Summary: | Fix NVidia's Windows Driver Threaded optimization bug workaround | ||
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Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | windows | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | major | CC: | askinner |
Priority: | --- | ||
Version: | 2 | ||
Hardware: | pc_all | ||
OS: | windows | ||
Type: | --- | SCM Refs: |
007f120cd8d33e4231ef4d207b85ed156d1e0c82
70c6a54fa2b8dec880b5808d87b31f4afb09dd3b
3ad880dfe3d5eb1eaa9db9860acdf24a3f159a58
adf8e6e40aa9513036864489642cfef252804d08
6cd0a28ff2cb3f1e249b524622abf411536be716
|
Workaround: | --- |
Description
Sven Gothel
2014-07-27 23:31:08 CEST
Fixed as described in commit 007f120cd8d33e4231ef4d207b85ed156d1e0c82 Re-enabled workaround w/ commit 70c6a54fa2b8dec880b5808d87b31f4afb09dd3b: Commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b added a workaround for NVidia's Windows Driver Threaded optimization bug existing in NVidia driver 260.99 for Window from 2010-12-11. Commit 007f120cd8d33e4231ef4d207b85ed156d1e0c82 fixed the workaround and made it optional, default: turned off! Rational of turning the workaround off was due to testing against the original test-case 'Applet and Webstart' with drivers >= 266.58 from 2011-01-24, which did not reproduce this issue. However, our unit tests reproduced the issue, e.g. test: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT Hence we have to re-enable the workaround per default. Added the following documentation of the issue: +++ Since NV driver 260.99 from 2010-12-11 a 'Threaded optimization' feature has been introduced. The driver spawns off a dedicated thread to off-load certain OpenGL tasks from the calling thread to perform them async and off-thread. If 'Threaded optimization' is manually enabled 'on', the driver may crash with JOGL's consistent multi-threaded usage - this is a driver bug. If 'Threaded optimization' is manually disabled 'off', the driver always works correctly. 'Threaded optimization' default setting is 'auto' and the driver may crash without this workaround. If setting the process affinity to '1' (1st CPU) while initialization and launching the SharedResourceRunner, the driver does not crash anymore in 'auto' mode. This might be either because the driver does not enable 'Threaded optimization' or because the driver's worker thread is bound to the same CPU. Property integer value <code>jogl.debug.windows.cpu_affinity_mode</code>: 0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on']) 1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on') +++ Note: WindowsThreadAffinity does _not_ work. adf8e6e40aa9513036864489642cfef252804d08: Alternative affinity mask setting on all threads of process - Didn't work (disabled) 6cd0a28ff2cb3f1e249b524622abf411536be716 Renamed property to switch off NVidia Windows workaround 'jogl.windows.cpu_affinity_mode' (dropping '.debug') |