##OpenGL Reference Manual method name mapping #Fri Apr 06 02:25:27 PDT 2007 nativetaglet.baseUrl=http://www.opengl.org/sdk/docs/man/xhtml/ glAccum=glAccum.xml glActiveTexture=glActiveTexture.xml glAlphaFunc=glAlphaFunc.xml glAreTexturesResident=glAreTexturesResident.xml glArrayElement=glArrayElement.xml glAttachShader=glAttachShader.xml glBegin=glBegin.xml glBeginQuery=glBeginQuery.xml glBindAttribLocation=glBindAttribLocation.xml glBindBuffer=glBindBuffer.xml glBindTexture=glBindTexture.xml glBitmap=glBitmap.xml glBlendColor=glBlendColor.xml glBlendEquation=glBlendEquation.xml glBlendEquationSeparate=glBlendEquationSeparate.xml glBlendFunc=glBlendFunc.xml glBlendFuncSeparate=glBlendFuncSeparate.xml glBufferData=glBufferData.xml glBufferSubData=glBufferSubData.xml glCallList=glCallList.xml glCallLists=glCallLists.xml glClear=glClear.xml glClearAccum=glClearAccum.xml glClearColor=glClearColor.xml glClearDepth=glClearDepth.xml glClearIndex=glClearIndex.xml glClearStencil=glClearStencil.xml glClientActiveTexture=glClientActiveTexture.xml glClipPlane=glClipPlane.xml glColor=glColor.xml glColorMask=glColorMask.xml glColorMaterial=glColorMaterial.xml glColorPointer=glColorPointer.xml glColorSubTable=glColorSubTable.xml glColorTable=glColorTable.xml glColorTableParameter=glColorTableParameter.xml glCompileShader=glCompileShader.xml glCompressedTexImage1D=glCompressedTexImage1D.xml glCompressedTexImage2D=glCompressedTexImage2D.xml glCompressedTexImage3D=glCompressedTexImage3D.xml glCompressedTexSubImage1D=glCompressedTexSubImage1D.xml glCompressedTexSubImage2D=glCompressedTexSubImage2D.xml glCompressedTexSubImage3D=glCompressedTexSubImage3D.xml glConvolutionFilter1D=glConvolutionFilter1D.xml glConvolutionFilter2D=glConvolutionFilter2D.xml glConvolutionParameter=glConvolutionParameter.xml glCopyColorSubTable=glCopyColorSubTable.xml glCopyColorTable=glCopyColorTable.xml glCopyConvolutionFilter1D=glCopyConvolutionFilter1D.xml glCopyConvolutionFilter2D=glCopyConvolutionFilter2D.xml glCopyPixels=glCopyPixels.xml glCopyTexImage1D=glCopyTexImage1D.xml glCopyTexImage2D=glCopyTexImage2D.xml glCopyTexSubImage1D=glCopyTexSubImage1D.xml glCopyTexSubImage2D=glCopyTexSubImage2D.xml glCopyTexSubImage3D=glCopyTexSubImage3D.xml glCreateProgram=glCreateProgram.xml glCreateShader=glCreateShader.xml glCullFace=glCullFace.xml glDeleteBuffers=glDeleteBuffers.xml glDeleteLists=glDeleteLists.xml glDeleteProgram=glDeleteProgram.xml glDeleteQueries=glDeleteQueries.xml glDeleteShader=glDeleteShader.xml glDeleteTextures=glDeleteTextures.xml glDepthFunc=glDepthFunc.xml glDepthMask=glDepthMask.xml glDepthRange=glDepthRange.xml glDetachShader=glDetachShader.xml glDisable=glDisable.xml glDisableClientState=glDisableClientState.xml glDisableVertexAttribArray=glDisableVertexAttribArray.xml glDrawArrays=glDrawArrays.xml glDrawBuffer=glDrawBuffer.xml glDrawBuffers=glDrawBuffers.xml glDrawElements=glDrawElements.xml glDrawPixels=glDrawPixels.xml glDrawRangeElements=glDrawRangeElements.xml glEdgeFlag=glEdgeFlag.xml glEdgeFlagPointer=glEdgeFlagPointer.xml glEnable=glEnable.xml glEnableClientState=glEnableClientState.xml