<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>288</bug_id>
          
          <creation_ts>2007-03-17 08:47:15 +0100</creation_ts>
          <short_desc>Optionally create the TextRenderer&apos;s Texture with Mipmaps</short_desc>
          <delta_ts>2015-09-27 03:14:51 +0200</delta_ts>
          <reporter_accessible>0</reporter_accessible>
          <cclist_accessible>0</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jogl</product>
          <component>core</component>
          <version>1</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>VERIFIED</bug_status>
          <resolution>FIXED</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P3</priority>
          <bug_severity>normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Sven Gothel">sgothel</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          
          
          <cf_type>FEATURE</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>304</commentid>
    <comment_count>0</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2010-03-24 07:50:19 +0100</bug_when>
    <thetext>


---- Reported by emzic 2007-03-17 08:47:15 ----

Hello,

it would be a nice feature if the TextRenderer could create it&apos;s Texture with 
Mipmap information.

I suggest the the way of determining the mipmap-option similar to the way it is 
handled in the TextureData&apos;s constructor. That is a boolean flag in the 
constructor.

example:
TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, 
boolen mipmap)

thank you!



---- Additional Comments From emzic 2007-03-30 10:34:02 ----

i&apos;d like to edit this issue:

since the TextRenderer relies on the TextureRenderer, it would be cool, if the 
mipmap feature could be enabled on the TextureRenderer!

the image quality increases a lot when using mipmapped textures on objects in 
the scene that are in the distance!

thanks!



---- Additional Comments From kbr 2007-04-16 22:11:24 ----

This functionality has been added along with support for automatic mipmap
generation using GL_GENERATE_MIPMAP in the TextureIO classes. The mipmapping
support is phrased as a request to both the TextureRenderer and the
TextRenderer; it will be enabled if the underlying OpenGL implementation
supports GL_GENERATE_MIPMAP.




--- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT  ---

This bug was previously known as _bug_ 288 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=288
</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>