<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>495</bug_id>
          
          <creation_ts>2011-04-11 04:07:02 +0200</creation_ts>
          <short_desc>FBO produces GL_OUT_OF_MEMORY on some NVidia / Windows machines</short_desc>
          <delta_ts>2011-11-21 14:24:38 +0100</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jogl</product>
          <component>core</component>
          <version>2</version>
          <rep_platform>pc_all</rep_platform>
          <op_sys>windows</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>WORKSFORME</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P3</priority>
          <bug_severity>normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Sven Gothel">sgothel</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          <cc>sgothel</cc>
    
    <cc>wwalker3</cc>
          
          <cf_type>---</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>951</commentid>
    <comment_count>0</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2011-04-11 04:07:02 +0200</bug_when>
    <thetext>It seems on some configurations (Win32 NV Quadro FX 3k 4k / GeForce 8000/9000 ..) 
calling glBindFramebuffer() fails the 1st time with GL_OUT_OF_MEMORY (checked by glGetError()..).

Below I have copied a proposal suggesting to disable the 
NVidia desktop manager software, which is said to &apos;eat all vram!&apos;.

Another issue could be the infamous 
NVIDIA &apos;Threaded optimization&apos; issue.
  http://jogamp.org/git/?p=jogl.git;a=commit;h=5166d6a6b617ccb15c40fcb8d4eac2800527aa7b
Please turn &apos;Threaded optimization&apos; off, since we use multithreading.

Would be helpful if we can verify whether this bug still exists with todays drivers or not.
A workaround might be useful as well ?

+++

Works:
- Windows 7 64-bit Quadro FX 5600
- Vista 64-bit Quadro FX 5600
- XP 32-bit ATI Radeon HD 2600
- Windows 7 64-bit nvidia GE Force GTS 360M.
- Windows XP 32-bit Ge Force 8800 GTS driver 190.62

FAILS:
- Windows XP 32-bit Quadro FX 3000 (cube is black)
- Laptop Windows XP 32-bit Quadro FX Go 1400 (cube is black) 
- Windows XP 32-bit GeForce FX5200. Driver version is 175.19 a.k.a 6.14.11.7519 (5/16/2008)
- Windows XP 32-bit and the Quadro FX 4800 with the latest drivers.
  - latest drivers the demo hangs and only shows a black screen.
  - 190.38 driver the demo runs but the texture read from the FB and mapped onto the cube is corrupt. 
- Windows XP 32-bit, GeForce 8800 GTS latest drivers from NVIDIA.
- Windows XP 32 bit, GeForce 8800 GTS, driver version 109.62 

+++

http://www.java-gaming.org/index.php/topic,22485.msg186124.html#msg186124

i found what the app disturbed.
-the nvidia desktop manager software eats all vram!
(after deaktivating this program all works fine again
(i use 2 screen ,and got no need of any extra screen manager... must be
activated in any way)
+++

+++
http://forum.jogamp.org/GL2-context-for-win-build-216-memory-in-build-209-td1908947.html
http://forum.jogamp.org/glBindFramebuffer-not-working-td2489325.html</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1199</commentid>
    <comment_count>1</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2011-11-21 14:24:38 +0100</bug_when>
    <thetext>Well, since Windows XP ran out of life (EOL) .. and we didn&apos;t experience this bug
in an supported environment - closed.</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>