<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>1354</bug_id>
          
          <creation_ts>2017-04-02 11:51:17 +0200</creation_ts>
          <short_desc>Parametrize the usage of glGetError()</short_desc>
          <delta_ts>2017-04-02 11:51:17 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jogl</product>
          <component>opengl</component>
          <version>tbd</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>UNCONFIRMED</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P4</priority>
          <bug_severity>major</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>0</everconfirmed>
          <reporter name="Giuseppe Barbieri">elect86</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          
          
          <cf_type>DEFECT</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>6030</commentid>
    <comment_count>0</comment_count>
    <who name="Giuseppe Barbieri">elect86</who>
    <bug_when>2017-04-02 11:51:17 +0200</bug_when>
    <thetext>We should have an option to disable/inhibit any call to glGetError() 

It shouldn&apos;t be called in production.

I had several problems in the past with buffer rings and asynchronous processes.

I believe it has to do with multi-threaded drivers, where glGetError() causes a synchronization

http://stackoverflow.com/a/30560003/1047713</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>