|Summary:||VM crashes with "EXCEPTION_STACK_OVERFLOW" when binding a CG fragment program|
|Product:||[JogAmp] Jogl||Reporter:||Sven Gothel <sgothel>|
|Component:||core||Assignee:||Sven Gothel <sgothel>|
|Attachments:||Contains the VM error log, as well as the source and binaries for my repro test case.|
Description Sven Gothel 2010-03-24 07:45:49 CET
---- Reported by sbonneau 2003-09-01 19:05:39 ---- Any time I try to bind a fragment program with CgGL.cgGLBindProgram(), the VM crashes with EXCEPTION_STACK_OVERFLOW. I've looked into the JNI glue code that's generated for this function, and nothing looks out of the ordinary. I even went so far as to write a C-based version of my test program to make sure that it wasn't something screwy with the CG configuration on my box. Here's an excerpt from the error log that the VM generates: -------------- An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_STACK_OVERFLOW (0xc00000fd) occurred at PC=0x2A8E8BB7 Function=[Unknown.] Library=C:\Program Files\NVIDIA Corporation\Cg\bin\cgGL.dll NOTE: We are unable to locate the function name symbol for the error just occurred. Please refer to release documentation for possible reason and solutions. Current Java thread: at net.java.games.cg.CgGL.cgGLBindProgram0(Native Method) at net.java.games.cg.CgGL.cgGLBindProgram(CgGL.java:894) at Main$Renderer.display(Main.java:54) at net.java.games.jogl.impl.GLDrawableHelper.display (GLDrawableHelper.java:74) at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:208) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:192) - locked <0x100a02f8> (a net.java.games.jogl.impl.windows.WindowsOnscreenGLContext) at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:196) at net.java.games.jogl.GLCanvas.display(GLCanvas.java:91) at net.java.games.jogl.Animator$1.run(Animator.java:104) at java.lang.Thread.run(Thread.java:534) ----------- The specs that I'm running with are the following: Windows 2000 GeForce4 Ti 4200 (driver v126.96.36.19903) CG Toolkit v1.1.307.700 JDK 1.4.2 My JoGL binaries were built locally from freshly updated sources using VC6. I can't think of anything else off the top of my head that might be relevant. I'll attach a zip file containing the source for a boiled-down test that reliably reproeduces the crash for me, the corresponding pre-compiled binaries, and hte hs_err_pid<ID> log file that the VM generated. ---- Additional Comments From sbonneau 2003-09-01 19:06:49 ---- Created an attachment Contains the VM error log, as well as the source and binaries for my repro test case. ---- Additional Comments From kbr 2005-01-31 01:41:55 ---- Sorry for not commenting on this earlier. I am pretty sure this is a bug in the submitter's test case. I haven't found any examples of Cg programs on the net that bind a fragment program exclusively, in particular one which doesn't take any input parameters. I'm going to mark this as invalid, as the Cg demos which are in the jogl-demos project work fine. If you can come up with a boiled-down test case that works in the C programming language but not in Java with JOGL's Cg bindings then please reopen this bug or file a new one and attach both languages' test cases. --- Bug imported by email@example.com 2010-03-24 07:45 EDT --- This bug was previously known as _bug_ 35 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=35 Imported an attachment (id=11) The original submitter of attachment 11 [details] is unknown. Reassigning to the person who moved it here: firstname.lastname@example.org.