| Summary: | "'gl_FragColor' : undeclared identifier" thrown during fragment shader compilation with GL2ES2 | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | webermax2004 |
| Component: | awt | Assignee: | Sven Gothel <sgothel> |
| Status: | RESOLVED INVALID | ||
| Severity: | normal | ||
| Priority: | P4 | ||
| Version: | 2.4.0 | ||
| Hardware: | pc_x86_64 | ||
| OS: | windows | ||
| Type: | FEATURE | SCM Refs: | |
| Workaround: | --- | ||
| Attachments: | Source file | ||
|
Description
webermax2004
2016-01-10 14:04:49 CET
Problem is not with JOGL, but with the driver which doesn't consider using GLSL 1.0 by default even if the GLSL #version directive is not used in the fragment shader code. |