|Summary:||Mapped GLProfile's (e.g. GL2ES2, GL2GL3) select software renderer GL4 instead of hardware renderer GL3|
|Product:||[JogAmp] Jogl||Reporter:||Sven Gothel <sgothel>|
|Component:||core||Assignee:||Sven Gothel <sgothel>|
Description Sven Gothel 2014-10-01 22:26:21 CEST
GLProfile's mapping code does not consider the following combination: - GL4 software - GL3 hardware and hence maps GL4-software -> [GL2ES2, GL2GL3], where GL3-hardware -> [GL2ES2, GL2GL3] is desired. This combination has recently been observed on Mac OSX 10.9.5, which includes a software GL 4.1 implementation. However, other systems could be affected as well.
Comment 1 Sven Gothel 2014-10-01 23:52:16 CEST
Commit c85e0566c55cdc99668dd373e6b6b8b66a557c8e: Fix GLProfile.computeProfileImpl(..): Only use the higher profile, if hardware-accelerated or none of the lower profiles offers hardware-acceleration! This extra condition was missing for certain profiles, e.g. GL4, GL4bc, GL3, GL3bc and GL2.