| Summary: | Allow GLRendererQuirks to be overridden by user properties | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
| Component: | opengl | Assignee: | Sven Gothel <sgothel> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | ||
| Priority: | P2 | ||
| Version: | 2.4.0 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | FEATURE | SCM Refs: |
209bb2f0dc3418d168dc6887802bf4368b6d6f4e
2c4114b50f4023843073acf6d4cea223fb491e7e
|
| Workaround: | --- | ||
| Bug Depends on: | |||
| Bug Blocks: | 1383 | ||
|
Description
Sven Gothel
2019-08-21 02:13:27 CEST
commit 209bb2f0dc3418d168dc6887802bf4368b6d6f4e
adds this feature plus:
+++
This patch also refines the quirk: GLNonCompliant -> GL3CompatNonCompliant,
i.e. constraints its semantics to GL3 compatible context.
+++
This patch also removed useless code of GLRendererQuirk,
i.e. the 'int[] quirk' array arguments which are nonsense
or wasteful, as we operate with bitmasks.
commit 2c4114b50f4023843073acf6d4cea223fb491e7e Move remaining 'lose' property quirks into GLRendererQuirks.Override |