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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 0.47 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468888710 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468905723 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0,
...[truncated 15342 chars]...
ners num 1 [jogamp.newt.driver.windows.WindowDriver$1@4dd36dfe, ], KeyListeners num 0 [], windowLock <73da669c, 786c730>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468908710 ms --- localhost/127.0.0.1:59999 - Unlock ok