<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>1396</bug_id>
          
          <creation_ts>2019-09-29 20:28:13 +0200</creation_ts>
          <short_desc>The MD2 import generates some triangles that don&apos;t belong to the real geometry of the mesh instead of creating separate mesh groups</short_desc>
          <delta_ts>2019-09-29 20:28:13 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>General</classification>
          <product>Ardor3D</product>
          <component>core</component>
          <version>1.0.0</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>UNCONFIRMED</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P4</priority>
          <bug_severity>normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>0</everconfirmed>
          <reporter name="Julien Gouesse">gouessej</reporter>
          <assigned_to name="Julien Gouesse">gouessej</assigned_to>
          
          
          <cf_type>DEFECT</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>6327</commentid>
    <comment_count>0</comment_count>
    <who name="Julien Gouesse">gouessej</who>
    <bug_when>2019-09-29 20:28:13 +0200</bug_when>
    <thetext>The degenerate triangle connectors are replaced one by one by a triangle that doesn&apos;t exist in the real geometry in order to avoid creating a separate section in the mesh data, this is faster and easier to implement but it leads to unwanted triangles that prevent the computation of accurate bounding volumes.

This issue was referenced as https://github.com/gouessej/Ardor3D/issues/10</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>