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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468888710 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468905723 ms +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 4.2.0, ...[truncated 15342 chars]... ners num 1 [jogamp.newt.driver.windows.WindowDriver$1@4dd36dfe, ], KeyListeners num 0 [], windowLock <73da669c, 786c730>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.099s: 600f, 6060.6 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371468908710 ms --- localhost/127.0.0.1:59999 - Unlock ok