Created attachment 157 [details]
Runtime version check
Created attachment 158 [details]
stdout/stderr with JOGL debug properties set
Created attachment 159 [details]
Runtime version check (run local)
Created attachment 160 [details]
stdout/stderr with JOGL debug properties set (run local)
Running locally requires a few redraws to cause the exception. Over remote desktop, the first draw always causes the exception.
works now, seemed to be another duplicate of #397 *** This bug has been marked as a duplicate of bug 397 *** Reopening, problem still occurs with build 2.0-b1-20101123. Will attach runtime test & debug output using this version. Created attachment 169 [details]
Runtime version check (run local)
Created attachment 170 [details]
stdout/stderr with JOGL debug properties set (run local)
Created attachment 171 [details]
Runtime version check (remote desktop)
Created attachment 172 [details]
stdout/stderr with JOGL debug properties set (remote desktop)
Hi, Is there any more information required for this bug? We are hoping for a solution soon. Also, is it worth reporting a similar bug with GLJPanel in JOGL 1, or has all development ceased on this version? Thanks. Manually verified with JOGL 8df12ca151dfc577c90b485d4ebfe491b88e55aa, works on Win7 and Linux/X11. This bug (on windows) seems to be just another side effect of the passing dummy window, which was fixed here: c8807f6847e34d599b8bc9a476c84785e1925c8a JOGL e15344bfaf4df4ceb710b304b164bd03005dc132 fixes double destroy on GLpbuffer impl .. *** Bug 442 has been marked as a duplicate of this bug. *** Problem is fixed running locally with autobuild b253, but the "Error creating offscreen bitmap" GLException still occurs over remote desktop. Created attachment 196 [details]
Runtime version check (remote desktop)
Created attachment 197 [details]
stdout/stderr with JOGL debug properties set (remote desktop)
This was a long outstanding one (WGL Bitmap Offscreen Bug). Fixed here: http://jogamp.org/git/?p=jogl.git;a=commit;h=96a0e0706258824c1dd524d4cbd7682a904b84f4 http://jogamp.org/git/?p=gluegen.git;a=commitdiff;h=fbdedff789077b5ffa07811590f771b6f9a4f3a7 Thank you for continuing to work on this problem. The GLException "Error creating offscreen bitmap" is now fixed, but we are still seeing a GLException when resizing the frame (remote desktop). Attaching runtime version & debug output with autobuild b259. Created attachment 200 [details]
Runtime version check (remote desktop)
Created attachment 201 [details]
stdout/stderr with JOGL debug properties set (remote desktop)
There is an additional regression with build b259. When viewed over remote desktop, the image is "flipped". Negative bitmap height? When viewed locally, the image is not flipped. 2ddefbe9d2d99960042e9c2b3327952af112560b 1c2a11a54949188d6704558f7fa38ecf8e811118 fixed thank you for your persistence / tests (In reply to comment #23) > 2ddefbe9d2d99960042e9c2b3327952af112560b > 1c2a11a54949188d6704558f7fa38ecf8e811118 > > fixed > > thank you for your persistence / tests How can I get the latest JOGL distribution with this bug fixed? autobuild b266 or later will have this fix. Best to use the latest build, or rc2 if you need a signed release. |
Created attachment 156 [details] Simple JOGL application demonstrating the issue We receive the following GLException when running a simple JOGL application using a GLJPanel on JRE 1.6.0_22 Windows 64-bit. Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Error creating offscreen bitmap of width 592, height 573 at com.sun.opengl.impl.windows.WindowsOffscreenGLDrawable.create(WindowsOffscreenGLDrawable.java:108) at com.sun.opengl.impl.windows.WindowsOffscreenGLDrawable.setSize(WindowsOffscreenGLDrawable.java:67) at javax.media.opengl.GLJPanel.initialize(GLJPanel.java:929) at javax.media.opengl.GLJPanel.paintComponent(GLJPanel.java:488) etc. The same application using a GLCanvas does not produce the exception.