| Summary: | Port to Haiku OS | ||
|---|---|---|---|
| Product: | [JogAmp] General | Reporter: | Javier Steinaker <jsteinaker> |
| Component: | builds | Assignee: | Javier Steinaker <jsteinaker> |
| Status: | CONFIRMED --- | ||
| Severity: | enhancement | CC: | sgothel |
| Priority: | P4 | ||
| Version: | 2.7.0 | ||
| Hardware: | pc_all | ||
| OS: | other | ||
| Type: | FEATURE | SCM Refs: | |
| Workaround: | --- | ||
|
Description
Javier Steinaker
2025-07-09 21:56:09 CEST
Hi Javier, excellent. Thank you! I have moved this to version 2.7.0 (we use it as the target version) and assigned you for the job, since you wanted to do the work. Surely I will assist, no problem. Yes, I already have seen Haiku OS in Mesa3D OS targets, as I was building a soft-renderer. So just using the X11Lib layer should in theory be seamless AWT + NEWT, while adding the native Haiku OS's Windowing toolkit for NEWT would be some work of course (if possible w/ Mesa3D). |