| Summary: | GLCanvas flickers when using repaint | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
| Component: | core | Assignee: | Sven Gothel <sgothel> |
| Status: | VERIFIED FIXED | ||
| Severity: | normal | ||
| Priority: | P3 | ||
| Version: | 1 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | DEFECT | SCM Refs: | |
| Workaround: | --- | ||
---- Reported by pepijnve 2003-06-10 14:37:52 ---- update(Graphics g) in Canvas is implemented as public void update(Graphics g) { g.clearRect(0, 0, width, height); paint(g); } Because GLCanvas does not override this method to skip the clearRect, the GLCanvas flickers when using repaint to refresh the GLCanvas. Implementing update as public void update(Graphics g) { paint(g); } fixes this problem ---- Additional Comments From kbr 2003-07-14 22:35:55 ---- Thanks for the patch; this has been fixed. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:45 EDT --- This bug was previously known as _bug_ 1 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=1