Summary: | GLMediaPlayer: Allow single threaded mode - Especially where multiple media textures (Android) or shared GL context are not usable. | ||
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Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | core | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | CC: | sgothel |
Priority: | --- | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
f4574bf6846f2084f6a403552f7be6e845107c73
|
Workaround: | --- |
Description
Sven Gothel
2013-11-01 12:33:54 CET
- GLMediaPlayer: - TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player - TEXTURE_COUNT_DEFAULT is '4' - multithreaded - GLMediaPlayerImpl: - Add Single threaded mode, but perform initStreamImpl(..) off-thread. |