glEnableVertexAttribArray=glEnableVertexAttribArray.xml glEnd=glEnd.xml glEndList=glEndList.xml glEndQuery=glEndQuery.xml glEvalCoord=glEvalCoord.xml glEvalMesh=glEvalMesh.xml glEvalPoint=glEvalPoint.xml glFeedbackBuffer=glFeedbackBuffer.xml glFinish=glFinish.xml glFlush=glFlush.xml glFog=glFog.xml glFogCoord=glFogCoord.xml glFogCoordPointer=glFogCoordPointer.xml glFrontFace=glFrontFace.xml glFrustum=glFrustum.xml glGenBuffers=glGenBuffers.xml glGenLists=glGenLists.xml glGenQueries=glGenQueries.xml glGenTextures=glGenTextures.xml glGet=glGet.xml glGetActiveAttrib=glGetActiveAttrib.xml glGetActiveUniform=glGetActiveUniform.xml glGetAttachedShaders=glGetAttachedShaders.xml glGetAttribLocation=glGetAttribLocation.xml glGetBufferParameteriv=glGetBufferParameteriv.xml glGetBufferPointerv=glGetBufferPointerv.xml glGetBufferSubData=glGetBufferSubData.xml glGetClipPlane=glGetClipPlane.xml glGetColorTable=glGetColorTable.xml glGetColorTableParameter=glGetColorTableParameter.xml glGetCompressedTexImage=glGetCompressedTexImage.xml glGetConvolutionFilter=glGetConvolutionFilter.xml glGetConvolutionParameter=glGetConvolutionParameter.xml glGetError=glGetError.xml glGetHistogram=glGetHistogram.xml glGetHistogramParameter=glGetHistogramParameter.xml glGetLight=glGetLight.xml glGetMap=glGetMap.xml glGetMaterial=glGetMaterial.xml glGetMinmax=glGetMinmax.xml glGetMinmaxParameter=glGetMinmaxParameter.xml glGetPixelMap=glGetPixelMap.xml glGetPointerv=glGetPointerv.xml glGetPolygonStipple=glGetPolygonStipple.xml glGetProgram=glGetProgram.xml glGetProgramInfoLog=glGetProgramInfoLog.xml glGetQueryObject=glGetQueryObject.xml glGetQueryiv=glGetQueryiv.xml glGetSeparableFilter=glGetSeparableFilter.xml glGetShader=glGetShader.xml glGetShaderInfoLog=glGetShaderInfoLog.xml glGetShaderSource=glGetShaderSource.xml glGetString=glGetString.xml glGetTexEnv=glGetTexEnv.xml glGetTexGen=glGetTexGen.xml glGetTexImage=glGetTexImage.xml glGetTexLevelParameter=glGetTexLevelParameter.xml glGetTexParameter=glGetTexParameter.xml glGetUniform=glGetUniform.xml glGetUniformLocation=glGetUniformLocation.xml glGetVertexAttrib=glGetVertexAttrib.xml glGetVertexAttribPointerv=glGetVertexAttribPointerv.xml glHint=glHint.xml glHistogram=glHistogram.xml glIndex=glIndex.xml glIndexMask=glIndexMask.xml glIndexPointer=glIndexPointer.xml glInitNames=glInitNames.xml glInterleavedArrays=glInterleavedArrays.xml glIsBuffer=glIsBuffer.xml glIsEnabled=glIsEnabled.xml glIsList=glIsList.xml glIsProgram=glIsProgram.xml glIsQuery=glIsQuery.xml glIsShader=glIsShader.xml glIsTexture=glIsTexture.xml glLight=glLight.xml glLightModel=glLightModel.xml glLineStipple=glLineStipple.xml glLineWidth=glLineWidth.xml glLinkProgram=glLinkProgram.xml glListBase=glListBase.xml glLoadIdentity=glLoadIdentity.xml glLoadMatrix=glLoadMatrix.xml glLoadName=glLoadName.xml glLoadTransposeMatrix=glLoadTransposeMatrix.xml glLogicOp=glLogicOp.xml glMap1=glMap1.xml glMap2=glMap2.xml glMapBuffer=glMapBuffer.xml glMapGrid=glMapGrid.xml glMaterial=glMaterial.xml glMatrixMode=glMatrixMode.xml glMinmax=glMinmax.xml glMultMatrix=glMultMatrix.xml