I noticed that resizing an AWT frame results in the GLCanvas not being resized properly, and thus not filling the entire drawable surface (it appears that the canvas remains aligned to the bottom of the frame). This behavior appears to be a regression of 2.1.3 on OSX, as the resizing used to work correctly in stable release 2.1.2.
Tested on MacOSX 10.9.1, retina macbook Pro 15" with NVidia GeForce GT750M.
Created attachment 575 [details]
eclipse project reproducing the issue
doesn't include the 2.1.3 jars
Have you checked w/ latest code ?
contains fixes of Bug 937.
If you still have still issues w/ this code - please re-open this bug entry and remove it's 'duplicate tag'.
*** This bug has been marked as a duplicate of bug 937 ***
Sorry, I missed the other bug report. The latest rc seems to work fine, thanks a lot!