Summary: | Util's Texture.coords (image coordinates) not updated properly | ||
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Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | util | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | major | CC: | gouessej, paolo |
Priority: | P2 | ||
Version: | 2.3.2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | DEFECT | SCM Refs: |
670df25aae92079945a83401db9722d543730193
|
Workaround: | --- |
Description
Sven Gothel
2015-10-02 14:47:59 CEST
commit 670df25aae92079945a83401db9722d543730193 Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap. The imageTarget preserves the used 2D image type for the 2D Texture coordinates. Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)' This method needs an overhaul targeted for 2.4.0, especially the semantics of argument 'targetOverride' which currently is quite ambiguous (implementation). Further this method ignores the current setting of texture target and w/ 'targetOverride' its implementation seems quite adventurous. See Bug 1241 |