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<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>343</bug_id>
          
          <creation_ts>2008-02-12 01:37:01 +0100</creation_ts>
          <short_desc>Need way to control smoothing property of TextRenderer</short_desc>
          <delta_ts>2010-03-24 07:51:16 +0100</delta_ts>
          <reporter_accessible>0</reporter_accessible>
          <cclist_accessible>0</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jogl</product>
          <component>core</component>
          <version>1</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>VERIFIED</bug_status>
          <resolution>DUPLICATE</resolution>
          <dup_id>342</dup_id>
          
          <bug_file_loc>http://www.javagaming.org/forums/index.php?topic=18154.0</bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P3</priority>
          <bug_severity>normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Sven Gothel">sgothel</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          
          
          <cf_type>DEFECT</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>359</commentid>
    <comment_count>0</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2010-03-24 07:51:16 +0100</bug_when>
    <thetext>


---- Reported by kbr 2008-02-12 01:37:02 ----

Some graphics cards (in particular Intel graphics cards on Linux) are performing
sub-optimal filtering of the TextRenderer&apos;s output, resulting in fuzzy edges for
the text. Need a way to control this and to explicitly force the TextRenderer to
use GL_NEAREST rather than GL_LINEAR filtering.

See http://www.javagaming.org/forums/index.php?topic=18154.0 .



---- Additional Comments From kbr 2008-02-12 01:39:24 ----

Didn&apos;t notice this had already been filed as Issue 342.


*** This issue has been marked as a duplicate of 342 ***



--- Bug imported by sgothel@jausoft.com 2010-03-24 07:51 EDT  ---

This bug was previously known as _bug_ 343 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=343
</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>