Summary: | CLGLTexture2d.createFromGLTexture2d always fails due to passing id and not error to checkForError | ||
---|---|---|---|
Product: | [JogAmp] Jocl | Reporter: | Johan <kjolhede> |
Component: | opengl | Assignee: | Michael Bien <bienator> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | danielbalog86, gouessej, sgothel |
Priority: | P4 | ||
Version: | 1 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
ec14381e0bd681c354de1a002894a628f8bf69e5
|
Workaround: | --- | ||
Attachments: | fix for CLGLTexture2d patch |
Description
Johan
2012-05-06 10:20:15 CEST
I would like to confirm this bug. It popped up as I was testing CLGLContext. The workaround (when you don't have the JOCL src) involves copy-pasting the method and initializing everything with reflection, which is tedious. I'll post a patch. Created attachment 360 [details] fix for CLGLTexture2d patch This patch fixes the bug. It is an extremely easy fix. I see no reason to not apply the patch. Note that the bug is probably due to a typo. Check the clCreateFromGLTexture2D documentation if you don't believe me ;) http://www.khronos.org/registry/cl/sdk/1.0/docs/man/xhtml/clCreateFromGLTexture2D.html We should really look at the suggested patch. Use result value in checkForError(..) for CLGLTexture2d.createFromGL* CLGLTexture3d.createFromGL* CLGLImage2d.createFromGL* CLGLBuffer.createFromGL* instead of returned 'id' Thank you Johan & Daniel ! Using your original patch, I went through the other CLGL[Texture*|Image2d|Buffer] classes and ensured all are handled the same. @Daniel: This has nothing to do w/ trust, but I had little resources left and I am only the 'interim' maintainer - we are looking for a new one. Again: Thank you! To all: If the patch is erroneous .. pls reopen and send a git pull request / patch. No unit test! Thank you! |