<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>1328</bug_id>
          
          <creation_ts>2016-10-17 06:10:08 +0200</creation_ts>
          <short_desc>Support for Compressed Texture formats DDS, ASTC, ETC2(container KTX)</short_desc>
          <delta_ts>2016-10-20 00:24:17 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>General</classification>
          <product>Java3D</product>
          <component>core</component>
          <version>tbd</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>UNCONFIRMED</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P4</priority>
          <bug_severity>minor</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>0</everconfirmed>
          <reporter name="Phil Jordan">p.j.nz</reporter>
          <assigned_to name="Phil Jordan">p.j.nz</assigned_to>
          <cc>gouessej</cc>
          
          <cf_type>FEATURE</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>5957</commentid>
    <comment_count>0</comment_count>
    <who name="Phil Jordan">p.j.nz</who>
    <bug_when>2016-10-17 06:10:08 +0200</bug_when>
    <thetext>This is a big job!
Currently the new GL2ES2Pipeline supports these image formats, and the switch case can be easily put into the JoglPipeline

https://github.com/philjord/java3d-core/blob/jogl2es2pipeline/src/main/java/org/jogamp/java3d/Jogl2es2Pipeline.java#L4480

However the real issue is that the file loading code for these is a very large amount of code - 9 classes in java3d-core package and 30+ in external files, some of which is third party code and it&apos;s license status is unknown
See:
https://github.com/philjord/3DTools/tree/andy/3DTools/src/com/numericalactivity/dktxtools
https://github.com/philjord/3DTools/tree/andy/3DTools/src/tools/compressedtexture
https://github.com/philjord/3DTools/tree/andy/3DTools/src/javax/media/j3d

So some thought will need to go into how to move forward on this.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>5965</commentid>
    <comment_count>1</comment_count>
    <who name="Phil Jordan">p.j.nz</who>
    <bug_when>2016-10-20 00:24:17 +0200</bug_when>
    <thetext>If this enhancement is done this bug must also be done
Bug 1332 - Texture Mip Map count checking incorrect</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>