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<!DOCTYPE bugzilla SYSTEM "https://jogamp.org/bugzilla/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.2"
          urlbase="https://jogamp.org/bugzilla/"
          
          maintainer="sgothel@jausoft.com"
>

    <bug>
          <bug_id>974</bug_id>
          
          <creation_ts>2014-02-13 02:54:58 +0100</creation_ts>
          <short_desc>Add missing [GL4] glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int drawcount, int stride)</short_desc>
          <delta_ts>2023-08-06 21:25:40 +0200</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>3</classification_id>
          <classification>JogAmp</classification>
          <product>Jogl</product>
          <component>opengl</component>
          <version>2</version>
          <rep_platform>All</rep_platform>
          <op_sys>all</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>FIXED</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>---</priority>
          <bug_severity>major</bug_severity>
          <target_milestone>---</target_milestone>
          
          <blocked>1441</blocked>
          <everconfirmed>1</everconfirmed>
          <reporter name="Sven Gothel">sgothel</reporter>
          <assigned_to name="Sven Gothel">sgothel</assigned_to>
          
          
          <cf_type>DEFECT</cf_type>
          <cf_scm_refs>325986eb0b14e90d9ef35cbb0ca57c9c91df4827</cf_scm_refs>
          <cf_workaround>---</cf_workaround>

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>3720</commentid>
    <comment_count>0</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2014-02-13 02:54:58 +0100</bug_when>
    <thetext>On 02/01/2014 12:10 AM, eban [via jogamp] wrote:
&gt; We are facing the same problem here.
&gt; Sound like there is a missing entry point:
&gt;
&gt; glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int
&gt; drawcount, int stride)
&gt;
&gt;
&quot;If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
 of a call to glMultiDrawArraysIndirect, indirect
 is interpreted as an offset, in basic machine units, into that buffer and the
parameter&quot;

Yes, it is missing. And this might also be a requirement for core profiles,
where CPU sourced buffers are not allowed ?!</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>3721</commentid>
    <comment_count>1</comment_count>
    <who name="Sven Gothel">sgothel</who>
    <bug_when>2014-02-13 03:33:41 +0100</bug_when>
    <thetext>added ..</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>