Summary: | "'gl_FragColor' : undeclared identifier" thrown during fragment shader compilation with GL2ES2 | ||
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Product: | [JogAmp] Jogl | Reporter: | webermax2004 |
Component: | awt | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED INVALID | ||
Severity: | normal | ||
Priority: | P4 | ||
Version: | 2.4.0 | ||
Hardware: | pc_x86_64 | ||
OS: | windows | ||
Type: | FEATURE | SCM Refs: | |
Workaround: | --- | ||
Attachments: | Source file |
Description
webermax2004
2016-01-10 14:04:49 CET
Problem is not with JOGL, but with the driver which doesn't consider using GLSL 1.0 by default even if the GLSL #version directive is not used in the fragment shader code. |