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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Linked
Standard Error
Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468908331 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked X11GLXContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11762 Compatibility Profile/Debug Context [GL 4.2.0, vendor 0.0.0 (n/a)], options 0x323, this 0x7b2884e0, handle 0x7f ...[truncated 11028 chars]... num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], windowLock <250d593e, f5e0873>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.628s: 600f, 955.4 fps, 1 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468911191 ms --- localhost/127.0.0.1:59999 - Unlock ok