/* * JaamSim Discrete Event Simulation * Copyright (C) 2012 Ausenco Engineering Canada Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 120 uniform mat4 modelViewProjMat; uniform vec2 advance; attribute vec2 position; uniform float C; uniform float FC; varying float interpZ; void main() { vec4 pos; pos.xy = position; pos.xy += advance; pos.z = 0; pos.w = 1; gl_Position = modelViewProjMat * pos; // Logarithmic depth buffer interpZ = gl_Position.w; gl_Position.z = 0; }