| Summary: | GLMediaPlayer: Allow single threaded mode - Especially where multiple media textures (Android) or shared GL context are not usable. | ||
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| Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
| Component: | core | Assignee: | Sven Gothel <sgothel> |
| Status: | RESOLVED FIXED | ||
| Severity: | enhancement | CC: | sgothel |
| Priority: | --- | ||
| Version: | 2 | ||
| Hardware: | All | ||
| OS: | all | ||
| Type: | --- | SCM Refs: |
f4574bf6846f2084f6a403552f7be6e845107c73
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| Workaround: | --- | ||
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Description
Sven Gothel
2013-11-01 12:33:54 CET
- GLMediaPlayer:
- TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player
- TEXTURE_COUNT_DEFAULT is '4' - multithreaded
- GLMediaPlayerImpl:
- Add Single threaded mode, but perform initStreamImpl(..) off-thread.
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