Bug 288

Summary: Optionally create the TextRenderer's Texture with Mipmaps
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: coreAssignee: Sven Gothel <sgothel>
Status: VERIFIED FIXED    
Severity: normal    
Priority: P3    
Version: 1   
Hardware: All   
OS: all   
Type: FEATURE SCM Refs:
Workaround: ---

Description Sven Gothel 2010-03-24 07:50:19 CET


---- Reported by emzic 2007-03-17 08:47:15 ----

Hello,

it would be a nice feature if the TextRenderer could create it's Texture with 
Mipmap information.

I suggest the the way of determining the mipmap-option similar to the way it is 
handled in the TextureData's constructor. That is a boolean flag in the 
constructor.

example:
TextRenderer(Font font, boolean antialiased, boolean useFractionalMetrics, 
boolen mipmap)

thank you!



---- Additional Comments From emzic 2007-03-30 10:34:02 ----

i'd like to edit this issue:

since the TextRenderer relies on the TextureRenderer, it would be cool, if the 
mipmap feature could be enabled on the TextureRenderer!

the image quality increases a lot when using mipmapped textures on objects in 
the scene that are in the distance!

thanks!



---- Additional Comments From kbr 2007-04-16 22:11:24 ----

This functionality has been added along with support for automatic mipmap
generation using GL_GENERATE_MIPMAP in the TextureIO classes. The mipmapping
support is phrased as a request to both the TextureRenderer and the
TextRenderer; it will be enabled if the underlying OpenGL implementation
supports GL_GENERATE_MIPMAP.




--- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT  ---

This bug was previously known as _bug_ 288 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=288