Summary: | Allow GLRendererQuirks to be overridden by user properties | ||
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Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | opengl | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | ||
Priority: | P2 | ||
Version: | 2.4.0 | ||
Hardware: | All | ||
OS: | all | ||
Type: | FEATURE | SCM Refs: |
209bb2f0dc3418d168dc6887802bf4368b6d6f4e
2c4114b50f4023843073acf6d4cea223fb491e7e
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Workaround: | --- | ||
Bug Depends on: | |||
Bug Blocks: | 1383 |
Description
Sven Gothel
2019-08-21 02:13:27 CEST
commit 209bb2f0dc3418d168dc6887802bf4368b6d6f4e adds this feature plus: +++ This patch also refines the quirk: GLNonCompliant -> GL3CompatNonCompliant, i.e. constraints its semantics to GL3 compatible context. +++ This patch also removed useless code of GLRendererQuirk, i.e. the 'int[] quirk' array arguments which are nonsense or wasteful, as we operate with bitmasks. commit 2c4114b50f4023843073acf6d4cea223fb491e7e Move remaining 'lose' property quirks into GLRendererQuirks.Override |