Summary: | GLU methods taking double arrays do not work anymore | ||
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Product: | [JogAmp] Jogl | Reporter: | Julien Gouesse <gouessej> |
Component: | opengl | Assignee: | Julien Gouesse <gouessej> |
Status: | VERIFIED FIXED | ||
Severity: | normal | CC: | sgothel |
Priority: | P3 | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
d6750dfe8de1d3606f00ad8263d6060a937f33e5
|
Workaround: | --- |
Description
Julien Gouesse
2010-09-27 01:36:49 CEST
This bug concerns only gluProject, gluUnproject and gluUnproject4. fixed with d6750dfe8de1d3606f00ad8263d6060a937f33e5 Even though the double[] variant is not recommended within a float based GLU env .. , well, it should work now. Please verify. Hi! I will verify this Monday morning when it is in the autobuild. Your fix is fine and less impacting than mine but we lose some precision. I wrote a class ProjectDouble that performs these operations on doubles rather than on floats but if your solution is accurate enough, it is ok for me. Thank you very much for this fix. Great job :) still waiting for your repo .. and pull requests :) so if you can add your double project as well .. sure thing, you decide. |