<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>1397</bug_id>
          
          <creation_ts>2019-10-01 21:05:33 +0200</creation_ts>
          <short_desc>Support OpenGL ES</short_desc>
          <delta_ts>2023-04-20 13:01:11 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>General</classification>
          <product>Ardor3D</product>
          <component>core</component>
          <version>1.0.0</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>WONTFIX</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P4</priority>
          <bug_severity>normal</bug_severity>
          <target_milestone>---</target_milestone>
          <dependson>1045</dependson>
          
          <everconfirmed>0</everconfirmed>
          <reporter name="Julien Gouesse">gouessej</reporter>
          <assigned_to name="Julien Gouesse">gouessej</assigned_to>
          
          
          <cf_type>FEATURE</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>6328</commentid>
    <comment_count>0</comment_count>
    <who name="Julien Gouesse">gouessej</who>
    <bug_when>2019-10-01 21:05:33 +0200</bug_when>
    <thetext>Ardor3D was initially written with the fixed pipeline in mind and with a minimal support of shaders. ardor3d-android was relying on OpenGL ES 1 as far as I remember.

There are two main options to support OpenGL ES within JogAmp&apos;s Ardor3D Continuation:
- use JOGL emulation of the fixed pipeline (PMVMatrix, ...)
- implement a fully programmable pipeline

The first option was chosen and is partially working but the support of OpenGL ES &gt;= 2 needs to be improved and tested. OpenGL ES 1 should work.

In my humble opinion, rewriting the whole rendering pipeline would require too much an effort now, using the emulation is a good compromise. This request for enhancement will need a better implementation later after the release of the first major version but maybe it&apos;s not worth the effort as Vulkan is becoming more and more widespread.

The issue was referenced as https://github.com/gouessej/Ardor3D/issues/9</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>6672</commentid>
    <comment_count>1</comment_count>
    <who name="Julien Gouesse">gouessej</who>
    <bug_when>2020-05-11 23:16:59 +0200</bug_when>
    <thetext>Maybe I should consider using GLOVE and improve the OpenGL ES support instead of writing a Vulkan backend:
https://github.com/Think-Silicon/GLOVE</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>6777</commentid>
    <comment_count>2</comment_count>
    <who name="Julien Gouesse">gouessej</who>
    <bug_when>2023-04-20 13:01:11 +0200</bug_when>
    <thetext>I won&apos;t implement this feature. I will rather invest some time in supporting Vulkan later.</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>