rotz = 0.0f; private int gear1=0, gear2=0, gear3=0; private float angle = 0.0f; private final int swapInterval; public static void main(String[] args) throws Exception{ EventQueue.invokeLater(new Runnable() { @Override public void run() { try { showUI(); } catch (Exception aE) { aE.printStackTrace(); } } }); } private static void showUI() throws Exception{ final JFrame frame = new JFrame("Gear Demo"); frame.setSize(800, 500); frame.setLayout(new BorderLayout()); final GLCanvas canvas = new GLCanvas(); final Gears gears = new Gears(); canvas.addGLEventListener(gears); canvas.addGLEventListener(new GLEventListener() { @Override public void init(GLAutoDrawable drawable) { StringBuilder sb = new StringBuilder(); GlueGenVersion.getInstance().getFullManifestInfo(sb); System.out.println("***GlueGenVersion***"); System.out.println(sb); sb = new StringBuilder(); JoglVersion.getInstance().getFullManifestInfo(sb); System.out.println("***JoglVersion***"); System.out.println(sb); canvas.removeGLEventListener(this); } @Override public void dispose(GLAutoDrawable drawable) { } @Override public void display(GLAutoDrawable drawable) { } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } }); frame.add(canvas, BorderLayout.CENTER); frame.validate(); final JPanel bottomPanel = new JPanel(){ @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.PINK); g.fillRect(0,0,getWidth(),getHeight()); } @Override public Dimension getPreferredSize() { return new Dimension(200,200); } }; JButton button = new JButton("Toggle panel at bottom"); button.addActionListener(new ActionListener() { private boolean added = false; @Override public void actionPerformed(ActionEvent e) { if ( added ){ frame.remove(bottomPanel); } else{ frame.add(bottomPanel, BorderLayout.SOUTH); } frame.revalidate(); frame.repaint(); added = !added; } }); frame.add(button, BorderLayout.NORTH); frame.setVisible(true); } public Gears(int swapInterval) { this.swapInterval = swapInterval; } public Gears() { this.swapInterval = 1; } public void setGears(int g1, int g2, int g3) { gear1 = g1; gear2 = g2; gear3 = g3; } @Override public void init(GLAutoDrawable drawable) { System.err.println("Gears: Init: "+drawable); // Use debug pipeline // drawable.setGL(new DebugGL(drawable.getGL())); GL2 gl = drawable.getGL().getGL2(); System.err.println("Chosen GLCapabilities: " + drawable.getChosenGLCapabilities()); System.err.println("INIT GL IS: " + gl.getClass().getName()); System.err.println("GL_VENDOR: " + gl.glGetString(GL2.GL_VENDOR)); System.err.println("GL_RENDERER: " + gl.glGetString(GL2.GL_RENDERER)); System.err.println("GL_VERSION: " + gl.glGetString(GL2.GL_VERSION)); float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; float red[] = { 0.8f, 0.1f, 0.0f, 0.7f }; float green[] = { 0.0f, 0.8f, 0.2f, 0.7f }; float blue[] = { 0.2f, 0.2f, 1.0f, 0.7f }; gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, pos, 0); gl.glEnable(GL2.GL_CULL_FACE); gl.glEnable(GL2.GL_LIGHTING); gl.glEnable(GL2.GL_LIGHT0); gl.glEnable(GL2.GL_DEPTH_TEST); /* make the gears */ if(0>=gear1) { gear1 = gl.glGenLists(1); gl.glNewList(gear1, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, red, 0); gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); gl.glEndList(); System.err.println("gear1 list created: "+gear1); } else { System.err.println("gear1 list reused: "+gear1); } if(0>=gear2) { gear2 = gl.glGenLists(1); gl.glNewList(gear2, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, green, 0); gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); gl.glEndList(); System.err.println("gear2 list created: "+gear2); } else { System.err.println("gear2 list reused: "+gear2); } if(0>=gear3) { gear3 = gl.glGenLists(1); gl.glNewList(gear3, GL2.GL_COMPILE); gl.glMaterialfv(GL2.GL_FRONT, GL2.GL_AMBIENT_AND_DIFFUSE, blue, 0); gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); gl.glEndList(); System.err.println("gear3 list created: "+gear3); } else { System.err.println("gear3 list reused: "+gear3); } gl.glEnable(GL2.GL_NORMALIZE); } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { System.err.println("Gears: Reshape "+x+"/"+y+" "+width+"x"+height); GL2 gl = drawable.getGL().getGL2(); gl.setSwapInterval(swapInterval); float h = (float)height / (float)width; gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); gl.glMatrixMode(GL2.