Bug 353

Summary: Threading.invokeOnOpenGLThread() needs more precise documentation
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: coreAssignee: Sven Gothel <sgothel>
Status: VERIFIED WONTFIX    
Severity: normal    
Priority: P3    
Version: 1   
Hardware: All   
OS: all   
Type: DEFECT SCM Refs:
Workaround: ---

Description Sven Gothel 2010-03-24 07:51:25 CET


---- Reported by kbr 2008-04-07 07:53:56 ----

Threading.invokeOnOpenGLThread() needs to be more precisely documented, in particular that it waits for 
the Runnable to complete before returning. This was mentioned on the JOGL forum:

http://www.javagaming.org/forums/index.php?topic=18442.0



--- Bug imported by sgothel@jausoft.com 2010-03-24 07:51 EDT  ---

This bug was previously known as _bug_ 353 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=353