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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble

Took 0.34 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371491478316 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371491480319 ms +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
WindowsWGLContext [Version 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.0 [GL 
...[truncated 10468 chars]...
ewt.driver.windows.WindowDriver$1@2927fa12, ], KeyListeners num 0 [], windowLock <7f92c8d9, 7dc05ffd>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
screen #1
screen #2
testShaderState01PerformanceDouble: 0.113s: 600f, 5309.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1371491482859 ms --- localhost/127.0.0.1:59999 - Unlock ok