<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>950</bug_id>
          
          <creation_ts>2014-01-24 03:39:26 +0100</creation_ts>
          <short_desc>Recognize full FBO capabilities for ES 3.0 - [GLContext|GL].hasFullFBOSupport() == true</short_desc>
          <delta_ts>2014-01-24 05:11:06 +0100</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jocl</product>
          <component>opengl</component>
          <version>1</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>---</priority>
          <bug_severity>major</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Sven Gothel">sgothel</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          
          
          <cf_type>---</cf_type>
          <cf_scm_refs>b7f673dad7025400e445e8796305a3ea6b7c1679</cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>3631</commentid>
    <comment_count>0</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2014-01-24 03:39:26 +0100</bug_when>
    <thetext>OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample.

Hence [GLContext|GL].hasFullFBOSupport()  shall returns true w/ a ES 3.0 context.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>3632</commentid>
    <comment_count>1</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2014-01-24 03:43:06 +0100</bug_when>
    <thetext>Has:

GL Profile     GLProfile[GLES3/GLES3.hw]
GL Version     3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.2.1 [GL 3.0.0, vendor 9.2.1 (Mesa 9.2.1)]
Quirks         [NoDoubleBufferedPBuffer, NoSetSwapIntervalPostRetarget, GLSharedContextBuggy]
Impl. class    jogamp.opengl.es3.GLES3Impl
GL_VENDOR      Intel Open Source Technology Center
GL_RENDERER    Mesa DRI Intel(R) Sandybridge Desktop
GL_VERSION     OpenGL ES 3.0 Mesa 9.2.1
GLSL           true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.0 / 3.0.0
GL FBO: basic true, full false

Wrong:

GL FBO: basic true, full false

Should be:

GL FBO: basic true, full true</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>3633</commentid>
    <comment_count>2</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2014-01-24 05:11:06 +0100</bug_when>
    <thetext>b7f673dad7025400e445e8796305a3ea6b7c1679
  .. as described</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>