Bug 740

Summary: GLJPanel crashes when resuming from sleep mode
Product: [JogAmp] Jogl Reporter: Mikael Christensen <mikaelhc>
Component: windowsAssignee: Sven Gothel <sgothel>
Status: UNCONFIRMED ---    
Severity: major CC: mikaelhc
Priority: ---    
Version: 2   
Hardware: pc_x86_64   
OS: windows   
Type: --- SCM Refs:
Workaround: ---

Description Mikael Christensen 2013-05-22 23:31:41 CEST
If I run a JOGL application and put my laptop in sleep, GLJPanel will crash when returning from sleep mode with a:

Error making context 0x20000 current on Thread AWT-EventQueue-0... (Full trace: http://pastebin.com/eCDKbs25)

Here is a short program which reproduces this behavior:
http://pastebin.com/GGMe0dKB

This error does not occur when using GLCanvas.

OS version: Windows 7 6.1 amd64
JAVA version: 1.6.0_21
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 310M/PCIe/SSE2
GL_VERSION: 3.3.0
GL class: jogamp.opengl.gl4.GL4bcImpl
GLCapabilities: GLCaps[wgl vid 0x7 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/2, sample-ext, default, dbl, mono  , hw, GLProfile[GL3bc/GL3bc.hw], offscr[fbo]]

Using latest auto-aggregated build:
Implementation Version: 2.0.2-rc-20130518
Implementation Build: 2.0-b993-20130518

(Original thread: http://forum.jogamp.org/GLJPanel-crashes-when-resuming-from-sleep-mode-td4029210.html)