Summary: | GLSL Version [1.30 .. 1.50[ requires [default] precision at least for fragment Shader float values | ||
---|---|---|---|
Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | core | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | blocker | CC: | sgothel |
Priority: | --- | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0
|
Workaround: | --- |
Description
Sven Gothel
2013-05-17 04:20:46 CEST
Note: GLSL spec >= 1.50 does _not_ require such default precision. Needs verification on said machines w/ GLSL [1.30 - 1.40] which failed! |