package jogl.test; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2ES1; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.awt.GLCanvas; import com.jogamp.opengl.fixedfunc.GLLightingFunc; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.Animator; /** * Self-contained example (within a single class only to keep it simple) * displaying a rotating quad */ public class JOGLQuad implements GLEventListener { private float rotateT = 0.0f; @Override public void display(GLAutoDrawable gLDrawable) { final GL2 gl = gLDrawable.getGL().getGL2(); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glClear(GL.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -5.0f); // rotate about the three axes gl.glRotatef(rotateT, 1.0f, 0.0f, 0.0f); gl.glRotatef(rotateT, 0.0f, 1.0f, 0.0f); gl.glRotatef(rotateT, 0.0f, 0.0f, 1.0f); // Draw A Quad gl.glBegin(GL2.GL_QUADS); gl.glColor3f(0.0f, 1.0f, 1.0f); // set the color of the quad gl.glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left gl.glVertex3f(1.0f, 1.0f, 0.0f); // Top Right gl.glVertex3f(1.0f, -1.0f, 0.0f); // Bottom Right gl.glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left // Done Drawing The Quad gl.glEnd(); // increasing rotation for the next iteration rotateT += 0.2f; } @Override public void init(GLAutoDrawable glDrawable) { GL2 gl = glDrawable.getGL().getGL2(); gl.glShadeModel(GLLightingFunc.GL_SMOOTH); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LEQUAL); gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST); } @Override public void reshape(GLAutoDrawable gLDrawable, int x, int y, int width, int height) { GL2 gl = gLDrawable.getGL().getGL2(); final float aspect = (float) width / (float) height; gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION); gl.glLoadIdentity(); final float fh = 0.5f; final float fw = fh * aspect; gl.glFrustumf(-fw, fw, -fh, fh, 1.0f, 1000.0f); gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); gl.glLoadIdentity(); } @Override public void dispose(GLAutoDrawable gLDrawable) {} public static void main(String[] args) { // System.setProperty("sun.awt.noerasebackground", "true"); final GLCanvas canvas = new GLCanvas(); final Frame frame = new Frame("Jogl Quad drawing"); final Animator animator = new Animator(canvas); canvas.addGLEventListener(new JOGLQuad()); frame.add(canvas); frame.setSize(640, 480); // frame.setResizable(false); frame.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { animator.stop(); frame.dispose(); System.exit(0); } }); frame.setVisible(true); animator.start(); canvas.requestFocus(); } }