glMultTransposeMatrix=glMultTransposeMatrix.xml glMultiDrawArrays=glMultiDrawArrays.xml glMultiDrawElements=glMultiDrawElements.xml glMultiTexCoord=glMultiTexCoord.xml glNewList=glNewList.xml glNormal=glNormal.xml glNormalPointer=glNormalPointer.xml glOrtho=glOrtho.xml glPassThrough=glPassThrough.xml glPixelMap=glPixelMap.xml glPixelStore=glPixelStore.xml glPixelTransfer=glPixelTransfer.xml glPixelZoom=glPixelZoom.xml glPointParameter=glPointParameter.xml glPointSize=glPointSize.xml glPolygonMode=glPolygonMode.xml glPolygonOffset=glPolygonOffset.xml glPolygonStipple=glPolygonStipple.xml glPopAttrib=glPopAttrib.xml glPopClientAttrib=glPopClientAttrib.xml glPopMatrix=glPopMatrix.xml glPopName=glPopName.xml glPrioritizeTextures=glPrioritizeTextures.xml glPushAttrib=glPushAttrib.xml glPushClientAttrib=glPushClientAttrib.xml glPushMatrix=glPushMatrix.xml glPushName=glPushName.xml glRasterPos=glRasterPos.xml glReadBuffer=glReadBuffer.xml glReadPixels=glReadPixels.xml glRect=glRect.xml glRenderMode=glRenderMode.xml glResetHistogram=glResetHistogram.xml glResetMinmax=glResetMinmax.xml glRotate=glRotate.xml glSampleCoverage=glSampleCoverage.xml glScale=glScale.xml glScissor=glScissor.xml glSecondaryColor=glSecondaryColor.xml glSecondaryColorPointer=glSecondaryColorPointer.xml glSelectBuffer=glSelectBuffer.xml glSeparableFilter2D=glSeparableFilter2D.xml glShadeModel=glShadeModel.xml glShaderSource=glShaderSource.xml glStencilFunc=glStencilFunc.xml glStencilFuncSeparate=glStencilFuncSeparate.xml glStencilMask=glStencilMask.xml glStencilMaskSeparate=glStencilMaskSeparate.xml glStencilOp=glStencilOp.xml glStencilOpSeparate=glStencilOpSeparate.xml glTexCoord=glTexCoord.xml glTexCoordPointer=glTexCoordPointer.xml glTexEnv=glTexEnv.xml glTexGen=glTexGen.xml glTexImage1D=glTexImage1D.xml glTexImage2D=glTexImage2D.xml glTexImage3D=glTexImage3D.xml glTexParameter=glTexParameter.xml glTexSubImage1D=glTexSubImage1D.xml glTexSubImage2D=glTexSubImage2D.xml glTexSubImage3D=glTexSubImage3D.xml glTranslate=glTranslate.xml glUniform=glUniform.xml glUnmapBuffer=glUnmapBuffer.xml glUseProgram=glUseProgram.xml glValidateProgram=glValidateProgram.xml glVertex=glVertex.xml glVertexAttrib=glVertexAttrib.xml glVertexAttribPointer=glVertexAttribPointer.xml glVertexPointer=glVertexPointer.xml glViewport=glViewport.xml glWindowPos=glWindowPos.xml gluBeginCurve=gluBeginCurve.xml gluBeginPolygon=gluBeginPolygon.xml gluBeginSurface=gluBeginSurface.xml gluBeginTrim=gluBeginTrim.xml gluBuild1DMipmapLevels=gluBuild1DMipmapLevels.xml gluBuild1DMipmaps=gluBuild1DMipmaps.xml gluBuild2DMipmapLevels=gluBuild2DMipmapLevels.xml gluBuild2DMipmaps=gluBuild2DMipmaps.xml gluBuild3DMipmapLevels=gluBuild3DMipmapLevels.xml gluBuild3DMipmaps=gluBuild3DMipmaps.xml gluCheckExtension=gluCheckExtension.xml gluCylinder=gluCylinder.xml gluDeleteNurbsRenderer=gluDeleteNurbsRenderer.xml gluDeleteQuadric=gluDeleteQuadric.xml gluDeleteTess=gluDeleteTess.xml gluDisk=gluDisk.xml gluEndCurve=gluEndCurve.xml gluEndPolygon=gluEndPolygon.xml gluEndSurface=gluEndSurface.xml gluEndTrim=gluEndTrim.xml gluErrorString=gluErrorString.xml