Summary: | GLMediaPlayer: Use lock free Multithreaded Decoding (StreamWorker) decoupled from user animation thread. | ||
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Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | core | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | CC: | rami.santina, sgothel |
Priority: | --- | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
gluegen 77687335f7fae3727c902c678b9525e6f4631da1
gluegen 30475c6bbeb9a5d48899b281ead8bb305679028d
gluegen f9f881e59c78e3036cb3f956bc97cfc3197f620d
gluegen 32a0435414ef69640fc0816c7b7891535a6aec49
gluegen 0931943b4498eafe857a47dbfa19592caef51546
gluegen ae1dd6990fb4f0f20cc908916a9cb68f0be866ff
jogl 6332e13b2f0aa9818d37802302f04c90a4fa4239
jogl e05e3a4ec36708b35eea9a2db67f6007b68564cf
jogl f53b7713e5eb58a86faf0db06db8be35cfa413d9
jogl bc3776633ccad81199a96ff8116195133d862395
jogl c37629ea8fdcb11f7f8a18e37a4cde57d4ba6a01
jogl 16324775161ad34672a1506fd707107ac04b4437
jogl c200045aa661cf82474c2b3c1db0ac69db40452a
jogl 3f262a9f4653a09b28a84442378428c18b64775f
jogl 2cb284545a2a0fd35762a104fee8107234808389
jogl c1b44f3f26a8e44d34dc79850716174a8b36ad91
jogl f18a94b3defef16e98badd6d99f2422609aa56c5
jogl c6555b09c455d0db238e4cf57ee3efd4e426f215
jogl 4dc4a32720e7b176e6811c0eaa8ddc060e1468da
jogl 474ce65081ecd452215bc07ab866666cb11ca8b1
jogl d9e4b27179102a8f082532abc8beaa603395e113
jogl 413762735dc54a82fbc98e6b7909543cbbd8622a
jogl deae6def7a818d3189bec403f8cde2ad9936d416
jogl d0e01cb5c0ec3e48b8a9b9b79a7795b214c6e3ea
jogl 517371b2c200783890e2f6a173748cf65d3c8c91
jogl 8cdbfb676ea31c6719e6f6e8ae7a44e060a5987f
jogl 8130f54fa3d7cdde59f4a88af081c44ddfb2c7f0
jogl 1b4edb60e8c91621d93033b8732b2cdef0e7ebe7
jogl 07201cfd793f47729caf8667acad41ed1869bf32
jogl 871c7cac1939e6c7fbcd33aa031b7861f63da6ae
jogl e28a3b39e1e8caf3f6cf3bfe82efdaae818a6c7b
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Workaround: | --- | ||
Bug Depends on: | |||
Bug Blocks: | 806 |
Description
Sven Gothel
2013-09-09 16:15:55 CEST
Some cherry picked changes from the git commits: - AudioSink (ALAudioSink) works multithreaded - Added: play/pause/flush - AudioSink.AudioFormat refined - GLMediaPlayer.State refined - GLMediaPlayer. events refined, incl. error states - StreamWorker added (see API doc) - Proper error propagation - Non blocking getNextTexture() - Use non blocking LFRingbuffer (new in GlueGen) - Use passive non-blocking video synchronization - Use URI instead of URL - Add volume control - Detect END_OF_STREAM_PTS - Fix audio- and video-only playback - Reduce 'frame-drop' to 'every 2nd only' pattern - Split initGLStream(..) -> initStream(..) + initGL(GL) - FFMPEG: - glFinish() in native code where it's required |