Summary: | Add a GL2ES2 pipeline to Java3D | ||
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Product: | Java3D | Reporter: | Phil Jordan <p.j.nz> |
Component: | core | Assignee: | Phil Jordan <p.j.nz> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | CC: | gouessej |
Priority: | P4 | ||
Version: | 2.4.0 | ||
Hardware: | All | ||
OS: | all | ||
Type: | FEATURE | SCM Refs: | |
Workaround: | --- |
Description
Phil Jordan
2016-10-17 05:53:32 CEST
Many, many examples of use and shader examples, in java3d-examples I still need to produce a good guide to writing shaders, but what's in the example includes: tex coord generation texture + lighting phong lighting blinn-phong lighting various material usages information on fog data that's available SimpleShaderAppearance.java and fixed_function_shader.vert and .frag basically show everything that's needed to get shading done. There is a nice comparison in the sphere_motion package of FFP, glsl with #version 100 built-in variables and the gl2es2pipeline equivalent, showing how similar it is. |