Summary: | Mapped GLProfile's (e.g. GL2ES2, GL2GL3) select software renderer GL4 instead of hardware renderer GL3 | ||
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Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | core | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | major | CC: | sgothel |
Priority: | --- | ||
Version: | 2.3.0 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
c85e0566c55cdc99668dd373e6b6b8b66a557c8e
|
Workaround: | --- |
Description
Sven Gothel
2014-10-01 22:26:21 CEST
Commit c85e0566c55cdc99668dd373e6b6b8b66a557c8e: Fix GLProfile.computeProfileImpl(..): Only use the higher profile, if hardware-accelerated or none of the lower profiles offers hardware-acceleration! This extra condition was missing for certain profiles, e.g. GL4, GL4bc, GL3, GL3bc and GL2. |