Bug 885

Summary: GLMediaPlayer: Allow single threaded mode - Especially where multiple media textures (Android) or shared GL context are not usable.
Product: [JogAmp] Jogl Reporter: Sven Gothel <sgothel>
Component: coreAssignee: Sven Gothel <sgothel>
Status: RESOLVED FIXED    
Severity: enhancement CC: sgothel
Priority: ---    
Version: 2   
Hardware: All   
OS: all   
Type: --- SCM Refs:
f4574bf6846f2084f6a403552f7be6e845107c73
Workaround: ---

Description Sven Gothel 2013-11-01 12:33:54 CET

    
Comment 1 Sven Gothel 2013-11-01 12:41:11 CET
    - GLMediaPlayer:
      - TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player
      - TEXTURE_COUNT_DEFAULT is '4' - multithreaded
    
    - GLMediaPlayerImpl:
      - Add Single threaded mode, but perform initStreamImpl(..) off-thread.