<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>737</bug_id>
          
          <creation_ts>2013-05-17 04:20:46 +0200</creation_ts>
          <short_desc>GLSL Version [1.30 .. 1.50[ requires [default] precision at least for fragment Shader float values</short_desc>
          <delta_ts>2013-05-17 04:53:45 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jogl</product>
          <component>core</component>
          <version>2</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>---</priority>
          <bug_severity>blocker</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Sven Gothel">sgothel</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          <cc>sgothel</cc>
          
          <cf_type>---</cf_type>
          <cf_scm_refs>33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0</cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>2599</commentid>
    <comment_count>0</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2013-05-17 04:20:46 +0200</bug_when>
    <thetext>GLSL spec [1.30 - 1.40] section 4.5.3 states that fragment program requires a [default] precision
for float values.

Failure to do so, causes a bug as reported here:
  &lt;http://forum.jogamp.org/quot-Shader-status-invalid-quot-with-latest-jars-and-GLJpanel-td4029177.html&gt;</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>2600</commentid>
    <comment_count>1</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2013-05-17 04:24:10 +0200</bug_when>
    <thetext>Note: GLSL spec &gt;= 1.50 does _not_ require such default precision.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>2601</commentid>
    <comment_count>2</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2013-05-17 04:53:45 +0200</bug_when>
    <thetext>Needs verification on said machines w/ GLSL [1.30 - 1.40] which failed!</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>