| Summary: | incorrect returned compile status and empty logs when using shaders | ||
|---|---|---|---|
| Product: | [JogAmp] Jogl | Reporter: | Julien Gouesse <gouessej> |
| Component: | opengl | Assignee: | Sven Gothel <sgothel> |
| Status: | VERIFIED INVALID | ||
| Severity: | normal | ||
| Priority: | --- | ||
| Version: | 2 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | --- | SCM Refs: | |
| Workaround: | --- | ||
| Attachments: | test case to reproduce this bug | ||
|
Description
Julien Gouesse
2010-12-16 02:02:39 CET
Actually I used glGetProgramiv instead of glGetShaderiv, it is not a bug. Sorry. |