|Summary:||Lines flipped using flat shading & supersampling|
|Product:||[JogAmp] Jogl||Reporter:||Owen Dimond <odimond>|
|Component:||windows||Assignee:||Sven Gothel <sgothel>|
Application for reproducing the bug
etc\test.bat for autobuild b266
Screenshot of example application
Description Owen Dimond 2010-12-28 17:11:45 CET
Created attachment 207 [details] Application for reproducing the bug We are seeing a bug in JOGL where lines are flipped (but triangles are not) when both these settings are enabled: 1. gl.glShadeModel(GL2.GL_FLAT); 2. caps.setSampleBuffers(true); This occurs on Windows 32-bit and 64-bit, have not tested on Linux or Mac.
Comment 1 Owen Dimond 2010-12-28 17:12:45 CET
Created attachment 208 [details] etc\test.bat for autobuild b266
Comment 2 Owen Dimond 2010-12-28 17:14:32 CET
Created attachment 209 [details] Screenshot of example application
Comment 3 Owen Dimond 2011-02-09 18:19:25 CET
Hi Sven, Would it be possible to have this bug looked at soon? If you need more information please let me know. Thanks, Owen.
Comment 4 Michael Bien 2011-03-10 22:43:23 CET
the bug is not reproducible for me, the lines are perfectly aligned with the triangle. my test environment: jogl build 350 linux / Nvidia GTX 295 / 260.19.36 looks like a driver bug to me. Can you provide your test setup?
Comment 5 Owen Dimond 2011-03-10 22:54:03 CET
I just tried this again with a current build (b350) and the problem is no longer there. I tested again with b266 just to make sure and that build fails. I'll work backwards and figure out which build fixed the problem, then I guess we can close the bug. Windows XP, Nvidia 8400GS, driver 266.58
Comment 6 Owen Dimond 2011-03-10 23:35:08 CET
This was fixed in b283, I'm changing this to resolved.