gluGetNurbsProperty=gluGetNurbsProperty.xml gluGetString=gluGetString.xml gluGetTessProperty=gluGetTessProperty.xml gluLoadSamplingMatrices=gluLoadSamplingMatrices.xml gluLookAt=gluLookAt.xml gluNewNurbsRenderer=gluNewNurbsRenderer.xml gluNewQuadric=gluNewQuadric.xml gluNewTess=gluNewTess.xml gluNextContour=gluNextContour.xml gluNurbsCallback=gluNurbsCallback.xml gluNurbsCallbackData=gluNurbsCallbackData.xml gluNurbsCallbackDataEXT=gluNurbsCallbackDataEXT.xml gluNurbsCurve=gluNurbsCurve.xml gluNurbsProperty=gluNurbsProperty.xml gluNurbsSurface=gluNurbsSurface.xml gluOrtho2D=gluOrtho2D.xml gluPartialDisk=gluPartialDisk.xml gluPerspective=gluPerspective.xml gluPickMatrix=gluPickMatrix.xml gluProject=gluProject.xml gluPwlCurve=gluPwlCurve.xml gluQuadricCallback=gluQuadricCallback.xml gluQuadricDrawStyle=gluQuadricDrawStyle.xml gluQuadricNormals=gluQuadricNormals.xml gluQuadricOrientation=gluQuadricOrientation.xml gluQuadricTexture=gluQuadricTexture.xml gluScaleImage=gluScaleImage.xml gluSphere=gluSphere.xml gluTessBeginContour=gluTessBeginContour.xml gluTessBeginPolygon=gluTessBeginPolygon.xml gluTessCallback=gluTessCallback.xml gluTessEndContour=gluTessEndContour.xml gluTessEndPolygon=gluTessEndPolygon.xml gluTessNormal=gluTessNormal.xml gluTessProperty=gluTessProperty.xml gluTessVertex=gluTessVertex.xml gluUnProject=gluUnProject.xml gluUnProject4=gluUnProject4.xml glXChooseFBConfig=glXChooseFBConfig.xml glXChooseVisual=glXChooseVisual.xml glXCopyContext=glXCopyContext.xml glXCreateContext=glXCreateContext.xml glXCreateGLXPixmap=glXCreateGLXPixmap.xml glXCreateNewContext=glXCreateNewContext.xml glXCreatePbuffer=glXCreatePbuffer.xml glXCreatePixmap=glXCreatePixmap.xml glXCreateWindow=glXCreateWindow.xml glXDestroyContext=glXDestroyContext.xml glXDestroyGLXPixmap=glXDestroyGLXPixmap.xml glXDestroyPbuffer=glXDestroyPbuffer.xml glXDestroyPixmap=glXDestroyPixmap.xml glXDestroyWindow=glXDestroyWindow.xml glXFreeContextEXT=glXFreeContextEXT.xml glXGetClientString=glXGetClientString.xml glXGetConfig=glXGetConfig.xml glXGetContextIDEXT=glXGetContextIDEXT.xml glXGetCurrentContext=glXGetCurrentContext.xml glXGetCurrentDisplay=glXGetCurrentDisplay.xml glXGetCurrentDrawable=glXGetCurrentDrawable.xml glXGetCurrentReadDrawable=glXGetCurrentReadDrawable.xml glXGetFBConfigAttrib=glXGetFBConfigAttrib.xml glXGetFBConfigs=glXGetFBConfigs.xml glXGetProcAddress=glXGetProcAddress.xml glXGetSelectedEvent=glXGetSelectedEvent.xml glXGetVisualFromFBConfig=glXGetVisualFromFBConfig.xml glXImportContextEXT=glXImportContextEXT.xml glXIntro=glXIntro.xml glXIsDirect=glXIsDirect.xml glXMakeContextCurrent=glXMakeContextCurrent.xml glXMakeCurrent=glXMakeCurrent.xml glXQueryContext=glXQueryContext.xml glXQueryContextInfoEXT=glXQueryContextInfoEXT.xml glXQueryDrawable=glXQueryDrawable.xml glXQueryExtension=glXQueryExtension.xml glXQueryExtensionsString=glXQueryExtensionsString.xml glXQueryServerString=glXQueryServerString.xml glXQueryVersion=glXQueryVersion.xml glXSelectEvent=glXSelectEvent.xml glXSwapBuffers=glXSwapBuffers.xml glXUseXFont=glXUseXFont.xml glXWaitGL=glXWaitGL.xml glXWaitX=glXWaitX.xml