Summary: | OSX: Using 'Apple Software Renderer' GLRendererQuirks Quirk GL4NeedsGL3Request not set | ||
---|---|---|---|
Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | macosx | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | ||
Priority: | --- | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
3120d4ad150a24b370d7c64b3af3f0557097e979
|
Workaround: | --- | ||
Bug Depends on: | 867 | ||
Bug Blocks: |
Description
Sven Gothel
2013-12-23 13:28:43 CET
Swap Interval 1 GL Profile GLProfile[GL2ES2/GL4.sw] GL Version 4.1 (Core profile, arb, ES2 compat, FBO, software) - 4.1 APPLE-9.0.83 [GL 4.1.0, vendor 9.0.83 (APPLE-9.0.83)] Quirks [NoOffscreenBitmap] Impl. class jogamp.opengl.gl4.GL4bcImpl GL_VENDOR Apple Computer, Inc. GL_RENDERER Apple Software Renderer GL_VERSION 4.1 APPLE-9.0.83 GLSL true, has-compiler-func: true, version: 4.10 / 4.10.0 GL FBO: basic true, full true GL_EXTENSIONS 46 GLX_EXTENSIONS 0 Regression happened between JOGL build 1177 and 1182. c8726ef04b94ad8e66e1191a06ff793b908d130c(In reply to comment #2) > Regression happened between JOGL build 1177 and 1182. build 1177, git-sha1 c8726ef04b94ad8e66e1191a06ff793b908d130c build 1182, git-sha1 Probably commit 972feb4be95d1c16c71b84694729952e91dda668, i.e. related to add Quirk 'GLES3ViaEGLES2Config' .. Regression was caused by commit ddd5eb35b83ca85dbf43039e8199a7ecf011cdd8: Missing braces around 'isES' _and_ term! 3120d4ad150a24b370d7c64b3af3f0557097e979 GL3 core version validation failed due to missing braces around 'isES' _and_ term, where the latter consist out of 2 _or_ terms testing version mismatch. On OSX we validate a GL3 core context first and expect it to return a GL4 version if available, which in turn triggers the quirk GL4NeedsGL3Request. This behavior was disabled due to above mentioned bug, where the unqual major version caused the validation to fail. TestGLProfile01NEWT: Fixed 'GL4ES3' test, where 'GL4ES3' is only available if extension <code>GL_ARB_ES3_compatibility</code> is available as well. |