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -40.0f); } @Override public void dispose(GLAutoDrawable drawable) { System.err.println("Gears: Dispose"); setGears(0, 0, 0); } @Override public void display(GLAutoDrawable drawable) { // Turn the gears' teeth angle += 2.0f; // Get the GL corresponding to the drawable we are animating GL2 gl = drawable.getGL().getGL2(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Special handling for the case where the GLJPanel is translucent // and wants to be composited with other Java 2D content if (GLProfile.isAWTAvailable() && (drawable instanceof com.jogamp.opengl.awt.GLJPanel) && !((com.jogamp.opengl.awt.GLJPanel) drawable).isOpaque() && ((com.jogamp.opengl.awt.GLJPanel) drawable).shouldPreserveColorBufferIfTranslucent()) { gl.glClear(GL2.GL_DEPTH_BUFFER_BIT); } else { gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT); } // Rotate the entire assembly of gears based on how the user // dragged the mouse around gl.glPushMatrix(); gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); // Place the first gear and call its display list gl.glPushMatrix(); gl.glTranslatef(-3.0f, -2.0f, 0.0f); gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); gl.glCallList(gear1); gl.glPopMatrix(); // Place the second gear and call its display list gl.glPushMatrix(); gl.glTranslatef(3.1f, -2.0f, 0.0f); gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); gl.glCallList(gear2); gl.glPopMatrix(); // Place the third gear and call its display list gl.glPushMatrix(); gl.glTranslatef(-3.1f, 4.2f, 0.0f); gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); gl.glCallList(gear3); gl.glPopMatrix(); // Remember that every push needs a pop; this one is paired with // rotating the entire gear assembly gl.glPopMatrix(); } public static void gear(GL2 gl, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) { int i; float r0, r1, r2; float angle, da; float u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.0f; r2 = outer_radius + tooth_depth / 2.0f; da = 2.0f * (float) Math.PI / teeth / 4.0f; gl.glShadeModel(GL2.GL_FLAT); gl.glNormal3f(0.0f, 0.0f, 1.0f); /* draw front face */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0f * (float) Math.PI / teeth; gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); if(i < teeth) { gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); } } gl.glEnd(); /* draw front sides of teeth */ gl.glBegin(GL2.GL_QUADS); for (i = 0; i < teeth; i++) { angle = i * 2.0f * (float) Math.PI / teeth; gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); } gl.glEnd(); /* draw back face */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0f * (float) Math.PI / teeth; gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); } gl.glEnd(); /* draw back sides of teeth */ gl.glBegin(GL2.GL_QUADS); for (i = 0; i < teeth; i++) { angle = i * 2.0f * (float) Math.PI / teeth; gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); } gl.glEnd(); /* draw outward faces of teeth */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2.0f * (float) Math.PI / teeth; gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); len = (float)Math.sqrt(u * u + v * v); u /= len; v /= len; gl.glNormal3f(v, -u, 0.0f); gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); gl.glNormal3f(v, -u, 0.0f); gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); } gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); gl.glEnd(); gl.glShadeModel(GL2.GL_SMOOTH); /* draw inside radius cylinder */ gl.glBegin(GL2.GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0f * (float) Math.PI / teeth; gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); } gl.glEnd(); } }