<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>941</bug_id>
          
          <creation_ts>2014-01-13 15:33:33 +0100</creation_ts>
          <short_desc>add a GLWindow#setIgnoreRepaint() method</short_desc>
          <delta_ts>2014-07-10 14:09:24 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Newt</product>
          <component>core</component>
          <version>1</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>CONFIRMED</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>---</priority>
          <bug_severity>enhancement</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="mike">msiggy</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          
          
          <cf_type>---</cf_type>
          <cf_scm_refs></cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>3575</commentid>
    <comment_count>0</comment_count>
    <who name="mike">msiggy</who>
    <bug_when>2014-01-13 15:33:33 +0100</bug_when>
    <thetext>It would be nice to get a GLWindow#setIgnoreRepaint(boolean) method that could be used to tell GLWindow to ignore external repaint events.

I believe GLWindow already ignores repaint events if an Animator is attached, so it would just be a matter of exposing this functionality via a method.

Thanks,
Mike</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>