Skip to content

Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 0.39 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371444715371 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371444721375 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0,
...[truncated 15297 chars]...
ers num 1 [jogamp.newt.driver.windows.WindowDriver$1@4090c06f, ], KeyListeners num 0 [], windowLock <5f49d886, 69267649>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.111s: 600f, 5405.4 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371444724388 ms --- localhost/127.0.0.1:59999 - Unlock ok