Bug 331

Summary: Floating-point precision needed in TextRenderer
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: awtAssignee: Sven Gothel <sgothel>
Status: RESOLVED WONTFIX    
Severity: normal    
Priority: P5    
Version: 1   
Hardware: All   
OS: all   
Type: DEFECT SCM Refs:
Workaround: ---

Description Sven Gothel 2010-03-24 07:51:01 CET


---- Reported by kbr 2007-10-29 14:47:49 ----

Patrick Murris from the NASA World Wind Java project has pointed out that for
high-quality rendering of text it is necessary to use floating-point precision
rather than integer precision. The Rectangle2D from getBounds() needs to not be
rounded to an integer size, and draw() needs an overloading taking a
floating-point x and y.



---- Additional Comments From kbr 2007-11-08 18:46:15 ----

More details from Patrick on related usage, which may inform changes to the
Javadoc of the getBounds() method:

"The trick to get the most accurate advance measurements is:
1. avoid cumulating text chunks bounds width. They get rounded to int and errors
sum up. Reevaluate all previous chunks in one getBounds() to eliminate
cumulative errors.
2. use the getBounds() rectangle x and y properties to compute advance for one
chunk. Advance on x is bounds.getWidth() plus bounds.getX(). This way, leading
spaces are almost correctly accounted for.

This gives very acceptable results for word by word processing.

However, the one limitating thing i see here is the rounding to int of all draw
and getBounds coordinates. Allowing floats or doubles would ease the above point
one."



--- Bug imported by sgothel@jausoft.com 2010-03-24 07:51 EDT  ---

This bug was previously known as _bug_ 331 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=331