| Summary: | Add a GL2ES2 pipeline to Java3D | ||
|---|---|---|---|
| Product: | Java3D | Reporter: | Phil Jordan <p.j.nz> |
| Component: | core | Assignee: | Phil Jordan <p.j.nz> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | CC: | gouessej |
| Priority: | P4 | ||
| Version: | 2.4.0 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | FEATURE | SCM Refs: | |
| Workaround: | --- | ||
|
Description
Phil Jordan
2016-10-17 05:53:32 CEST
Many, many examples of use and shader examples, in java3d-examples I still need to produce a good guide to writing shaders, but what's in the example includes: tex coord generation texture + lighting phong lighting blinn-phong lighting various material usages information on fog data that's available SimpleShaderAppearance.java and fixed_function_shader.vert and .frag basically show everything that's needed to get shading done. There is a nice comparison in the sphere_motion package of FFP, glsl with #version 100 built-in variables and the gl2es2pipeline equivalent, showing how similar it is. |