Summary: | AWTGLReadBufferUtil should use aligned BufferedImage [for resized images]; Fix GLReadBufferUtil GL_PACK_ROW_LENGTH | ||
---|---|---|---|
Product: | [JogAmp] Jogl | Reporter: | Sven Gothel <sgothel> |
Component: | awt | Assignee: | Sven Gothel <sgothel> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | ||
Priority: | --- | ||
Version: | 2 | ||
Hardware: | All | ||
OS: | all | ||
Type: | --- | SCM Refs: |
1d2515da352a79c239efecdfa3e0fade47779781
8631e403aa0c02c53b06819ef9b112af1885d4f7
|
Workaround: | --- |
Description
Sven Gothel
2014-02-06 15:28:51 CET
GLReadBufferUtil shall use current texture-data width for GL_PACK_ROW_LENGTH, not the static GLPixelBuffer's width, which may not reflect image dimension (resize) 1d2515da352a79c239efecdfa3e0fade47779781 As described .. 8631e403aa0c02c53b06819ef9b112af1885d4f7 TextureIO: Fix PNGTextureWriter Vertical-Flip, i.e. pass TextureData's getMustFlipVertically() to PNGPixelRect |