| Summary: | Add GL_BGRA code path to Screenshot | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
| Component: | core | Assignee: | Sven Gothel <sgothel> |
| Status: | VERIFIED FIXED | ||
| Severity: | normal | ||
| Priority: | P3 | ||
| Version: | 1 | ||
| Hardware: | All | ||
| OS: | all | ||
| URL: | http://www.javagaming.org/forums/index.php?topic=16709.0 | ||
| Type: | DEFECT | SCM Refs: | |
| Workaround: | --- | ||
|
Description
Sven Gothel
2010-03-24 07:50:38 CET
Look at src/junit/com/jogamp/test/junit/jogl/offscreen/Surface2File.java, which uses offscreen/pbuffer rendering, reads pixel to a texture and uses TextureIO to save it to a file. The user is free to handle it the way she wants. |