Summary: | TextRenderer doesn't flush drawn text to GPU when backing texture fills up, ends up drawing incorrect text later | ||
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Product: | [JogAmp] Jogl | Reporter: | Andy Edwards <jedwards> |
Component: | util | Assignee: | Sven Gothel <sgothel> |
Status: | UNCONFIRMED --- | ||
Severity: | normal | ||
Priority: | P4 | ||
Version: | tbd | ||
Hardware: | All | ||
OS: | all | ||
Type: | DEFECT | SCM Refs: | |
Workaround: | --- |
Description
Andy Edwards
2019-01-28 20:22:43 CET
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