Bug 324

Summary: Rendering artifacts with glyph-based TextRenderer
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: coreAssignee: Sven Gothel <sgothel>
Status: VERIFIED FIXED    
Severity: normal    
Priority: P3    
Version: 1   
Hardware: All   
OS: all   
URL: http://www.javagaming.org/forums/index.php?topic=15594.75
Type: DEFECT SCM Refs:
Workaround: ---
Attachments: Test case

Description Sven Gothel 2010-03-24 07:50:56 CET


---- Reported by kbr 2007-10-17 11:04:35 ----

With the new TextRenderer and certain fonts, rendering artifacts are visible at
small font sizes. The attached test case shows the problem. As of yet the cause
of the problem is unclear. Running with -Djogl.debug.TextRenderer indicates that
the rightmost portion of the characters is being cut off on the backing store.



---- Additional Comments From kbr 2007-10-17 11:06:52 ----

Changed from using getVisualBounds() to the more accurate
getPixelBounds() when computing bounding box for individual glyphs.




---- Additional Comments From kbr 2007-10-17 11:17:24 ----

Created an attachment
Test case




--- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT  ---

This bug was previously known as _bug_ 324 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=324
Imported an attachment (id=108)

The original submitter of attachment 108 [details] is unknown.
   Reassigning to the person who moved it here: sgothel@jausoft.com.