|Summary:||TextureIO's TGA and SGI RGB code paths should premultiply alpha|
|Product:||[JogAmp] Jogl||Reporter:||Sven Gothel <sgothel>|
|Component:||core||Assignee:||Sven Gothel <sgothel>|
Description Sven Gothel 2010-03-24 07:50:16 CET
---- Reported by kbr 2007-02-27 13:17:20 ---- After discussion with Chris Campbell from the Java 2D team, it is clear that the TGA and SGI RGB incoming code paths to the TextureIO classes should premultiply the alpha channel in to the image data if it is present, to obey the general contract that TextureIO always premultiplies image data. The ImageIO code paths have been changed to obey this same contract. --- Bug imported by firstname.lastname@example.org 2010-03-24 07:50 EDT --- This bug was previously known as _bug_ 285 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=285
Comment 1 Sven Gothel 2010-11-19 12:33:39 CET
this would be AWT specific .. alpha is available.